Files
loop/shader/posTwoD/basic.vert
T

10 lines
226 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
void main()
{
gl_Position = theMat * vec4(position,1);
vColor = vec4(position,1);
}