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loop/shader
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History
justin 471c6fec7e Implement arcs with variable width and color
2023-01-11 00:00:02 +00:00
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dualTwoD
Implement arcs with variable width and color
2023-01-11 00:00:02 +00:00
fullscreen
Add trail to bloom
2021-07-05 21:31:35 +02:00
lighting
Commit before reorganising level generation
2021-11-16 14:48:37 +00:00
Old
…
posTwoD
Add shaders that will just return positional information
2021-08-31 18:32:50 +01:00
texture
Add dependencies, play around with clouds/transparency layer
2021-09-01 03:04:41 +01:00
twoD
Add missing dependencies, fix arc rendering
2021-08-28 16:22:21 +01:00
wall
Apply deferred shading to walls
2021-09-01 00:51:50 +01:00
background.frag
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background.geom
Add barrel distortion shader
2021-07-09 14:36:49 +02:00
background.vert
…
blur.frag
…
horizontalBlur.frag
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