Files
loop/src/Dodge/Path.hs
T

187 lines
6.6 KiB
Haskell

module Dodge.Path where
import Dodge.Data
import Dodge.Base
import Dodge.Graph
import Geometry
import Data.List
import Data.Maybe
import Data.Function
import Data.Graph.Inductive.PatriciaTree
import Data.Graph.Inductive.Query.SP
import Data.Graph.Inductive.Graph hiding ((&))
import qualified Data.HashSet as HS
import qualified Data.Heap as HP
import qualified Data.Map as M
import Control.Monad
import Control.Monad.State
import System.Random
worldGraph :: World -> Point2 -> HS.HashSet Point2
worldGraph w p = HS.unions $ fmap (\q -> HS.fromList $ pointsAlong w p (p +.+ q))
[(200,0),(-200,0),(0,200),(0,-200)]
pointsAlong :: World -> Point2 -> Point2 -> [Point2]
pointsAlong w p q = divideLineFixed 50 p p'
where
p' = furthestPointWalkable p q $ wallsAlongLine p q w
divideLineFixed :: Float -> Point2 -> Point2 -> [Point2]
divideLineFixed x a b = fmap
( \i -> a +.+ i * x *.* normalizeV (b -.- a) )
ns
where
numPoints = floor $ dist a b / x
ns = map fromIntegral [1 .. numPoints]
-- ok, astar or something like it
type SearchedNodes = (HP.MinHeap (Float,(Float,[Point2])), [Point2])
stripRight :: Either a b -> b
stripRight (Right x) = x
stepPath :: (Point2 -> [Point2]) -> Point2 -> SearchedNodes -> Either [Point2] SearchedNodes
stepPath f p (nextNodes, seenNodes) = case HP.view nextNodes of
Nothing -> Left []
Just ((_,(cost,q:qs)), nextNodes')
| q == p -> Left (q:qs)
| otherwise ->
let rs' = f q
rs = rs' \\ seenNodes
newNodes = map (\r -> (cost + dist q r + dist r p , (cost + dist q r , r:q:qs))) rs
in Right (foldr HP.insert nextNodes' newNodes , rs ++ seenNodes)
stepPath' :: (Point2 -> [Point2]) -> Point2 -> SearchedNodes -> [Point2]
stepPath' f p s = case stepPath f p s of
Left ps -> ps
Right s' -> stepPath' f p s'
makePath' :: (Point2 -> [Point2]) -> Point2 -> Point2 -> [Point2]
makePath' f s e = stepPath' f e (HP.singleton (0,(0,[s])) , [])
makeNode :: Point2 -> SearchedNodes
makeNode e = (HP.singleton (0,(0,[e])) , [])
tp1,tp2,tp3 :: Point2
tp1 = (0,1)
tp2 = (0,20)
tp3 = (30,40)
f = incidenceToFunction $ pairsToIncidence
[(tp1,tp2)
,(tp2,tp3)
,(tp2,tp1)
,(tp1,tp3)
]
g = pairsToIncidence
[(tp1,tp2)
,(tp2,tp3)
,(tp2,tp1)
,(tp1,tp3)
]
pathBetween :: Point2 -> Point2 -> World -> Maybe [Point2]
pathBetween a b w = (makePath' $ \p -> _pathInc w M.! p) <$> a' <*> b'
where
nsa :: [Point2]
nsa = map snd $ concat $ lookLookups (zoneAroundPoint a) (_pathPoints w)
nsb = map snd $ concat $ lookLookups (zoneAroundPoint b) (_pathPoints w)
a' = find (flip (isWalkable a) w) nsa
b' = find (flip (isWalkable b) w) nsb
makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
makePathBetween a b w = join $ sp <$> fmap fst a' <*> fmap fst b' <*> return g
where
g = _pathGraph w
nsa = concat $ lookLookups (zoneAroundPoint a) (_pathPoints w)
nsb = concat $ lookLookups (zoneAroundPoint b) (_pathPoints w)
a' = find (flip (isWalkable a) w . snd) nsa
b' = find (flip (isWalkable b) w . snd) nsb
ezipWith :: Monoid a => (b -> c -> d) -> Either a b -> Either a c -> Either a d
ezipWith f (Right x) (Right y) = Right (f x y)
ezipWith f (Left x) (Right _) = Left x
ezipWith f (Right _) (Left y) = Left y
ezipWith f (Left x) (Left y) = Left (mappend x y)
makePathBetween' :: Point2 -> Point2 -> World -> Either String [Int]
makePathBetween' a b w =
let g = _pathGraph w
ns = labNodes g
nsa = _pathPoints w `ixNZ` a
nsb = _pathPoints w `ixNZ` b
a' = case listToMaybe $ sortBy (compare `on` dist a . snd) $ filter (flip (isWalkable a) w . snd) ns of
Just p -> Right $ fst p
_ -> Left "FIRST POINT UNSEEN"
b' = case listToMaybe $ sortBy (compare `on` dist b . snd) $ filter (flip (isWalkable b) w . snd) ns of
Just p -> Right $ fst p
_ -> Left $ "SECOND POINT UNSEEN" ++ show b
in case ezipWith (\x y -> sp x y g) a' b' of
Right (Just xs) -> Right xs
Right Nothing -> Left $ "NO PATH" ++ show a ++ show b ++ show a' ++ show b'
Left m -> Left m
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = mapMaybe (lab g) <$> makePathBetween b a w
where
g = _pathGraph w
makePathBetweenPs' :: Point2 -> Point2 -> World -> Either String [Point2]
makePathBetweenPs' a b w = mapMaybe (lab g) <$> makePathBetween' a b w
where
g = _pathGraph w
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a b w
pointTowardsImpulse' :: Point2 -> Point2 -> World -> Either String Point2
pointTowardsImpulse' a b w = (maybeToEither "NOSEEPATH" . find (flip (isWalkable a) w)) =<< makePathBetweenPs' b a w
maybeToEither :: a -> Maybe b -> Either a b
maybeToEither _ (Just x) = Right x
maybeToEither y Nothing = Left y
randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
randomGraphStep n g =
do let ns = neighbors g n
i <- state $ randomR (0,length ns - 1)
case ns of [] -> return Nothing
_ -> return $ Just $ ns !! i
randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
randomGraphStepRestricted n notns g = do
let ns = neighbors g n \\ notns
i <- state $ randomR (0,length ns - 1)
case ns of
[] -> return Nothing
_ -> return $ Just $ ns !! i
---- continues a walk from a list of points, without repetitions
---- supposes that the list is non-empty
randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
randomGraphWalk (n:ns) g = do
next <- randomGraphStepRestricted n ns g
case next of
Nothing -> return (n:ns)
Just n' -> randomGraphWalk (n':n:ns) g
randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
randomPointXStepsFrom i p w =
let g = _pathGraph w
ns = labNodes g
mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
in case mp of
Nothing -> p
Just (n,_) -> fromJust
$ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
randomPointsXStepsFrom i p w =
let g = _pathGraph w
ns = labNodes g
mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
in case mp of
Nothing -> [p]
Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)