Files
loop/src/Dodge/Item/Weapon/BatteryGuns.hs
T
2024-10-01 02:46:18 +01:00

162 lines
6.0 KiB
Haskell

module Dodge.Item.Weapon.BatteryGuns (
-- lasRayAt,
-- flameBeamCombine,
-- teslaBeamCombine,
-- splitBeamCombine,
-- -- shootTeslaArc,
-- shootLaser,
-- --circleLaser,
-- --shootDualLaser,
-- aTractorBeam,
) where
--import Geometry.Data
--import Color.Data
--import Dodge.Data.World
--import LensHelp
--lasWidePulse :: Item
--lasWidePulse = lasGun
-- & itType . iyBase .~ LASGUNWIDEPULSE
-- & itParams . lasColor .~ orange
-- & itParams . lasDamage .~ 2
-- & itUse .~ ( ruseInstant shootLaser
-- [ ammoCheckI
-- , withItem $ \it -> withTempLight 1 (100 * frac it) (xyzV4 (_lasColor $ _itParams it))
-- , withItem $ \it -> withSoundForVol (frac it) tone440sawtoothquietS 2
-- , withItemUpdate itup
-- $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) (frac it * 0.8)
-- , useAmmoAmount 1
-- , withItemUpdate itup $ \it -> duplicateOffsets (xs it)
-- ]
-- & useAim . aimWeight .~ 6
-- & useAim . aimRange .~ 1
-- & useAim . aimStance .~ TwoHandTwist
-- )
-- where
-- itup it = it
-- & itParams . lasCycle %~ (\i -> (i+1) `mod` 40)
-- & itParams . lasDamage .~ ceiling ((22 :: Float) * frac it)
-- & itParams . lasColor .~ frac it * orange
-- frac it = 0.5 * (1 + sin (pi * fromIntegral (_lasCycle $ _itParams it) * 0.05))
-- xs it = [ 0.25 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
-- where
-- n' = (ceiling $ (150 :: Float) * frac it) :: Int
--lasSway :: Item
--lasSway = lasGun
-- & itType . iyBase .~ LASGUNSWAY
-- & itParams . lasColor .~ orange
-- & itParams . lasDamage .~ 11
-- & itUse .~ ( ruseInstant shootLaser
-- [ ammoCheckI
-- , withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
-- , withItem $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
-- , withSoundForI tone440sawtoothquietS 2
-- , useAmmoAmount 1
-- , withItemUpdate itup $ \it -> duplicateOffsets (x it)
-- ]
-- & useAim . aimWeight .~ 6
-- & useAim . aimRange .~ 1
-- & useAim . aimStance .~ TwoHandTwist
-- )
-- where
-- itup = itParams . lasCycle %~ (\i -> (i+1) `mod` 40)
-- x it = [ 15 * sin (pi * fromIntegral x' * 0.05) ]
-- where
-- x' = _lasCycle $ _itParams it
--shootLaser :: Item -> Creature -> World -> World
--shootLaser it cr =
-- cWorld . lWorld . lasers
-- .:~ lasRayAt
-- (_lasColor $ _itParams it)
-- (_lasDamage $ _itParams it)
-- (_phaseV $ _itParams it)
-- (_crPos cr)
-- (_crDir cr)
---- this has the feel of a left click item
--circleLaser :: Item -> Creature -> World -> World
--circleLaser it cr w
-- | hasLOSIndirect cpos pos w =
-- w
-- & cWorld . lWorld . lasers .:~ lasRayAt (_lasColor $ _itParams it) dam phasev pos dir
-- | otherwise = w
-- where
-- cpos = _crPos cr
-- mwp = mouseWorldPos (w ^. input) (w ^. wCam)
-- pos = _crPos cr +.+ rotateV dir (V2 0 (max 70 $ dist cpos mwp))
-- dir = fromIntegral (_lasCycle (_itParams it)) * pi / 1000
-- phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
-- itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
-- dam = _lasDamage $ _itParams it
--shootDualLaser :: Item -> Creature -> World -> World
--shootDualLaser it cr w =
-- w
-- & cWorld . lWorld . newBeams . positronBeams .:~ dualRayAt (_lasBeam $ _itParams it) itid w (_lasColor $ _itParams it) dam phasev posl dirl
-- & cWorld . lWorld . newBeams . electronBeams .:~ basicBeamAt itid w (_lasColor2 $ _itParams it) dam phasev posr dirr
-- where
-- itid = _itID it
-- dir = _crDir cr
-- pos = _crPos cr +.+ aimlength *.* unitVectorAtAngle dir
-- aimlength = aimingMuzzleLength cr it
-- gap = _dbGap . _itParams $ it
-- posl = pos +.+ (- gap) *.* vNormal (unitVectorAtAngle dir)
-- posr = pos +.+ gap *.* vNormal (unitVectorAtAngle dir)
-- mwp = mouseWorldPos (w ^. input) (w ^. wCam)
-- mwp'
-- | dist mwp (_crPos cr) < aimlength + 5 = _crPos cr +.+ (aimlength + 5) *.* unitVectorAtAngle dir
-- | otherwise = mwp
-- dirl = argV $ mwp' -.- posl
-- dirr = argV $ mwp' -.- posr
-- phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
-- itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
-- dam = _lasDamage $ _itParams it
--basicBeamAt :: Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
--basicBeamAt itid w col dam phasev pos dir =
-- Beam
-- { _bmDraw = BasicBeamDraw --drawBeam
-- , _bmPos = pos
-- , _bmDir = dir
-- , _bmDamage = dam
-- , _bmRange = 800
-- , _bmPhaseV = phasev
-- , _bmColor = col
-- , _bmPoints = pos : ps
-- , _bmFirstPoints = []
-- , _bmOrigin = Just itid
-- , _bmType = BeamCombine NoBeamCombine
-- }
-- where
-- (_, ps) = reflectLaserAlong phasev pos (pos +.+ 800 *.* unitVectorAtAngle dir) w
--dualRayAt :: BeamType -> Int -> World -> Color -> Int -> Float -> Point2 -> Float -> Beam
--dualRayAt bt itid w col dam phasev pos dir =
-- basicBeamAt itid w col dam phasev pos dir
-- & bmType .~ bt
--aTractorBeam :: Item -> Creature -> World -> World
--aTractorBeam itm cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt spos outpos dir power
-- where
-- cpos = _crPos cr
-- spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
-- xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
-- dir = _crDir cr
-- outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
-- power = _attractionPower . _itParams $ itm
--
--tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
--tractorBeamAt pos outpos dir power =
-- TractorBeam
-- { _tbPos = pos
-- , _tbStartPos = outpos
-- , _tbVel = d
-- , _tbTime = 10
-- }
-- where
-- d = unitVectorAtAngle dir * power