14 lines
389 B
GLSL
14 lines
389 B
GLSL
#version 450 core
|
|
struct PosCol { vec4 pos; vec4 col; };
|
|
layout (std430, binding = 10) readonly buffer Data { PosCol data[]; };
|
|
layout (location = 0) uniform int layoff;
|
|
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
|
|
out vec4 vCol;
|
|
out vec3 vPos;
|
|
void main() {
|
|
vec4 p = data[gl_VertexID].pos;
|
|
gl_Position = theMat * p;
|
|
vCol = data[gl_VertexID].col;
|
|
vPos = p.xyz;
|
|
}
|