Files
loop/src/Dodge/Room/Treasure.hs
T
2026-01-23 09:59:18 +00:00

64 lines
1.7 KiB
Haskell

{- |
Rooms that contain valuable items, typically protected in some manner.
Typically dead ends.
-}
module Dodge.Room.Treasure where
--import Control.Monad.State
import Control.Monad.Trans.State.Lazy
import Dodge.Data.GenWorld
import Dodge.Default.Room
import Dodge.LevelGen.PlacementHelper
import Dodge.Placement.Instance
import Dodge.RoomLink
import Geometry
--import Control.Lens
--import System.Random
{- | A triangular room with loot at the top (with 'PutID' 2),
creatures in the bottom two corners (with 'PutID' 0),
and (single) entrance bottom middle.
-}
triLootRoom ::
Float -> -- Width
Float -> -- Height
State g Room
triLootRoom w h =
pure $
defaultRoom
{ _rmPolys =
[ tri
, base
]
, _rmLinks = [inLink (V2 0 (-80)) pi]
, _rmPath = doublePairSet (V2 0 (-80), V2 0 (h / 2))
, _rmPmnts =
[ sPS (V2 (15 - w) 15) 0 $ PutID 0
, sPS (V2 (w -15) 15) pi $ PutID 0
, sPS (V2 0 (h -35)) 0 $ PutID 2
, mntLS vShape (V2 0 (h -20)) (V3 0 (h -80) 70)
, sPS (V2 0 (-60)) 0 putLamp
]
, _rmBound = [tri, base]
}
where
tri =
map
toV2
[ (- w, 30)
, (- w, 0)
, (w, 0)
, (w, 30)
, (20, h)
, (-20, h)
]
base = rectNSWE 20 (-80) (-20) 20
-- | Create a random room with one entrance containing given creatures and items.
lootRoom :: [Creature] -> [Item] -> State g Room
lootRoom crs itms = do
let w = 300
h = 700
replacePutID 0 (map PutCrit crs) . replacePutID 2 (map PutFlIt itms) <$> triLootRoom w h