Files
loop/shader/background.vert
T
2021-02-21 11:27:27 +01:00

12 lines
221 B
GLSL

#version 430 core
layout (location = 0) in vec4 params;
layout (location = 1) in vec2 winSize;
out vec4 vParams;
out vec2 vWinSize;
void main()
{
gl_Position = vec4(0,0,0,0);
vParams = params;
vWinSize = winSize;
}