Files
loop/src/Dodge/Room/Airlock.hs
T
2022-06-14 12:48:48 +01:00

153 lines
5.5 KiB
Haskell

{-# LANGUAGE TupleSections #-}
{- Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock where
import Dodge.Placement.Instance
import Dodge.Room.Foreground
import Dodge.RoomLink
import Dodge.Default.Room
import Dodge.Default.Wall
import Dodge.Data
import Dodge.LevelGen.Data
import Dodge.LevelGen.Switch
import RandomHelp
import Geometry
import Picture
import qualified Data.IntMap.Strict as IM
{- | A passage with a switch that opens forward access while closing backwards access. -}
airlock :: RandomGen g => State g Room
airlock = takeOne [airlock0,airlock90,airlockCrystal,airlockZ]
--airlock = takeOne [airlockCrystal]
{- | Straight airlock -}
airlock0 :: Room
airlock0 = defaultRoom
{ _rmPolys = [ rectNSWE 100 0 0 40 , rectNSWE 65 35 (-40) 20 ]
, _rmLinks = muout lnks ++ muin [last lnks]
, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
, _rmPmnts =
[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
$ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) 1 (V2 (-1) 20) (V2 41 20) 2
$ \_ _ -> Just $ putDoubleDoor False col (cond' btid) (V2 (-1) 80) (V2 41 80) 2
,spanLightI (V2 (-2) 30) (V2 (-2) 70)
,sps0 $ PutShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
]
, _rmBound = [rectNSWE 75 15 0 40]
}
where
lnks = [(V2 20 95,0)
,(V2 20 5,pi)
]
cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
airlockSimple :: Room
airlockSimple = defaultRoom
{ _rmPolys =
[ rectNSWE 120 0 0 180 ]
, _rmLinks = map (uncurry outLink) (init lnks) ++ [uncurry inLink $ last lnks]
, _rmPath = concatMap (doublePair. (V2 90 30,) . fst) lnks
, _rmPmnts =
[pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id)
$ \btid -> jspsJ (V2 0 0) 0 (PutDoor col (cond btid) outDoorps)
$ sPS (V2 180 0) 0 (PutDoor col (cond btid) inDoorps)
]
, _rmBound =
[ rectNSWE 120 0 0 180 ]
}
where
lnks =
[(V2 0 30,pi/2)
,(V2 180 30,1.5*pi)
]
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 (-55) 0)
airlockZ :: Room
airlockZ = defaultRoom
{ _rmPolys =
[ rectNSWE 120 0 0 180 ]
, _rmLinks = muout[(V2 0 30,pi/2)] ++ muin[(V2 180 30,1.5*pi) ]
, _rmPath = []
-- [(V2 0 40,V2 40 0)
-- ,(V2 40 0,V2 0 40)
-- ]
, _rmPmnts =
[pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id)
$ \btid -> jspsJ (V2 0 60) 0 (PutDoor col (cond btid) outDoorps)
$ sPS (V2 180 60) 0 (PutDoor col (cond btid) inDoorps)
, sps0 $ PutWall (rectNSEW 70 50 120 60) defaultWall
, lighting
]
, _rmBound =
[ rectNSWE 120 0 0 180 ]
}
where
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 0 (-61))
inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 (-61) 0)
cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50)
cornlight = mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50)
`addPlmnt` sps0 (PutShape (thinHighBar 50 (V2 30 90) (V2 150 90)))
lighting = RandomPlacement $ takeOne [cenlight,cornlight]
airlock90 :: Room
airlock90 = defaultRoom
{ _rmPolys =
[ rectNSWE 100 10 10 100
, rectNSWE 20 0 20 60
, rectNSWE 20 60 20 0
, map toV2 [ (10,100)
, (100,150)
, (150,100)
, (100,10)
]
]
, _rmLinks = muout[(V2 0 40,pi/2)] ++ muin[(V2 40 0,pi) ]
, _rmPath =
[(V2 0 40,V2 40 0)
,(V2 40 0,V2 0 40)
]
, _rmPmnts =
[pContID (PS (V2 120 120) (3 * pi/4)) (PutButton $ makeSwitch col red id id)
$ \btid -> jsps (V2 5 5) 0 $ PutDoor col (cond btid) pss
,mntLS vShape (V2 20 20) (V3 70 70 50)
]
, _rmBound =
[map toV2 [ (10,10)
, (10,100)
, (100,150)
, (150,100)
, (100,10)
]]
, _rmName = "airlock90"
}
where
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
airlockCrystal :: Room
airlockCrystal = defaultRoom
{ _rmPolys = [ rectNSWE 140 0 0 40 , switchcutout ]
, _rmLinks = muout[(V2 20 130,0) ] ++ muin[(V2 20 0 ,pi) ]
, _rmPath = [ ]
, _rmPmnts =
[pContID (PS (V2 145 70) (pi/2)) ( PutButton $ makeSwitch col red id id)
$ \btid -> jsps0 $ PutDoor col (cond btid) pss
, crystalLine (V2 0 70) (V2 40 70)
, mntLS vShape (V2 150 70) (V3 110 70 70)
]
, _rmBound = [ rectNSWE 120 20 0 40 , switchcutout ]
}
where
switchcutout = orderPolygon $ map toV2 [ (39,20) , (150,60) , (150,80) , (39,120) ]
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
pss :: [(Point2,Point2)]
pss = reverse $ fmap ( (\x -> (V2 50 (x - 10),V2 50 (x+60)) ) . fromIntegral)
[20::Int,22..70]