Files
loop/src/Dodge/FloorItem.hs
T

57 lines
1.5 KiB
Haskell

module Dodge.FloorItem (
copyItemToFloor,
copyItemToFloorID,
) where
import Control.Lens
import Data.Maybe
import Dodge.Base
import Dodge.Data.World
import Geometry
import qualified IntMapHelp as IM
import System.Random
-- | Copy an item to the floor.
copyItemToFloor :: Point2 -> Item -> World -> World
copyItemToFloor pos it = snd . copyItemToFloorID pos it
-- | Copy an item to the floor, returns the floor item's id.
copyItemToFloorID :: Point2 -> Item -> World -> (Int, World)
copyItemToFloorID pos it w =
(,) flid $
w'
& cWorld . floorItems %~ IM.insert flid theflit
& updateLocation
where
(p', w') = findWallFreeDropPoint (_dimRad $ _itDimension it) pos w
rot = fst . randomR (- pi, pi) $ _randGen w
updateLocation = cWorld . itemLocations . ix (_itID it) .~ OnFloor flid
flid = IM.newKey $ _floorItems (_cWorld w)
theflit =
FlIt
{ _flIt = it & itUse . useAmount %~ const 1
, _flItPos = p'
, _flItRot = rot
, _flItID = flid
}
cardinalVectors :: [Point2]
cardinalVectors =
[ V2 1 0
, V2 0 1
, V2 (-1) 0
, V2 0 (-1)
]
findWallFreeDropPoint :: Float -> Point2 -> World -> (Point2, World)
findWallFreeDropPoint r p w =
( head $ mapMaybe f cardinalVectors ++ [p]
, w{_randGen = g}
)
where
f q = testOnWall r $ p +.+ rotateV rot (10 *.* q)
testOnWall r' q
| circOnSomeWall q r' w = Nothing
| otherwise = Just q
(rot, g) = randomR (0, 2 * pi) $ _randGen w