Files
loop/src/Dodge/Data/Creature/Misc.hs
T
2026-04-23 09:09:16 +01:00

125 lines
3.2 KiB
Haskell

{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.Creature.Misc (
module Dodge.Data.Creature.Misc,
module Dodge.Data.CamouflageStatus,
) where
import Dodge.Data.Creature.Stance
import Color
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
import Dodge.Data.CamouflageStatus
import Dodge.Data.FloatFunction
import Dodge.Data.Material
import Geometry.Data
import qualified Data.IntSet as IS
data Vocalization
= VocTimer {_vcTime :: Int ,_vcMaxTime :: Int }
| VocReady
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data CrMvType
= NoMvType
| MvWalking {_mvSpeed :: Float} -- note this may interact with a friction element
-- so currently 26.04.03 the actual max speed when walking is twice this
| JitMvType
{ _mvSpeed :: Float
, _mvTurnRad :: FloatFloat
, _mvTurnJit :: Float
}
| StartStopMvType
{ _mvSpeed :: Float
, _mvTurnSpeed :: Float
, _mvPulseTime :: Int
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Pulse = PulseStatus
{ _pulseRate :: Int
, _pulseProgress :: Int
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data CreatureType
= Avatar
{ _avatarPulse :: Pulse
, _avatarMaterial :: Material
, _avStrength :: Int
, _avDexterity :: Int
, _avIntelligence :: Int
, _avPosture :: AvatarPosture
, _footForward :: FootForward
, _strideAmount :: Float
}
| ChaseCrit {_meleeCooldown :: Int
, _footForward :: FootForward
, _strideAmount :: Float
}
| CrabCrit
{ _meleeCooldownL :: Int
, _meleeCooldownR :: Int
, _dodgeCooldown :: Int
, _lFootPos :: Point2
, _rFootPos :: Point2
}
| HoverCrit {_meleeCooldown :: Int}
| SlinkCrit
{ _meleeCooldown :: Int
, _slinkSpine :: [Point3Q]
, _slinkHeadPos :: Point3Q
}
| SlimeCrit
{ _slimeRad :: Float
, _slimeRadWobble :: Float
, _slimeSplitTimer :: Int
, _slimeCompression :: Point2
, _slimeIsCompressing :: Bool
, _slimeEngulfProgress :: Float
}
| BeeCrit
{ _beeSlime :: Float
, _beeHive :: Maybe Int
, _startStopMv :: Int
}
| HiveCrit
{ _hiveChildren :: IS.IntSet
, _hiveGestation :: Int
}
| SwarmCrit
| AutoCrit
| BarrelCrit {_barrelType :: BarrelType}
| LampCrit {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int}
data AvatarPosture = AvPosture
data CreatureShape
= Humanoid
{ _skinHead :: Color
, _skinUpper :: Color
, _skinLower :: Color
}
| Barreloid
| NoCreatureShape
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data BarrelType
= PlainBarrel
| ExplosiveBarrel {_piercedPoints :: [Point2]}
deriving (Eq, Show, Read) --Generic, Flat)
makeLenses ''Pulse
makeLenses ''BarrelType
makeLenses ''Vocalization
makeLenses ''CrMvType
makeLenses ''CreatureType
makeLenses ''CreatureShape
deriveJSON defaultOptions ''Pulse
deriveJSON defaultOptions ''Vocalization
deriveJSON defaultOptions ''BarrelType
deriveJSON defaultOptions ''AvatarPosture
deriveJSON defaultOptions ''CreatureType