1894 lines
76 KiB
Haskell
1894 lines
76 KiB
Haskell
{-# LANGUAGE BangPatterns #-}
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module Dodge.Item.Weapon
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( module Dodge.Item.Weapon
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)
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.SoundLogic
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import Dodge.Creature.Action
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import Dodge.RandomHelp
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import Dodge.WorldEvent
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import Dodge.Debug
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import Dodge.WallCreatureCollisions
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import Dodge.Default
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import Dodge.Item.Draw
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import Dodge.Item.Weapon.Bullet
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.Recock
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import Geometry
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import Picture
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import Data.List
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import Data.Char
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import Data.Maybe
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import Data.Function
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import qualified Data.ByteString as B
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import Control.Lens
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import Control.Applicative
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import Control.Monad.State
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import Control.Monad
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import qualified SDL as SDL
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--import qualified Graphics.UI.SDL.Mixer as Mix
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import System.Random
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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import Foreign.ForeignPtr
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import Control.Concurrent
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-- }}}
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pistol,lasGun,tractorGun,launcher,autoGun
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,teslaGun
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,spreadGun
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,multGun
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-- ,shatterGun
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,longGun,flamer,blinkGun,forceFieldGun :: Item
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pistol = Weapon
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{ _itName = "PISTOL"
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _wpFireRate = 8
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, _wpFireState = 0
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, _wpFire = shootWithSound 0
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. withRandomDir 0.1
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. withMuzFlare
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. withVelWthHiteff (30,0) 2
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$ destroyOnImpact bulHitCr' bulHitWall' bulHitFF'
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = onLayer FlItLayer $ color green $ polygon $ rectNESW 3 3 (-3) (-3)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = drawWeapon $ color green $ polygon $ rectNESW 3 3 (-3) (-3)
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, _itScrollUp = const id
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, _itScrollDown = const id
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, _itAttachment = Nothing
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, _itID = Nothing
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, _itEffect = wpRecock
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, _itInvDisplay = basicWeaponDisplay
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, _itInvColor = white
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}
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defaultGun = pistol
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defaultAutoGun = autoGun {_itScrollUp = const id
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, _itScrollDown = const id, _itInvDisplay = basicWeaponDisplay}
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effectGun :: String -> (Int -> World -> World) -> Item
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effectGun name eff = defaultGun
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{ _itName = name ++ "Gun"
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, _wpFire = eff
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}
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autoEffectGun :: String -> (Int -> World -> World) -> Item
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autoEffectGun name eff = defaultAutoGun
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{ _itName = name ++ "Gun"
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, _wpFire = eff
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}
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autoGun = defaultGun
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{ _itName = "AUTOGUN"
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, _itIdentity = AutoGun
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 6
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, _wpFireState = 0
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, _wpFire = autoFireMode
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, _wpSpread = autogunSpread
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, _wpRange = 20
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, _itHammer = NoHammer
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-- , _itHammer = HammerUp
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, _itFloorPict = onLayer FlItLayer $ color red $ pictures [polygon [(-4,-4),(-4,4),(4,4),(4,-4)]]
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itAimZoomFac = 1.5}
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, _itEquipPict = drawWeapon $ color red $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itEffect = NoItEffect
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, _itAttachment = Just $ ItMode 0
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, _itScrollUp = incMode
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, _itScrollDown = incMode
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, _itInvDisplay = displayAutoGun
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}
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autoFireMode = shootWithSound (fromIntegral autoGunSound)
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. torqueBefore 0.05
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$ autoGunNonTwistEff
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singleFireMode = shootWithSound (fromIntegral autoGunSound)
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. torqueAfter 0.03
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$ autoGunNonTwistEff
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autoGunNonTwistEff = withRecoil 40
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. withRandomDir (autogunSpread/2)
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. withMuzFlare
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. withVelWthHiteff (50,0) 3
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$ destroyOnImpact bulHitCr' bulHitWall' bulHitFF'
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incMode :: Int -> World -> World
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incMode _ w
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= case newMode of
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0 -> w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode .~ 0
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& creatures . ix 0 . crInv . ix itRef . itHammer .~ NoHammer
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& creatures . ix 0 . crInv . ix itRef . itEffect .~ NoItEffect
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& creatures . ix 0 . crInv . ix itRef . wpFire .~ autoFireMode
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1 -> w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode .~ 1
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& creatures . ix 0 . crInv . ix itRef . itHammer .~ HammerUp
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& creatures . ix 0 . crInv . ix itRef . itEffect .~ wpRecock
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& creatures . ix 0 . crInv . ix itRef . wpFire .~ singleFireMode
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where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
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oldMode = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode
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newMode = fromMaybe 1 $ fmap f oldMode
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f x = mod (x+1) 2
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decMode :: Int -> World -> World
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decMode _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode %~ f
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& creatures . ix 0 . crInv . ix itRef . itName .~ "AUTOGUN" ++ g newMode
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where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
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oldMode = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode
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newMode = fromMaybe 1 $ fmap f oldMode
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f x = mod (x-1) 2
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g 1 = "-S"
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g 2 = "-B"
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g 0 = "-A"
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rezGun = defaultGun
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{ _itName = "REANIMATOR"
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, _wpMaxAmmo = 50
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, _wpLoadedAmmo = 50
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 0
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, _wpFireState = 0
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, _wpFire = shoot aTeslaArc
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color chartreuse $ pictures [polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0
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, _itEquipPict = drawWeapon $ color chartreuse $ pictures [polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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}
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teslaGun = defaultAutoGun
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{ _itName = "TESLA"
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, _itIdentity = TeslaGun
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, _wpMaxAmmo = 200
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, _wpLoadedAmmo = 200
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 0
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, _wpFireState = 0
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, _wpFire = shoot aTeslaArc
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.4
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, _itZoom = defaultItZoom
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, _itAimingRange = 0
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, _itEquipPict = drawWeapon $ color blue $ pictures [polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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}
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lasGun = defaultAutoGun
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{ _itName = "LASGUN ////"
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, _itIdentity = LasGun
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, _wpMaxAmmo = 200
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, _wpLoadedAmmo = 200
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 0
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, _wpFireState = 0
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, _wpFire = shoot aLaser
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 3 3 (-3) (-3)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itEquipPict = drawWeapon $ color blue $ polygon $ rectNESW 3 3 (-3) (-3)
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, _itAttachment = Just $ ItPhaseV 1
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, _itScrollUp = incPhaseV
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, _itScrollDown = decPhaseV
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, _itInvDisplay = displayLasGun
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}
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incPhaseV :: Int -> World -> World
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incPhaseV _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV %~ f
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where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
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oldPhaseV = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV
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newPhaseV = fromMaybe 1 $ fmap f oldPhaseV
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f 0.2 = 1
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--f 0.5 = 1
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f 1 = 5
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--f 2 = 5
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f 5 = 5
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decPhaseV :: Int -> World -> World
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decPhaseV _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV %~ f
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where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
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oldPhaseV = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV
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newPhaseV = fromMaybe 1 $ fmap f oldPhaseV
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f 0.2 = 0.2
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--f 0.5 = 0.2
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f 1 = 0.2
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--f 2 = 1
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f 5 = 1
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forceFieldGun = defaultGun
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{ _itName = "FORCEFIELD"
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, _itIdentity = ForceFieldGun
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, _wpMaxAmmo = 100
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, _wpLoadedAmmo = 100
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _wpFireRate = 10
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, _wpFireState = 0
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, _wpFire = forceFieldFire
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ polygon [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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}
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-- grapGun = defaultGun
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-- { _itName = "grapGun"
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-- , _itIdentity = GrapGun
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-- , _wpMaxAmmo = 1
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-- , _wpLoadedAmmo = 1
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-- , _wpReloadTime = 40
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-- , _wpReloadState = 0
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-- , _wpFireRate = 10
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-- , _wpFireState = 0
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-- , _wpFire = grapFire
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-- , _wpSpread = 0.002
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-- , _wpRange = 20
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-- , _wpIsAuto = False
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-- , _itFloorPict = onLayer FlItLayer $ polygon [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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-- , _itAmount = 1
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-- , _itMaxStack = 1
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-- , _itAimingSpeed = 1
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-- , _itAimingRange = 0.5
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-- }
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tractorGun = defaultAutoGun
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{ _itName = "TRACTORGUN"
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, _itIdentity = TractorGun
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, _wpMaxAmmo = 10000
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, _wpLoadedAmmo = 10000
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _wpFireRate = 0
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, _wpFireState = 0
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, _wpFire = shoot $ aTractorBeam 0
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, _wpSpread = 0.00001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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, _itEquipPict = drawWeapon $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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}
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launcher = defaultGun
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{ _itName = "ROCKO"
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, _itIdentity = Launcher
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 20
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, _wpFireState = 0
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, _wpFire = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = drawWeapon $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itHammer = NoHammer
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, _itEffect = NoItEffect
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}
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flameLauncher = launcher
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{ _itName = "FLROCKO"
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, _wpFire = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
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}
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poisonLauncher = launcher
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{ _itName = "POISROCK"
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, _wpFire = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
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}
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teslaLauncher = launcher
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{ _itName = "TESLROCK"
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, _wpFire = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
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}
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bezierGun = defaultAutoGun
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{ _itName = "B-GUN"
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, _wpFire = maybeSetTarget $ \p -> shootWithSound 0
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. withMuzFlare
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. withRecoil 40
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. torqueBefore 0.05 -- I believe that this doesn't affect
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$ shootBezier p -- <- the start point
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, _itAttachment = Nothing
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, _itScrollUp = removeItAttachment 0
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, _itScrollDown = removeItAttachment 0
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, _itHammer = HammerUp
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, _itEffect = bezierRecock
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, _itZoom = defaultItZoom
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, _itAimingRange = 0
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}
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maybeSetTarget :: (Point2 -> Int -> World -> World) -> Int -> World -> World
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maybeSetTarget f cid w = case join $ w ^? creatures . ix cid . crInv . ix itRef . itAttachment of
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Just (ItTargetPos targetp)
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-> f targetp cid w
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_ -> w & creatures . ix cid . crInv . ix itRef . itAttachment .~ Just (ItTargetPos mp)
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where
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mp = mouseWorldPos w
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cr = _creatures w IM.! cid
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itRef = _crInvSel cr
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shootBezier :: Point2 -> Int -> World -> World
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shootBezier targetp cid w = over particles' (theBullet :) w
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where
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theBullet = aCurveBulAt
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(Just cid)
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white
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startp
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(controlp +.+ randPos)
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(targetp +.+ randPos')
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(destroyOnImpact bulHitCr' bulHitWall' bulHitFF')
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5
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controlp = mouseWorldPos w
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cr = _creatures w IM.! cid
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dir = _crDir cr
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startp = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
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(randPos,randPos') = flip evalState (_randGen w)
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$ do a <- randInCirc 10
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b <- randInCirc 20
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return (a,b)
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removeItAttachment :: Int -> Int -> World -> World
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removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachment .~ Nothing
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where cr = _creatures w IM.! i
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itRef = _crInvSel cr
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remoteLauncher = defaultGun
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{ _itName = "ROCKO-REM"
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, _itIdentity = RemoteLauncher
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, _wpMaxAmmo = 1
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, _wpLoadedAmmo = 1
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 10
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, _wpFireState = 0
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, _wpFire = fireRemoteLauncher
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = drawWeapon $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAttachment = Just $ ItScope (0,0) 0 1 True
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}
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hvAutoGun = defaultAutoGun
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{ _itName = "AUTO-HV"
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, _itIdentity = HvAutoGun
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, _wpMaxAmmo = 100
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, _wpLoadedAmmo = 100
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, _wpReloadTime = 200
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, _wpReloadState = 0
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, _wpFireRate = 25
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, _wpFireState = 0
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, _wpFire = rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul)
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$ torqueAfter 0.2 mkHvBul
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, _wpSpread = autogunSpread
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itEquipPict = drawWeapon $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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}
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where mkHvBul = withSound (fromIntegral longGunSound)
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. withThinSmoke
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. withMuzFlare
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. withVelWthHiteff (80,0) 6
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$ penWalls
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hvBulHitCr' hvBulHitWall' bulHitFF'
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ltAutoGun = defaultAutoGun
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{ _itName = "AUTO-LT"
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, _itIdentity = LtAutoGun
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, _wpMaxAmmo = 25
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, _wpLoadedAmmo = 25
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpFireRate = 4
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, _wpFireState = 0
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, _wpFire = shootWithSound 0 . withRandomDir 0.3 . withSidePush 50
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. withMuzFlare $ withVelWthHiteff (30,0) 2 bulletEffect'
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, _wpSpread = 0.5
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, _wpRange = 20
|
|
, _itFloorPict = onLayer FlItLayer $ color green $ pictures [polygon $ rectNSWE 4 (-4) (-4) 0
|
|
,circleSolid 4
|
|
]
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 1
|
|
, _itAimingRange = 0
|
|
, _itZoom = defaultItZoom
|
|
, _itEquipPict = drawWeapon $ color green $ pictures [polygon $ rectNSWE 4 (-4) (-4) 0
|
|
,circleSolid 4
|
|
]
|
|
}
|
|
miniGun = defaultAutoGun
|
|
{ _itName = "MINI-G"
|
|
, _itIdentity = MiniGun
|
|
, _wpMaxAmmo = 150
|
|
, _wpLoadedAmmo = 150
|
|
, _wpReloadTime = 200
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 2
|
|
, _wpFireState = 0
|
|
, _wpFire = withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
|
|
. withRandomDir 0.1
|
|
. withRandomOffset 9
|
|
. withMuzFlare
|
|
. withVelWthHiteff (30,0) 2
|
|
$ destroyOnImpact bulBounceArmCr' bulHitWall' bulHitFF'
|
|
, _wpSpread = autogunSpread
|
|
, _wpRange = 20
|
|
, _itFloorPict = onLayer FlItLayer $ color red $ polygon $ rectNESW 9 5 (-9) (-5)
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 0.4
|
|
, _itAimingRange = 1
|
|
, _itEquipPict = drawWeapon $ color red $ polygon $ rectNESW 9 5 (-9) (-5)
|
|
}
|
|
spreadGun = defaultGun
|
|
{ _itName = "SPREAD"
|
|
, _itIdentity = SpreadGun
|
|
, _wpMaxAmmo = 5
|
|
, _wpLoadedAmmo = 5
|
|
, _wpReloadTime = 80
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 20
|
|
, _wpFireState = 0
|
|
, _wpFire = shootWithSound (fromIntegral shotgunSound)
|
|
. withRecoil 100
|
|
. withMuzFlare
|
|
$ spreadNumVelWthHiteff spreadGunSpread 9 (30,0) 2 bulletEffect'
|
|
, _wpSpread = spreadGunSpread
|
|
, _wpRange = 20
|
|
, _itFloorPict = onLayer FlItLayer $ color green $ pictures [ polygon [(-3,0),(3,6),(3,-6)]
|
|
]
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 1
|
|
, _itAimingRange = 0
|
|
, _itEquipPict = drawWeapon $ color green $ pictures [ polygon [(-3,0),(3,6),(3,-6)]
|
|
]
|
|
}
|
|
-- shatterGun = defaultGun
|
|
-- { _itName = "shatterGun"
|
|
-- , _itIdentity = ShatterGun
|
|
-- , _wpMaxAmmo = 50
|
|
-- , _wpLoadedAmmo = 50
|
|
-- , _wpReloadTime = 80
|
|
-- , _wpReloadState = 0
|
|
-- , _wpFireRate = 40
|
|
-- , _wpFireState = 0
|
|
-- , _wpFire = shatterGunFire
|
|
-- , _wpSpread = 3.14
|
|
-- , _wpRange = 20
|
|
-- , _wpIsAuto = False
|
|
-- , _itFloorPict = polygon [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
|
-- , _itAmount = 1
|
|
-- , _itMaxStack = 1
|
|
-- , _itAimingSpeed = 1
|
|
-- , _itAimingRange = 0.5
|
|
-- }
|
|
multGun = defaultGun
|
|
{ _itName = "MULTGUN"
|
|
, _itIdentity = MultGun
|
|
, _wpMaxAmmo = 2
|
|
, _wpLoadedAmmo = 2
|
|
, _wpReloadTime = 40
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 20
|
|
, _wpFireState = 0
|
|
, _wpFire = shootWithSound (fromIntegral shotgunSound)
|
|
. withRecoil 200
|
|
. withMuzFlare
|
|
$ numVelWthHitEff 5 (50,0) 5 bulletEffect'
|
|
, _wpSpread = spreadGunSpread
|
|
, _wpRange = 20
|
|
, _itFloorPict = onLayer FlItLayer $ multGunPic
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 0.4
|
|
, _itAimingRange = 1
|
|
, _itZoom = defaultItZoom {_itAimZoomFac = 1.5}
|
|
, _itEquipPict = drawWeapon $ multGunPic
|
|
}
|
|
where multGunPic = color red $ pictures
|
|
[ polygon $ rectNSEW 12 8 2 (-2)
|
|
, polygon $ rectNSEW 7 3 2 (-2)
|
|
, polygon $ rectNSEW 2 (-2) 2 (-2)
|
|
, polygon $ rectNSEW (-3) (-7) 2 (-2)
|
|
, polygon $ rectNSEW (-8) (-12) 2 (-2)
|
|
, polygon [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)]
|
|
]
|
|
longGun = defaultGun
|
|
{ _itName = "LONGGUN"
|
|
, _itIdentity = LongGun
|
|
, _wpMaxAmmo = 1
|
|
, _wpLoadedAmmo = 1
|
|
, _wpReloadTime = 80
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 100
|
|
, _wpFireState = 0
|
|
, _wpFire = shootWithSound (fromIntegral longGunSound)
|
|
. withThickSmoke
|
|
. torqueAfter 0.05
|
|
. withMuzFlare
|
|
. withVelWthHiteff (60,0) 6
|
|
$ penWalls hvBulHitCr' hvBulHitWall' bulHitFF'
|
|
|
|
, _wpSpread = 0.0
|
|
, _wpRange = 200
|
|
, _itFloorPict = onLayer FlItLayer $ pictures [color orange $ polygon $ rectNESW 3 6 (-3) (-6) ]
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 0.2
|
|
, _itAimingRange = 1
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = 0.5, _itAimZoomMin = 0.5}
|
|
, _itEquipPict = drawWeapon $ pictures [color orange $ polygon $ rectNESW 3 6 (-3) (-6) ]
|
|
, _itScrollUp = startZoomInLongGun
|
|
, _itScrollDown = startZoomOutLongGun
|
|
, _itAttachment = Just $ ItScope (0,0) 0 1 False
|
|
, _itEffect = itemLaserScopeEffect
|
|
}
|
|
|
|
startZoomInLongGun :: Int -> World -> World
|
|
startZoomInLongGun _ w = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
|
|
. itAttachment . _Just . scopeZoomChange %~ \x -> max 5 (x + 5)
|
|
startZoomOutLongGun :: Int -> World -> World
|
|
startZoomOutLongGun _ w = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
|
|
. itAttachment . _Just . scopeZoomChange %~ \x -> min (-5) (x-5)
|
|
-- (\x -> - 10)
|
|
|
|
|
|
poisonSprayer = defaultAutoGun
|
|
{ _itName = "POISON"
|
|
, _itIdentity = PoisonSprayer
|
|
, _wpMaxAmmo = 500
|
|
, _wpLoadedAmmo = 500
|
|
, _wpReloadTime = 100
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 0
|
|
, _wpFireState = 0
|
|
, _wpFire = shoot $ aGasCloud
|
|
, _wpSpread = flamerAngle
|
|
, _wpRange = 8
|
|
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 0.2
|
|
, _itAimingRange = 0
|
|
, _itZoom = defaultItZoom
|
|
, _itEquipPict = drawWeapon $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
|
}
|
|
|
|
flamer = defaultAutoGun
|
|
{ _itName = "FLAMER"
|
|
, _itIdentity = Flamethrower
|
|
, _wpMaxAmmo = 250
|
|
, _wpLoadedAmmo = 250
|
|
, _wpReloadTime = 100
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 0
|
|
, _wpFireState = 0
|
|
, _wpFire = shoot $ aFlame 0
|
|
, _wpSpread = flamerAngle
|
|
, _wpRange = 8
|
|
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 0.5
|
|
-- , _itAimingSpeed = 1
|
|
-- , _itAimingSpeed = 0.2
|
|
, _itAimingRange = 0
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = 5, _itAimZoomMin = 1.5}
|
|
, _itEquipPict = drawWeapon $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
|
, _itAttachment = Nothing
|
|
}
|
|
blinkGun = defaultGun
|
|
{ _itName = "BLINKER"
|
|
, _itIdentity = Blinker
|
|
, _wpMaxAmmo = 100
|
|
, _wpLoadedAmmo = 100
|
|
, _wpReloadTime = 20
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 0
|
|
, _wpFireState = 0
|
|
, _wpFire = shoot aSelf
|
|
, _wpSpread = 0.05
|
|
, _wpRange = 20
|
|
, _itFloorPict = onLayer FlItLayer $ polygon [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingSpeed = 1
|
|
, _itAimingRange = 0
|
|
}
|
|
|
|
|
|
aTeslaArc :: Int -> World -> World
|
|
aTeslaArc cid w = aTeslaArc' cid
|
|
$ soundFrom (CrWeaponSound cid) 25 1 0 w
|
|
|
|
aTeslaArc' :: Int -> World -> World
|
|
aTeslaArc' cid w =
|
|
teslaGunFlashAt (pos +.+ 5 *.* unitVectorAtAngle dir)
|
|
$ over projectiles (IM.insert i (makeTeslaArcAt i pos dir))
|
|
$ set randGen g w
|
|
where cr = (_creatures w IM.! cid)
|
|
i = newProjectileKey w
|
|
pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
|
|
+.+ sideOffset *.* vNormal (unitVectorAtAngle dir)
|
|
(sideOffset,g) = randomR (-5,5) $ _randGen w
|
|
dir = _crDir cr
|
|
|
|
aLaser :: Int -> World -> World
|
|
aLaser cid w = over particles' ( (:) (makeLaserAt phaseV pos dir (Just cid)))
|
|
$ soundFrom LasSound 24 1 0
|
|
$ laserGunFlashAt (pos +.+ 5 *.* unitVectorAtAngle dir)
|
|
w
|
|
where cr = (_creatures w IM.! cid)
|
|
i = newProjectileKey w
|
|
pos = _crPos cr +.+ ((_crRad cr +3) *.* unitVectorAtAngle dir)
|
|
dir = _crDir cr
|
|
phaseV = fromMaybe 1 $ cr ^? crInv . ix j . itAttachment . _Just . itPhaseV
|
|
j = _crInvSel cr
|
|
|
|
aTractorBeam :: Int -> Int -> World -> World
|
|
aTractorBeam col cid w
|
|
= set (creatures . ix cid . crInv . ix itRef . wpFire)
|
|
(shoot $ aTractorBeam ((col + 1) `mod` 10))
|
|
$ over projectiles (IM.insert i (tractorBeamAt col i pos dir)) w
|
|
where i = newProjectileKey w
|
|
cr = (_creatures w IM.! cid)
|
|
pos = _crPos cr +.+ ((_crRad cr +10) *.* unitVectorAtAngle dir)
|
|
dir = _crDir cr
|
|
itRef = _crInvSel cr
|
|
|
|
aRocketWithPayload
|
|
:: (Point2 -> World -> World)
|
|
-- ^ Payload
|
|
-> Int -- ^ Creature id
|
|
-> World
|
|
-> World
|
|
aRocketWithPayload pl cid w = over projectiles (IM.insert i theShell) w
|
|
where
|
|
i = newProjectileKey w
|
|
cr = (_creatures w IM.! cid)
|
|
pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
|
|
dir = _crDir cr
|
|
theShell = makeShellAt pl i cid pos dir
|
|
|
|
makeShellAt
|
|
:: (Point2 -> World -> World)
|
|
-- ^ Payload
|
|
-> Int -- ^ Projectile id
|
|
-> Int -- ^ Creature id
|
|
-> Point2 -- ^ Start position
|
|
-> Float -- ^ Direction
|
|
-> Projectile
|
|
makeShellAt pl i cid pos dir = Shell
|
|
{ _pjPos = pos
|
|
, _pjStartPos = pos
|
|
, _pjVel = rotateV dir (1,0)
|
|
, _pjPict = blank
|
|
, _pjID = i
|
|
, _pjUpdate = moveShell 50 i cid 0 (rotateV dir (3,0))
|
|
, _pjPayload = pl
|
|
}
|
|
|
|
moveShell
|
|
:: Int -- ^ Timer (frames)
|
|
-> Int -- ^ Projectile id
|
|
-> Int -- ^ Creature id
|
|
-> Float -- ^ Rotation
|
|
-> Point2 -- ^ Acceleration
|
|
-> World -> World
|
|
moveShell time i cid rot accel w
|
|
| time > 40 = if circOnSomeWall oldPos 4 w
|
|
then doExplode
|
|
else w
|
|
& projectiles . ix i . pjPos %~ (+.+ vel)
|
|
& projectiles . ix i . pjPict .~ piclow
|
|
& projectiles . ix i . pjUpdate .~ moveShell (time-1) i cid rot (rotateV rot accel)
|
|
| isJust thingHit = doExplode
|
|
| time == 35 = w
|
|
& projectiles . ix i . pjPos %~ (+.+ vel)
|
|
& projectiles . ix i . pjPict .~ pic
|
|
& projectiles . ix i . pjUpdate .~ moveShell (time-1) i cid spin accel
|
|
| time >= 20 = w
|
|
& projectiles . ix i . pjPos %~ (+.+ vel)
|
|
& projectiles . ix i . pjPict .~ pic
|
|
& projectiles . ix i . pjUpdate .~ moveShell (time-1) i cid rot (rotateV rot accel)
|
|
| time > -99 = w
|
|
& projectiles . ix i . pjPos %~ (+.+ vel)
|
|
& randGen .~ g
|
|
& projectiles . ix i . pjPict .~ pic
|
|
& projectiles . ix i . pjUpdate .~ (moveShell (time-1) i cid rot (rotateV rot accel))
|
|
& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
|
|
& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) (1) 250
|
|
& makeFlameletTimed (oldPos -.- vel) (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
|
|
& smokeGen
|
|
| time > -200 = w
|
|
& projectiles . ix i . pjPos %~ (+.+ vel)
|
|
& projectiles . ix i . pjPict .~ pic
|
|
& projectiles . ix i . pjUpdate .~ moveShell (time-1) i cid rot (rotateV rot accel)
|
|
| otherwise = doExplode
|
|
where
|
|
doExplode = w
|
|
& projectileExplosion oldPos
|
|
& stopSoundFrom (ShellSound i)
|
|
& projectiles %~ IM.delete i
|
|
pj = _projectiles w IM.! i
|
|
oldPos = _pjPos pj
|
|
vel = _pjVel pj
|
|
projectileExplosion = _pjPayload pj
|
|
newPos = oldPos +.+ vel
|
|
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
|
(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
|
|
dir = argV $ vel
|
|
pic = onLayer PtLayer $ uncurry translate newPos $ rotate (argV accel) shellPic
|
|
piclow = onLayerL [levLayer CrLayer - 2]
|
|
$ uncurry translate newPos $ rotate (argV accel) shellPic
|
|
hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
|
|
hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
|
|
thingHit = hitCr <|> hitWl
|
|
spin = case w ^? creatures . ix cid of
|
|
Just cr -> min 0.2 $ max (-0.2)
|
|
$ (normalizeAnglePi (dir - _crDir cr)) / 20
|
|
_ -> 0
|
|
r1 = _randGen w & evalState (randInCirc 10)
|
|
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* (normalizeV (oldPos -.- newPos)))
|
|
|
|
normalizeAnglePi angle | normalizeAngle angle > pi = normalizeAngle angle - 2*pi
|
|
| otherwise = normalizeAngle angle
|
|
|
|
shellPic = color black $ polygon [(-6,4),(-6,-4),(6,-4),(8,0),(6,4)]
|
|
remoteShellPic :: Int -> Picture
|
|
remoteShellPic i | rem (i+200) 20 < 9 = polygon [(-6,4),(-6,-4),(6,-4),(8,0),(6,4)]
|
|
| otherwise = pictures [ polygon [(-6,4),(-6,-4),(6,-4),(8,0),(6,4)]
|
|
, color col $ circleSolid 3
|
|
]
|
|
where col | i > (-99) = green
|
|
| otherwise = red
|
|
|
|
shellExplosionAt = makeExplosionAt
|
|
|
|
tractorBeamAt :: Int -> Int -> Point2 -> Float -> Projectile
|
|
tractorBeamAt colID i pos dir = Projectile
|
|
{ _pjPos = pos
|
|
, _pjStartPos = p'
|
|
, _pjVel = d
|
|
, _pjPict = blank
|
|
, _pjID = i
|
|
, _pjUpdate = updateTractor colID 10 i
|
|
}
|
|
where
|
|
d = unitVectorAtAngle dir
|
|
p' = pos +.+ 400 *.* d
|
|
|
|
aGasCloud :: Int -> World -> World
|
|
aGasCloud cid w
|
|
= insertCloud $ set randGen g $
|
|
w
|
|
where
|
|
(a,g) = randomR (-0.1,0.1) (_randGen w)
|
|
cr = (_creatures w IM.! cid)
|
|
dir = _crDir cr + a
|
|
pos = _crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
|
pos2 = (0.5 *.* vel) +.+
|
|
_crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
|
vel = (_crPos cr -.- _crOldPos cr) +.+ 10 *.* unitVectorAtAngle dir
|
|
insertCloud = makeGasCloud pos vel -- . makeFlame pos2 vel (Just cid)
|
|
|
|
|
|
aFlame :: Float -> Int -> World -> World
|
|
aFlame a cid w
|
|
= shakeCr cid 2
|
|
$ insertFlame $ resetAngle $ set randGen g $
|
|
w
|
|
where
|
|
(a2,g) = randomR (-0.1,0.1) (_randGen w)
|
|
(t,_) = randomR (99,101) (_randGen w)
|
|
angle = min flamerAngle $ max (-flamerAngle) (a + a2)
|
|
cr = (_creatures w IM.! cid)
|
|
dir = _crDir cr + angle
|
|
pos = _crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
|
w1 = set randGen g w
|
|
vel = (_crPos cr -.- _crOldPos cr) +.+ 4 *.* unitVectorAtAngle dir
|
|
insertFlame = makeFlame t pos vel (Just cid) -- . makeFlame pos2 vel (Just cid)
|
|
resetAngle = set (creatures . ix cid . crInv . ix (_crInvSel cr) . wpFire)
|
|
(shoot $ aFlame angle)
|
|
|
|
|
|
|
|
|
|
flamerAngle = 0.3
|
|
|
|
aSelf :: Int -> World -> World
|
|
aSelf = blinkAction
|
|
|
|
reflect :: Float -> Float -> Float
|
|
reflect a b = a + 2*(a-b)
|
|
|
|
moveGrenade :: Int -> Float -> Int -> World -> World
|
|
moveGrenade 0 dir pID w = over projectiles (IM.delete pID)
|
|
$ explosion (_pjPos (_projectiles w IM.! pID))
|
|
-- set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
|
|
-- (drawWeapon $ grenadePic 50)
|
|
w
|
|
where
|
|
pj = _projectiles w IM.! pID
|
|
explosion = _pjPayload pj
|
|
moveGrenade time dir pID w
|
|
= case hitWl of
|
|
Just _ -> soundOnce (fromIntegral tapQuiet) updatedWorld
|
|
_ -> updatedWorld
|
|
where
|
|
updatedWorld = updateV $ set (projectiles . ix pID . pjPos) finalPos
|
|
$ set (projectiles .ix pID.pjPict)
|
|
(onLayer PtLayer $ uncurry translate newPos
|
|
$ rotate dir $ grenadePic time)
|
|
$ set (projectiles .ix pID.pjUpdate) (moveGrenade (time-1) dir pID) w
|
|
pj = _projectiles w IM.! pID
|
|
oldPos = _pjPos pj
|
|
newPos = _pjVel pj +.+ oldPos
|
|
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
|
|
finalPos = fromMaybe newPos (fmap fst hitWl)
|
|
setV v = set (projectiles .ix pID.pjVel) v
|
|
updateV = fromMaybe id (fmap (setV.snd) hitWl)
|
|
|
|
pointToItem (InInv cid invid) = creatures . ix cid . crInv . ix invid
|
|
pointToItem (OnFloor flid) = floorItems . ix flid . flIt
|
|
|
|
retireRemoteRocket :: Int -> Int -> Int -> World -> World
|
|
retireRemoteRocket itid 0 pjid w
|
|
= set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos)
|
|
(0,0)
|
|
$ set (pointToItem (_itemPositions w IM.! itid) . wpFire)
|
|
fireRemoteLauncher
|
|
(w & projectiles %~ IM.delete pjid)
|
|
retireRemoteRocket itid t pjid w = setScope w & projectiles . ix pjid . pjUpdate .~ retireRemoteRocket itid (t-1) pjid
|
|
where
|
|
setScope w' = case _itemPositions w' IM.! itid of
|
|
InInv cid invid
|
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
|
. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
|
|
_ -> w'
|
|
pos = fromMaybe (0,0) $ w ^? projectiles . ix pjid . pjPos
|
|
|
|
retireRemoteBomb :: Int -> Int -> Int -> World -> World
|
|
retireRemoteBomb itid 0 pjid w
|
|
= set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos)
|
|
(0,0)
|
|
$ set (pointToItem (_itemPositions w IM.! itid) . itZoom)
|
|
defaultItZoom
|
|
$ set (pointToItem (_itemPositions w IM.! itid) . twFire)
|
|
throwRemoteBomb
|
|
(w & projectiles %~ IM.delete pjid)
|
|
retireRemoteBomb itid t pjid w
|
|
= setScope w & projectiles . ix pjid . pjUpdate .~ retireRemoteBomb itid (t-1) pjid
|
|
where
|
|
setScope w' = case _itemPositions w' IM.! itid of
|
|
InInv cid invid
|
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
|
. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
|
|
_ -> w'
|
|
pos = fromMaybe (0,0) $ w ^? projectiles . ix pjid . pjPos
|
|
|
|
moveRemoteBomb :: Int -> Int -> Int -> World -> World
|
|
moveRemoteBomb itid time pID w
|
|
| time < -4 = setScope
|
|
$ updatePicture
|
|
$ set (projectiles .ix pID.pjUpdate) (moveRemoteBomb itid (f time) pID)
|
|
w
|
|
| time < 2
|
|
= case hitWl of
|
|
Just _ -> soundOnce (fromIntegral tapQuiet) $ halfV updatedWorld
|
|
_ -> halfV updatedWorld
|
|
| otherwise
|
|
= case hitWl of
|
|
Just _ -> soundOnce (fromIntegral tapQuiet) updatedWorld
|
|
_ -> updatedWorld
|
|
where
|
|
updatedWorld
|
|
= updateV $ set (projectiles . ix pID . pjPos) finalPos
|
|
$ updatePicture
|
|
$ set (projectiles .ix pID.pjUpdate) (moveRemoteBomb itid (time-1) pID)
|
|
$ setScope
|
|
w
|
|
setScope w' = case _itemPositions w' IM.! itid of
|
|
InInv cid invid
|
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
|
. _Just . scopePos .~ (newPos -.- _crPos (_creatures w' IM.! cid))
|
|
& creatures . ix cid . crInv . ix invid . itZoom
|
|
.~ (defaultItZoom {_itAimZoomMax = 0.5, _itAimZoomMin = 0.5})
|
|
_ -> w'
|
|
pj = _projectiles w IM.! pID
|
|
oldPos = _pjPos pj
|
|
newPos = _pjVel pj +.+ oldPos
|
|
-- this is hacky, should use a version of collidePointWalls' that collides
|
|
-- circles and walls
|
|
invShift x = x -.- 5 *.* normalizeV (_pjVel pj)
|
|
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
|
|
finalPos = fromMaybe newPos (fmap (invShift . fst) hitWl)
|
|
setV v = set (projectiles .ix pID.pjVel) v
|
|
updateV = fromMaybe id (fmap (setV.snd) hitWl)
|
|
halfV = over (projectiles . ix pID . pjVel) (\v -> 0.5 *.* v)
|
|
f x | x < -369 = -10
|
|
| otherwise = x - 1
|
|
updatePicture = set (projectiles . ix pID.pjPict)
|
|
(onLayer PtLayer $ uncurry translate newPos
|
|
$ remoteBombPic time)
|
|
. lowLightDirected (withAlpha 0.1 red) newPos
|
|
(50 *.* unitVectorAtAngle (negate $ degToRad (10 * fromIntegral time)))
|
|
[-0.2,-0.15,-0.1,-0.05,0,0.05,0.1,0.15,0.2]
|
|
|
|
|
|
shootRateIncrease :: Int -> Int -> (Int -> World -> World) -> Int -> World -> World
|
|
shootRateIncrease startRate fastRate shootEffect cid w
|
|
| repeatFire = set (pointItem . wpFireRate) (max fastRate (currentRate - 1))
|
|
$ set (pointItem . wpFireState) currentRate
|
|
$ shootEffect cid
|
|
w
|
|
| firstFire = set (pointItem . wpFireRate) (startRate - 1)
|
|
$ set (pointItem . wpFireState) startRate
|
|
$ shootEffect cid
|
|
w
|
|
| reloadCondition = fromMaybe w $ reloadWeapon cid w
|
|
| otherwise = w
|
|
where cr = _creatures w IM.! cid
|
|
itRef = _crInvSel cr
|
|
item = _crInv cr IM.! itRef
|
|
pointItem = (creatures . ix cid . crInv . ix itRef)
|
|
currentRate = _wpFireRate item
|
|
repeatFire = _wpReloadState item == 0
|
|
&& _wpFireState item == 1
|
|
&& _wpLoadedAmmo item > 0
|
|
firstFire = _wpReloadState item == 0
|
|
&& _wpFireState item == 0
|
|
&& _wpLoadedAmmo item > 0
|
|
reloadCondition = _wpLoadedAmmo item == 0
|
|
|
|
rateIncAB :: Int -> Int -> (Int -> World -> World)
|
|
-> (Int -> World -> World)
|
|
-> Int -> World -> World
|
|
rateIncAB startRate fastRate shooteff1 shooteff2 cid w
|
|
| repeatFire = set (pointItem . wpFireRate) (max fastRate (currentRate - 1))
|
|
$ over (pointItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
|
$ set (pointItem . wpFireState) currentRate
|
|
$ shooteff2 cid
|
|
w
|
|
| firstFire = set (pointItem . wpFireRate) (startRate - 1)
|
|
$ over (pointItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
|
$ set (pointItem . wpFireState) startRate
|
|
$ shooteff1 cid
|
|
w
|
|
| reloadCondition = fromMaybe w $ reloadWeapon cid w
|
|
| otherwise = w
|
|
where cr = _creatures w IM.! cid
|
|
itRef = _crInvSel cr
|
|
item = _crInv cr IM.! itRef
|
|
pointItem = (creatures . ix cid . crInv . ix itRef)
|
|
currentRate = _wpFireRate item
|
|
repeatFire = _wpReloadState item == 0
|
|
&& _wpFireState item == 1
|
|
&& _wpLoadedAmmo item > 0
|
|
firstFire = _wpReloadState item == 0
|
|
&& _wpFireState item == 0
|
|
&& _wpLoadedAmmo item > 0
|
|
reloadCondition = _wpLoadedAmmo item == 0
|
|
|
|
|
|
makeLaserAt :: Float -> Point2 -> Float -> Maybe Int -> Particle'
|
|
makeLaserAt phaseV pos dir mcid = Particle'
|
|
{ _ptDraw = const blank
|
|
, _ptUpdate' = moveLaser phaseV pos dir mcid
|
|
}
|
|
|
|
moveLaser :: Float -> Point2 -> Float -> Maybe Int -> World -> Particle' -> (World, Maybe Particle')
|
|
moveLaser phaseV pos dir mcid w pt
|
|
= ( set randGen g
|
|
-- $ over worldEvents ((.) flares)
|
|
$ hitEffect w
|
|
, Just pt {_ptDraw = const $ onLayer PtLayer $ pic
|
|
,_ptUpdate' = ptTimer' 0
|
|
}
|
|
)
|
|
where xp = pos +.+ 800 *.* unitVectorAtAngle dir
|
|
(a,g) = randomR (-0.7,0.7) $ _randGen w
|
|
reflectDir wall = a + (argV $ reflectIn
|
|
(_wlLine wall !! 1 -.- _wlLine wall !! 0)
|
|
(xp -.- pos)
|
|
)
|
|
(colID,_) = randomR (0,11) $ _randGen w
|
|
-- flares w = foldr (\p w' -> flareAt' yellow 0.01 0.02 p w') w flarePs
|
|
-- flarePs = zipWith (\x y -> x +.+ 5 *.* normalizeV (y -.- x)) ps $ tail ps
|
|
-- flarePos p = p +.+ ((a + 0.8) * 3) *.* (normalizeV (pos -.- p))
|
|
f :: [Wall] -> Point2 -> Point2 -> (Maybe (Point2,Either3 Creature Wall ForceField),[Point2])
|
|
f seenWs x y = case listToMaybe $ filter (h' seenWs)
|
|
$ thingsHitExceptCrLongLine Nothing x y w of
|
|
Just (p,E3x2 wl)
|
|
| _wlIsSeeThrough wl -> f' p $ f (wl:seenWs)
|
|
p
|
|
(h x y wl p)
|
|
| otherwise -> (Just (p,E3x2 wl), [p])
|
|
Just (p,obj) -> (Just (p,obj), [p])
|
|
Nothing -> (Nothing, [y])
|
|
f' p (x,ps') = (x,p:ps')
|
|
h x y wl p | isEntering = p +.+ rotateV angleRef normalDist
|
|
| otherwise = p +.+ rotateV angleRef' normalDist'
|
|
where wlNormal = vNormal $ (_wlLine wl !! 1) -.- (_wlLine wl !! 0)
|
|
normalDist = magV (p -.- y) *.* normalizeV wlNormal
|
|
angleInc = piRange $ argV wlNormal - argV (x -.- y)
|
|
angleRef | reflectExternal = angleInc
|
|
| otherwise = asin $ sin angleInc / phaseV
|
|
piRange a | a > pi = a - 2 * pi
|
|
| a > 0 - pi = a
|
|
| otherwise = a + 2 * pi
|
|
isEntering = isLeftOf (x -.- y) ((_wlLine wl !! 1) -.- (_wlLine wl !! 0))
|
|
wlNormal' = vNormal $ (_wlLine wl !! 0) -.- (_wlLine wl !! 1)
|
|
normalDist' = magV (p -.- y) *.* normalizeV wlNormal'
|
|
angleInc' = piRange $ argV wlNormal' - argV (x -.- y)
|
|
angleRef' | reflectInternal = angleInc'
|
|
| otherwise = asin $ phaseV * sin angleInc'
|
|
reflectInternal = 1 < abs (phaseV * sin angleInc')
|
|
reflectExternal = 1 < abs (sin angleInc / phaseV)
|
|
|
|
h' ws (_,E3x2 wl) = not $ any (\w -> _wlID w == _wlID wl) ws
|
|
h' _ _ = True
|
|
(thHit, ps) = f [] pos xp
|
|
hitEffect
|
|
= case thHit of
|
|
Just (p,E3x1 cr)
|
|
-> over (creatures . ix (_crID cr) . crState . crDamage) ((:) $ Lasering 19 pos p xp)
|
|
-- . over worldEvents ((.) $ flareAt yellow (flarePos p))
|
|
Just (p,E3x2 wl) -> createSpark 8 colID (p +.+ safeNormalizeV (pos -.- p))
|
|
(reflectDir wl) Nothing
|
|
_ -> id
|
|
pic = pictures [ fadeLine pos (head ps) 0.2 40 yellow
|
|
, setLayer 1 $ color (withAlpha 0.9 white) $ vThickLine (pos:ps)
|
|
, setLayer 1 $ color (withAlpha 0.5 yellow) $ vvThickLine (pos:ps)
|
|
]
|
|
|
|
fadeLine :: Point2 -> Point2 -> Float -> Float -> Color -> Picture
|
|
fadeLine sp ep alph width col = setLayer 1 $
|
|
polygonCol [(sp , ca)
|
|
,(sp +.+ n , cb)
|
|
,(ep +.+ n , cb)
|
|
,(ep , ca)
|
|
,(ep -.- n , cb)
|
|
,(sp -.- n , cb)
|
|
]
|
|
where n = width *.* (normalizeV $ vNormal $ ep -.- sp)
|
|
ca = withAlpha alph col
|
|
cb = withAlpha 0 col
|
|
-- pictures [color (withAlpha (0.8 * alph) col) $ lineOfThickness width [sp,p 0.25]
|
|
-- ,color (withAlpha (0.6 * alph) col) $ lineOfThickness width [p 0.25,p 0.5]
|
|
-- ,color (withAlpha (0.4 * alph) col) $ lineOfThickness width [p 0.5,p 0.75]
|
|
-- ,color (withAlpha (0.2 * alph) col) $ lineOfThickness width [p 0.75,ep]
|
|
-- ]
|
|
-- where p x = sp +.+ x *.* (ep -.- sp)
|
|
|
|
grenadeLauncher :: Item
|
|
grenadeLauncher = pistol
|
|
|
|
grenade,remoteBomb :: Item
|
|
grenade = Throwable
|
|
{ _itName = "GRENADE " ++ show fuseTime
|
|
, _itIdentity = Grenade
|
|
, _itMaxStack = 8
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _twMaxRange = 150
|
|
, _twAccuracy = 30
|
|
, _twFire = throwGrenade fuseTime
|
|
, _itAimingSpeed = 1
|
|
, _itAimingRange = 0
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = (f fuseTime), _itAimZoomMin = (f fuseTime)}
|
|
, _itEquipPict = drawWeapon $ grenadePic fuseTime
|
|
, _itID = Nothing
|
|
, _itAttachment = Just $ ItFuse fuseTime
|
|
, _itInvColor = white
|
|
, _itInvDisplay = _itName
|
|
, _itEffect = wpRecock
|
|
, _itHammer = HammerUp
|
|
, _itScrollUp = decreaseFuse fuseTime
|
|
, _itScrollDown = increaseFuse fuseTime
|
|
}
|
|
where fuseTime = 50
|
|
f x = 50 / fromIntegral x
|
|
|
|
|
|
flameGrenade :: Item
|
|
flameGrenade = grenade {
|
|
_itName = "FLMGREN " ++ show fuseTime
|
|
, _twFire = throwGrenade' makeFlameExplosionAt fuseTime
|
|
}
|
|
where fuseTime = 50
|
|
f x = 50 / fromIntegral x
|
|
|
|
teslaGrenade :: Item
|
|
teslaGrenade = grenade {
|
|
_itName = "TLSGREN " ++ show fuseTime
|
|
, _twFire = throwGrenade' makeTeslaExplosionAt fuseTime
|
|
}
|
|
where fuseTime = 50
|
|
f x = 50 / fromIntegral x
|
|
|
|
|
|
increaseFuse :: Int -> Int -> World -> World
|
|
increaseFuse fuse i w = w & creatures . ix 0 . crInv . ix itRef . itScrollUp .~ decreaseFuse newTime
|
|
& creatures . ix 0 . crInv . ix itRef . itScrollDown .~ increaseFuse newTime
|
|
& creatures . ix 0 . crInv . ix itRef . twFire .~ throwGrenade newTime
|
|
& creatures . ix 0 . crInv . ix itRef . itName .~ "GRENADE " ++ show newTime
|
|
& creatures . ix 0 . crInv . ix itRef . itAttachment .~ Just (ItFuse newTime)
|
|
& creatures . ix 0 . crInv . ix itRef . itZoom
|
|
.~ (defaultItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm})
|
|
where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
|
|
newTime = min (fuse + 5) 90
|
|
zm = 50 / fromIntegral newTime
|
|
|
|
decreaseFuse :: Int -> Int -> World -> World
|
|
decreaseFuse fuse i w = w & creatures . ix 0 . crInv . ix itRef . itScrollUp .~ decreaseFuse newTime
|
|
& creatures . ix 0 . crInv . ix itRef . itScrollDown .~ increaseFuse newTime
|
|
& creatures . ix 0 . crInv . ix itRef . twFire .~ throwGrenade newTime
|
|
& creatures . ix 0 . crInv . ix itRef . itName .~ "GRENADE " ++ show newTime
|
|
& creatures . ix 0 . crInv . ix itRef . itAttachment .~ Just (ItFuse newTime)
|
|
& creatures . ix 0 . crInv . ix itRef . itZoom
|
|
.~ (defaultItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm})
|
|
where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
|
|
newTime = max (fuse - 5) 20
|
|
zm = 50 / fromIntegral newTime
|
|
|
|
defaultThrowable = grenade
|
|
remoteBomb = defaultThrowable
|
|
{ _itName = "REMOTEBOMB"
|
|
, _itIdentity = RemoteBomb
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _twMaxRange = 150
|
|
, _twAccuracy = 30
|
|
, _twFire = throwRemoteBomb
|
|
, _itAttachment = Just $ ItScope (0,0) 0 1 True
|
|
, _itEquipPict = drawWeapon $ remoteBombUnarmedPic
|
|
}
|
|
|
|
|
|
throwGrenade' :: (Point2 -> World -> World) -> Int -> Int -> World -> World
|
|
throwGrenade' explosion fuseTime n w = setWp $ removePict $ over projectiles addG $ set randGen g w
|
|
where
|
|
addG = IM.insert i $ Shell
|
|
{ _pjPos = p
|
|
, _pjStartPos = p
|
|
, _pjVel = v
|
|
, _pjPict = onLayer PtLayer $ uncurry translate p $ grenadePic 0
|
|
, _pjID = i
|
|
, _pjUpdate = moveGrenade fuseTime dir i
|
|
, _pjPayload = explosion
|
|
}
|
|
j = _crInvSel $ _creatures w IM.! n
|
|
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
|
i = newProjectileKey w
|
|
(a, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
|
(l, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
|
-- - v = 0.02 * l / _cameraZoom w *.* rotateV (a+_cameraRot w) (limitRange $ _mousePos w)
|
|
v' = 1 / (fromIntegral fuseTime * _cameraZoom w) *.* rotateV (_cameraRot w) ( _mousePos w)
|
|
v | magV v' > 6 = 6 *.* normalizeV v'
|
|
| otherwise = v'
|
|
cr = _creatures w IM.! n
|
|
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
|
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
|
| otherwise = p'
|
|
dir = argV v
|
|
setWp :: World -> World
|
|
setWp w' = w' & creatures . ix n . crInv . ix j . itEffect .~ throwArmReset 20
|
|
|
|
throwGrenade :: Int -> Int -> World -> World
|
|
throwGrenade = throwGrenade' makeExplosionAt
|
|
|
|
throwArmReset :: Int -> ItEffect
|
|
throwArmReset x =
|
|
ItInvEffect {_itInvEffect = f
|
|
,_itEffectCounter = x
|
|
}
|
|
where f cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust counterDown i
|
|
counterDown it | _itEffectCounter (_itEffect it) == 0
|
|
= it & itHammer .~ HammerUp
|
|
& itEquipPict .~ (drawWeapon $ grenadePic 50)
|
|
| otherwise = it & itEffect . itEffectCounter %~ (\x -> x - 1)
|
|
|
|
(grenadeAccL, grenadeAccA) = (0.1, 0.1)
|
|
|
|
grenadePic :: Int -> Picture
|
|
grenadePic x = pictures [ color (dark $ dark green) $ circleSolid 5
|
|
, color green $ arc
|
|
(degToRad $ (179 * fromIntegral x / 50) - 180 )
|
|
(degToRad $ 180 - (179 * fromIntegral x / 50) )
|
|
5
|
|
, translate (-2) 2 $ rotate (pi*0.5)
|
|
$ scale 0.05 0.05 $ color green $ text $ show $ 1 + quot x 20
|
|
]
|
|
|
|
fireRemoteLauncher :: Int -> World -> World
|
|
fireRemoteLauncher cid w = setLocation $ resetFire $ resetName
|
|
$ soundOnce (fromIntegral launcherSound)
|
|
$ over projectiles remRocket w
|
|
where
|
|
i = newKey $ _projectiles w
|
|
cr = _creatures w IM.! cid
|
|
dir = _crDir cr
|
|
pos = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
|
|
remRocket = IM.insert i $ Projectile
|
|
{ _pjPos = pos
|
|
, _pjStartPos = pos
|
|
, _pjVel = rotateV dir (1,0)
|
|
, _pjPict = blank
|
|
, _pjID = i
|
|
, _pjUpdate = moveRemoteShell 50 i cid itid dir
|
|
}
|
|
j = _crInvSel $ _creatures w IM.! cid
|
|
newitid = newKey $ _itemPositions w
|
|
maybeitid = w ^? creatures . ix cid . crInv . ix j . itID . _Just
|
|
resetFire = set (creatures . ix cid . crInv . ix j . wpFire) $ explodeRemoteRocket itid i
|
|
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
|
|
setLocation :: World -> World
|
|
setLocation w' = case maybeitid of
|
|
Nothing -> w' & creatures . ix cid . crInv . ix j . itID .~ Just newitid
|
|
& itemPositions %~ IM.insert newitid (InInv cid j)
|
|
_ -> w'
|
|
itid = fromMaybe newitid maybeitid
|
|
|
|
moveRemoteShell :: Int -> Int -> Int -> Int -> Float -> World -> World
|
|
moveRemoteShell time i cid itid dir w
|
|
| time > 40 = if circOnSomeWall oldPos 4 w
|
|
then doExplosion w
|
|
else over (projectiles . ix i . pjPos) (+.+ vel)
|
|
$ set (projectiles . ix i . pjPict) piclow
|
|
$ set (projectiles . ix i . pjUpdate)
|
|
(moveRemoteShell (time-1) i cid itid newdir)
|
|
$ setScope
|
|
w
|
|
| time >= 20 = case thingHit of
|
|
Just p -> doExplosion w
|
|
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
|
$ set (projectiles . ix i . pjPict) pic
|
|
$ set (projectiles . ix i . pjUpdate)
|
|
(moveRemoteShell (time-1) i cid itid newdir)
|
|
$ setScope
|
|
w
|
|
| time > -99
|
|
= case thingHit of
|
|
Just p -> doExplosion
|
|
$ stopSoundFrom (ShellSound i)
|
|
w
|
|
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
|
$ set randGen g
|
|
$ set (projectiles . ix i . pjPict) pic
|
|
$ set (projectiles . ix i . pjUpdate)
|
|
(moveRemoteShell (time-1) i cid itid newdir)
|
|
$ over (projectiles . ix i . pjVel) (\v -> accel +.+ frict *.* v)
|
|
$ soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) (1) 250
|
|
$ smokeGen
|
|
$ makeFlameletTimed oldPos
|
|
(0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
|
|
$ setScope
|
|
w
|
|
| time > -200 = case thingHit of
|
|
Just p -> doExplosion
|
|
$ stopSoundFrom (ShellSound i)
|
|
w
|
|
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
|
$ set (projectiles . ix i . pjPict) pic
|
|
$ set (projectiles . ix i . pjUpdate)
|
|
(moveRemoteShell (time-1) i cid itid newdir)
|
|
$ setScope
|
|
w
|
|
| otherwise = doExplosion
|
|
$ stopSoundFrom (ShellSound i)
|
|
w
|
|
where
|
|
pj = _projectiles w IM.! i
|
|
oldPos = _pjPos pj
|
|
vel = _pjVel pj
|
|
newPos = oldPos +.+ vel
|
|
newdir
|
|
| SDL.ButtonRight `S.member` (_mouseButtons w)
|
|
&& w ^? creatures . ix cid . crInvSel == w ^? itemPositions . ix itid . itInvId
|
|
= _cameraRot w + (argV $ _mousePos w)
|
|
| otherwise = dir
|
|
accel = rotateV newdir (2,0)
|
|
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
|
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
|
|
dir = argV $ vel
|
|
pic = onLayer PtLayer $ uncurry translate newPos
|
|
$ rotate (argV accel) $ remoteShellPic time
|
|
piclow = onLayerL [levLayer CrLayer - 2]
|
|
$ uncurry translate newPos $ rotate (argV accel)
|
|
$ remoteShellPic time
|
|
hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
|
|
hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
|
|
thingHit = hitCr <|> hitWl
|
|
|
|
r1 = _randGen w & evalState (randInCirc 10)
|
|
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* (normalizeV (oldPos -.- newPos)))
|
|
doExplosion = explodeRemoteRocket itid i cid
|
|
setScope w' = case _itemPositions w' IM.! itid of
|
|
InInv cid invid
|
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
|
. _Just . scopePos .~ (newPos -.- _crPos (_creatures w' IM.! cid))
|
|
_ -> w'
|
|
|
|
explodeRemoteRocket :: Int -> Int -> Int -> World -> World
|
|
explodeRemoteRocket itid pjid n w
|
|
= set (projectiles . ix pjid . pjUpdate) (retireRemoteRocket itid 30 pjid)
|
|
$ set (projectiles . ix pjid . pjPict) blank
|
|
$ set (itPoint . wpFire) (flip const)
|
|
$ resetName
|
|
$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
|
|
where
|
|
resetName = set (itPoint . itName) "REMOTELAUNCHER"
|
|
itPoint = pointToItem $ _itemPositions w IM.! itid
|
|
|
|
throwRemoteBomb :: Int -> World -> World
|
|
throwRemoteBomb n w = setLocation $ removePict $ resetFire
|
|
$ resetName $ over projectiles addG w
|
|
where
|
|
addG = IM.insert i $ Projectile
|
|
{ _pjPos = p
|
|
, _pjStartPos = p
|
|
, _pjVel = v
|
|
, _pjPict = blank
|
|
, _pjID = i
|
|
, _pjUpdate = moveRemoteBomb itid 50 i
|
|
}
|
|
i = newProjectileKey w
|
|
-- fireDist = zoom *.* (rotateV (_cameraRot w) (_mousePos w) +.+ _cameraCenter w -.- yourPos)
|
|
d = argV $ _mousePos w
|
|
--(l, _) = randomR (1 - grenadeAccL,1+grenadeAccL) (_randGen w)
|
|
--(a, g) = randomR (-grenadeAccA,grenadeAccA) (_randGen w)
|
|
v' = 0.02 / _cameraZoom w *.* rotateV (_cameraRot w) ( _mousePos w)
|
|
v | magV v' > 6 = 6 *.* normalizeV v'
|
|
-- zoom = 1 / _cameraZoom w
|
|
j = _crInvSel $ _creatures w IM.! n
|
|
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTE"
|
|
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
|
resetFire = set (creatures . ix n . crInv . ix j . twFire) $ explodeRemoteBomb itid i
|
|
cr = _creatures w IM.! n
|
|
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
|
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
|
| otherwise = p'
|
|
maybeitid = w ^? creatures . ix n . crInv . ix j . itID . _Just
|
|
setLocation :: World -> World
|
|
setLocation w' = case maybeitid of
|
|
Nothing -> w' & creatures . ix n . crInv . ix j . itID .~ Just newitid
|
|
& itemPositions %~ IM.insert newitid (InInv n j)
|
|
_ -> w'
|
|
newitid = newKey $ _itemPositions w
|
|
itid = fromMaybe newitid maybeitid
|
|
|
|
|
|
explodeRemoteBomb :: Int -> Int -> Int -> World -> World
|
|
explodeRemoteBomb itid pjid n w
|
|
= set (projectiles . ix pjid . pjUpdate) (retireRemoteBomb itid 30 pjid)
|
|
$ set (projectiles . ix pjid . pjPict) blank
|
|
$ set (creatures . ix n . crInv . ix j . twFire) (flip const)
|
|
$ resetName
|
|
$ resetPict
|
|
-- $ resetScope
|
|
$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
|
|
-- - $ makeShrapnelBombAt (_pjPos (_projectiles w IM.! pjid)) w
|
|
where
|
|
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTEBOMB"
|
|
resetPict = set (creatures . ix n . crInv . ix j . itEquipPict )
|
|
(drawWeapon $ remoteBombUnarmedPic)
|
|
-- resetScope = creatures . ix n . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
|
j = _crInvSel $ _creatures w IM.! n
|
|
remoteBombPic :: Int -> Picture
|
|
remoteBombPic x = pictures [ color (dark $ dark orange) $ circleSolid 5
|
|
, rotate (0 - degToRad (fromIntegral x * 10 + 45)) $ color red $ arc 0 (pi/2) 5
|
|
, rotate (0 - degToRad (fromIntegral x * 10 + 45)) $ color (withAlpha 0.05 red)
|
|
$ arcSolid 0 90 50
|
|
, rotate (0 - degToRad (fromIntegral x * 10 + 20)) $ color (withAlpha 0.05 red)
|
|
$ arcSolid 0 40 40
|
|
, rotate (0 - degToRad (fromIntegral x * 10 + 10)) $ color (withAlpha 0.05 red)
|
|
$ arcSolid 0 20 20
|
|
]
|
|
remoteBombUnarmedPic :: Picture
|
|
remoteBombUnarmedPic = color (dark $ dark orange) $ circleSolid 5
|
|
|
|
|
|
|
|
spreadGunSpread,autogunSpread :: Float
|
|
spreadGunSpread = 0.5
|
|
autogunSpread = 0.07
|
|
|
|
pipe = Craftable
|
|
{ _itIdentity = Generic
|
|
, _itName = "PIPE"
|
|
, _itMaxStack = 3
|
|
, _itAmount = 3
|
|
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _itEquipPict = \cr _ -> blank
|
|
, _itID = Nothing
|
|
, _itInvDisplay = _itName
|
|
, _itInvColor = green
|
|
}
|
|
magShield = defaultEquipment
|
|
{ _itIdentity = MagShield
|
|
, _itName = "MAGSHIELD"
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _itEquipPict = \cr _ -> blank
|
|
, _itID = Nothing
|
|
}
|
|
flameShield = defaultEquipment
|
|
{ _itIdentity = FlameShield
|
|
, _itName = "FLAMESHIELD"
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _itEquipPict = (\cr _ -> onLayer CrLayer $
|
|
pictures [color cyan $ circle (_crRad cr+2)]
|
|
)
|
|
, _itID = Nothing
|
|
}
|
|
frontArmour = defaultEquipment
|
|
{ _itIdentity = FrontArmour
|
|
, _itName = "FARMOUR"
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ translate 0 (-5)
|
|
$ pictures [color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
|
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
|
|
]
|
|
, _itEquipPict = (\cr _ -> onLayer CrLayer
|
|
$ pictures [color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
|
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
|
|
]
|
|
)
|
|
, _itEffect = NoItEffect
|
|
, _itID = Nothing
|
|
}
|
|
jetPack = defaultEquipment
|
|
{ _itIdentity = JetPack
|
|
, _itName = "JETPACK"
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _itEquipPict = (\cr _ -> onLayer CrLayer
|
|
$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11)
|
|
]
|
|
)
|
|
, _itEffect = NoItEffect
|
|
, _itID = Nothing
|
|
}
|
|
|
|
|
|
|
|
-- }}}
|
|
|
|
forceFieldFire :: Int -> World -> World
|
|
forceFieldFire cid w = w
|
|
|
|
--shatterGunFire :: Int -> World -> World
|
|
--shatterGunFire n w | fireCondition = -- soundOnce 0
|
|
-- set (creatures . ix n . crInv . ix itRef . wpFireState)
|
|
-- (_wpFireRate (_crInv cr IM.! itRef))
|
|
-- $ over (creatures . ix n . crInv . ix itRef . wpLoadedAmmo)
|
|
-- (\x -> x - 1)
|
|
-- $ over projectiles (IM.insert i $ makeTremorAt i pos dir) w
|
|
-- | reloadCondition = let remAmmo = _crAmmo cr M.! _wpAmmoType item
|
|
-- (newA,newTotalA) = moveInt (_wpMaxAmmo item) remAmmo
|
|
-- in set (pointerToItem . wpReloadState) rTime
|
|
-- $ set (pointerToItem . wpLoadedAmmo) newA
|
|
-- $ over (creatures . ix n . crAmmo )
|
|
-- (M.insert (_wpAmmoType item) newTotalA) w
|
|
-- | emptyCondition = soundOnce 1 w
|
|
-- | otherwise = w
|
|
-- where i = newProjectileKey w
|
|
-- cr = (_creatures w IM.! n)
|
|
-- pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
|
|
-- dir = _crDir cr
|
|
-- --(colID, _) = randomR (0,11) (_randGen w)
|
|
-- itRef = _crInvSel cr
|
|
-- item = _crInv cr IM.! itRef
|
|
-- pointerToItem = creatures . ix n . crInv . ix itRef
|
|
-- rTime = _wpReloadTime (_crInv cr IM.! itRef)
|
|
-- fireCondition = _wpReloadState (_crInv cr IM.! itRef) == 0
|
|
-- && _wpFireState (_crInv cr IM.! itRef) == 0
|
|
-- && _wpLoadedAmmo (_crInv cr IM.! itRef) > 0
|
|
-- reloadCondition = _wpReloadState (_crInv cr IM.! itRef) == 0
|
|
-- && _wpLoadedAmmo (_crInv cr IM.! itRef) == 0
|
|
-- && someJust (_crAmmo cr M.!? PistolBullet)
|
|
-- emptyCondition = _wpLoadedAmmo (_crInv cr IM.! itRef) == 0
|
|
|
|
|
|
--for reloading, we take from the total ammo
|
|
moveInt :: Int -> Int -> (Int,Int)
|
|
moveInt toReload totalAmmo = (x, totalAmmo-x)
|
|
where x = min toReload totalAmmo
|
|
|
|
updateTractor :: Int -> Int -> Int -> World -> World
|
|
updateTractor colID time i w
|
|
| time > 0 = set (projectiles . ix i . pjUpdate) (updateTractor colID (time-1) i)
|
|
$ set (projectiles . ix i . pjPict) pic
|
|
$ over creatures (IM.map tractCr)
|
|
$ over floorItems (IM.map tractFlIt)
|
|
w
|
|
| otherwise = over projectiles (IM.delete i) w
|
|
where tractCr cr | circOnSeg p1 p2 cP 10
|
|
= over crPos (\p ->
|
|
p -.- m *.* ((0.3/ x) *.* q +.+ (f y *.* p4))
|
|
) cr
|
|
| otherwise = cr
|
|
where x = abs y + 1
|
|
y = errorClosestPointOnLineParam 1 p1 p3 cP
|
|
cP = _crPos cr
|
|
m | dist cP p1 < 350 = 1
|
|
| otherwise = (400 - dist cP p1) / 50
|
|
tractFlIt it | circOnSeg p1 p2 iP 10
|
|
= over flItPos (\p -> p -.- m *.*
|
|
( (0.3/ x) *.* q +.+ (f y *.* p4))
|
|
) it
|
|
| otherwise = it
|
|
where x = abs y + 1
|
|
y = errorClosestPointOnLineParam 2 p1 p3 iP
|
|
iP = _flItPos it
|
|
m | dist iP p1 < 350 = 1
|
|
| otherwise = (410 - dist iP p1) / 60
|
|
pj = _projectiles w IM.! i
|
|
q = _pjVel pj
|
|
p1 = _pjPos pj
|
|
p' = _pjStartPos pj
|
|
p2 = fromMaybe p' $ fmap fst $ collidePointWalls p1 p' $ wallsNearPoint p' w
|
|
p4 = vNormal p5
|
|
p5 = errorNormalizeV 12 $ p2 -.- p1
|
|
p3 = p1 +.+ p4
|
|
g x | x > 5 = (10 - x) / 5
|
|
| x > 1 = 1
|
|
| x > -1 = x
|
|
| x > -5 = -1
|
|
| otherwise = (x - 10) / 5
|
|
d = errorNormalizeV 13 $ p' -.- p1
|
|
f x = g x / 50
|
|
cID = fromIntegral colID / 10
|
|
col = mixColors 0.5 0.5 white blue
|
|
px z = (fromIntegral time + 5) *.* z
|
|
pz z = fromIntegral time * 10 *.* z
|
|
pic = onLayer PtLayer $ color (withAlpha 0.05 col)
|
|
$ polygon [ p1 +.+ px p4
|
|
, p1 -.- 10 *.* p5
|
|
, p1 -.- px p4
|
|
, (p' -.- pz p5) -.- px p4
|
|
, (p' -.- pz p5) +.+ px p4]
|
|
|
|
thickLine :: [Point2] -> Picture
|
|
thickLine = lineOfThickness 2
|
|
|
|
vThickLine :: [Point2] -> Picture
|
|
vThickLine = lineOfThickness 3
|
|
|
|
vvThickLine :: [Point2] -> Picture
|
|
vvThickLine = lineOfThickness 6
|
|
|
|
thinLine :: [Point2] -> Picture
|
|
thinLine = lineOfThickness 1
|
|
|
|
someJust (Just x) | x > 0 = True
|
|
| otherwise = False
|
|
|
|
shakeCr :: Int -> Float -> World -> World
|
|
shakeCr cID amount w =
|
|
let vec = vNormal $ unitVectorAtAngle $ _crDir $ _creatures w IM.! cID
|
|
(x,g) = randomR (-amount,amount) $ _randGen w
|
|
in set randGen g . over (creatures . ix cID . crPos) (+.+ (x *.* vec)) $ w
|
|
|
|
|
|
radar = defaultGun
|
|
{ _itName = "RADAR"
|
|
, _itIdentity = Generic
|
|
, _wpMaxAmmo = 100
|
|
, _wpLoadedAmmo = 100
|
|
, _wpReloadTime = 200
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 120
|
|
, _wpFireState = 0
|
|
, _wpFire = shoot $ aRadarPulse
|
|
, _wpSpread = autogunSpread
|
|
, _wpRange = 20
|
|
, _itHammer = HammerUp
|
|
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingRange = 1
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
|
|
, _itEquipPict = drawWeapon $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
|
}
|
|
|
|
sonar = defaultGun
|
|
{ _itName = "SONAR"
|
|
, _itIdentity = Generic
|
|
, _wpMaxAmmo = 100
|
|
, _wpLoadedAmmo = 100
|
|
, _wpReloadTime = 200
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 120
|
|
, _wpFireState = 0
|
|
, _wpFire = shoot $ aSonarPulse
|
|
, _wpSpread = autogunSpread
|
|
, _wpRange = 20
|
|
, _itHammer = HammerUp
|
|
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
|
, _itAmount = 1
|
|
, _itMaxStack = 1
|
|
, _itAimingRange = 1
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
|
|
, _itEquipPict = drawWeapon $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
|
}
|
|
|
|
aSonarPulse :: Int -> World -> World
|
|
aSonarPulse cid w = over particles' ((:) $ sonarPulseAt (_crPos (_creatures w IM.! cid))) w
|
|
|
|
aRadarPulse :: Int -> World -> World
|
|
aRadarPulse cid w = over particles' ((:) $ radarPulseAt (_crPos (_creatures w IM.! cid))) w
|
|
|
|
blipAt :: Point2 -> Color -> Int -> Particle'
|
|
blipAt p col i = Particle'
|
|
{_ptDraw = const blank
|
|
,_ptUpdate' = mvBlip p col i i
|
|
}
|
|
|
|
mvBlip :: Point2 -> Color -> Int -> Int -> World -> Particle' -> (World, Maybe Particle')
|
|
mvBlip p col maxt 0 w pt = (w, Nothing)
|
|
mvBlip p col maxt t w pt
|
|
= (w, Just $ pt & ptUpdate' .~ mvBlip p col maxt (t-1)
|
|
& ptDraw .~ (const . setDepth (-0.5)
|
|
. setLayer 1
|
|
$ uncurry translate p
|
|
$ color (withAlpha (fromIntegral t / fromIntegral maxt) col)
|
|
$ circleSolid 2)
|
|
)
|
|
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sonarPulseAt :: Point2 -> Particle'
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sonarPulseAt p = Particle'
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{ _ptDraw = const blank
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, _ptUpdate' = mvSonar 100 p
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}
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mvSonar :: Int -> Point2 -> World -> Particle' -> (World, Maybe Particle')
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mvSonar 0 _ w _ = (w, Nothing)
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mvSonar x p w pt = (w, Just $ pt {_ptDraw = const pic
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,_ptUpdate' = mvSonar (x-1) p
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}
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)
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where pic = setDepth (-0.5) . setLayer 1 $ pictures
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-- $ sweepPics ++
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crBlips -- ++ wallBlips
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crBlips = mapMaybe crBlip $ IM.elems $ _creatures w
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crBlip cr | dist cpos p < r + crad && dist cpos p > r - (crad + 100)
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= Just $ colHelper (0.5 * (1 - (r - dist cpos p) /100))
|
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$ uncurry translate cpos $ circleSolid crad
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| otherwise = Nothing
|
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where crad = _crRad cr
|
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cpos = _crPos cr
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r = fromIntegral (500 - x*5)
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sweepPics = [colHelper 0.05 $ uncurry translate p $ thickCircle r 5
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-- ,colHelper 0.3 $ uncurry translate p $ thickCircle (r-5) 5
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-- ,colHelper 0.1 $ uncurry translate p $ thickCircle (r-10) 5
|
|
]
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|
globalAlpha | x > 10 = 1
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| otherwise = fromIntegral x / 10
|
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colHelper y = color (withAlpha (y * globalAlpha) green)
|
|
-- wallBlips
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|
|
|
|
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radarPulseAt :: Point2 -> Particle'
|
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radarPulseAt p = Particle'
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{ _ptDraw = const blank
|
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, _ptUpdate' = mvRadar 50 p
|
|
}
|
|
|
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mvRadar :: Int -> Point2 -> World -> Particle' -> (World, Maybe Particle')
|
|
mvRadar 0 _ w _ = (w, Nothing)
|
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mvRadar x p w pt = (putBlips w, Just $ pt {_ptDraw = const pic
|
|
,_ptUpdate' = mvRadar (x-1) p
|
|
}
|
|
)
|
|
where pic = onLayerL [levLayer ShadowLayer, 1] $ pictures
|
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$ sweepPics
|
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putBlips = over worldEvents ((.) $ over particles' ((++) blips))
|
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blips = map (\p -> blipAt p (withAlpha (0.5*globalAlpha) red) 50)
|
|
$ circPoints
|
|
circPoints = mapMaybe (\wl -> collidePointCircCorrect (_wlLine wl !! 0) (_wlLine wl !! 1) r p)
|
|
$ (map (over wlLine reverse) $ IM.elems $ wallsAlongCirc p r w)
|
|
++ (IM.elems $ wallsAlongCirc p r w)
|
|
r = fromIntegral (800 - x*16)
|
|
sweepPics = [--colHelper 0.1 $ uncurry translate p $ thickCircle r 15
|
|
--,colHelper 0.06 $ uncurry translate p $ thickCircle (r-5) 5
|
|
--,colHelper 0.03 $ uncurry translate p $ thickCircle (r-10) 5
|
|
]
|
|
globalAlpha | x > 10 = 1
|
|
| otherwise = fromIntegral x / 10
|
|
colHelper y = color (withAlpha (y * globalAlpha) red)
|
|
|
|
autoSonar = defaultEquipment
|
|
{ _itIdentity = Generic
|
|
, _itName = "AUTOSONAR"
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _itEquipPict = \cr _ -> blank
|
|
, _itEffect = autoSonarEffect
|
|
, _itID = Nothing
|
|
, _itAimingSpeed = 1
|
|
, _itAimingRange = 0
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
|
|
}
|
|
autoRadar = defaultEquipment
|
|
{ _itIdentity = Generic
|
|
, _itName = "AUTORADAR"
|
|
, _itMaxStack = 1
|
|
, _itAmount = 1
|
|
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
|
, _itEquipPict = \cr _ -> blank
|
|
, _itEffect = autoRadarEffect
|
|
, _itID = Nothing
|
|
, _itAimingSpeed = 1
|
|
, _itAimingRange = 0
|
|
, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
|
|
}
|
|
|
|
autoRadarEffect :: ItEffect
|
|
autoRadarEffect = ItInvEffect {_itInvEffect = f 50
|
|
,_itEffectCounter = 0
|
|
}
|
|
where f 0 cr i w = aRadarPulse (_crID cr)
|
|
w & creatures . ix (_crID cr) . crInv . ix i
|
|
. itEffect . itInvEffect .~ f 100
|
|
f t cr i w = w & creatures . ix (_crID cr) . crInv . ix i
|
|
. itEffect . itInvEffect .~ f (t-1)
|
|
|
|
autoSonarEffect :: ItEffect
|
|
autoSonarEffect = ItInvEffect {_itInvEffect = f 50
|
|
,_itEffectCounter = 0
|
|
}
|
|
where f 0 cr i w = aSonarPulse (_crID cr)
|
|
w & creatures . ix (_crID cr) . crInv . ix i
|
|
. itEffect . itInvEffect .~ f 140
|
|
f t cr i w = w & creatures . ix (_crID cr) . crInv . ix i
|
|
. itEffect . itInvEffect .~ f (t-1)
|
|
|
|
itemLaserScopeEffect :: ItEffect
|
|
itemLaserScopeEffect
|
|
= ItInvEffect {_itInvEffect = f
|
|
,_itEffectCounter = 0
|
|
}
|
|
where f cr invid w
|
|
| invid == _crInvSel cr
|
|
= w & particles' %~ (:) (makeLaserScope sp ep d reloadFrac)
|
|
& creatures . ix (_crID cr) . crInv . ix invid . itHammer %~ moveHammerUp
|
|
& laserScopeTargetGlow col glowPoint
|
|
-- this flare MAY be buggy... something to do with the creature glare
|
|
| otherwise = w
|
|
where
|
|
p = _crPos cr
|
|
d = _crDir cr
|
|
r = _crRad cr
|
|
sp = (p +.+ (r + 3) *.* unitVectorAtAngle d)
|
|
xp = sp +.+ 3000 *.* unitVectorAtAngle d
|
|
ep = case listToMaybe $ thingsHitLongLine sp xp w of
|
|
Just (p,_) -> p
|
|
Nothing -> xp
|
|
glowPoint = case listToMaybe $ thingsHitLongLine sp xp w of
|
|
Just (p,E3x2 wl) -> p +.+ 2 *.* wallNormal wl
|
|
_ -> (ep -.- 2 *.* unitVectorAtAngle d)
|
|
it = (cr ^. crInv) IM.! invid
|
|
reloadFrac
|
|
| _wpLoadedAmmo it == 0 = 1
|
|
| otherwise = fromIntegral (_wpReloadState it) / fromIntegral (_wpReloadTime it)
|
|
col = mixColors reloadFrac (1-reloadFrac) red green
|
|
moveHammerUp !HammerDown = HammerReleased
|
|
moveHammerUp !_ = HammerUp
|
|
|
|
makeLaserScope :: Point2 -> Point2 -> Float -> Float -> Particle'
|
|
makeLaserScope p ep d relFrac = Particle'
|
|
{_ptDraw = const $ onLayer PtLayer $ pictures
|
|
[color (withAlpha 0.5 $ mixColors relFrac (1-relFrac) red green)
|
|
$ lineOfThickness 0.5 [p,ep]
|
|
,color (withAlpha 0.2 $ mixColors relFrac (1-relFrac) red green)
|
|
$ lineOfThickness 1.5 [p,ep]
|
|
,color (withAlpha 0.1 $ mixColors relFrac (1-relFrac) red green)
|
|
$ lineOfThickness 2 [p,ep]
|
|
]
|
|
,_ptUpdate' = \w pt -> (w, Just $ pt & ptUpdate' .~ \w' _ -> (w',Nothing))
|
|
}
|
|
|
|
|
|
|
|
spawnGun :: Creature -> Item
|
|
spawnGun cr = defaultGun
|
|
{ _itName = "SPAWNER"
|
|
, _wpMaxAmmo = 1
|
|
, _wpLoadedAmmo = 1
|
|
, _wpReloadTime = 80
|
|
, _wpReloadState = 0
|
|
, _wpFireRate = 100
|
|
, _wpFire = spawnCrNextTo cr
|
|
}
|
|
|
|
spawnCrNextTo :: Creature -> Int -> World -> World
|
|
spawnCrNextTo cr i w = w & creatures %~ IM.insert k newCr
|
|
where
|
|
k = newKey $ _creatures w
|
|
sCr = _creatures w IM.! i
|
|
newCr = cr
|
|
& crID .~ k
|
|
& crPos .~ _crPos sCr +.+ unitVectorAtAngle (_crDir sCr)
|
|
& crOldPos .~ _crPos sCr +.+ unitVectorAtAngle (_crDir sCr)
|