Hand/handle position refactor

This commit is contained in:
2025-07-05 15:01:21 +01:00
parent 5ddfc83f09
commit 07c6298743
7 changed files with 34 additions and 24 deletions
+1 -1
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@@ -135,4 +135,4 @@ shoulderSH = translateSHz 20
drawEquipment :: Creature -> SPic
{-# INLINE drawEquipment #-}
drawEquipment cr = foldMap (itemEquipPict cr) (invLDT $ _crInv cr)
drawEquipment cr = foldMap (itemEquipPict cr) (invLDT' $ _crInv cr)
+2 -1
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@@ -95,7 +95,8 @@ crInAimStance as cr = crIsAiming cr && mitstance == Just as
where
mitstance = do
i <- cr ^? crManipulation . manObject . imRootSelectedItem
itm <- invRootTrees' (cr ^. crInv) ^? ix i
--itm <- invRootTrees' (cr ^. crInv) ^? ix i
itm <- invRootTrees (cr ^. crInv) ^? ix i
return $ aimStance itm
--cr ^? crInv . ix i . itUse . heldAim . aimStance
+1 -1
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@@ -10,7 +10,7 @@ import Dodge.Data.AimStance
--aStance :: LocationLDT ItemLink CItem -> AimStance
--aStance loc = case loc ^. locLDT . ldtValue . _1 . itType of
--
aimStance :: LDTree ItemLink CItem -> AimStance
aimStance :: LDTree ItemLink OItem -> AimStance
aimStance ldt = itemBaseStance $ ldt ^. ldtValue . _1
+3 -2
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@@ -15,17 +15,18 @@ import Dodge.Item.Draw.SPic
import Dodge.Item.HeldOffset
import ShapePicture
itemEquipPict :: Creature -> LDTree ItemLink CItem -> SPic
itemEquipPict :: Creature -> LDTree ItemLink OItem -> SPic
itemEquipPict cr itmtree
| Just i <- itm ^? itLocation . ilInvID
, Just esite <- cr ^? crInv . ix i . itLocation . ilEquipSite . _Just
, Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip
= equipPosition esite cr attachpos (itemSPic itm)
| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem
= overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree)
= overPosSP (heldItemOffset loc cr) (itemTreeSPic itmtree)
| otherwise = mempty
where
itm = itmtree ^. ldtValue . _1
loc = LocLDT TopLDT itmtree
equipAttachPos :: EquipItemType -> Point3
equipAttachPos = \case
+3 -3
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@@ -21,10 +21,10 @@ import Picture
import Shape
import ShapePicture
itemTreeSPic :: LDTree ItemLink CItem -> SPic
itemTreeSPic (LDT (itm,_) l r) = itemSPic itm <> foldMap (itemRotTreeSPic itm) (l <> r)
itemTreeSPic :: LDTree ItemLink OItem -> SPic
itemTreeSPic (LDT (itm,_,_) l r) = itemSPic itm <> foldMap (itemRotTreeSPic itm) (l <> r)
itemRotTreeSPic :: Item -> (ItemLink, LDTree ItemLink CItem) -> SPic
itemRotTreeSPic :: Item -> (ItemLink, LDTree ItemLink OItem) -> SPic
itemRotTreeSPic par (il, t) = translateSP p . overPosSP (Q.rotate q) $ itemTreeSPic t
where
(p, q) = orientAttachment par il itm
+11 -5
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@@ -72,20 +72,20 @@ heldItemRelativeOrient itm cr (p, q)
sLen = _strideLength $ _crStance cr
handleOrient :: LocationLDT ItemLink OItem -> Point3Q
handleOrient _ = (V3 3 0 0, Q.qID)
handleOrient _ = (V3 (-3) 0 0, Q.qID)
-- note this is relative to the creature
handOrient :: Creature -> AimStance -> Point3Q
handOrient cr = case cr ^. crStance . posture of
Aiming -> \case
TwoHandUnder -> (V3 1 0 shoulderHeight, Q.qID)
TwoHandUnder -> (V3 (-3) 0 shoulderHeight, Q.qID)
TwoHandOver -> (V3 0 0 shoulderHeight, Q.qID)
OneHand -> (V3 13 (-2) shoulderHeight, Q.qID)
TwoHandFlat -> (V3 13 0 shoulderHeight, Q.qID)
AtEase -> \case
OneHand -> (V3 (10 + walkhandp) (-7) 15, Q.qID)
TwoHandFlat -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) $ twoFlatHRot cr)
TwoHandUnder -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
TwoHandUnder -> (V3 7 (-8) 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
TwoHandOver -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
where
walkhandp = case cr ^? crStance . carriage of
@@ -112,8 +112,14 @@ aimStanceHandlePos _ it = case itemBaseStance it of
OneHand -> V2 10 (-2)
TwoHandFlat -> V2 10 0
heldItemOffset :: Item -> Creature -> Point3 -> Point3
heldItemOffset itm cr p = fst (heldItemRelativeOrient itm cr (p, Q.qID))
heldItemOffset :: LocationLDT ItemLink OItem -> Creature -> Point3 -> Point3
heldItemOffset loc cr p = x + Q.rotate q p
where
(x,q) = handOrient cr (aimStance (loc ^. locLDT))
`Q.comp` handleOrient loc
heldItemOffset' :: Item -> Creature -> Point3 -> Point3
heldItemOffset' itm cr p = fst (heldItemRelativeOrient itm cr (p, Q.qID))
shoulderHeight :: Float
shoulderHeight = 18
+13 -11
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@@ -3354,10 +3354,10 @@ advanceSmoothScroll src/Dodge/SmoothScroll.hs 33;" f
advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 44;" f
aimDelaySweep src/Dodge/Render/Picture.hs 264;" f
aimStance src/Dodge/Item/AimStance.hs 13;" f
aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 105;" f
aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 108;" f
aimStanceInfo src/Dodge/Item/Info.hs 243;" f
aimTurn src/Dodge/Creature/YourControl.hs 165;" f
aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 101;" f
aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 104;" f
airlock src/Dodge/Room/Airlock.hs 19;" f
airlock0 src/Dodge/Room/Airlock.hs 25;" f
airlock90 src/Dodge/Room/Airlock.hs 122;" f
@@ -4528,14 +4528,15 @@ halfHeight src/Dodge/Base/Window.hs 48;" f
halfWidth src/Dodge/Base/Window.hs 48;" f
haltSound src/Dodge/SoundLogic.hs 38;" f
hammerCheck src/Dodge/HeldUse.hs 63;" f
handOrient src/Dodge/Item/HeldOffset.hs 75;" f
handOrient src/Dodge/Item/HeldOffset.hs 78;" f
handleEvent src/Dodge/Event.hs 27;" f
handleHotkeys src/Dodge/Creature/YourControl.hs 45;" f
handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
handleMouseWheelEvent src/Dodge/Event/Input.hs 58;" f
handlePos src/Dodge/Item/HeldOffset.hs 130;" f
handleOrient src/Dodge/Item/HeldOffset.hs 74;" f
handlePos src/Dodge/Item/HeldOffset.hs 136;" f
handleResizeEvent src/Dodge/Event.hs 53;" f
handleTextInput src/Dodge/Event/Input.hs 18;" f
handleWindowMoveEvent src/Dodge/Event.hs 44;" f
@@ -4560,14 +4561,15 @@ heldAimStance src/Dodge/Item/AimStance.hs 22;" f
heldAimZoom src/Dodge/Update/Camera.hs 140;" f
heldEffect src/Dodge/HeldUse.hs 60;" f
heldEffectMuzzles src/Dodge/HeldUse.hs 127;" f
heldHandlePos src/Dodge/Item/HeldOffset.hs 135;" f
heldHandlePos src/Dodge/Item/HeldOffset.hs 141;" f
heldInfo src/Dodge/Item/Info.hs 90;" f
heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 18;" f
heldItemBulkiness src/Dodge/Creature/YourControl.hs 177;" f
heldItemInvLock src/Dodge/HeldUse.hs 474;" f
heldItemMuzVel src/Dodge/HeldUse.hs 1055;" f
heldItemMuzzles src/Dodge/HeldUse.hs 156;" f
heldItemOffset src/Dodge/Item/HeldOffset.hs 112;" f
heldItemOffset src/Dodge/Item/HeldOffset.hs 115;" f
heldItemOffset' src/Dodge/Item/HeldOffset.hs 118;" f
heldItemOrient2D src/Dodge/Item/HeldOffset.hs 37;" f
heldItemOrient2D' src/Dodge/Item/HeldOffset.hs 42;" f
heldItemRelativeOrient src/Dodge/Item/HeldOffset.hs 47;" f
@@ -4743,7 +4745,7 @@ itemInvColor src/Dodge/Item/InventoryColor.hs 9;" f
itemInvLock src/Dodge/HeldUse.hs 469;" f
itemMuzzles src/Dodge/HeldUse.hs 141;" f
itemRandomOffset src/Dodge/HeldUse.hs 992;" f
itemRelativeOrient src/Dodge/Item/HeldOffset.hs 179;" f
itemRelativeOrient src/Dodge/Item/HeldOffset.hs 185;" f
itemRooms src/Dodge/LockAndKey.hs 39;" f
itemRotTreeSPic src/Dodge/Item/Draw/SPic.hs 27;" f
itemSPic src/Dodge/Item/Draw/SPic.hs 33;" f
@@ -4865,7 +4867,7 @@ locGoHelp src/Dodge/DoubleTree.hs 273;" f
locGoLeft src/Dodge/DoubleTree.hs 262;" f
locGoRight src/Dodge/DoubleTree.hs 267;" f
locLeftmost src/Dodge/DoubleTree.hs 255;" f
locOrientation src/Dodge/Item/HeldOffset.hs 94;" f
locOrientation src/Dodge/Item/HeldOffset.hs 97;" f
locRightmost src/Dodge/DoubleTree.hs 258;" f
locToTop src/Dodge/DoubleTree.hs 250;" f
locUp src/Dodge/DoubleTree.hs 237;" f
@@ -5809,7 +5811,7 @@ shootingRange src/Dodge/Room/Room.hs 332;" f
shortPoint2 src/Dodge/ShortShow.hs 4;" f
shortShow src/ShortShow.hs 9;" f
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 693;" f
shoulderHeight src/Dodge/Item/HeldOffset.hs 115;" f
shoulderHeight src/Dodge/Item/HeldOffset.hs 121;" f
shoulderSH src/Dodge/Creature/Picture.hs 133;" f
shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
showAttachItem src/Dodge/Item/Display.hs 91;" f
@@ -5959,7 +5961,7 @@ strFromEquipment src/Dodge/Creature/Statistics.hs 48;" f
strFromHeldItem src/Dodge/Creature/Statistics.hs 60;" f
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
strictify src/MaybeHelp.hs 37;" f
strideRot src/Dodge/Item/HeldOffset.hs 118;" f
strideRot src/Dodge/Item/HeldOffset.hs 124;" f
stringToList src/Picture/Base.hs 313;" f
stringToListGrad src/Picture/Text.hs 12;" f
stripZ src/Geometry/Vector3D.hs 97;" f
@@ -6183,7 +6185,7 @@ twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 80;" f
twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 28;" f
twists src/Dodge/Creature/Test.hs 108;" f
twoFlat src/Dodge/Creature/Test.hs 105;" f
twoFlatHRot src/Dodge/Item/HeldOffset.hs 127;" f
twoFlatHRot src/Dodge/Item/HeldOffset.hs 133;" f
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 150;" f
twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 533;" f