Hand/handle position refactor
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@@ -135,4 +135,4 @@ shoulderSH = translateSHz 20
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drawEquipment :: Creature -> SPic
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{-# INLINE drawEquipment #-}
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drawEquipment cr = foldMap (itemEquipPict cr) (invLDT $ _crInv cr)
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drawEquipment cr = foldMap (itemEquipPict cr) (invLDT' $ _crInv cr)
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@@ -95,7 +95,8 @@ crInAimStance as cr = crIsAiming cr && mitstance == Just as
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where
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mitstance = do
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i <- cr ^? crManipulation . manObject . imRootSelectedItem
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itm <- invRootTrees' (cr ^. crInv) ^? ix i
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--itm <- invRootTrees' (cr ^. crInv) ^? ix i
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itm <- invRootTrees (cr ^. crInv) ^? ix i
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return $ aimStance itm
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--cr ^? crInv . ix i . itUse . heldAim . aimStance
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@@ -10,7 +10,7 @@ import Dodge.Data.AimStance
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--aStance :: LocationLDT ItemLink CItem -> AimStance
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--aStance loc = case loc ^. locLDT . ldtValue . _1 . itType of
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--
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aimStance :: LDTree ItemLink CItem -> AimStance
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aimStance :: LDTree ItemLink OItem -> AimStance
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aimStance ldt = itemBaseStance $ ldt ^. ldtValue . _1
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@@ -15,17 +15,18 @@ import Dodge.Item.Draw.SPic
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import Dodge.Item.HeldOffset
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import ShapePicture
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itemEquipPict :: Creature -> LDTree ItemLink CItem -> SPic
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itemEquipPict :: Creature -> LDTree ItemLink OItem -> SPic
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itemEquipPict cr itmtree
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| Just i <- itm ^? itLocation . ilInvID
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, Just esite <- cr ^? crInv . ix i . itLocation . ilEquipSite . _Just
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, Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip
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= equipPosition esite cr attachpos (itemSPic itm)
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| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem
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= overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree)
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= overPosSP (heldItemOffset loc cr) (itemTreeSPic itmtree)
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| otherwise = mempty
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where
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itm = itmtree ^. ldtValue . _1
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loc = LocLDT TopLDT itmtree
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equipAttachPos :: EquipItemType -> Point3
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equipAttachPos = \case
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@@ -21,10 +21,10 @@ import Picture
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import Shape
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import ShapePicture
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itemTreeSPic :: LDTree ItemLink CItem -> SPic
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itemTreeSPic (LDT (itm,_) l r) = itemSPic itm <> foldMap (itemRotTreeSPic itm) (l <> r)
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itemTreeSPic :: LDTree ItemLink OItem -> SPic
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itemTreeSPic (LDT (itm,_,_) l r) = itemSPic itm <> foldMap (itemRotTreeSPic itm) (l <> r)
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itemRotTreeSPic :: Item -> (ItemLink, LDTree ItemLink CItem) -> SPic
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itemRotTreeSPic :: Item -> (ItemLink, LDTree ItemLink OItem) -> SPic
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itemRotTreeSPic par (il, t) = translateSP p . overPosSP (Q.rotate q) $ itemTreeSPic t
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where
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(p, q) = orientAttachment par il itm
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@@ -72,20 +72,20 @@ heldItemRelativeOrient itm cr (p, q)
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sLen = _strideLength $ _crStance cr
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handleOrient :: LocationLDT ItemLink OItem -> Point3Q
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handleOrient _ = (V3 3 0 0, Q.qID)
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handleOrient _ = (V3 (-3) 0 0, Q.qID)
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-- note this is relative to the creature
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handOrient :: Creature -> AimStance -> Point3Q
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handOrient cr = case cr ^. crStance . posture of
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Aiming -> \case
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TwoHandUnder -> (V3 1 0 shoulderHeight, Q.qID)
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TwoHandUnder -> (V3 (-3) 0 shoulderHeight, Q.qID)
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TwoHandOver -> (V3 0 0 shoulderHeight, Q.qID)
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OneHand -> (V3 13 (-2) shoulderHeight, Q.qID)
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TwoHandFlat -> (V3 13 0 shoulderHeight, Q.qID)
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AtEase -> \case
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OneHand -> (V3 (10 + walkhandp) (-7) 15, Q.qID)
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TwoHandFlat -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) $ twoFlatHRot cr)
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TwoHandUnder -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
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TwoHandUnder -> (V3 7 (-8) 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
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TwoHandOver -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
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where
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walkhandp = case cr ^? crStance . carriage of
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@@ -112,8 +112,14 @@ aimStanceHandlePos _ it = case itemBaseStance it of
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OneHand -> V2 10 (-2)
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TwoHandFlat -> V2 10 0
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr p = fst (heldItemRelativeOrient itm cr (p, Q.qID))
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heldItemOffset :: LocationLDT ItemLink OItem -> Creature -> Point3 -> Point3
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heldItemOffset loc cr p = x + Q.rotate q p
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where
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(x,q) = handOrient cr (aimStance (loc ^. locLDT))
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`Q.comp` handleOrient loc
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heldItemOffset' :: Item -> Creature -> Point3 -> Point3
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heldItemOffset' itm cr p = fst (heldItemRelativeOrient itm cr (p, Q.qID))
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shoulderHeight :: Float
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shoulderHeight = 18
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@@ -3354,10 +3354,10 @@ advanceSmoothScroll src/Dodge/SmoothScroll.hs 33;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 44;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 264;" f
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aimStance src/Dodge/Item/AimStance.hs 13;" f
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aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 105;" f
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aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 108;" f
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aimStanceInfo src/Dodge/Item/Info.hs 243;" f
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aimTurn src/Dodge/Creature/YourControl.hs 165;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 101;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 104;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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airlock0 src/Dodge/Room/Airlock.hs 25;" f
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airlock90 src/Dodge/Room/Airlock.hs 122;" f
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@@ -4528,14 +4528,15 @@ halfHeight src/Dodge/Base/Window.hs 48;" f
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halfWidth src/Dodge/Base/Window.hs 48;" f
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haltSound src/Dodge/SoundLogic.hs 38;" f
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hammerCheck src/Dodge/HeldUse.hs 63;" f
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handOrient src/Dodge/Item/HeldOffset.hs 75;" f
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handOrient src/Dodge/Item/HeldOffset.hs 78;" f
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handleEvent src/Dodge/Event.hs 27;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 45;" f
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handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
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handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
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handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
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handleMouseWheelEvent src/Dodge/Event/Input.hs 58;" f
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handlePos src/Dodge/Item/HeldOffset.hs 130;" f
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handleOrient src/Dodge/Item/HeldOffset.hs 74;" f
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handlePos src/Dodge/Item/HeldOffset.hs 136;" f
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handleResizeEvent src/Dodge/Event.hs 53;" f
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handleTextInput src/Dodge/Event/Input.hs 18;" f
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handleWindowMoveEvent src/Dodge/Event.hs 44;" f
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@@ -4560,14 +4561,15 @@ heldAimStance src/Dodge/Item/AimStance.hs 22;" f
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heldAimZoom src/Dodge/Update/Camera.hs 140;" f
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heldEffect src/Dodge/HeldUse.hs 60;" f
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heldEffectMuzzles src/Dodge/HeldUse.hs 127;" f
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heldHandlePos src/Dodge/Item/HeldOffset.hs 135;" f
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heldHandlePos src/Dodge/Item/HeldOffset.hs 141;" f
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heldInfo src/Dodge/Item/Info.hs 90;" f
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heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 18;" f
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heldItemBulkiness src/Dodge/Creature/YourControl.hs 177;" f
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heldItemInvLock src/Dodge/HeldUse.hs 474;" f
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heldItemMuzVel src/Dodge/HeldUse.hs 1055;" f
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heldItemMuzzles src/Dodge/HeldUse.hs 156;" f
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heldItemOffset src/Dodge/Item/HeldOffset.hs 112;" f
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heldItemOffset src/Dodge/Item/HeldOffset.hs 115;" f
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heldItemOffset' src/Dodge/Item/HeldOffset.hs 118;" f
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heldItemOrient2D src/Dodge/Item/HeldOffset.hs 37;" f
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heldItemOrient2D' src/Dodge/Item/HeldOffset.hs 42;" f
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heldItemRelativeOrient src/Dodge/Item/HeldOffset.hs 47;" f
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@@ -4743,7 +4745,7 @@ itemInvColor src/Dodge/Item/InventoryColor.hs 9;" f
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itemInvLock src/Dodge/HeldUse.hs 469;" f
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itemMuzzles src/Dodge/HeldUse.hs 141;" f
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itemRandomOffset src/Dodge/HeldUse.hs 992;" f
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itemRelativeOrient src/Dodge/Item/HeldOffset.hs 179;" f
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itemRelativeOrient src/Dodge/Item/HeldOffset.hs 185;" f
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itemRooms src/Dodge/LockAndKey.hs 39;" f
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itemRotTreeSPic src/Dodge/Item/Draw/SPic.hs 27;" f
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itemSPic src/Dodge/Item/Draw/SPic.hs 33;" f
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@@ -4865,7 +4867,7 @@ locGoHelp src/Dodge/DoubleTree.hs 273;" f
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locGoLeft src/Dodge/DoubleTree.hs 262;" f
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locGoRight src/Dodge/DoubleTree.hs 267;" f
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locLeftmost src/Dodge/DoubleTree.hs 255;" f
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locOrientation src/Dodge/Item/HeldOffset.hs 94;" f
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locOrientation src/Dodge/Item/HeldOffset.hs 97;" f
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locRightmost src/Dodge/DoubleTree.hs 258;" f
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locToTop src/Dodge/DoubleTree.hs 250;" f
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locUp src/Dodge/DoubleTree.hs 237;" f
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@@ -5809,7 +5811,7 @@ shootingRange src/Dodge/Room/Room.hs 332;" f
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shortPoint2 src/Dodge/ShortShow.hs 4;" f
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shortShow src/ShortShow.hs 9;" f
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shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 693;" f
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shoulderHeight src/Dodge/Item/HeldOffset.hs 115;" f
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shoulderHeight src/Dodge/Item/HeldOffset.hs 121;" f
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shoulderSH src/Dodge/Creature/Picture.hs 133;" f
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shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
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showAttachItem src/Dodge/Item/Display.hs 91;" f
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@@ -5959,7 +5961,7 @@ strFromEquipment src/Dodge/Creature/Statistics.hs 48;" f
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strFromHeldItem src/Dodge/Creature/Statistics.hs 60;" f
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strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
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strictify src/MaybeHelp.hs 37;" f
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strideRot src/Dodge/Item/HeldOffset.hs 118;" f
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strideRot src/Dodge/Item/HeldOffset.hs 124;" f
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stringToList src/Picture/Base.hs 313;" f
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stringToListGrad src/Picture/Text.hs 12;" f
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stripZ src/Geometry/Vector3D.hs 97;" f
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@@ -6183,7 +6185,7 @@ twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 80;" f
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twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 28;" f
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twists src/Dodge/Creature/Test.hs 108;" f
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twoFlat src/Dodge/Creature/Test.hs 105;" f
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twoFlatHRot src/Dodge/Item/HeldOffset.hs 127;" f
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twoFlatHRot src/Dodge/Item/HeldOffset.hs 133;" f
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twoHandTwistAmount src/Dodge/Creature/YourControl.hs 150;" f
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twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
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twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 533;" f
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