Start refactoring hand/item handle orientation
This commit is contained in:
+28
-23
@@ -128,7 +128,7 @@ heldEffectMuzzles :: LocationLDT ItemLink OItem -> Creature -> World -> World
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heldEffectMuzzles loc cr w =
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setusetime . doHeldUseEffect t cr
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. uncurry (applyCME (_ldtValue t ^. _1) cr)
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. foldl' (useLoadedAmmo t cr) (False, w)
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. foldl' (useLoadedAmmo loc cr) (False, w)
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$ loadedmuzzles
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where
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t = loc ^. locLDT
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@@ -680,8 +680,8 @@ loadMuzzle t@(LDT _ l _) mz = fromMaybe (t, Nothing) $ do
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, Just (mz, usedammo, mag)
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)
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makeMuzzleFlare :: Muzzle -> LDTree ItemLink OItem -> Creature -> World -> World
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makeMuzzleFlare mz itmtree cr = case mz ^. mzFlareType of
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makeMuzzleFlare :: Muzzle -> LocationLDT ItemLink OItem -> Creature -> World -> World
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makeMuzzleFlare mz loc cr = case mz ^. mzFlareType of
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NoFlare -> id
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BasicFlare -> basicMuzFlare pos dir
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NoLightFlare -> muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
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@@ -690,12 +690,13 @@ makeMuzzleFlare mz itmtree cr = case mz ^. mzFlareType of
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. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
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HeavySmokeFlare -> basicMuzFlare pos dir
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LasGunFlare ->
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flareCircleAt (getLaserColor $ fmap (^. _1) itmtree) 0.8 (pos `v2z` 20)
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flareCircleAt (getLaserColor loc) 0.8 (pos `v2z` 20)
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. ( cWorld . lWorld . lights
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.:~ LSParam (pos `v2z` 10) 100 (xyzV4 $ getLaserColor $ fmap (^. _1) itmtree)
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.:~ LSParam (pos `v2z` 10) 100 (xyzV4 $ getLaserColor loc)
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)
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TeslaGunFlare -> cWorld . lWorld . lights .:~ LSParam (pos `v2z` 10) 100 (V3 0 0 1)
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where
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itmtree = loc ^. locLDT
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itm = itmtree ^. ldtValue
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(moff, mrot) = heldItemOrient2D' itm cr (_mzPos mz) (_mzRot mz)
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pos = _crPos cr + rotateV (_crDir cr) moff
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@@ -735,7 +736,7 @@ getLaserPhaseV = const 1
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getLaserDamage :: LDTree ItemLink Item -> LaserType
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getLaserDamage = const (DamageLaser 11)
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getLaserColor :: LDTree ItemLink Item -> Color
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getLaserColor :: LocationLDT ItemLink OItem -> Color
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getLaserColor = const yellow
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basicMuzFlare :: Point2 -> Float -> World -> World
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@@ -750,19 +751,19 @@ isAmmoIntLink i (AmmoInLink j _) = i == j
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isAmmoIntLink _ _ = False
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useLoadedAmmo ::
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LDTree ItemLink OItem ->
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LocationLDT ItemLink OItem ->
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Creature ->
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(Bool, World) ->
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Maybe (Muzzle, Int, LDTree ItemLink OItem) ->
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(Bool, World)
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useLoadedAmmo _ _ (cme, w) Nothing = (cme, w)
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useLoadedAmmo itmtree cr (_, w) (Just (mz, x, magtree)) = (,) True $
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removeAmmoFromMag x mid cr . makeMuzzleFlare mz itmtree cr $ case _mzEffect mz of
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MuzzleShootBullet -> shootBullets itmtree cr (mz, x, magtree) w
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MuzzleLaser -> creatureShootLaser itmtree cr mz w
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useLoadedAmmo loc cr (_, w) (Just (mz, x, magtree)) = (,) True $
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removeAmmoFromMag x mid cr . makeMuzzleFlare mz loc cr $ case _mzEffect mz of
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MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w
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MuzzleLaser -> creatureShootLaser loc cr mz w
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MuzzleTesla -> shootTeslaArc itm cr mz w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleRLauncher -> createProjectileR itmtree magtree mz cr w
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MuzzleRLauncher -> createProjectileR loc magtree mz cr w
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MuzzleGLauncher ->
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createProjectile
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(itmtree ^. ldtValue . _3)
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@@ -787,6 +788,7 @@ useLoadedAmmo itmtree cr (_, w) (Just (mz, x, magtree)) = (,) True $
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MuzzleStopper -> useStopWatch (itm ^. _1) cr w
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MuzzleScroller -> useTimeScrollGun (itm ^. _1) cr w
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where
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itmtree = loc ^. locLDT
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mid = magtree ^? ldtValue . _1 . itLocation . ilInvID
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itm = itmtree ^. ldtValue
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@@ -853,12 +855,12 @@ tractorBeamAt pos outpos dir power =
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d = unitVectorAtAngle dir * power
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creatureShootLaser ::
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LDTree ItemLink OItem ->
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LocationLDT ItemLink OItem ->
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Creature ->
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Muzzle ->
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World ->
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World
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creatureShootLaser itmtree cr mz w =
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creatureShootLaser loc cr mz w =
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w
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& randGen .~ g
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& shootLaser
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@@ -867,8 +869,9 @@ creatureShootLaser itmtree cr mz w =
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(getLaserPhaseV istree)
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pos
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dir
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(getLaserColor istree)
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(getLaserColor loc)
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where
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itmtree = loc ^. locLDT
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istree = fmap (\(x, _, _) -> x) itmtree
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itm = itmtree ^. ldtValue
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(moff, mrot) = heldItemOrient2D' itm cr (_mzPos mz) (_mzRot mz)
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@@ -964,18 +967,19 @@ magAmmoParams itm = case itm ^. itType of
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-- _ -> 0
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shootBullets ::
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LDTree ItemLink OItem ->
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LocationLDT ItemLink OItem ->
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Creature ->
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(Muzzle, Int, LDTree ItemLink OItem) ->
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World ->
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World
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shootBullets itmtree cr (mz, x, magtree) w = fromMaybe w $ do
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shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do
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thebullet <- getBulletType $ fmap (^. _1) magtree
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return $ foldl' (&) w (replicate x (shootBullet thebullet (itmtree ^. ldtValue . _1) cr mz))
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return $ foldl' (&) w (replicate x (shootBullet thebullet loc cr mz))
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shootBullet :: Bullet -> Item -> Creature -> Muzzle -> World -> World
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shootBullet bu itm cr mz w = makeBullet bu itm bulpos dir . (randGen .~ g) $ w
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shootBullet :: Bullet -> LocationLDT ItemLink OItem -> Creature -> Muzzle -> World -> World
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shootBullet bu loc cr mz w = makeBullet bu itm bulpos dir . (randGen .~ g) $ w
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where
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itm = loc ^. locLDT . ldtValue . _1
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bulpos = _crPos cr + rotateV (_crDir cr) moff
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(moff, mrot) = heldItemOrient2D itm cr (_mzPos mz + V2 0 offset) (_mzRot mz)
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(a, g) = randomR (- inacc, inacc) $ _randGen w
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@@ -1263,15 +1267,15 @@ determineProjectileTracking magtree itmtree =
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return $ HomeUsingTargeting (targetingtree ^. ldtValue . itID)
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createProjectileR ::
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LDTree ItemLink OItem ->
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LocationLDT ItemLink OItem ->
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LDTree ItemLink OItem ->
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Muzzle ->
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Creature ->
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World ->
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World
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createProjectileR itmtree magtree =
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createProjectileR loc magtree =
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createProjectile
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(itmtree ^. ldtValue . _3)
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(loc ^. locLDT . ldtValue . _3)
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( Rocket
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(determineProjectileTracking (fmap (^. _1) magtree) $ fmap (^. _1) itmtree)
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smoke
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@@ -1279,6 +1283,7 @@ createProjectileR itmtree magtree =
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magtree
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(getPJStabiliser $ fmap (^. _1) itmtree)
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where
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itmtree = loc ^. locLDT
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smoke
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| isJust $ lookup SmokeReducerLink (magtree ^. ldtLeft) = Just ReducedRocketSmoke
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| otherwise = Nothing
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@@ -71,6 +71,29 @@ heldItemRelativeOrient itm cr (p, q)
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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handleOrient :: LocationLDT ItemLink OItem -> Point3Q
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handleOrient _ = (V3 3 0 0, Q.qID)
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-- note this is relative to the creature
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handOrient :: Creature -> AimStance -> Point3Q
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handOrient cr = case cr ^. crStance . posture of
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Aiming -> \case
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TwoHandUnder -> (V3 1 0 shoulderHeight, Q.qID)
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TwoHandOver -> (V3 0 0 shoulderHeight, Q.qID)
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OneHand -> (V3 13 (-2) shoulderHeight, Q.qID)
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TwoHandFlat -> (V3 13 0 shoulderHeight, Q.qID)
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AtEase -> \case
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OneHand -> (V3 (10 + walkhandp) (-7) 15, Q.qID)
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TwoHandFlat -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) $ twoFlatHRot cr)
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TwoHandUnder -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
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TwoHandOver -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
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where
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walkhandp = case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50 -2
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_ -> - 2
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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locOrientation :: LocationLDT ItemLink OItem -> Creature -> Point3Q
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locOrientation loc cr =
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heldItemRelativeOrient
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@@ -242,9 +242,9 @@ heldPositionInfo = aimStanceInfo . itemBaseStance
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aimStanceInfo :: AimStance -> String
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aimStanceInfo as = case as of
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TwoHandUnder -> "It is held in two hands and tucked under the shoulder."
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TwoHandOver -> "It is held in two hands and over the shoulder."
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TwoHandFlat -> "It is held in two hands at its sides."
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TwoHandUnder -> "It is held using two hands, tucked under the shoulder."
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TwoHandOver -> "It is held using two hands, resting over the shoulder."
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TwoHandFlat -> "It is held using two hands in front of the body."
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OneHand -> "It is held in one hand."
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itmEquipSiteInfo :: Item -> String
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@@ -3354,10 +3354,10 @@ advanceSmoothScroll src/Dodge/SmoothScroll.hs 33;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 44;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 264;" f
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aimStance src/Dodge/Item/AimStance.hs 13;" f
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aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 85;" f
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aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 105;" f
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aimStanceInfo src/Dodge/Item/Info.hs 243;" f
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aimTurn src/Dodge/Creature/YourControl.hs 165;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 81;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 101;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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airlock0 src/Dodge/Room/Airlock.hs 25;" f
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airlock90 src/Dodge/Room/Airlock.hs 122;" f
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@@ -3489,7 +3489,7 @@ basicDrawBeam src/Dodge/Beam/Draw.hs 11;" f
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basicItemDisplay src/Dodge/Item/Display.hs 23;" f
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basicMachineApplyDamage src/Dodge/Machine/Damage.hs 6;" f
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basicMachineUpdate src/Dodge/Machine.hs 13;" f
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basicMuzFlare src/Dodge/HeldUse.hs 741;" f
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basicMuzFlare src/Dodge/HeldUse.hs 742;" f
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basicTerminal src/Dodge/Terminal.hs 35;" f
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battery src/Dodge/Item/Ammo.hs 62;" f
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batteryPack src/Dodge/Item/Equipment.hs 46;" f
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@@ -3785,14 +3785,14 @@ createItemYou src/Dodge/Inventory/Add.hs 95;" f
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createLightMap src/Render.hs 26;" f
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createNewArc src/Dodge/Tesla/Arc.hs 90;" f
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createPathGrid src/Dodge/Room/Path.hs 21;" f
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createProjectile src/Dodge/HeldUse.hs 1301;" f
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createProjectileR src/Dodge/HeldUse.hs 1265;" f
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createProjectile src/Dodge/HeldUse.hs 1306;" f
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createProjectileR src/Dodge/HeldUse.hs 1269;" f
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createShell src/Dodge/Projectile/Create.hs 22;" f
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createShieldWall src/Dodge/Item/BackgroundEffect.hs 39;" f
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createUnusedLinkPos src/Dodge/Tree/Shift.hs 117;" f
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createWall src/Dodge/Wall/Create.hs 8;" f
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creatureDisplayText src/Dodge/Creature/Picture/Awareness.hs 11;" f
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creatureShootLaser src/Dodge/HeldUse.hs 855;" f
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creatureShootLaser src/Dodge/HeldUse.hs 857;" f
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creatureTurnTo src/Dodge/Creature/Impulse/Movement.hs 52;" f
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creatureTurnToward src/Dodge/Creature/Impulse/Movement.hs 73;" f
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creatureTurnTowardDir src/Dodge/Creature/Impulse/Movement.hs 62;" f
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@@ -3981,7 +3981,7 @@ detector src/Dodge/Item/Held/Utility.hs 27;" f
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detectorColor src/Dodge/Item/Draw/SPic.hs 451;" f
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detectorEffect src/Dodge/Item/Weapon/Radar.hs 20;" f
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detectorInfo src/Dodge/Item/Info.hs 224;" f
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determineProjectileTracking src/Dodge/HeldUse.hs 1251;" f
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determineProjectileTracking src/Dodge/HeldUse.hs 1255;" f
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diagonalLinesRect src/Dodge/Room/Foreground.hs 52;" f
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did src/Dodge/Item/InvSize.hs 54;" f
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diffAngles src/Geometry.hs 204;" f
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@@ -4046,7 +4046,7 @@ doDrag src/Dodge/Update/Input/InGame.hs 107;" f
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doDrawing src/Dodge/Render.hs 35;" f
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doDrawing' src/Dodge/Render.hs 46;" f
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doFloatFloat src/Dodge/FloatFunction.hs 5;" f
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doGenFloat src/Dodge/HeldUse.hs 1209;" f
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doGenFloat src/Dodge/HeldUse.hs 1213;" f
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doGravityPU src/Dodge/Projectile/Update.hs 50;" f
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doHeldUseEffect src/Dodge/HeldUse.hs 322;" f
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doInPlacements src/Dodge/Layout.hs 92;" f
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@@ -4096,7 +4096,7 @@ doWdBl src/Dodge/WorldBool.hs 10;" f
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doWdCrBl src/Dodge/CreatureEffect.hs 37;" f
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doWdCrCr src/Dodge/CreatureEffect.hs 12;" f
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doWdP2f src/Dodge/WdP2f.hs 12;" f
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doWdWd src/Dodge/WorldEffect.hs 27;" f
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doWdWd src/Dodge/WorldEffect.hs 26;" f
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doWorldEvents src/Dodge/Update.hs 432;" f
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doWorldPos src/Dodge/WorldPos.hs 7;" f
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door src/Dodge/Room/Door.hs 13;" f
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@@ -4240,7 +4240,7 @@ drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 279;" f
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droneLauncher src/Dodge/Item/Weapon/Drone.hs 11;" f
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dropAll src/Dodge/Creature/State.hs 127;" f
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dropExcept src/Dodge/Creature/Action.hs 166;" f
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dropInventoryPath src/Dodge/HeldUse.hs 1381;" f
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dropInventoryPath src/Dodge/HeldUse.hs 1386;" f
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dropItem src/Dodge/Creature/Action.hs 172;" f
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dropper src/Dodge/Item/Scope.hs 76;" f
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drumMag src/Dodge/Item/Ammo.hs 33;" f
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@@ -4363,7 +4363,7 @@ flameThrower src/Dodge/Item/Held/SprayGuns.hs 64;" f
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flameTorrent src/Dodge/Item/Held/SprayGuns.hs 32;" f
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flameWall src/Dodge/Item/Held/SprayGuns.hs 48;" f
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flamerPic src/Dodge/Item/Draw/SPic.hs 385;" f
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flareCircleAt src/Dodge/HeldUse.hs 722;" f
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flareCircleAt src/Dodge/HeldUse.hs 723;" f
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flatItemCombinations src/Dodge/Combine/Combinations.hs 51;" f
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flatLookupItems src/Dodge/Combine.hs 39;" f
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flatShield src/Dodge/Item/Held/Utility.hs 17;" f
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@@ -4430,7 +4430,7 @@ gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
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gameRoomsFromRooms src/Dodge/Layout.hs 158;" f
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gameplayMenu src/Dodge/Menu.hs 134;" f
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gameplayMenuOptions src/Dodge/Menu.hs 137;" f
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gasType src/Dodge/HeldUse.hs 1165;" f
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gasType src/Dodge/HeldUse.hs 1169;" f
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generateGenParams src/Dodge/LevelGen/LevelStructure.hs 22;" f
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generateGraphs src/Dodge/LevelGen.hs 39;" f
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generateLayout src/Dodge/Layout/Generate.hs 10;" f
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@@ -4445,11 +4445,11 @@ getAimZoom src/Dodge/Update/Camera.hs 135;" f
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getAmmoLinks src/Dodge/Item/Grammar.hs 114;" f
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getArguments src/Dodge/Update/Scroll.hs 178;" f
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getArguments' src/Dodge/Update/Scroll.hs 166;" f
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getAttachedSFLink src/Dodge/HeldUse.hs 793;" f
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getAttachedSFLink src/Dodge/HeldUse.hs 795;" f
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getAutoSpringLinks src/Dodge/Item/Grammar.hs 93;" f
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getAvailableListLines src/Dodge/SelectionList.hs 10;" f
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getBulHitDams src/Dodge/Bullet.hs 171;" f
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getBulletType src/Dodge/HeldUse.hs 913;" f
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getBulletType src/Dodge/HeldUse.hs 916;" f
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getCloseObj src/Dodge/Update/Input/InGame.hs 515;" f
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getCommands src/Dodge/Terminal.hs 117;" f
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getCommandsHelp src/Dodge/Terminal.hs 75;" f
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@@ -4457,17 +4457,17 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 45;" f
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getDamageCoding src/Dodge/Terminal.hs 177;" f
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getDistortions src/Dodge/Render.hs 411;" f
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getEquipmentAllocation src/Dodge/Inventory/RBList.hs 47;" f
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getGrenadeHitEffect src/Dodge/HeldUse.hs 1294;" f
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getGrenadeHitEffect src/Dodge/HeldUse.hs 1299;" f
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getInventoryPath src/Dodge/Inventory/Path.hs 8;" f
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getItemValue src/Dodge/Inventory/SelectionList.hs 143;" f
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getLaserColor src/Dodge/HeldUse.hs 738;" f
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getLaserDamage src/Dodge/HeldUse.hs 735;" f
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getLaserPhaseV src/Dodge/HeldUse.hs 732;" f
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getLaserColor src/Dodge/HeldUse.hs 739;" f
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getLaserDamage src/Dodge/HeldUse.hs 736;" f
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getLaserPhaseV src/Dodge/HeldUse.hs 733;" f
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getLinksOfType src/Dodge/RoomLink.hs 39;" f
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getMaxLinesTM src/Dodge/Terminal/Type.hs 11;" f
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getMenuMouseContext src/Dodge/Update.hs 392;" f
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getNodePos src/Dodge/Path.hs 31;" f
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getPJStabiliser src/Dodge/HeldUse.hs 1286;" f
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getPJStabiliser src/Dodge/HeldUse.hs 1291;" f
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getPretty src/AesonHelp.hs 8;" f
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getPromptTM src/Dodge/Terminal/Type.hs 8;" f
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getRootItemBounds src/Dodge/Render/HUD.hs 95;" f
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@@ -4528,13 +4528,14 @@ halfHeight src/Dodge/Base/Window.hs 48;" f
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halfWidth src/Dodge/Base/Window.hs 48;" f
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haltSound src/Dodge/SoundLogic.hs 38;" f
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hammerCheck src/Dodge/HeldUse.hs 63;" f
|
||||
handOrient src/Dodge/Item/HeldOffset.hs 75;" f
|
||||
handleEvent src/Dodge/Event.hs 27;" f
|
||||
handleHotkeys src/Dodge/Creature/YourControl.hs 45;" f
|
||||
handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
|
||||
handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
|
||||
handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
|
||||
handleMouseWheelEvent src/Dodge/Event/Input.hs 58;" f
|
||||
handlePos src/Dodge/Item/HeldOffset.hs 110;" f
|
||||
handlePos src/Dodge/Item/HeldOffset.hs 130;" f
|
||||
handleResizeEvent src/Dodge/Event.hs 53;" f
|
||||
handleTextInput src/Dodge/Event/Input.hs 18;" f
|
||||
handleWindowMoveEvent src/Dodge/Event.hs 44;" f
|
||||
@@ -4559,18 +4560,18 @@ heldAimStance src/Dodge/Item/AimStance.hs 22;" f
|
||||
heldAimZoom src/Dodge/Update/Camera.hs 140;" f
|
||||
heldEffect src/Dodge/HeldUse.hs 60;" f
|
||||
heldEffectMuzzles src/Dodge/HeldUse.hs 127;" f
|
||||
heldHandlePos src/Dodge/Item/HeldOffset.hs 115;" f
|
||||
heldHandlePos src/Dodge/Item/HeldOffset.hs 135;" f
|
||||
heldInfo src/Dodge/Item/Info.hs 90;" f
|
||||
heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 18;" f
|
||||
heldItemBulkiness src/Dodge/Creature/YourControl.hs 177;" f
|
||||
heldItemInvLock src/Dodge/HeldUse.hs 474;" f
|
||||
heldItemMuzVel src/Dodge/HeldUse.hs 1051;" f
|
||||
heldItemMuzVel src/Dodge/HeldUse.hs 1055;" f
|
||||
heldItemMuzzles src/Dodge/HeldUse.hs 156;" f
|
||||
heldItemOffset src/Dodge/Item/HeldOffset.hs 92;" f
|
||||
heldItemOffset src/Dodge/Item/HeldOffset.hs 112;" f
|
||||
heldItemOrient2D src/Dodge/Item/HeldOffset.hs 37;" f
|
||||
heldItemOrient2D' src/Dodge/Item/HeldOffset.hs 42;" f
|
||||
heldItemRelativeOrient src/Dodge/Item/HeldOffset.hs 47;" f
|
||||
heldItemRifling src/Dodge/HeldUse.hs 1095;" f
|
||||
heldItemRifling src/Dodge/HeldUse.hs 1099;" f
|
||||
heldItemSPic src/Dodge/Item/Draw/SPic.hs 223;" f
|
||||
heldItemWeight src/Dodge/Creature/Statistics.hs 71;" f
|
||||
heldPositionInfo src/Dodge/Item/Info.hs 240;" f
|
||||
@@ -4690,7 +4691,7 @@ invertIntMap src/Multiset.hs 67;" f
|
||||
invertInventoryToMap src/Dodge/Combine.hs 57;" f
|
||||
invisibleChaseCrit src/Dodge/Creature/ChaseCrit.hs 21;" f
|
||||
invisibleWall src/Dodge/Placement/Instance/Wall.hs 16;" f
|
||||
isAmmoIntLink src/Dodge/HeldUse.hs 748;" f
|
||||
isAmmoIntLink src/Dodge/HeldUse.hs 749;" f
|
||||
isAnimate src/Dodge/Creature/Test.hs 143;" f
|
||||
isCognizant src/Dodge/Creature/Perception.hs 106;" f
|
||||
isConnected src/Dodge/Inventory/Swap.hs 74;" f
|
||||
@@ -4727,7 +4728,7 @@ itemBlips src/Dodge/RadarSweep.hs 93;" f
|
||||
itemBulkiness src/Dodge/Creature/YourControl.hs 172;" f
|
||||
itemCombinations src/Dodge/Combine/Combinations.hs 56;" f
|
||||
itemCombinationsEdges src/Dodge/Combine/Graph.hs 61;" f
|
||||
itemDetectorEffect src/Dodge/HeldUse.hs 799;" f
|
||||
itemDetectorEffect src/Dodge/HeldUse.hs 801;" f
|
||||
itemDisplay src/Dodge/Inventory/SelectionList.hs 49;" f
|
||||
itemEquipPict src/Dodge/Item/Draw.hs 18;" f
|
||||
itemExternalValue src/Dodge/Inventory/SelectionList.hs 84;" f
|
||||
@@ -4741,8 +4742,8 @@ itemInternalValue src/Dodge/Item/Display.hs 34;" f
|
||||
itemInvColor src/Dodge/Item/InventoryColor.hs 9;" f
|
||||
itemInvLock src/Dodge/HeldUse.hs 469;" f
|
||||
itemMuzzles src/Dodge/HeldUse.hs 141;" f
|
||||
itemRandomOffset src/Dodge/HeldUse.hs 988;" f
|
||||
itemRelativeOrient src/Dodge/Item/HeldOffset.hs 159;" f
|
||||
itemRandomOffset src/Dodge/HeldUse.hs 992;" f
|
||||
itemRelativeOrient src/Dodge/Item/HeldOffset.hs 179;" f
|
||||
itemRooms src/Dodge/LockAndKey.hs 39;" f
|
||||
itemRotTreeSPic src/Dodge/Item/Draw/SPic.hs 27;" f
|
||||
itemSPic src/Dodge/Item/Draw/SPic.hs 33;" f
|
||||
@@ -4864,7 +4865,7 @@ locGoHelp src/Dodge/DoubleTree.hs 273;" f
|
||||
locGoLeft src/Dodge/DoubleTree.hs 262;" f
|
||||
locGoRight src/Dodge/DoubleTree.hs 267;" f
|
||||
locLeftmost src/Dodge/DoubleTree.hs 255;" f
|
||||
locOrientation src/Dodge/Item/HeldOffset.hs 74;" f
|
||||
locOrientation src/Dodge/Item/HeldOffset.hs 94;" f
|
||||
locRightmost src/Dodge/DoubleTree.hs 258;" f
|
||||
locToTop src/Dodge/DoubleTree.hs 250;" f
|
||||
locUp src/Dodge/DoubleTree.hs 237;" f
|
||||
@@ -4896,7 +4897,7 @@ machineAddSound src/Dodge/Machine.hs 49;" f
|
||||
machinePistol src/Dodge/Item/Held/Stick.hs 52;" f
|
||||
machineUpdateDeathEff src/Dodge/Machine.hs 34;" f
|
||||
machineUpdateLiveDieEff src/Dodge/Machine.hs 16;" f
|
||||
magAmmoParams src/Dodge/HeldUse.hs 934;" f
|
||||
magAmmoParams src/Dodge/HeldUse.hs 937;" f
|
||||
magAmmoType src/Dodge/Item/MagAmmoType.hs 11;" f
|
||||
magShield src/Dodge/Item/Equipment.hs 27;" f
|
||||
magV src/Geometry/Vector.hs 171;" f
|
||||
@@ -4911,7 +4912,7 @@ makeAttach src/Dodge/Item/Attach.hs 10;" f
|
||||
makeBlip src/Dodge/RadarSweep.hs 69;" f
|
||||
makeBlockDebris src/Dodge/Block/Debris.hs 28;" f
|
||||
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 1032;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 1036;" f
|
||||
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
|
||||
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 7;" f
|
||||
@@ -4992,11 +4993,11 @@ mcProximitySensorUpdate src/Dodge/Machine/Update.hs 130;" f
|
||||
mcSPic src/Dodge/Render/ShapePicture.hs 111;" f
|
||||
mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 93;" f
|
||||
mcSensorUpdate src/Dodge/Machine/Update.hs 125;" f
|
||||
mcShootAuto src/Dodge/HeldUse.hs 1220;" f
|
||||
mcShootLaser src/Dodge/HeldUse.hs 1213;" f
|
||||
mcShootAuto src/Dodge/HeldUse.hs 1224;" f
|
||||
mcShootLaser src/Dodge/HeldUse.hs 1217;" f
|
||||
mcTriggerVal src/Dodge/Machine/Update.hs 99;" f
|
||||
mcTypeUpdate src/Dodge/Machine/Update.hs 28;" f
|
||||
mcUseHeld src/Dodge/HeldUse.hs 1139;" f
|
||||
mcUseHeld src/Dodge/HeldUse.hs 1143;" f
|
||||
mcUseItem src/Dodge/Machine/Update.hs 85;" f
|
||||
medkit src/Dodge/Item/Consumable.hs 8;" f
|
||||
megaBattery src/Dodge/Item/Ammo.hs 54;" f
|
||||
@@ -5089,7 +5090,7 @@ multiArrow src/Picture/Composite.hs 11;" f
|
||||
multiLookupTrie src/SimpleTrie.hs 34;" f
|
||||
multiLookupTrieI src/SimpleTrie.hs 43;" f
|
||||
muout src/Dodge/RoomLink.hs 129;" f
|
||||
muzFlareAt src/Dodge/HeldUse.hs 708;" f
|
||||
muzFlareAt src/Dodge/HeldUse.hs 709;" f
|
||||
mvButton src/Dodge/Placement/PlaceSpot.hs 176;" f
|
||||
mvCr src/Dodge/Placement/PlaceSpot.hs 186;" f
|
||||
mvFS src/Dodge/Placement/PlaceSpot.hs 189;" f
|
||||
@@ -5511,7 +5512,7 @@ rememberSounds src/Dodge/Creature/Perception.hs 178;" f
|
||||
remoteDetonator src/Dodge/Item/Scope.hs 144;" f
|
||||
remoteScreen src/Dodge/Item/Scope.hs 139;" f
|
||||
removeAimPosture src/Dodge/Creature/YourControl.hs 147;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 901;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 904;" f
|
||||
removeDot src/ShortShow.hs 29;" f
|
||||
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
||||
removeShieldWall src/Dodge/Item/BackgroundEffect.hs 57;" f
|
||||
@@ -5792,15 +5793,15 @@ shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
|
||||
shiftedGrid src/Grid.hs 25;" f
|
||||
shineTargetLaser src/Dodge/Creature/State.hs 329;" f
|
||||
shineTorch src/Dodge/Creature/State.hs 409;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 976;" f
|
||||
shootBullets src/Dodge/HeldUse.hs 966;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 979;" f
|
||||
shootBullets src/Dodge/HeldUse.hs 969;" f
|
||||
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
||||
shootLaser src/Dodge/HeldUse.hs 880;" f
|
||||
shootLaser src/Dodge/HeldUse.hs 883;" f
|
||||
shootOutPassage src/Dodge/Room/RezBox.hs 74;" f
|
||||
shootShatter src/Dodge/Item/Weapon/Shatter.hs 11;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 1239;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 1243;" f
|
||||
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 832;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 834;" f
|
||||
shootersRoom src/Dodge/Room/Room.hs 315;" f
|
||||
shootersRoom' src/Dodge/Room/Room.hs 280;" f
|
||||
shootersRoom1 src/Dodge/Room/Room.hs 305;" f
|
||||
@@ -5808,7 +5809,7 @@ shootingRange src/Dodge/Room/Room.hs 332;" f
|
||||
shortPoint2 src/Dodge/ShortShow.hs 4;" f
|
||||
shortShow src/ShortShow.hs 9;" f
|
||||
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 693;" f
|
||||
shoulderHeight src/Dodge/Item/HeldOffset.hs 95;" f
|
||||
shoulderHeight src/Dodge/Item/HeldOffset.hs 115;" f
|
||||
shoulderSH src/Dodge/Creature/Picture.hs 133;" f
|
||||
shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
|
||||
showAttachItem src/Dodge/Item/Display.hs 91;" f
|
||||
@@ -5958,7 +5959,7 @@ strFromEquipment src/Dodge/Creature/Statistics.hs 48;" f
|
||||
strFromHeldItem src/Dodge/Creature/Statistics.hs 60;" f
|
||||
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
|
||||
strictify src/MaybeHelp.hs 37;" f
|
||||
strideRot src/Dodge/Item/HeldOffset.hs 98;" f
|
||||
strideRot src/Dodge/Item/HeldOffset.hs 118;" f
|
||||
stringToList src/Picture/Base.hs 313;" f
|
||||
stringToListGrad src/Picture/Text.hs 12;" f
|
||||
stripZ src/Geometry/Vector3D.hs 97;" f
|
||||
@@ -6103,7 +6104,7 @@ torqueCr src/Dodge/WorldEffect.hs 66;" f
|
||||
torso src/Dodge/Creature/Picture.hs 99;" f
|
||||
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
|
||||
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
|
||||
tractorBeamAt src/Dodge/HeldUse.hs 844;" f
|
||||
tractorBeamAt src/Dodge/HeldUse.hs 846;" f
|
||||
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 60;" f
|
||||
tractorGunPic src/Dodge/Item/Draw/SPic.hs 435;" f
|
||||
tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
|
||||
@@ -6182,7 +6183,7 @@ twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 80;" f
|
||||
twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 28;" f
|
||||
twists src/Dodge/Creature/Test.hs 108;" f
|
||||
twoFlat src/Dodge/Creature/Test.hs 105;" f
|
||||
twoFlatHRot src/Dodge/Item/HeldOffset.hs 107;" f
|
||||
twoFlatHRot src/Dodge/Item/HeldOffset.hs 127;" f
|
||||
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 150;" f
|
||||
twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
|
||||
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 533;" f
|
||||
@@ -6343,24 +6344,24 @@ upperRounded src/Shape.hs 185;" f
|
||||
useBulletPayload src/Dodge/Bullet.hs 113;" f
|
||||
useC src/Dodge/Cuse.hs 8;" f
|
||||
useC' src/Dodge/Cuse.hs 13;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 1144;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 1148;" f
|
||||
useHotkey src/Dodge/Creature/YourControl.hs 70;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 1412;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 1417;" f
|
||||
useItem src/Dodge/Creature/Impulse/UseItem.hs 18;" f
|
||||
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 26;" f
|
||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 752;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 753;" f
|
||||
useMagShield src/Dodge/Euse.hs 26;" f
|
||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||
usePayload src/Dodge/Payload.hs 18;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 1372;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 1377;" f
|
||||
useRewindGun src/Dodge/Luse.hs 40;" f
|
||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
useStopWatch src/Dodge/HeldUse.hs 1353;" f
|
||||
useStopWatch src/Dodge/HeldUse.hs 1358;" f
|
||||
useStopWatch src/Dodge/Luse.hs 21;" f
|
||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
||||
useTimeScrollGun src/Dodge/HeldUse.hs 1361;" f
|
||||
useTimeScrollGun src/Dodge/HeldUse.hs 1366;" f
|
||||
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
||||
@@ -6396,7 +6397,7 @@ vocalizationTest src/Dodge/Creature/Vocalization.hs 42;" f
|
||||
volleyGun src/Dodge/Item/Held/Cane.hs 15;" f
|
||||
volleyGunShape src/Dodge/Item/Draw/SPic.hs 345;" f
|
||||
waistSP src/Dodge/Creature/HandPos.hs 173;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 814;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 816;" f
|
||||
walkableNodeNear src/Dodge/Path.hs 48;" f
|
||||
wallBlips src/Dodge/RadarSweep.hs 98;" f
|
||||
wallBuffer src/Dodge/WallCreatureCollisions.hs 52;" f
|
||||
@@ -6404,7 +6405,7 @@ wallIsZeroLength src/Dodge/LevelGen/StaticWalls.hs 179;" f
|
||||
wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
|
||||
wallsFromRooms src/Dodge/Layout.hs 146;" f
|
||||
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
||||
warmupSound src/Dodge/HeldUse.hs 1406;" f
|
||||
warmupSound src/Dodge/HeldUse.hs 1411;" f
|
||||
warningRooms src/Dodge/Room/Warning.hs 28;" f
|
||||
wasdAim src/Dodge/Creature/YourControl.hs 126;" f
|
||||
wasdDir src/Dodge/WASD.hs 17;" f
|
||||
|
||||
Reference in New Issue
Block a user