Hand/handle position refactor

This commit is contained in:
2025-07-05 15:01:21 +01:00
parent 5ddfc83f09
commit 07c6298743
7 changed files with 34 additions and 24 deletions
+1 -1
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@@ -135,4 +135,4 @@ shoulderSH = translateSHz 20
drawEquipment :: Creature -> SPic
{-# INLINE drawEquipment #-}
drawEquipment cr = foldMap (itemEquipPict cr) (invLDT $ _crInv cr)
drawEquipment cr = foldMap (itemEquipPict cr) (invLDT' $ _crInv cr)
+2 -1
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@@ -95,7 +95,8 @@ crInAimStance as cr = crIsAiming cr && mitstance == Just as
where
mitstance = do
i <- cr ^? crManipulation . manObject . imRootSelectedItem
itm <- invRootTrees' (cr ^. crInv) ^? ix i
--itm <- invRootTrees' (cr ^. crInv) ^? ix i
itm <- invRootTrees (cr ^. crInv) ^? ix i
return $ aimStance itm
--cr ^? crInv . ix i . itUse . heldAim . aimStance
+1 -1
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@@ -10,7 +10,7 @@ import Dodge.Data.AimStance
--aStance :: LocationLDT ItemLink CItem -> AimStance
--aStance loc = case loc ^. locLDT . ldtValue . _1 . itType of
--
aimStance :: LDTree ItemLink CItem -> AimStance
aimStance :: LDTree ItemLink OItem -> AimStance
aimStance ldt = itemBaseStance $ ldt ^. ldtValue . _1
+3 -2
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@@ -15,17 +15,18 @@ import Dodge.Item.Draw.SPic
import Dodge.Item.HeldOffset
import ShapePicture
itemEquipPict :: Creature -> LDTree ItemLink CItem -> SPic
itemEquipPict :: Creature -> LDTree ItemLink OItem -> SPic
itemEquipPict cr itmtree
| Just i <- itm ^? itLocation . ilInvID
, Just esite <- cr ^? crInv . ix i . itLocation . ilEquipSite . _Just
, Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip
= equipPosition esite cr attachpos (itemSPic itm)
| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem
= overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree)
= overPosSP (heldItemOffset loc cr) (itemTreeSPic itmtree)
| otherwise = mempty
where
itm = itmtree ^. ldtValue . _1
loc = LocLDT TopLDT itmtree
equipAttachPos :: EquipItemType -> Point3
equipAttachPos = \case
+3 -3
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@@ -21,10 +21,10 @@ import Picture
import Shape
import ShapePicture
itemTreeSPic :: LDTree ItemLink CItem -> SPic
itemTreeSPic (LDT (itm,_) l r) = itemSPic itm <> foldMap (itemRotTreeSPic itm) (l <> r)
itemTreeSPic :: LDTree ItemLink OItem -> SPic
itemTreeSPic (LDT (itm,_,_) l r) = itemSPic itm <> foldMap (itemRotTreeSPic itm) (l <> r)
itemRotTreeSPic :: Item -> (ItemLink, LDTree ItemLink CItem) -> SPic
itemRotTreeSPic :: Item -> (ItemLink, LDTree ItemLink OItem) -> SPic
itemRotTreeSPic par (il, t) = translateSP p . overPosSP (Q.rotate q) $ itemTreeSPic t
where
(p, q) = orientAttachment par il itm
+11 -5
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@@ -72,20 +72,20 @@ heldItemRelativeOrient itm cr (p, q)
sLen = _strideLength $ _crStance cr
handleOrient :: LocationLDT ItemLink OItem -> Point3Q
handleOrient _ = (V3 3 0 0, Q.qID)
handleOrient _ = (V3 (-3) 0 0, Q.qID)
-- note this is relative to the creature
handOrient :: Creature -> AimStance -> Point3Q
handOrient cr = case cr ^. crStance . posture of
Aiming -> \case
TwoHandUnder -> (V3 1 0 shoulderHeight, Q.qID)
TwoHandUnder -> (V3 (-3) 0 shoulderHeight, Q.qID)
TwoHandOver -> (V3 0 0 shoulderHeight, Q.qID)
OneHand -> (V3 13 (-2) shoulderHeight, Q.qID)
TwoHandFlat -> (V3 13 0 shoulderHeight, Q.qID)
AtEase -> \case
OneHand -> (V3 (10 + walkhandp) (-7) 15, Q.qID)
TwoHandFlat -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) $ twoFlatHRot cr)
TwoHandUnder -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
TwoHandUnder -> (V3 7 (-8) 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
TwoHandOver -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
where
walkhandp = case cr ^? crStance . carriage of
@@ -112,8 +112,14 @@ aimStanceHandlePos _ it = case itemBaseStance it of
OneHand -> V2 10 (-2)
TwoHandFlat -> V2 10 0
heldItemOffset :: Item -> Creature -> Point3 -> Point3
heldItemOffset itm cr p = fst (heldItemRelativeOrient itm cr (p, Q.qID))
heldItemOffset :: LocationLDT ItemLink OItem -> Creature -> Point3 -> Point3
heldItemOffset loc cr p = x + Q.rotate q p
where
(x,q) = handOrient cr (aimStance (loc ^. locLDT))
`Q.comp` handleOrient loc
heldItemOffset' :: Item -> Creature -> Point3 -> Point3
heldItemOffset' itm cr p = fst (heldItemRelativeOrient itm cr (p, Q.qID))
shoulderHeight :: Float
shoulderHeight = 18