Cleanup and reorganise
This commit is contained in:
@@ -1,5 +1,13 @@
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{- | Getting the window size geometry. -}
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module Dodge.Base.Window
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( halfWidth
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, halfHeight
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, screenPolygon
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, screenPolygonBord
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, getWindowX
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, getWindowY
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, screenBox
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)
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where
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import Dodge.Data
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import Dodge.Config.Data
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@@ -7,16 +15,17 @@ import Geometry
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-- | A box covering the screen in world coordinates
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screenPolygon :: World -> [Point2]
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screenPolygon w = [tr,tl,bl,br]
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screenPolygon w = map (scTran . scRot . scZoom) $ screenBox w
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-- [tr,tl,bl,br]
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where
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scRot = rotateV (_cameraRot w)
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scZoom p | _cameraZoom w /= 0 = (1/_cameraZoom w) *.* p
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| otherwise = p
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scTran p = p +.+ _cameraCenter w
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tr = scTran $ scRot $ scZoom (V2 ( halfWidth w) ( halfHeight w))
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tl = scTran $ scRot $ scZoom (V2 (-halfWidth w) ( halfHeight w))
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br = scTran $ scRot $ scZoom (V2 ( halfWidth w) (-halfHeight w))
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bl = scTran $ scRot $ scZoom (V2 (-halfWidth w) (-halfHeight w))
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-- tr = scTran $ scRot $ scZoom (V2 ( halfWidth w) ( halfHeight w))
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-- tl = scTran $ scRot $ scZoom (V2 (-halfWidth w) ( halfHeight w))
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-- br = scTran $ scRot $ scZoom (V2 ( halfWidth w) (-halfHeight w))
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-- bl = scTran $ scRot $ scZoom (V2 (-halfWidth w) (-halfHeight w))
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-- | A box covering the screen in world coordinates, with a x and y border
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screenPolygonBord
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@@ -44,9 +53,7 @@ getWindowX = _windowX . _config
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getWindowY = _windowY . _config
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-- | A box of the size of the screen in screen centered coordinates
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screenBox
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:: World
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-> [Point2]
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screenBox :: World -> [Point2]
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screenBox w = rectNSEW hh (-hh) hw (-hw)
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where
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hw = halfWidth w
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@@ -1,6 +1,5 @@
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module Dodge.Config.Load
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(
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loadDodgeConfig
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( loadDodgeConfig
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) where
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import Dodge.Config.Data
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@@ -2,7 +2,10 @@
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IO actions that apply config side effects and save configuration settings to disk.
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-}
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module Dodge.Config.Update
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where
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( saveConfig
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, setVolThen
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, applyWorldConfig
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) where
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--import Dodge.Data.SoundOrigin
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import Dodge.Config.Data
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import Sound
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@@ -19,7 +22,6 @@ saveConfig cfig f x = do
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putStrLn "Saving config to data/dodge.config.json"
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encodeFile "data/dodge.config.json" cfig
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f x
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{- |
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Apply the volume settings from the world configuration to the running game.
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-}
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@@ -28,12 +30,10 @@ setVol cfig = do
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setSoundVolume ( _volume_master cfig * _volume_sound cfig)
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setMusicVolume ( _volume_master cfig * _volume_music cfig)
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setVol' :: Configuration -> (a -> IO a) -> a -> IO a
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setVol' cfig f a = do
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setVolThen :: Configuration -> (a -> IO a) -> a -> IO a
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setVolThen cfig f a = do
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setVol cfig
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f a
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{- |
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Apply /all/ of the values in the world configuration to the running game.
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-}
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@@ -13,6 +13,8 @@ module Dodge.Creature
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where
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--import Dodge.Creature.Stance.Data
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import Dodge.Creature.State.Data
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import Dodge.Item.Weapon.Grenade
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import Dodge.Item.Weapon.Booster
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--import Dodge.Creature.ReaderUpdate
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--import Dodge.Creature.AlertLevel
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--import Dodge.Creature.SetTarget
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@@ -30,8 +32,10 @@ import Dodge.Creature.ArmourChase
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import Dodge.Data
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import Dodge.Default
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.SprayGuns
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import Dodge.Item.Weapon.BatteryGuns
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import Dodge.Item.Weapon.Launcher
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import Dodge.Item.Weapon.AutoGun
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Weapon.Bezier
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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@@ -117,7 +121,7 @@ multGunCrit = defaultCreature
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`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] ]
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)
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, (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
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[ drawwp `DoActionThen` shootFirstMiss' `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] ]
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[ drawwp `DoActionThen` shootFirstMiss `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] ]
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)
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]
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, _crActionPlan = ActionPlan
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@@ -9,7 +9,7 @@ import Dodge.Creature.SentinelAI
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import Dodge.Creature.Impulse
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import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Dodge.Item.Weapon.AutoGun
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Consumable
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--import Geometry
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import Picture
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@@ -3,8 +3,14 @@
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Inanimate objects such as lamps, barrels, etc
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-}
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module Dodge.Creature.Inanimate
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where
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( lamp
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, colorLamp
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, barrel
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, explosiveBarrel
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) where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.WorldEvent.Explosion
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import Dodge.Creature.Picture
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--import Dodge.Creature.Stance.Data
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import Dodge.Creature.State.Data
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@@ -22,10 +28,14 @@ import Geometry
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import Geometry.Vector3D
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import Polyhedra
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import Shape
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import Dodge.WorldEvent
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import Dodge.SoundLogic
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import Dodge.Data.SoundOrigin
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import Dodge.SoundLogic.LoadSound
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import System.Random
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import Data.List
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import Control.Lens
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import qualified Control.Foldl as L
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--import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Data.Monoid
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defaultInanimate :: Creature
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@@ -60,18 +70,18 @@ lampCrPic h = pictures
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where
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f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] 0 polyNum
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lTriFold :: a -> a -> L.Fold a [a]
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lTriFold s x = L.Fold (f s) (x,[]) snd
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where
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f s' (x1,l) x2 = (x2,s':x1:x2:l)
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preTriFold :: (a -> b) -> [a] -> [b]
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preTriFold f (s:x:xs) = L.fold (L.premap f $ lTriFold (f s) (f x)) xs
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preTriFold _ _ = []
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polyToTriFold :: [a] -> [a]
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polyToTriFold (s:x:xs) = L.fold (lTriFold s x) xs
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polyToTriFold _ = []
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--lTriFold :: a -> a -> L.Fold a [a]
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--lTriFold s x = L.Fold (f s) (x,[]) snd
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-- where
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-- f s' (x1,l) x2 = (x2,s':x1:x2:l)
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--
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--preTriFold :: (a -> b) -> [a] -> [b]
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--preTriFold f (s:x:xs) = L.fold (L.premap f $ lTriFold (f s) (f x)) xs
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--preTriFold _ _ = []
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--
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--polyToTriFold :: [a] -> [a]
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--polyToTriFold (s:x:xs) = L.fold (lTriFold s x) xs
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--polyToTriFold _ = []
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initialiseLamp :: Float -> CRUpdate
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initialiseLamp = initialiseColorLamp 0.75
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@@ -130,3 +140,59 @@ explosiveBarrel = defaultInanimate
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, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
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,_crApplyDamage = \_ c -> (id, c)
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}
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updateBarrel
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:: Creature
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-> World
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-> (Endo World, Maybe Creature)
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updateBarrel cr _
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| _crHP cr > 0 = (Endo id, newCr)
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| otherwise = (Endo id, Nothing)
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where
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newCr = Just $ doDamage cr
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-- should generate the sparks externally using new random generators
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updateExpBarrel
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:: Creature
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-> World
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-> (Endo World, Maybe Creature)
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updateExpBarrel cr w
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| _crHP cr > 0 = (Endo $ foldr (.) id pierceSparks . hiss, newCr)
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| otherwise = (Endo $ makeExplosionAt (_crPos cr) . stopSounds , Nothing)
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where
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g = _randGen w
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damages = _crDamage $ _crState cr
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pierceSparks :: [World -> World]
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pierceSparks
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= zipWith4 (\p a -> createBarrelSpark (_crPos cr +.+ p) (a + argV p) (Just $ _crID cr))
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poss as times colids
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as = randomRs (-0.7,0.7) g
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colids = randomRs (0,11) g
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times = randomRs (2,5) g
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poss = _piercedPoints $ _crSpState $ _crState cr
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--newCr = Just $ doDamage $ applyFuseDamage cr -- $ foldr perforate cr damages
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newCr = Just $ applyFuseDamage $ set (crState . crDamage) [] $ damToExpBarrel damages cr
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--perforate :: DamageType -> Creature -> Creature
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--perforate (Piercing amount sp int ep) cr = over (crState . crSpState . piercedPoints)
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-- ((:) $ int -.- _crPos cr) cr
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--perforate _ cr = cr
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applyFuseDamage cr' = cr' & crHP %~
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subtract (length . _piercedPoints . _crSpState $ _crState cr')
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hiss | null poss = id
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| otherwise = soundMultiFrom [BarrelHiss 0,BarrelHiss 1] (_crPos cr) foamSprayLoopS (Just 1)
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stopSounds = stopSoundFrom (BarrelHiss 0) . stopSoundFrom (BarrelHiss 1)
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damToExpBarrel :: [DamageType] -> Creature -> Creature
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damToExpBarrel ds cr = foldr damToExpBarrel' (foldr damToExpBarrel' cr pierceDam) otherDam
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where
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(pierceDam,otherDam) = partition isPierce ds
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isPierce Piercing{} = True
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isPierce _ = False
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damToExpBarrel' :: DamageType -> Creature -> Creature
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damToExpBarrel' (Piercing amount _ int _) cr
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= over (crState . crSpState . piercedPoints) ((:) $ int -.- _crPos cr)
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$ over crHP (\hp -> hp - div amount 200) cr
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damToExpBarrel' PoisonDam {} cr = cr
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damToExpBarrel' SparkDam {} cr = cr
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damToExpBarrel' PushDam{_dmPushBack = v} cr = cr Control.Lens.& crPos %~ (+.+) (1 / _crMass cr *.* v)
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damToExpBarrel' dt cr = cr Control.Lens.& crHP -~ _dmAmount dt
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@@ -14,7 +14,7 @@ import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Consumable
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import Geometry
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import Picture
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@@ -14,7 +14,7 @@ import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Consumable
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import Geometry
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import Picture
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@@ -1,5 +1,7 @@
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module Dodge.Creature.Property
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where
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( crIsArmouredFrom
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, crNearSeg
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) where
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import Dodge.Data
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import Dodge.Item.Data
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import Geometry
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@@ -13,8 +15,8 @@ crIsArmouredFrom p cr
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&& angleVV (unitVectorAtAngle $ _crDir cr) (p -.- _crPos cr) < pi/2
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-- even though angleVV can generate NaN, the comparison seems to deal with it
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crOnSeg :: Point2 -> Point2 -> Creature -> Bool
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crOnSeg p1 p2 cr = circOnSeg p1 p2 (_crPos cr) (_crRad cr)
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--crOnSeg :: Point2 -> Point2 -> Creature -> Bool
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--crOnSeg p1 p2 cr = circOnSeg p1 p2 (_crPos cr) (_crRad cr)
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crNearSeg :: Float -> Point2 -> Point2 -> Creature -> Bool
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crNearSeg d p1 p2 cr = circOnSeg p1 p2 (_crPos cr) (_crRad cr + d)
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@@ -1,5 +1,8 @@
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module Dodge.Creature.SentinelAI
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where
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( sentinelAI
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, sentinelFireType
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, sentinelExtraWatchUpdate
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) where
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import Dodge.Data
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import Dodge.Base.Collide
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import Dodge.Creature.Test
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@@ -7,16 +10,10 @@ import Dodge.Creature.Volition
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Strategy
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import Dodge.Creature.Action
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--import Dodge.Creature.ChooseTarget
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import Dodge.Creature.Perception
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--import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Geometry.Data
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--import Picture
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--import Dodge.RandomHelp
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import Data.Maybe
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--import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import Control.Monad
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import Control.Monad.Reader
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@@ -84,38 +81,38 @@ sentinelExtraWatchUpdate xs = performActionsR
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(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
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(pure . (crActionPlan . crStrategy .~ WatchAndWait))
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shootAtAdvance :: Int -> [Action]
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shootAtAdvance tcid =
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[ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
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`DoActionThen`
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lostest `DoActionWhile`
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advanceShoot `DoActionThen`
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75 `DoReplicate`
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advanceShoot `DoActionThen`
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DoImpulses [ChangeStrategy WatchAndWait]
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, AimAt
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{ _targetID = tcid
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, _targetSeenAt = V2 0 0 -- hack
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}
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]
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where
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lostest (w,cr') = canSee (_crID cr') tcid w
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advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
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shootAtWhileContinueTime :: Int -> World -> Creature -> Strategy
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shootAtWhileContinueTime tcid _ _ = StrategyActions (ShootAt tcid)
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[ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
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`DoActionThen`
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lostest `DoActionWhile`
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advanceShoot `DoActionThen`
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75 `DoReplicate`
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advanceShoot `DoActionThen`
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DoImpulses [ChangeStrategy WatchAndWait]
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, AimAt
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{ _targetID = tcid
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, _targetSeenAt = V2 0 0 -- hack
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}
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]
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where
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lostest (w,cr') = canSee (_crID cr') tcid w
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advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
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--shootAtAdvance :: Int -> [Action]
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--shootAtAdvance tcid =
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-- [ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
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-- `DoActionThen`
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-- lostest `DoActionWhile`
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-- advanceShoot `DoActionThen`
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-- 75 `DoReplicate`
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-- advanceShoot `DoActionThen`
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-- DoImpulses [ChangeStrategy WatchAndWait]
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-- , AimAt
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-- { _targetID = tcid
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-- , _targetSeenAt = V2 0 0 -- hack
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-- }
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-- ]
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-- where
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-- lostest (w,cr') = canSee (_crID cr') tcid w
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-- advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
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--
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--shootAtWhileContinueTime :: Int -> World -> Creature -> Strategy
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--shootAtWhileContinueTime tcid _ _ = StrategyActions (ShootAt tcid)
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-- [ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
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-- `DoActionThen`
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-- lostest `DoActionWhile`
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-- advanceShoot `DoActionThen`
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-- 75 `DoReplicate`
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-- advanceShoot `DoActionThen`
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-- DoImpulses [ChangeStrategy WatchAndWait]
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-- , AimAt
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-- { _targetID = tcid
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-- , _targetSeenAt = V2 0 0 -- hack
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-- }
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-- ]
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-- where
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-- lostest (w,cr') = canSee (_crID cr') tcid w
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-- advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
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@@ -14,7 +14,7 @@ import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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import Dodge.Creature.State
|
||||
--import Dodge.Creature.State.Data
|
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.BulletGuns
|
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import Dodge.Item.Consumable
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import Geometry
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import Picture
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@@ -1,4 +1,7 @@
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module Dodge.Creature.State where
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module Dodge.Creature.State
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( stateUpdate
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, doDamage
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) where
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import Dodge.Data
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||||
import Dodge.Data.DamageType
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import Dodge.Data.SoundOrigin
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@@ -19,9 +22,6 @@ import Picture
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import qualified IntMapHelp as IM
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--import StrictHelp
|
||||
|
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import Data.List
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||||
--import Data.Char
|
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--import Data.Maybe
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import Data.Function
|
||||
import Control.Lens
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||||
--import Control.Applicative
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||||
@@ -36,8 +36,8 @@ import Data.Monoid
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||||
import qualified Data.Vector as V
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import qualified Data.Vector.Mutable as MV
|
||||
|
||||
dummyUpdate :: CRUpdate
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||||
dummyUpdate cr _ = (Endo id, Just cr)
|
||||
--dummyUpdate :: CRUpdate
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||||
--dummyUpdate cr _ = (Endo id, Just cr)
|
||||
|
||||
-- | The movement is updated before the ai in order to correctly set the oldpos.
|
||||
stateUpdate :: CRUpdate -> CRUpdate
|
||||
@@ -73,12 +73,6 @@ setOldPos :: Creature -> Creature
|
||||
setOldPos cr = cr
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||||
& crOldPos .~ _crPos cr
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||||
& crOldDir .~ _crDir cr
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||||
{- |
|
||||
Given a creature and a velocity, applies friction to that creature and evaluates a
|
||||
velocity to carry across frames.
|
||||
-}
|
||||
crFriction :: Creature -> Point2 -> Point2
|
||||
crFriction _ _ = V2 0 0
|
||||
|
||||
--meleeCooldown :: CRUpdate -> CRUpdate
|
||||
--meleeCooldown u cr = u $ cr & crMeleeCooldown . _Just %~ (max 0 . (\x -> x - 1))
|
||||
@@ -171,64 +165,3 @@ stepReloading cr = over (crInv . ix iSel . wpReloadState) decreaseToZero cr
|
||||
decreaseToZero :: Int -> Int
|
||||
decreaseToZero x = max 0 (x - 1)
|
||||
|
||||
onDeath :: (Creature -> World -> World) -> CRUpdate -> CRUpdate
|
||||
onDeath h u cr w
|
||||
| _crHP cr > 0 = u cr w
|
||||
| otherwise = ( Endo $ h cr , Nothing )
|
||||
|
||||
updateBarrel
|
||||
:: Creature
|
||||
-> World
|
||||
-> (Endo World, Maybe Creature)
|
||||
updateBarrel cr _
|
||||
| _crHP cr > 0 = (Endo id, newCr)
|
||||
| otherwise = (Endo id, Nothing)
|
||||
where
|
||||
newCr = Just $ doDamage cr
|
||||
|
||||
-- should generate the sparks externally using new random generators
|
||||
updateExpBarrel
|
||||
:: Creature
|
||||
-> World
|
||||
-> (Endo World, Maybe Creature)
|
||||
updateExpBarrel cr w
|
||||
| _crHP cr > 0 = (Endo $ foldr (.) id pierceSparks . hiss, newCr)
|
||||
| otherwise = (Endo $ makeExplosionAt (_crPos cr) . stopSounds , Nothing)
|
||||
where
|
||||
g = _randGen w
|
||||
damages = _crDamage $ _crState cr
|
||||
pierceSparks :: [World -> World]
|
||||
pierceSparks
|
||||
= zipWith4 (\p a -> createBarrelSpark (_crPos cr +.+ p) (a + argV p) (Just $ _crID cr))
|
||||
poss as times colids
|
||||
as = randomRs (-0.7,0.7) g
|
||||
colids = randomRs (0,11) g
|
||||
times = randomRs (2,5) g
|
||||
poss = _piercedPoints $ _crSpState $ _crState cr
|
||||
--newCr = Just $ doDamage $ applyFuseDamage cr -- $ foldr perforate cr damages
|
||||
newCr = Just $ applyFuseDamage $ set (crState . crDamage) [] $ damToExpBarrel damages cr
|
||||
--perforate :: DamageType -> Creature -> Creature
|
||||
--perforate (Piercing amount sp int ep) cr = over (crState . crSpState . piercedPoints)
|
||||
-- ((:) $ int -.- _crPos cr) cr
|
||||
--perforate _ cr = cr
|
||||
applyFuseDamage cr' = cr' & crHP %~
|
||||
subtract (length . _piercedPoints . _crSpState $ _crState cr')
|
||||
hiss | null poss = id
|
||||
| otherwise = soundMultiFrom [BarrelHiss 0,BarrelHiss 1] (_crPos cr) foamSprayLoopS (Just 1)
|
||||
stopSounds = stopSoundFrom (BarrelHiss 0) . stopSoundFrom (BarrelHiss 1)
|
||||
|
||||
damToExpBarrel :: [DamageType] -> Creature -> Creature
|
||||
damToExpBarrel ds cr = foldr damToExpBarrel' (foldr damToExpBarrel' cr pierceDam) otherDam
|
||||
where
|
||||
(pierceDam,otherDam) = partition isPierce ds
|
||||
isPierce Piercing{} = True
|
||||
isPierce _ = False
|
||||
|
||||
damToExpBarrel' :: DamageType -> Creature -> Creature
|
||||
damToExpBarrel' (Piercing amount _ int _) cr
|
||||
= over (crState . crSpState . piercedPoints) ((:) $ int -.- _crPos cr)
|
||||
$ over crHP (\hp -> hp - div amount 200) cr
|
||||
damToExpBarrel' PoisonDam {} cr = cr
|
||||
damToExpBarrel' SparkDam {} cr = cr
|
||||
damToExpBarrel' PushDam{_dmPushBack = v} cr = cr Control.Lens.& crPos %~ (+.+) (1 / _crMass cr *.* v)
|
||||
damToExpBarrel' dt cr = cr Control.Lens.& crHP -~ _dmAmount dt
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
module Dodge.Creature.State.WalkCycle
|
||||
( updateWalkCycle
|
||||
, footstepSideEffect
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
|
||||
@@ -5,6 +5,17 @@ Note that the creature NEED NOT be the same as the creature with that id in the
|
||||
in fact in some cases a creature with that id may not even exist.
|
||||
-}
|
||||
module Dodge.Creature.Test
|
||||
-- ( crCanShoot
|
||||
-- , crIsAiming'
|
||||
-- , crIsReloading
|
||||
-- , crIsAiming
|
||||
-- , crHasTargetLOS
|
||||
-- , crAwayFromPost
|
||||
-- , crHasTargetR
|
||||
-- , crStratConMatchesR
|
||||
-- , crHasAmmo
|
||||
-- , crSafeDistFromTarg
|
||||
-- )
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base.Collide
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
module Dodge.Creature.Update
|
||||
where
|
||||
( unrandUpdate
|
||||
) where
|
||||
import Dodge.Data
|
||||
|
||||
--import System.Random
|
||||
import Data.Monoid
|
||||
-- combinators for helping with dealing with creature update
|
||||
|
||||
|
||||
unrandUpdate
|
||||
:: (Creature -> World -> World)
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
{- | Not a good name, perhaps: internal creature actions. -}
|
||||
module Dodge.Creature.Volition
|
||||
where
|
||||
( holsterWeapon
|
||||
, drawWeapon
|
||||
, shootTillEmpty
|
||||
, fleeFrom
|
||||
, shootFirstMiss
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base.Collide
|
||||
--import Dodge.Base.Collide
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.Creature.Stance.Data
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
@@ -22,17 +27,17 @@ shootTillEmpty :: Action
|
||||
shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])
|
||||
`DoActionThen` 20 `WaitThen` holsterWeapon
|
||||
|
||||
advanceShoot' :: Int -> Action
|
||||
advanceShoot' tcid = lostest `DoActionWhile`
|
||||
advanceShoot `DoActionThen`
|
||||
75 `DoReplicate`
|
||||
advanceShoot
|
||||
where
|
||||
lostest (w,cr) = canSee (_crID cr) tcid w
|
||||
advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
|
||||
--advanceShoot :: Int -> Action
|
||||
--advanceShoot tcid = lostest `DoActionWhile`
|
||||
-- advanceShoot' `DoActionThen`
|
||||
-- 75 `DoReplicate`
|
||||
-- advanceShoot'
|
||||
-- where
|
||||
-- lostest (w,cr) = canSee (_crID cr) tcid w
|
||||
-- advanceShoot' = ImpulsesList [[UseItem, MoveForward 3]]
|
||||
|
||||
shootFirstMiss' :: Action
|
||||
shootFirstMiss' =
|
||||
shootFirstMiss :: Action
|
||||
shootFirstMiss =
|
||||
LeadTarget (V2 30 50) `DoActionThen`
|
||||
DoImpulses [UseItem] `DoActionThen`
|
||||
(crCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0),DoImpulses [UseItem]])
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
module Dodge.Creature.YourControl
|
||||
where
|
||||
( yourControl
|
||||
) where
|
||||
import Dodge.Data
|
||||
--import Dodge.Base
|
||||
import Dodge.Creature.Impulse.Movement
|
||||
--import Dodge.Creature.State
|
||||
--import Dodge.Creature.State.Data
|
||||
import Dodge.Creature.Stance.Data
|
||||
import Dodge.Update.UsingInput
|
||||
import Dodge.Config.KeyConfig
|
||||
@@ -13,10 +11,8 @@ import Geometry
|
||||
|
||||
import Control.Lens
|
||||
import qualified SDL
|
||||
--import Data.Maybe
|
||||
import qualified Data.Set as S
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
--import System.Random
|
||||
import Data.Monoid
|
||||
{- | The AI equivalent for your control. -}
|
||||
yourControl
|
||||
@@ -57,26 +53,19 @@ wasdWithAiming w speed i cr
|
||||
|
||||
wasdM :: World -> SDL.Scancode -> Point2
|
||||
wasdM w scancode
|
||||
| scancode == moveUpKey (_keyConfig w) = V2 0 1
|
||||
| scancode == moveDownKey (_keyConfig w) = V2 0 (-1)
|
||||
| scancode == moveRightKey (_keyConfig w) = V2 1 0
|
||||
| scancode == moveLeftKey (_keyConfig w) = V2 (-1) 0
|
||||
| scancode == moveUpKey (_keyConfig w) = V2 0 1
|
||||
| scancode == moveDownKey (_keyConfig w) = V2 0 (-1)
|
||||
| scancode == moveRightKey (_keyConfig w) = V2 1 0
|
||||
| scancode == moveLeftKey (_keyConfig w) = V2 (-1) 0
|
||||
wasdM _ _ = V2 0 0
|
||||
|
||||
wasdDir :: World -> Point2
|
||||
wasdDir w = foldr ((+.+) . wasdM w) (V2 0 0) $ _keys w
|
||||
|
||||
wasdComp :: S.Set SDL.Scancode -> World -> (Point2,Maybe Float)
|
||||
wasdComp ks w = f $ foldr ( (+.+) . wasdM w ) (V2 0 0) ks
|
||||
where
|
||||
f (V2 0 0) = (V2 0 0, Nothing)
|
||||
f p = (errorNormalizeV 46 p, Just $ argV p)
|
||||
|
||||
{- | Set posture according to mouse presses. -}
|
||||
mouseActionsCr :: S.Set SDL.MouseButton -> Creature -> Creature
|
||||
mouseActionsCr pkeys
|
||||
| rbPressed = crStance . posture .~ Aiming
|
||||
| otherwise = crStance . posture .~ AtEase
|
||||
where
|
||||
--lbPressed = SDL.ButtonLeft `S.member` pkeys
|
||||
rbPressed = SDL.ButtonRight `S.member` pkeys
|
||||
|
||||
@@ -83,4 +83,3 @@ toggleMap :: World -> World
|
||||
toggleMap w = w & carteDisplay %~ not
|
||||
escapeMap :: World -> World
|
||||
escapeMap w = w & carteDisplay .~ False
|
||||
|
||||
|
||||
+3
-681
@@ -12,98 +12,25 @@ import Dodge.SoundLogic.LoadSound
|
||||
import Dodge.Creature.Action
|
||||
import Dodge.WorldEvent
|
||||
import Dodge.Default
|
||||
--import Dodge.Default.Shell
|
||||
import Dodge.Item.Draw
|
||||
--import Dodge.Particle.Bullet.HitEffect
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
import Dodge.Item.Weapon.UseEffect
|
||||
import Dodge.Item.Weapon.Laser
|
||||
import Dodge.Item.Weapon.Bullet
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Item.Weapon.Remote
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Item.Weapon.Booster
|
||||
import Dodge.Item.Weapon.Grenade
|
||||
--import Dodge.Item.Attachment.Data
|
||||
import Dodge.Item.Attachment
|
||||
import Geometry
|
||||
import Geometry.Vector3D
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
import Shape
|
||||
import ShapePicture
|
||||
|
||||
--import Data.List
|
||||
--import Data.Char
|
||||
import Data.Maybe
|
||||
import Data.Function
|
||||
--import qualified Data.ByteString as B
|
||||
import qualified Data.Sequence as Seq
|
||||
import Control.Lens
|
||||
--import Control.Monad
|
||||
import System.Random
|
||||
|
||||
pistol :: Item
|
||||
pistol = defaultGun
|
||||
{ _itName = "PISTOL"
|
||||
, _itIdentity = Pistol
|
||||
, _wpMaxAmmo = 15
|
||||
, _wpLoadedAmmo = 15
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 8
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart tap3S
|
||||
, useAmmo 1
|
||||
, randSpreadDir
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _itLeftClickUse = Nothing
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = pistolPic
|
||||
, _itAmount = 1
|
||||
, _itMaxStack = 1
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itID = Nothing
|
||||
, _itEffect = wpRecock
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itInvColor = white
|
||||
, _itTargeting = Nothing
|
||||
, _itWorldTrigger = Nothing
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
pistolPic :: Item -> SPic
|
||||
pistolPic it =
|
||||
( colorSH green (prismPoly
|
||||
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
|
||||
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
|
||||
)
|
||||
<> translateSH (V3 (-4) 5.5 4) (rotateSH pi $ bulletClip am)
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
|
||||
bulletClip :: Int -> Shape
|
||||
bulletClip x = rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 - 0.25 * am) (-5)
|
||||
where
|
||||
am = fromIntegral x
|
||||
|
||||
|
||||
effectGun :: String -> (Creature -> World -> World) -> Item
|
||||
effectGun name eff = defaultGun
|
||||
@@ -115,110 +42,6 @@ autoEffectGun name eff = defaultAutoGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = const eff
|
||||
}
|
||||
rezGun :: Item
|
||||
rezGun = defaultGun
|
||||
{ _itName = "REANIMATOR"
|
||||
, _wpMaxAmmo = 50
|
||||
, _wpLoadedAmmo = 50
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aTeslaArc
|
||||
, _itUseModifiers =
|
||||
[]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
|
||||
[polygon $ rectNESW 7 3 1 (-3)
|
||||
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
||||
]
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim $ \_ -> (,) emptySH $ color chartreuse $ pictures
|
||||
[polygon $ rectNESW 7 3 1 (-3)
|
||||
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
||||
]
|
||||
}
|
||||
teslaGun :: Item
|
||||
teslaGun = defaultGun
|
||||
{ _itName = "TESLA"
|
||||
, _itIdentity = TeslaGun
|
||||
, _wpMaxAmmo = 200
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itAimStance = TwoHandFlat
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aTeslaArc
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withTempLight 1 100 (V3 0 0 1)
|
||||
, withSoundForI elecCrackleS 1
|
||||
, useAmmo 1
|
||||
]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = teslaGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim teslaGunPic
|
||||
}
|
||||
teslaGunPic :: Item -> SPic
|
||||
teslaGunPic _ =
|
||||
( colorSH blue $
|
||||
upperPrismPoly 5 (rectNESW xb y xa (-y))
|
||||
++ upperPrismPoly 5 (rectNESW (-xa) y (-xb) (-y))
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
xa = 1
|
||||
xb = 9
|
||||
y = 4
|
||||
lasGun :: Item
|
||||
lasGun = defaultAutoGun
|
||||
{ _itName = "LASGUN ////"
|
||||
, _itIdentity = LasGun
|
||||
, _wpMaxAmmo = 200
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aLaser
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withTempLight 1 100 (V3 1 1 0)
|
||||
, withSoundForI tone440sawtoothS 1
|
||||
, useAmmo 1
|
||||
]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = lasGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim lasGunPic
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
|
||||
, _itScroll = scrollCharMode
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
}
|
||||
lasGunPic :: Item -> SPic
|
||||
lasGunPic it =
|
||||
( colorSH blue $
|
||||
upperPrismPoly 4 (rectNESW 3 15 1 (-15))
|
||||
<> upperPrismPoly 4 (rectNESW (-1) 15 (-3) (-15))
|
||||
-- <> (upperPrismPoly 4 $ rectNESW (5) l (-5) (l-2))
|
||||
<> upperPrismPoly 1 (rectNESW 3 15 (-3) (-15))
|
||||
, setLayer 1 . color col . setDepth 1.1 . polygon $ rectNESW 1 15 (-1) (-15)
|
||||
)
|
||||
where
|
||||
amFrac = fractionLoadedAmmo it
|
||||
col = brightX 2 1.5 $ mixColors amFrac (1-amFrac) green red
|
||||
|
||||
forceFieldGun :: Item
|
||||
forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELD"
|
||||
@@ -255,30 +78,6 @@ forceFieldGun = defaultGun
|
||||
-- , _itAimingSpeed = 1
|
||||
-- , _itAimingRange = 0.5
|
||||
-- }
|
||||
tractorGun :: Item
|
||||
tractorGun = defaultAutoGun
|
||||
{ _itName = "TRACTORGUN"
|
||||
, _itIdentity = TractorGun
|
||||
, _wpMaxAmmo = 10000
|
||||
, _wpLoadedAmmo = 10000
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = aTractorBeam
|
||||
, _itUseModifiers =
|
||||
[ ammoUseCheckI
|
||||
]
|
||||
, _wpSpread = 0.00001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = tractorGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim tractorGunSPic
|
||||
}
|
||||
-- TODO own picture for tractor gun
|
||||
tractorGunSPic :: Item -> SPic
|
||||
tractorGunSPic = lasGunPic
|
||||
|
||||
removeItAttachment :: Int -> Int -> World -> World
|
||||
removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachment .~ NoItAttachment
|
||||
@@ -286,379 +85,6 @@ removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachmen
|
||||
cr = _creatures w IM.! i
|
||||
itRef = _crInvSel cr
|
||||
|
||||
hvAutoGun :: Item
|
||||
hvAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-HV"
|
||||
, _itIdentity = HvAutoGun
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 25
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, rateIncABI 24 7 (torqueBeforeAtLeast 0.1 0.1) (torqueAfterI 0.2)
|
||||
, withSoundStart bangEchoS
|
||||
, withThinSmokeI
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = hvAutoGunPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
|
||||
, _wpAmmo = hvBullet
|
||||
}
|
||||
hvAutoGunPic :: Item -> SPic
|
||||
hvAutoGunPic it =
|
||||
( colorSH orange (prismPoly
|
||||
(map (addZ 5) $ rectNESW 3 12 (-3) (-8))
|
||||
(map (addZ 0) $ rectNESW 5 12 (-5) (-12))
|
||||
)
|
||||
<> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
ltAutoGun :: Item
|
||||
ltAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-LT"
|
||||
, _itIdentity = LtAutoGun
|
||||
, _wpMaxAmmo = 25
|
||||
, _wpLoadedAmmo = 25
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 3
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart tap1S
|
||||
, useAmmo 1
|
||||
, withRandomDirI 0.1
|
||||
, torqueAfterI 0.2
|
||||
, withSidePushI 50
|
||||
, modClock 2 withMuzFlareI
|
||||
]
|
||||
, _wpSpread = 0.5
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = ltAutoGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
|
||||
, _itAimStance = OneHand
|
||||
, _wpAmmo = ltBullet
|
||||
}
|
||||
ltAutoGunPic :: Item -> SPic
|
||||
ltAutoGunPic it =
|
||||
( colorSH green $ prismPoly
|
||||
(map (addZ 5) $ mirrorXAxis [V2 (-2) 3, V2 5 3, V2 10 0])
|
||||
(map (addZ 0) $ mirrorXAxis [V2 (-5) 5, V2 5 5, V2 10 0])
|
||||
<> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
miniGun :: Item
|
||||
miniGun = defaultAutoGun
|
||||
{ _itName = "MINI-G"
|
||||
, _itIdentity = MiniGun
|
||||
, _wpMaxAmmo = 1500
|
||||
, _wpLoadedAmmo = 1500
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _wpMaxWarmUp = 100
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParamsVelMod vm4
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, withWarmUpI crankSlowS
|
||||
, useTimeCheckI
|
||||
--, afterRecoil recoilAmount
|
||||
, withSoundForI mini1S 2
|
||||
--, withThinSmokeI
|
||||
, torqueAfterI 0.05
|
||||
, withSidePushI 53
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 12
|
||||
, trigDoAlso (useAmmoParamsVelMod vm1)
|
||||
--, torqueBeforeForcedI 0.001
|
||||
, withSidePushI 52
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 11
|
||||
, withOldDir od1
|
||||
, trigDoAlso (useAmmoParamsVelMod vm2)
|
||||
--, torqueBeforeForcedI 0.001
|
||||
, withSidePushI 51
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 10
|
||||
, withOldDir od2
|
||||
, trigDoAlso (useAmmoParamsVelMod vm3)
|
||||
, useAmmo 4
|
||||
--, torqueBeforeForcedI 0.001
|
||||
, withSidePushI 50
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 9
|
||||
, withMuzFlareI
|
||||
, withOldDir od3
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = miniGunPictItem
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponAim miniGunPictItem
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
where
|
||||
recoilAmount = 5
|
||||
[vm1,vm2,vm3,vm4] =
|
||||
[ 0.25
|
||||
, 0.5
|
||||
, 0.75
|
||||
, 1
|
||||
]
|
||||
[od1,od2,od3] =
|
||||
[ 0.25, 0.5, 0.9]
|
||||
--[ 0.75, 0.5, 0.25]
|
||||
--[ 0, 0, 0]
|
||||
miniGunPictItem :: Item -> SPic
|
||||
miniGunPictItem it = miniGunPict spin (loadedAmmo it)
|
||||
where
|
||||
spin = (-10) * _wpLoadedAmmo it + _wpCurWarmUp it
|
||||
|
||||
miniGunPict :: Int -> Int -> SPic
|
||||
miniGunPict spin am =
|
||||
( colorSH red (rotateSHx a barrels)
|
||||
<> colorSH red (upperPrismPoly 5 $ rectNESW 8 8 (-8) 4)
|
||||
<> colorSH red (prismPoly
|
||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-12))
|
||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-16))
|
||||
)
|
||||
<> clip (-1) 0
|
||||
<> clip (-7) 0
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
aBarrel = translateSH (V3 7 0 9) $ prismPoly
|
||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-1))
|
||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-5))
|
||||
barrels = concatMap (\an -> aBarrel & rotateSHx an) [0,0.5* pi, pi, 1.5*pi]
|
||||
a = fromIntegral spin / 100
|
||||
x = fromIntegral am / 10
|
||||
clip y z = translateSH (V3 0 (-1) z) (rotateSHx (negate $ pi/4)
|
||||
. upperPrismPoly 2
|
||||
$ rectNESW (negate $ 3 + 0.25 * x) y 3 (y-5))
|
||||
spreadGun :: Item
|
||||
spreadGun = defaultGun
|
||||
{ _itName = "SPREAD"
|
||||
, _itIdentity = SpreadGun
|
||||
, _wpMaxAmmo = 5
|
||||
, _wpLoadedAmmo = 5
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 20
|
||||
, _itUseTime = 0
|
||||
--, _itUse = \_ -> spreadNumVelWthHiteff spreadGunSpread 9 (V2 30 0) 2 basicBulletEffect
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 100
|
||||
, withMuzFlareI
|
||||
, spreadNumI
|
||||
]
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = spreadGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim spreadGunPic
|
||||
, _wpAmmo = basicBullet
|
||||
, _wpNumBarrels = 50
|
||||
}
|
||||
spreadGunPic :: Item -> SPic
|
||||
spreadGunPic it =
|
||||
( colorSH green (upperPrismPoly 5 $ map toV2[(-3,0),(3,6),(3,-6)])
|
||||
<> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
multGun :: Item
|
||||
multGun = defaultGun
|
||||
{ _itName = "MULTGUN"
|
||||
, _itIdentity = MultGun
|
||||
, _wpMaxAmmo = 2
|
||||
, _wpLoadedAmmo = 2
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 20
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 200
|
||||
, withMuzFlareI
|
||||
, numI
|
||||
]
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = multGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim multGunSPic
|
||||
, _itAimStance = TwoHandTwist
|
||||
, _wpAmmo = basicBullet
|
||||
, _wpNumBarrels = 5
|
||||
}
|
||||
multGunSPic :: Item -> SPic
|
||||
multGunSPic it =
|
||||
( colorSH red (
|
||||
upperPrismPoly 2 (rectNESW 4 8 (-4) (-12)) <>
|
||||
translateSHf 8 0 (concatMap barrel [12,7,2,-3,-8] <>
|
||||
upperPrismPoly 2 (map toV2 [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)])
|
||||
)
|
||||
) <> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
barrel y = prismPoly
|
||||
(map (addZ 5) $ rectNSEW y (y-4) 2 0 )
|
||||
(map (addZ 0) $ rectNSEW y (y-4) 2 (-2))
|
||||
am = loadedAmmo it
|
||||
longGun :: Item
|
||||
longGun = defaultGun
|
||||
{ _itName = "LONGGUN"
|
||||
, _itIdentity = LongGun
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _wpReloadType = PassiveReload skwareFadeTwoSecS
|
||||
, _itUseRate = 100
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart bangEchoS
|
||||
, useAmmo 1
|
||||
, withThickSmokeI
|
||||
, torqueAfterI 0.05
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _wpRange = 200
|
||||
, _itFloorPict = longGunSPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _itEquipPict = pictureWeaponOnAim longGunSPic
|
||||
, _itScroll = zoomLongGun
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
||||
, _itEffect = itemLaserScopeEffect
|
||||
, _wpAmmo = hvBullet
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
longGunSPic :: Item -> SPic
|
||||
longGunSPic _ =
|
||||
( colorSH orange $ upperPrismPoly 5 $ rectWH 12 2
|
||||
, mempty
|
||||
)
|
||||
|
||||
zoomLongGun :: Float -> Creature -> Item -> Item
|
||||
zoomLongGun x _
|
||||
| x > 0 = startZoomInLongGun
|
||||
| x < 0 = startZoomOutLongGun
|
||||
| otherwise = id
|
||||
|
||||
startZoomInLongGun :: Item -> Item
|
||||
startZoomInLongGun = itAttachment . scopeZoomChange %~ \x -> max 5 (x + 5)
|
||||
startZoomOutLongGun :: Item -> Item
|
||||
startZoomOutLongGun = itAttachment . scopeZoomChange %~ \x -> min (-5) (x-5)
|
||||
poisonSprayer :: Item
|
||||
poisonSprayer = defaultAutoGun
|
||||
{ _itName = "POISON"
|
||||
, _itIdentity = PoisonSprayer
|
||||
, _wpMaxAmmo = 500
|
||||
, _wpLoadedAmmo = 500
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aGasCloud
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundForI foamSprayLoopS 5
|
||||
, useAmmo 1
|
||||
, spreadNumI
|
||||
]
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim flamerPic
|
||||
, _wpSpread = 0.1
|
||||
, _wpNumBarrels = 3
|
||||
}
|
||||
flamer :: Item
|
||||
flamer = defaultAutoGun
|
||||
{ _itName = "FLAMER"
|
||||
, _itIdentity = Flamethrower
|
||||
, _wpMaxAmmo = 250
|
||||
, _wpLoadedAmmo = 250
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = \_ -> randWalkAngle 0.2 0.01 aFlame
|
||||
, _itUseModifiers =
|
||||
[ ammoUseCheckI
|
||||
, withSidePushI 5
|
||||
--, withTempLight 1 100 (V3 1 0 0)
|
||||
, withSidePushAfterI 20
|
||||
]
|
||||
, _wpSpread = 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.5
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim flamerPic
|
||||
, _itAttachment = NoItAttachment
|
||||
}
|
||||
flamerPic :: Item -> SPic
|
||||
flamerPic it =
|
||||
( colorSH yellow $
|
||||
translateSHf tx ty (upperPrismPoly tz $ polyCirc 3 r)
|
||||
++ upperPrismPoly 5 (rectNESW 2 9 (-2) (-9))
|
||||
, color black $ translate3 (V3 tx ty (tz+0.01)) $ circleSolid (r * am)
|
||||
)
|
||||
where
|
||||
tx = - 5
|
||||
ty = - 6
|
||||
tz = 3
|
||||
r = 5
|
||||
am = fractionLoadedAmmo2 it
|
||||
blinkGun :: Item
|
||||
blinkGun = defaultGun
|
||||
{ _itName = "BLINKER"
|
||||
@@ -681,62 +107,11 @@ blinkGun = defaultGun
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
}
|
||||
boosterGun :: Item
|
||||
boosterGun = defaultGun
|
||||
{ _itName = "BOOSTER"
|
||||
, _itIdentity = Blinker
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 20
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = \_ -> boostSelf 10
|
||||
, _itLeftClickUse = Just $ boostSelfL 10
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEffect = resetAttachmentID
|
||||
}
|
||||
|
||||
aTeslaArc :: Creature -> World -> World
|
||||
aTeslaArc cr w
|
||||
= -- teslaGunFlashAt (pos +.+ 5 *.* unitVectorAtAngle dir)
|
||||
set randGen g w
|
||||
& particles %~ (makeTeslaArcAt col pos dir :)
|
||||
where
|
||||
pos = _crPos cr +.+ (_crRad cr +1) *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
(colid,g) = randomR (0::Int,3) $ _randGen w
|
||||
col = chooseColor colid
|
||||
chooseColor 0 = white
|
||||
chooseColor 1 = azure
|
||||
chooseColor 2 = blue
|
||||
chooseColor _ = cyan
|
||||
|
||||
|
||||
shellExplosionAt :: Point2 -> World -> World
|
||||
shellExplosionAt = makeExplosionAt
|
||||
|
||||
aGasCloud :: Creature -> World -> World
|
||||
aGasCloud cr w = insertCloud $ set randGen g w
|
||||
where
|
||||
(a,g) = randomR (-0.1,0.1) (_randGen w)
|
||||
dir = _crDir cr + a
|
||||
pos = _crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
||||
vel = (_crPos cr -.- _crOldPos cr) +.+ 10 *.* unitVectorAtAngle dir
|
||||
insertCloud = makeGasCloud pos vel
|
||||
|
||||
aFlame :: Creature -> World -> World
|
||||
aFlame cr w = w & particles %~ (aFlameParticle t pos vel (Just cid) :)
|
||||
where
|
||||
(t,_) = randomR (99,101) (_randGen w)
|
||||
cid = _crID cr
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
||||
vel = (_crPos cr -.- _crOldPos cr) +.+ 4 *.* unitVectorAtAngle dir
|
||||
|
||||
aSelf :: Creature -> World -> World
|
||||
aSelf = blinkAction
|
||||
@@ -808,57 +183,6 @@ setRemoteBombScope itid pj w' = case _itemPositions w' IM.! itid of
|
||||
& creatures . ix cid . crInv . ix invid . itAimZoom
|
||||
.~ (defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5})
|
||||
_ -> w'
|
||||
|
||||
grenade :: Item
|
||||
grenade = Throwable
|
||||
{ _itName = "GRENADE " ++ show fuseTime
|
||||
, _itIdentity = Grenade
|
||||
, _itMaxStack = 8
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = \_ -> throwGrenade makeExplosionAt
|
||||
, _itUseModifiers =
|
||||
[ useTimeCheckI
|
||||
]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||
, _itEquipPict = pictureWeaponOnAim $ \_ -> grenadePic fuseTime
|
||||
, _itID = Nothing
|
||||
, _itUseRate = 25
|
||||
, _itUseTime = 0
|
||||
, _itAttachment = ItFuse fuseTime
|
||||
, _itInvColor = white
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itEffect = wpRecock
|
||||
, _itHammer = HammerUp
|
||||
, _itScroll = changeFuse
|
||||
, _itAimStance = OneHand
|
||||
}
|
||||
where
|
||||
fuseTime = 50
|
||||
f x = 50 / fromIntegral x
|
||||
|
||||
flameGrenade :: Item
|
||||
flameGrenade = grenade {
|
||||
_itName = "FLMGREN " ++ show fuseTime
|
||||
, _itUse = \_ -> throwGrenade makeFlameExplosionAt
|
||||
}
|
||||
where
|
||||
fuseTime = 50 :: Int
|
||||
--f x = 50 / fromIntegral x
|
||||
|
||||
teslaGrenade :: Item
|
||||
teslaGrenade = grenade {
|
||||
_itName = "TLSGREN " ++ show fuseTime
|
||||
, _itUse = \_ -> throwGrenade makeTeslaExplosionAt
|
||||
}
|
||||
where
|
||||
fuseTime = 50 :: Int
|
||||
--f x = 50 / fromIntegral x
|
||||
|
||||
defaultThrowable :: Item
|
||||
defaultThrowable = grenade
|
||||
@@ -868,7 +192,8 @@ remoteBomb = defaultThrowable
|
||||
, _itIdentity = RemoteBomb
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2
|
||||
[(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = const throwRemoteBomb
|
||||
@@ -944,9 +269,6 @@ remoteBombPic _ = pictures
|
||||
remoteBombUnarmedPic :: Picture
|
||||
remoteBombUnarmedPic = color (dark $ dark orange) $ circleSolid 5
|
||||
|
||||
spreadGunSpread,autogunSpread :: Float
|
||||
spreadGunSpread = 0.5
|
||||
autogunSpread = 0.07
|
||||
pipe :: Item
|
||||
pipe = Craftable
|
||||
{ _itIdentity = Generic
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
module Dodge.Item.Weapon.AmmoParams
|
||||
where
|
||||
( useAmmoParams
|
||||
, loadedAmmo
|
||||
, useAmmoParamsVelMod
|
||||
, fractionLoadedAmmo
|
||||
, fractionLoadedAmmo2
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Particle.Bullet.Spawn
|
||||
import Geometry
|
||||
|
||||
@@ -1,80 +0,0 @@
|
||||
module Dodge.Item.Weapon.AutoGun
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Default
|
||||
import Dodge.Item.Attachment
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Weapon.Bullet
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
import Geometry
|
||||
import Geometry.Vector3D
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import qualified Data.Sequence as Seq
|
||||
|
||||
autoGun :: Item
|
||||
autoGun = defaultAutoGun
|
||||
{ _itName = "AUTOGUN"
|
||||
, _itIdentity = AutoGun
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 5
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, charFiringStratI
|
||||
[('S', hammerCheckI)
|
||||
]
|
||||
, useTimeCheckI
|
||||
, charFiringStratI
|
||||
[('M', torqueBefore 0.08)
|
||||
,('S', torqueBefore 0.05)
|
||||
]
|
||||
, withSoundForI autoBS 5
|
||||
, useAmmo 1
|
||||
, withRandomDirI (autogunSpread/2)
|
||||
, withMuzFlareI
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = autoGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim autoGunPic
|
||||
, _itEffect = wpRecock
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "MS"
|
||||
, _itScroll = scrollCharMode
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
autoGunPic :: Item -> SPic
|
||||
autoGunPic it =
|
||||
( colorSH red (prismPoly
|
||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-8))
|
||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-12))
|
||||
)
|
||||
<> translateSHf 0 (-1) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) 0 3 (-5))
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
x = fromIntegral $ loadedAmmo it
|
||||
|
||||
autogunSpread :: Float
|
||||
autogunSpread = 0.07
|
||||
|
||||
@@ -0,0 +1,315 @@
|
||||
module Dodge.Item.Weapon.BatteryGuns
|
||||
( lasGun
|
||||
, teslaGun
|
||||
, tractorGun
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.WorldEvent
|
||||
import Dodge.Default
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Item.Attachment
|
||||
import Dodge.WorldEvent.HelperParticle
|
||||
import Dodge.Base
|
||||
import Dodge.Zone
|
||||
import Geometry
|
||||
import Picture
|
||||
import Shape
|
||||
import ShapePicture
|
||||
import Dodge.Picture
|
||||
|
||||
import Data.Function
|
||||
import qualified Data.Sequence as Seq
|
||||
import Data.List
|
||||
import Control.Lens
|
||||
import System.Random
|
||||
import Data.Maybe
|
||||
import Data.Tuple
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
teslaGun :: Item
|
||||
teslaGun = defaultGun
|
||||
{ _itName = "TESLA"
|
||||
, _itIdentity = TeslaGun
|
||||
, _wpMaxAmmo = 200
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itAimStance = TwoHandFlat
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aTeslaArc
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withTempLight 1 100 (V3 0 0 1)
|
||||
, withSoundForI elecCrackleS 1
|
||||
, useAmmo 1
|
||||
]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = teslaGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim teslaGunPic
|
||||
}
|
||||
teslaGunPic :: Item -> SPic
|
||||
teslaGunPic _ =
|
||||
( colorSH blue $
|
||||
upperPrismPoly 5 (rectNESW xb y xa (-y))
|
||||
++ upperPrismPoly 5 (rectNESW (-xa) y (-xb) (-y))
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
xa = 1
|
||||
xb = 9
|
||||
y = 4
|
||||
lasGun :: Item
|
||||
lasGun = defaultAutoGun
|
||||
{ _itName = "LASGUN ////"
|
||||
, _itIdentity = LasGun
|
||||
, _wpMaxAmmo = 200
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aLaser
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withTempLight 1 100 (V3 1 1 0)
|
||||
, withSoundForI tone440sawtoothS 1
|
||||
, useAmmo 1
|
||||
]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = lasGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim lasGunPic
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
|
||||
, _itScroll = scrollCharMode
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
}
|
||||
lasGunPic :: Item -> SPic
|
||||
lasGunPic it =
|
||||
( colorSH blue $
|
||||
upperPrismPoly 4 (rectNESW 3 15 1 (-15))
|
||||
<> upperPrismPoly 4 (rectNESW (-1) 15 (-3) (-15))
|
||||
-- <> (upperPrismPoly 4 $ rectNESW (5) l (-5) (l-2))
|
||||
<> upperPrismPoly 1 (rectNESW 3 15 (-3) (-15))
|
||||
, setLayer 1 . color col . setDepth 1.1 . polygon $ rectNESW 1 15 (-1) (-15)
|
||||
)
|
||||
where
|
||||
amFrac = fractionLoadedAmmo it
|
||||
col = brightX 2 1.5 $ mixColors amFrac (1-amFrac) green red
|
||||
|
||||
tractorGun :: Item
|
||||
tractorGun = defaultAutoGun
|
||||
{ _itName = "TRACTORGUN"
|
||||
, _itIdentity = TractorGun
|
||||
, _wpMaxAmmo = 10000
|
||||
, _wpLoadedAmmo = 10000
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = aTractorBeam
|
||||
, _itUseModifiers =
|
||||
[ ammoUseCheckI
|
||||
]
|
||||
, _wpSpread = 0.00001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = tractorGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim tractorGunSPic
|
||||
}
|
||||
-- TODO own picture for tractor gun
|
||||
tractorGunSPic :: Item -> SPic
|
||||
tractorGunSPic = lasGunPic
|
||||
|
||||
aTeslaArc :: Creature -> World -> World
|
||||
aTeslaArc cr w = set randGen g w
|
||||
& particles %~ (makeTeslaArcAt col pos dir :)
|
||||
where
|
||||
pos = _crPos cr +.+ (_crRad cr +1) *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
(colid,g) = randomR (0::Int,3) $ _randGen w
|
||||
col = chooseColor colid
|
||||
chooseColor 0 = white
|
||||
chooseColor 1 = azure
|
||||
chooseColor 2 = blue
|
||||
chooseColor _ = cyan
|
||||
|
||||
aLaser :: Creature -> World -> World
|
||||
aLaser cr = particles %~ (makeLaserAt phaseV pos dir : )
|
||||
where
|
||||
pos = _crPos cr +.+ ((_crRad cr +3) *.* unitVectorAtAngle dir)
|
||||
dir = _crDir cr
|
||||
phaseV = charToPhaseV
|
||||
$ fromMaybe '/' $ Seq.lookup 0 =<< cr ^? crInv . ix j . itAttachment . itCharMode
|
||||
j = _crInvSel cr
|
||||
|
||||
charToPhaseV :: Fractional p => Char -> p
|
||||
charToPhaseV 'V' = 0.2
|
||||
charToPhaseV '/' = 1
|
||||
charToPhaseV 'Z' = 5
|
||||
charToPhaseV _ = error "Trying to set an undefined phaseV"
|
||||
|
||||
makeLaserAt :: Float -> Point2 -> Float -> Particle
|
||||
makeLaserAt phaseV pos dir = Particle
|
||||
{ _ptDraw = const blank
|
||||
, _ptUpdate = moveLaser phaseV pos dir
|
||||
}
|
||||
moveLaser
|
||||
:: Float -- ^ Phase velocity, controls deflection through windows
|
||||
-> Point2
|
||||
-> Float
|
||||
-> World
|
||||
-> Particle
|
||||
-> (World, Maybe Particle)
|
||||
moveLaser phaseV pos dir w pt
|
||||
= ( hitEffect w
|
||||
, Just pt {_ptDraw = const pic ,_ptUpdate = ptSimpleTime 0 }
|
||||
)
|
||||
where
|
||||
xp = pos +.+ 800 *.* unitVectorAtAngle dir
|
||||
reflectDir wall = argV (reflectIn (uncurry (-.-) (_wlLine wall)) (xp -.- pos))
|
||||
f :: [Wall] -> Point2 -> Point2 -> (Maybe (Point2,Either Creature Wall),[Point2])
|
||||
f seenWs x y = case find (h' seenWs) $ thingsHitExceptCrLongLine Nothing x y w of
|
||||
Just (p,Right wl)
|
||||
| _wlIsSeeThrough wl -> f' p $ f (wl:seenWs) p (h x y wl p)
|
||||
| otherwise -> (Just (p,Right wl), [p])
|
||||
Just (p,obj) -> (Just (p,obj), [p])
|
||||
Nothing -> (Nothing, [y])
|
||||
f' p (x,ps') = (x,p:ps')
|
||||
h x y wl p
|
||||
| isEntering = p +.+ rotateV angleRef normalDist
|
||||
| otherwise = p +.+ rotateV angleRef' normalDist'
|
||||
where
|
||||
wlNormal = vNormal $ uncurry (-.-) $ swap (_wlLine wl)
|
||||
normalDist = magV (p -.- y) *.* normalizeV wlNormal
|
||||
angleInc = piRange $ argV wlNormal - argV (x -.- y)
|
||||
angleRef
|
||||
| reflectExternal = angleInc
|
||||
| otherwise = asin $ sin angleInc / phaseV
|
||||
piRange a'
|
||||
| a' > pi = a' - 2 * pi
|
||||
| a' > negate pi = a'
|
||||
| otherwise = a' + 2 * pi
|
||||
isEntering = not $ isLeftOf (x -.- y) (uncurry (-.-) (_wlLine wl))
|
||||
wlNormal' = vNormal $ uncurry (-.-) (_wlLine wl)
|
||||
normalDist' = magV (p -.- y) *.* normalizeV wlNormal'
|
||||
angleInc' = piRange $ argV wlNormal' - argV (x -.- y)
|
||||
angleRef'
|
||||
| reflectInternal = angleInc'
|
||||
| otherwise = asin $ phaseV * sin angleInc'
|
||||
reflectInternal = 1 < abs (phaseV * sin angleInc')
|
||||
reflectExternal = 1 < abs (sin angleInc / phaseV)
|
||||
|
||||
h' ws (_,Right wl) = not $ any (\w' -> _wlID w' == _wlID wl) ws
|
||||
h' _ _ = True
|
||||
(thHit, ps) = f [] pos xp
|
||||
hitEffect
|
||||
= case thHit of
|
||||
Just (p,Left cr)
|
||||
-> over (creatures . ix (_crID cr) . crState . crDamage) ((:) $ Lasering 19 pos p xp)
|
||||
Just (p,Right wl) -> colSpark 8 (V4 20 (-5) 0 1) (p +.+ safeNormalizeV (pos -.- p))
|
||||
(reflectDir wl)
|
||||
_ -> id
|
||||
pic = setLayer 1 $ pictures
|
||||
[ setDepth 19 . color (brightX 0 0.5 yellow) $ lineOfThickness 20 (pos:ps)
|
||||
, setDepth 19.5 . color (brightX 10 1 yellow) $ lineOfThickness 3 (pos:ps)
|
||||
]
|
||||
|
||||
aTractorBeam :: Item -> Creature -> World -> World
|
||||
aTractorBeam _ cr w = over props (IM.insert i (tractorBeamAt i spos outpos dir)) w
|
||||
where
|
||||
i = newProjectileKey w
|
||||
cpos = _crPos cr
|
||||
spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
|
||||
xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
outpos = collidePointWalls cpos xpos
|
||||
$ wallsAlongLine cpos xpos w
|
||||
|
||||
tractorBeamAt :: Int -> Point2 -> Point2 -> Float -> Prop
|
||||
tractorBeamAt i pos outpos dir = ProjectileTimed
|
||||
{ _pjPos = pos
|
||||
, _pjStartPos = outpos
|
||||
, _pjVel = d
|
||||
, _prDraw = tractorSPic
|
||||
, _pjID = i
|
||||
, _pjUpdate = updateTractor
|
||||
, _pjTime = 10
|
||||
}
|
||||
where
|
||||
d = unitVectorAtAngle dir
|
||||
|
||||
{- |
|
||||
The interaction of this with objects, walls etc needs more thought. -}
|
||||
updateTractor :: Prop -> World -> World
|
||||
updateTractor pj w
|
||||
| _pjTime pj <= 0 = w & props %~ IM.delete i
|
||||
| otherwise = w
|
||||
& props . ix i . pjTime -~ 1
|
||||
& creatures %~ IM.map (tractCr pullVel pos outpos)
|
||||
& floorItems %~ IM.map (tractFlIt pullVel pos outpos)
|
||||
where
|
||||
i = _pjID pj
|
||||
pullVel = _pjVel pj
|
||||
pos = _pjPos pj
|
||||
outpos = _pjStartPos pj
|
||||
|
||||
tractFlIt :: Point2 -> Point2 -> Point2 -> FloorItem -> FloorItem
|
||||
tractFlIt q p1 outpos it
|
||||
| circOnSeg p1 outpos (_flItPos it) 10 = it & flItPos %~ tractorPullPos q p1
|
||||
| otherwise = it
|
||||
|
||||
tractCr :: Point2 -> Point2 -> Point2 -> Creature -> Creature
|
||||
tractCr q p1 outpos cr
|
||||
| circOnSeg p1 outpos (_crPos cr) 10 = cr & crPos %~ tractorPullPos q p1
|
||||
| otherwise = cr
|
||||
|
||||
tractorPullPos :: Point2 -> Point2 -> Point2 -> Point2
|
||||
tractorPullPos q p1 p = p -.- m *.* (0.3/ x' *.* q +.+ g y *.* p4)
|
||||
where
|
||||
x' = abs y + 1
|
||||
y = errorClosestPointOnLineParam 1 p1 p3 p
|
||||
m | dist p p1 < 350 = 1
|
||||
| otherwise = (400 - dist p p1) / 50
|
||||
g x | x > 5 = (10 - x) / 250
|
||||
| x > 1 = 0.02
|
||||
| x > -1 = x * 0.02
|
||||
| x > -5 = -0.02
|
||||
| otherwise = (x - 10) / 250
|
||||
--p4 = vNormal p5
|
||||
p4 = vNormal $ safeNormalizeV q
|
||||
p3 = p1 +.+ p4
|
||||
|
||||
tractorSPic :: Prop -> SPic
|
||||
tractorSPic pj = (,) mempty $ setLayer 1 $ setDepth 20 $ color (withAlpha 0.5 col) $ polygon
|
||||
[ spos -- not sure if this is anticlockwise...
|
||||
, spos +.+ size *.* (d +.+ n)
|
||||
, xpos +.+ size *.* n
|
||||
, xpos -.- size *.* n
|
||||
, spos +.+ size *.* (d -.- n)
|
||||
]
|
||||
where
|
||||
size = fromIntegral (_pjTime pj)
|
||||
spos = _pjPos pj
|
||||
xpos = _pjStartPos pj
|
||||
d = safeNormalizeV $ spos -.- xpos
|
||||
n = vNormal d
|
||||
col = mixColors 0.5 0.5 white blue
|
||||
@@ -1,12 +1,13 @@
|
||||
module Dodge.Item.Weapon.Bezier
|
||||
where
|
||||
( bezierGun
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Weapon.Targeting
|
||||
import Dodge.Item.Weapon.AutoGun
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
import Dodge.Item.Attachment.Data
|
||||
@@ -16,10 +17,8 @@ import Dodge.Particle.Bullet.HitEffect
|
||||
import Dodge.WorldEvent.HitEffect
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
--import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
--import Shape
|
||||
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
module Dodge.Item.Weapon.Booster
|
||||
where
|
||||
( boosterGun
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Zone
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Item.Data
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.Picture.Layer
|
||||
import Picture
|
||||
import Dodge.Item.Attachment.Data
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
@@ -113,6 +117,25 @@ drawBoostShockwave pj = (,) mempty $ setLayer 1 $ onLayer UPtLayer $ pictures $
|
||||
maxT :: Int
|
||||
maxT = 20
|
||||
|
||||
boosterGun :: Item
|
||||
boosterGun = defaultGun
|
||||
{ _itName = "BOOSTER"
|
||||
, _itIdentity = Blinker
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 20
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = \_ -> boostSelf 10
|
||||
, _itLeftClickUse = Just $ boostSelfL 10
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEffect = resetAttachmentID
|
||||
}
|
||||
resetAttachmentID :: ItEffect
|
||||
resetAttachmentID = ItInvEffect f 0
|
||||
where
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
module Dodge.Item.Weapon.Bullet
|
||||
where
|
||||
( basicBullet
|
||||
, ltBullet
|
||||
, hvBullet
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.WorldEvent.HitEffect
|
||||
import Dodge.Particle.Bullet.HitEffect
|
||||
|
||||
@@ -0,0 +1,452 @@
|
||||
module Dodge.Item.Weapon.BulletGuns
|
||||
( pistol
|
||||
, autoGun
|
||||
, multGun
|
||||
, miniGun
|
||||
, spreadGun
|
||||
, ltAutoGun
|
||||
, hvAutoGun
|
||||
, autogunSpread
|
||||
, autoGunPic
|
||||
, longGun
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Default
|
||||
import Dodge.Item.Attachment
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Weapon.Bullet
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
import Geometry
|
||||
import Geometry.Vector3D
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import qualified Data.Sequence as Seq
|
||||
import Control.Lens
|
||||
|
||||
autoGun :: Item
|
||||
autoGun = defaultAutoGun
|
||||
{ _itName = "AUTOGUN"
|
||||
, _itIdentity = AutoGun
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 5
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, charFiringStratI
|
||||
[('S', hammerCheckI)
|
||||
]
|
||||
, useTimeCheckI
|
||||
, charFiringStratI
|
||||
[('M', torqueBefore 0.08)
|
||||
,('S', torqueBefore 0.05)
|
||||
]
|
||||
, withSoundForI autoBS 5
|
||||
, useAmmo 1
|
||||
, withRandomDirI (autogunSpread/2)
|
||||
, withMuzFlareI
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = autoGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim autoGunPic
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "MS"
|
||||
, _itScroll = scrollCharMode
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
autoGunPic :: Item -> SPic
|
||||
autoGunPic it =
|
||||
( colorSH red (prismPoly
|
||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-8))
|
||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-12))
|
||||
)
|
||||
<> translateSHf 0 (-1) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) 0 3 (-5))
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
x = fromIntegral $ loadedAmmo it
|
||||
|
||||
|
||||
pistol :: Item
|
||||
pistol = defaultGun
|
||||
{ _itName = "PISTOL"
|
||||
, _itIdentity = Pistol
|
||||
, _wpMaxAmmo = 15
|
||||
, _wpLoadedAmmo = 15
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 8
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart tap3S
|
||||
, useAmmo 1
|
||||
, randSpreadDir
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _itLeftClickUse = Nothing
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = pistolPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itID = Nothing
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itInvColor = white
|
||||
, _itTargeting = Nothing
|
||||
, _itWorldTrigger = Nothing
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
pistolPic :: Item -> SPic
|
||||
pistolPic it =
|
||||
( colorSH green (prismPoly
|
||||
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
|
||||
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
|
||||
)
|
||||
<> translateSH (V3 (-4) 5.5 4) (rotateSH pi $ bulletClip am)
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
|
||||
bulletClip :: Int -> Shape
|
||||
bulletClip x = rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 - 0.25 * am) (-5)
|
||||
where
|
||||
am = fromIntegral x
|
||||
|
||||
hvAutoGun :: Item
|
||||
hvAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-HV"
|
||||
, _itIdentity = HvAutoGun
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 25
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, rateIncABI 24 7 (torqueBeforeAtLeast 0.1 0.1) (torqueAfterI 0.2)
|
||||
, withSoundStart bangEchoS
|
||||
, withThinSmokeI
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = hvAutoGunPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
|
||||
, _wpAmmo = hvBullet
|
||||
}
|
||||
hvAutoGunPic :: Item -> SPic
|
||||
hvAutoGunPic it =
|
||||
( colorSH orange (prismPoly
|
||||
(map (addZ 5) $ rectNESW 3 12 (-3) (-8))
|
||||
(map (addZ 0) $ rectNESW 5 12 (-5) (-12))
|
||||
)
|
||||
<> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
ltAutoGun :: Item
|
||||
ltAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-LT"
|
||||
, _itIdentity = LtAutoGun
|
||||
, _wpMaxAmmo = 25
|
||||
, _wpLoadedAmmo = 25
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 3
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart tap1S
|
||||
, useAmmo 1
|
||||
, withRandomDirI 0.1
|
||||
, torqueAfterI 0.2
|
||||
, withSidePushI 50
|
||||
, modClock 2 withMuzFlareI
|
||||
]
|
||||
, _wpSpread = 0.5
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = ltAutoGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
|
||||
, _itAimStance = OneHand
|
||||
, _wpAmmo = ltBullet
|
||||
}
|
||||
& itDimension . muzzleLength .~ 10
|
||||
ltAutoGunPic :: Item -> SPic
|
||||
ltAutoGunPic it =
|
||||
( colorSH green $ prismPoly
|
||||
(map (addZ 5) $ mirrorXAxis [V2 (-2) 3, V2 5 3, V2 10 0])
|
||||
(map (addZ 0) $ mirrorXAxis [V2 (-5) 5, V2 5 5, V2 10 0])
|
||||
<> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
miniGun :: Item
|
||||
miniGun = defaultAutoGun
|
||||
{ _itName = "MINI-G"
|
||||
, _itIdentity = MiniGun
|
||||
, _wpMaxAmmo = 1500
|
||||
, _wpLoadedAmmo = 1500
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _wpMaxWarmUp = 100
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParamsVelMod vm4
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, withWarmUpI crankSlowS
|
||||
, useTimeCheckI
|
||||
--, afterRecoil recoilAmount
|
||||
, withSoundForI mini1S 2
|
||||
--, withThinSmokeI
|
||||
, torqueAfterI 0.05
|
||||
, withSidePushI 53
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 12
|
||||
, trigDoAlso (useAmmoParamsVelMod vm1)
|
||||
--, torqueBeforeForcedI 0.001
|
||||
, withSidePushI 52
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 11
|
||||
, withOldDir od1
|
||||
, trigDoAlso (useAmmoParamsVelMod vm2)
|
||||
--, torqueBeforeForcedI 0.001
|
||||
, withSidePushI 51
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 10
|
||||
, withOldDir od2
|
||||
, trigDoAlso (useAmmoParamsVelMod vm3)
|
||||
, useAmmo 4
|
||||
--, torqueBeforeForcedI 0.001
|
||||
, withSidePushI 50
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffsetI 9
|
||||
, withMuzFlareI
|
||||
, withOldDir od3
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = miniGunPictItem
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponAim miniGunPictItem
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
where
|
||||
recoilAmount = 5
|
||||
[vm1,vm2,vm3,vm4] =
|
||||
[ 0.25
|
||||
, 0.5
|
||||
, 0.75
|
||||
, 1
|
||||
]
|
||||
[od1,od2,od3] =
|
||||
[ 0.25, 0.5, 0.9]
|
||||
--[ 0.75, 0.5, 0.25]
|
||||
--[ 0, 0, 0]
|
||||
miniGunPictItem :: Item -> SPic
|
||||
miniGunPictItem it = miniGunPict spin (loadedAmmo it)
|
||||
where
|
||||
spin = (-10) * _wpLoadedAmmo it + _wpCurWarmUp it
|
||||
|
||||
miniGunPict :: Int -> Int -> SPic
|
||||
miniGunPict spin am =
|
||||
( colorSH red (rotateSHx a barrels)
|
||||
<> colorSH red (upperPrismPoly 5 $ rectNESW 8 8 (-8) 4)
|
||||
<> colorSH red (prismPoly
|
||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-12))
|
||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-16))
|
||||
)
|
||||
<> clip (-1) 0
|
||||
<> clip (-7) 0
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
aBarrel = translateSH (V3 7 0 9) $ prismPoly
|
||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-1))
|
||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-5))
|
||||
barrels = concatMap (\an -> aBarrel & rotateSHx an) [0,0.5* pi, pi, 1.5*pi]
|
||||
a = fromIntegral spin / 100
|
||||
x = fromIntegral am / 10
|
||||
clip y z = translateSH (V3 0 (-1) z) (rotateSHx (negate $ pi/4)
|
||||
. upperPrismPoly 2
|
||||
$ rectNESW (negate $ 3 + 0.25 * x) y 3 (y-5))
|
||||
spreadGun :: Item
|
||||
spreadGun = defaultGun
|
||||
{ _itName = "SPREAD"
|
||||
, _itIdentity = SpreadGun
|
||||
, _wpMaxAmmo = 5
|
||||
, _wpLoadedAmmo = 5
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 20
|
||||
, _itUseTime = 0
|
||||
--, _itUse = \_ -> spreadNumVelWthHiteff spreadGunSpread 9 (V2 30 0) 2 basicBulletEffect
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 100
|
||||
, withMuzFlareI
|
||||
, spreadNumI
|
||||
]
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = spreadGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim spreadGunPic
|
||||
, _wpAmmo = basicBullet
|
||||
, _wpNumBarrels = 50
|
||||
}
|
||||
spreadGunPic :: Item -> SPic
|
||||
spreadGunPic it =
|
||||
( colorSH green (upperPrismPoly 5 $ map toV2[(-3,0),(3,6),(3,-6)])
|
||||
<> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
am = loadedAmmo it
|
||||
multGun :: Item
|
||||
multGun = defaultGun
|
||||
{ _itName = "MULTGUN"
|
||||
, _itIdentity = MultGun
|
||||
, _wpMaxAmmo = 2
|
||||
, _wpLoadedAmmo = 2
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 20
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 200
|
||||
, withMuzFlareI
|
||||
, numI
|
||||
]
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = multGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim multGunSPic
|
||||
, _itAimStance = TwoHandTwist
|
||||
, _wpAmmo = basicBullet
|
||||
, _wpNumBarrels = 5
|
||||
}
|
||||
multGunSPic :: Item -> SPic
|
||||
multGunSPic it =
|
||||
( colorSH red (
|
||||
upperPrismPoly 2 (rectNESW 4 8 (-4) (-12)) <>
|
||||
translateSHf 8 0 (concatMap barrel [12,7,2,-3,-8] <>
|
||||
upperPrismPoly 2 (map toV2 [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)])
|
||||
)
|
||||
) <> bulletClip am
|
||||
, mempty
|
||||
)
|
||||
where
|
||||
barrel y = prismPoly
|
||||
(map (addZ 5) $ rectNSEW y (y-4) 2 0 )
|
||||
(map (addZ 0) $ rectNSEW y (y-4) 2 (-2))
|
||||
am = loadedAmmo it
|
||||
longGun :: Item
|
||||
longGun = defaultGun
|
||||
{ _itName = "LONGGUN"
|
||||
, _itIdentity = LongGun
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _wpReloadType = PassiveReload skwareFadeTwoSecS
|
||||
, _itUseRate = 100
|
||||
, _itUseTime = 0
|
||||
, _itUse = useAmmoParams
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundStart bangEchoS
|
||||
, useAmmo 1
|
||||
, withThickSmokeI
|
||||
, torqueAfterI 0.05
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _wpRange = 200
|
||||
, _itFloorPict = longGunSPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _itEquipPict = pictureWeaponOnAim longGunSPic
|
||||
, _itScroll = zoomLongGun
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
||||
, _itEffect = itemLaserScopeEffect
|
||||
, _wpAmmo = hvBullet
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
longGunSPic :: Item -> SPic
|
||||
longGunSPic _ =
|
||||
( colorSH orange $ upperPrismPoly 5 $ rectWH 12 2
|
||||
, mempty
|
||||
)
|
||||
|
||||
zoomLongGun :: Float -> Creature -> Item -> Item
|
||||
zoomLongGun x _
|
||||
| x > 0 = startZoomInLongGun
|
||||
| x < 0 = startZoomOutLongGun
|
||||
| otherwise = id
|
||||
|
||||
startZoomInLongGun :: Item -> Item
|
||||
startZoomInLongGun = itAttachment . scopeZoomChange %~ \x -> max 5 (x + 5)
|
||||
startZoomOutLongGun :: Item -> Item
|
||||
startZoomOutLongGun = itAttachment . scopeZoomChange %~ \x -> min (-5) (x-5)
|
||||
|
||||
spreadGunSpread :: Float
|
||||
spreadGunSpread = 0.5
|
||||
autogunSpread :: Float
|
||||
autogunSpread = 0.07
|
||||
@@ -2,7 +2,8 @@
|
||||
Particles and pictures that decorate weapons, such as laser scopes etc.
|
||||
-}
|
||||
module Dodge.Item.Weapon.Decoration
|
||||
where
|
||||
( makeLaserScope
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Picture
|
||||
@@ -26,4 +27,3 @@ makeLaserScope p ep relFrac = Particle
|
||||
where
|
||||
lineAlphaThick a w =
|
||||
color (withAlpha a $ mixColors relFrac (1-relFrac) red green) $ lineOfThickness w [p,ep]
|
||||
|
||||
|
||||
@@ -3,13 +3,18 @@
|
||||
Extra weapon effects, supplementing explicit use effects.
|
||||
-}
|
||||
module Dodge.Item.Weapon.ExtraEffect
|
||||
where
|
||||
( wpRecock
|
||||
, itemLaserScopeEffect
|
||||
, autoSonarEffect
|
||||
, autoRadarEffect
|
||||
, rbSetTarget
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Item.Weapon.Decoration
|
||||
import Dodge.Item.Weapon.UseEffect
|
||||
import Dodge.Item.Attachment.Data
|
||||
--import Dodge.Item.Attachment.Data
|
||||
import Dodge.WorldEvent.ThingsHit
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Creature.Test
|
||||
@@ -36,19 +41,19 @@ wpRecock = ItInvEffect
|
||||
moveHammerUp HammerUp = HammerUp
|
||||
moveHammerUp NoHammer = NoHammer
|
||||
fOnIt it = it & itHammer %~ moveHammerUp
|
||||
{- |
|
||||
Special recock for the bezier gun.
|
||||
Not sure of its purpose at this time... -}
|
||||
bezierRecock :: ItEffect
|
||||
bezierRecock = ItInvEffect
|
||||
{_itInvEffect = f
|
||||
,_itEffectCounter = 0
|
||||
}
|
||||
where
|
||||
f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust fOnIt i
|
||||
fOnIt it = case _itHammer it of
|
||||
HammerDown -> it & itHammer .~ HammerUp
|
||||
_ -> it & itAttachment .~ NoItAttachment
|
||||
--{- |
|
||||
--Special recock for the bezier gun.
|
||||
--Not sure of its purpose at this time... -}
|
||||
--bezierRecock :: ItEffect
|
||||
--bezierRecock = ItInvEffect
|
||||
-- {_itInvEffect = f
|
||||
-- ,_itEffectCounter = 0
|
||||
-- }
|
||||
-- where
|
||||
-- f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust fOnIt i
|
||||
-- fOnIt it = case _itHammer it of
|
||||
-- HammerDown -> it & itHammer .~ HammerUp
|
||||
-- _ -> it & itAttachment .~ NoItAttachment
|
||||
{- |
|
||||
Creates a laser scope and recocks the weapon.
|
||||
TODO add the laser scope!
|
||||
|
||||
@@ -1,14 +1,22 @@
|
||||
module Dodge.Item.Weapon.Grenade
|
||||
where
|
||||
( grenade
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Item.Data
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.WorldEvent.Explosion
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Default
|
||||
import Dodge.Base
|
||||
import Dodge.Zone
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
import Dodge.Item.Attachment
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
@@ -17,6 +25,39 @@ import Shape
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
|
||||
grenade :: Item
|
||||
grenade = Throwable
|
||||
{ _itName = "GRENADE " ++ show fuseTime
|
||||
, _itIdentity = Grenade
|
||||
, _itMaxStack = 8
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = \_ -> throwGrenade makeExplosionAt
|
||||
, _itUseModifiers =
|
||||
[ useTimeCheckI
|
||||
]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||
, _itEquipPict = pictureWeaponOnAim $ \_ -> grenadePic fuseTime
|
||||
, _itID = Nothing
|
||||
, _itUseRate = 25
|
||||
, _itUseTime = 0
|
||||
, _itAttachment = ItFuse fuseTime
|
||||
, _itInvColor = white
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itEffect = wpRecock
|
||||
, _itHammer = HammerUp
|
||||
, _itScroll = changeFuse
|
||||
, _itAimStance = OneHand
|
||||
}
|
||||
where
|
||||
fuseTime = 50
|
||||
f x = 50 / fromIntegral x
|
||||
|
||||
moveGrenade :: Prop -> World -> World
|
||||
moveGrenade pj w
|
||||
| _pjTimer pj <= 0 = w
|
||||
@@ -43,8 +84,6 @@ grenadePic time =
|
||||
[ color green $ arc (degToRad $ (179 * fromIntegral time / 50) - 180 )
|
||||
(degToRad $ 180 - (179 * fromIntegral time / 50) )
|
||||
5
|
||||
-- , translate (-2) 2 $ rotate (pi*0.5)
|
||||
-- $ scale 0.05 0.05 $ color green $ text $ show $ 1 + quot time 20
|
||||
]
|
||||
)
|
||||
|
||||
@@ -77,8 +116,6 @@ throwGrenade thePayload cr w = setWp $ removePict $ over props addG w
|
||||
j = _crInvSel cr
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> (,) emptySH blank
|
||||
i = newProjectileKey w
|
||||
--(_, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
||||
--(_, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
||||
v' = 1 / (fromIntegral fuseTime * _cameraZoom w) *.* rotateV (_cameraRot w) ( _mousePos w)
|
||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||
| otherwise = v'
|
||||
@@ -99,3 +136,19 @@ throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
|
||||
& itHammer .~ HammerUp
|
||||
& itEquipPict .~ pictureWeaponOnAim (\_ -> grenadePic 50)
|
||||
| otherwise = it & itEffect . itEffectCounter -~ 1
|
||||
|
||||
--flameGrenade :: Item
|
||||
--flameGrenade = grenade {
|
||||
-- _itName = "FLMGREN " ++ show fuseTime
|
||||
-- , _itUse = \_ -> throwGrenade makeFlameExplosionAt
|
||||
-- }
|
||||
-- where
|
||||
-- fuseTime = 50 :: Int
|
||||
--
|
||||
--teslaGrenade :: Item
|
||||
--teslaGrenade = grenade {
|
||||
-- _itName = "TLSGREN " ++ show fuseTime
|
||||
-- , _itUse = \_ -> throwGrenade makeTeslaExplosionAt
|
||||
-- }
|
||||
-- where
|
||||
-- fuseTime = 50 :: Int
|
||||
|
||||
@@ -2,15 +2,14 @@
|
||||
Display of weapon strings in the inventory.
|
||||
-}
|
||||
module Dodge.Item.Weapon.InventoryDisplay
|
||||
where
|
||||
( basicWeaponDisplay
|
||||
) where
|
||||
import Dodge.Data
|
||||
--import Dodge.Base
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Padding
|
||||
|
||||
import Data.Sequence
|
||||
import Control.Lens
|
||||
--import Control.Monad
|
||||
{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
|
||||
basicWeaponDisplay :: Item -> String
|
||||
basicWeaponDisplay it = case it ^? itAttachment of
|
||||
@@ -18,7 +17,6 @@ basicWeaponDisplay it = case it ^? itAttachment of
|
||||
Just ItMode {_itMode = i} -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ show i
|
||||
_ -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded)
|
||||
where
|
||||
--availableAmmo = show $ _wpMaxAmmo it
|
||||
aIfLoaded = case it ^? wpReloadState of
|
||||
Just 0 -> show $ _wpLoadedAmmo it
|
||||
Just x -> "R" ++ show x
|
||||
|
||||
@@ -1,122 +0,0 @@
|
||||
{- | Laser effects -}
|
||||
module Dodge.Item.Weapon.Laser
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.Picture
|
||||
--import Dodge.Picture.Layer
|
||||
import Dodge.Item.Attachment.Data
|
||||
--import Dodge.Base
|
||||
--import Dodge.SoundLogic
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.WorldEvent.ThingsHit
|
||||
import Dodge.WorldEvent.HelperParticle
|
||||
--import Dodge.WorldEvent.Flash
|
||||
import Dodge.Creature.State.Data
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
import Control.Lens
|
||||
import System.Random
|
||||
import Data.Tuple
|
||||
import Data.List (find)
|
||||
import Data.Maybe (fromMaybe)
|
||||
import qualified Data.Sequence as Seq
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
|
||||
aLaser :: Creature -> World -> World
|
||||
aLaser cr = particles %~ (makeLaserAt phaseV pos dir : )
|
||||
where
|
||||
pos = _crPos cr +.+ ((_crRad cr +3) *.* unitVectorAtAngle dir)
|
||||
dir = _crDir cr
|
||||
phaseV = charToPhaseV
|
||||
$ fromMaybe '/' $ Seq.lookup 0 =<< cr ^? crInv . ix j . itAttachment . itCharMode
|
||||
j = _crInvSel cr
|
||||
|
||||
charToPhaseV :: Fractional p => Char -> p
|
||||
charToPhaseV 'V' = 0.2
|
||||
charToPhaseV '/' = 1
|
||||
charToPhaseV 'Z' = 5
|
||||
charToPhaseV _ = error "Trying to set an undefined phaseV"
|
||||
|
||||
makeLaserAt :: Float -> Point2 -> Float -> Particle
|
||||
makeLaserAt phaseV pos dir = Particle
|
||||
{ _ptDraw = const blank
|
||||
, _ptUpdate = moveLaser phaseV pos dir
|
||||
}
|
||||
|
||||
moveLaser
|
||||
:: Float -- ^ Phase velocity, controls deflection through windows
|
||||
-> Point2
|
||||
-> Float
|
||||
-> World
|
||||
-> Particle
|
||||
-> (World, Maybe Particle)
|
||||
moveLaser phaseV pos dir w pt
|
||||
= ( set randGen g $ hitEffect w
|
||||
, Just pt {_ptDraw = const pic ,_ptUpdate = ptSimpleTime 0 }
|
||||
)
|
||||
where
|
||||
xp = pos +.+ 800 *.* unitVectorAtAngle dir
|
||||
(a,g) = randomR (-0.7,0.7) $ _randGen w
|
||||
reflectDir wall = a + argV (reflectIn (uncurry (-.-) (_wlLine wall)) (xp -.- pos))
|
||||
f :: [Wall] -> Point2 -> Point2 -> (Maybe (Point2,Either Creature Wall),[Point2])
|
||||
f seenWs x y = case find (h' seenWs) $ thingsHitExceptCrLongLine Nothing x y w of
|
||||
Just (p,Right wl)
|
||||
| _wlIsSeeThrough wl -> f' p $ f (wl:seenWs) p (h x y wl p)
|
||||
| otherwise -> (Just (p,Right wl), [p])
|
||||
Just (p,obj) -> (Just (p,obj), [p])
|
||||
Nothing -> (Nothing, [y])
|
||||
f' p (x,ps') = (x,p:ps')
|
||||
h x y wl p
|
||||
| isEntering = p +.+ rotateV angleRef normalDist
|
||||
| otherwise = p +.+ rotateV angleRef' normalDist'
|
||||
where
|
||||
wlNormal = vNormal $ uncurry (-.-) $ swap (_wlLine wl)
|
||||
normalDist = magV (p -.- y) *.* normalizeV wlNormal
|
||||
angleInc = piRange $ argV wlNormal - argV (x -.- y)
|
||||
angleRef
|
||||
| reflectExternal = angleInc
|
||||
| otherwise = asin $ sin angleInc / phaseV
|
||||
piRange a'
|
||||
| a' > pi = a' - 2 * pi
|
||||
| a' > negate pi = a'
|
||||
| otherwise = a' + 2 * pi
|
||||
isEntering = not $ isLeftOf (x -.- y) (uncurry (-.-) (_wlLine wl))
|
||||
wlNormal' = vNormal $ uncurry (-.-) (_wlLine wl)
|
||||
normalDist' = magV (p -.- y) *.* normalizeV wlNormal'
|
||||
angleInc' = piRange $ argV wlNormal' - argV (x -.- y)
|
||||
angleRef'
|
||||
| reflectInternal = angleInc'
|
||||
| otherwise = asin $ phaseV * sin angleInc'
|
||||
reflectInternal = 1 < abs (phaseV * sin angleInc')
|
||||
reflectExternal = 1 < abs (sin angleInc / phaseV)
|
||||
|
||||
h' ws (_,Right wl) = not $ any (\w' -> _wlID w' == _wlID wl) ws
|
||||
h' _ _ = True
|
||||
(thHit, ps) = f [] pos xp
|
||||
hitEffect
|
||||
= case thHit of
|
||||
Just (p,Left cr)
|
||||
-> over (creatures . ix (_crID cr) . crState . crDamage) ((:) $ Lasering 19 pos p xp)
|
||||
Just (p,Right wl) -> createSparkCol 8 (V4 20 (-5) 0 1) (p +.+ safeNormalizeV (pos -.- p))
|
||||
(reflectDir wl)
|
||||
_ -> id
|
||||
pic = setLayer 1 $ pictures
|
||||
[ setDepth 19 . color (brightX 0 0.5 yellow) $ lineOfThickness 20 (pos:ps)
|
||||
, setDepth 19.5 . color (brightX 10 1 yellow) $ lineOfThickness 3 (pos:ps)
|
||||
]
|
||||
|
||||
fadeLine :: Point2 -> Point2 -> Float -> Float -> Color -> Picture
|
||||
fadeLine sp ep alph width col = setLayer 1 $ polygonCol
|
||||
[(sp , ca)
|
||||
,(sp +.+ n , cb)
|
||||
,(ep +.+ n , cb)
|
||||
,(ep , ca)
|
||||
,(ep -.- n , cb)
|
||||
,(sp -.- n , cb)
|
||||
]
|
||||
where
|
||||
n = width *.* normalizeV (vNormal $ ep -.- sp)
|
||||
ca = withAlpha alph col
|
||||
cb = withAlpha 0 col
|
||||
@@ -1,5 +1,7 @@
|
||||
module Dodge.Item.Weapon.Launcher
|
||||
where
|
||||
( launcher
|
||||
, remoteLauncher
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Default.Weapon
|
||||
@@ -132,12 +134,12 @@ doThrust pj w = w
|
||||
r1 = randInCirc 10 & evalState $ _randGen w
|
||||
smokeGen = shellTrailCloud $ addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
|
||||
|
||||
flameLauncher :: Item
|
||||
flameLauncher = launcher & wpAmmo . amPayload .~ makeFlameExplosionAt
|
||||
poisonLauncher :: Item
|
||||
poisonLauncher = launcher & wpAmmo . amPayload .~ makePoisonExplosionAt
|
||||
teslaLauncher :: Item
|
||||
teslaLauncher = launcher & wpAmmo . amPayload .~ makeTeslaExplosionAt
|
||||
--flameLauncher :: Item
|
||||
--flameLauncher = launcher & wpAmmo . amPayload .~ makeFlameExplosionAt
|
||||
--poisonLauncher :: Item
|
||||
--poisonLauncher = launcher & wpAmmo . amPayload .~ makePoisonExplosionAt
|
||||
--teslaLauncher :: Item
|
||||
--teslaLauncher = launcher & wpAmmo . amPayload .~ makeTeslaExplosionAt
|
||||
|
||||
aRocketWithItemParams
|
||||
:: Item -- ^ Firing item
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
module Dodge.Item.Weapon.Remote
|
||||
where
|
||||
( pointToItem
|
||||
) where
|
||||
import Dodge.Data
|
||||
|
||||
import Control.Lens
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
module Dodge.Item.Weapon.Shell
|
||||
( decTimMvVel
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Geometry.Vector
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
module Dodge.Item.Weapon.SprayGuns
|
||||
( poisonSprayer
|
||||
, flamer
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
--import Dodge.Data.SoundOrigin
|
||||
--import Dodge.Base
|
||||
--import Dodge.Zone
|
||||
--import Dodge.Picture.Layer
|
||||
--import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
--import Dodge.Creature.Action
|
||||
import Dodge.WorldEvent
|
||||
import Dodge.Default
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Data
|
||||
--import Dodge.Item.Weapon.BulletGuns
|
||||
--import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
--import Dodge.Item.Weapon.ExtraEffect
|
||||
--import Dodge.Item.Weapon.UseEffect
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Default.Weapon
|
||||
--import Dodge.Item.Attachment
|
||||
import Geometry
|
||||
--import Geometry.Vector3D
|
||||
import Picture
|
||||
import Shape
|
||||
import ShapePicture
|
||||
|
||||
import Data.Function
|
||||
import Control.Lens
|
||||
import System.Random
|
||||
poisonSprayer :: Item
|
||||
poisonSprayer = defaultAutoGun
|
||||
{ _itName = "POISON"
|
||||
, _itIdentity = PoisonSprayer
|
||||
, _wpMaxAmmo = 500
|
||||
, _wpLoadedAmmo = 500
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = const aGasCloud
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundForI foamSprayLoopS 5
|
||||
, useAmmo 1
|
||||
, spreadNumI
|
||||
]
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim flamerPic
|
||||
, _wpSpread = 0.1
|
||||
, _wpNumBarrels = 3
|
||||
}
|
||||
flamer :: Item
|
||||
flamer = defaultAutoGun
|
||||
{ _itName = "FLAMER"
|
||||
, _itIdentity = Flamethrower
|
||||
, _wpMaxAmmo = 250
|
||||
, _wpLoadedAmmo = 250
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 0
|
||||
, _itUseTime = 0
|
||||
, _itUse = \_ -> randWalkAngle 0.2 0.01 aFlame
|
||||
, _itUseModifiers =
|
||||
[ ammoUseCheckI
|
||||
, withSidePushI 5
|
||||
--, withTempLight 1 100 (V3 1 0 0)
|
||||
, withSidePushAfterI 20
|
||||
]
|
||||
, _wpSpread = 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.5
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim flamerPic
|
||||
, _itAttachment = NoItAttachment
|
||||
}
|
||||
flamerPic :: Item -> SPic
|
||||
flamerPic it =
|
||||
( colorSH yellow $
|
||||
translateSHf tx ty (upperPrismPoly tz $ polyCirc 3 r)
|
||||
++ upperPrismPoly 5 (rectNESW 2 9 (-2) (-9))
|
||||
, color black $ translate3 (V3 tx ty (tz+0.01)) $ circleSolid (r * am)
|
||||
)
|
||||
where
|
||||
tx = - 5
|
||||
ty = - 6
|
||||
tz = 3
|
||||
r = 5
|
||||
am = fractionLoadedAmmo2 it
|
||||
aGasCloud :: Creature -> World -> World
|
||||
aGasCloud cr w = insertCloud $ set randGen g w
|
||||
where
|
||||
(a,g) = randomR (-0.1,0.1) (_randGen w)
|
||||
dir = _crDir cr + a
|
||||
pos = _crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
||||
vel = (_crPos cr -.- _crOldPos cr) +.+ 10 *.* unitVectorAtAngle dir
|
||||
insertCloud = makeGasCloud pos vel
|
||||
|
||||
aFlame :: Creature -> World -> World
|
||||
aFlame cr w = w & particles %~ (aFlameParticle t pos vel (Just cid) :)
|
||||
where
|
||||
(t,_) = randomR (99,101) (_randGen w)
|
||||
cid = _crID cr
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ ((_crRad cr + 2.9) *.* unitVectorAtAngle (_crDir cr))
|
||||
vel = (_crPos cr -.- _crOldPos cr) +.+ 4 *.* unitVectorAtAngle dir
|
||||
@@ -6,7 +6,6 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, withOldDir
|
||||
, trigDoAlso
|
||||
, withTempLight
|
||||
--, withVelWthHiteff
|
||||
, ammoUseCheckI
|
||||
, rateIncABI
|
||||
, torqueBefore
|
||||
@@ -42,8 +41,6 @@ import Dodge.Data.SoundOrigin
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Creature.Action (startReloadingWeapon)
|
||||
import Dodge.WorldEvent
|
||||
--import Dodge.WorldEvent.Flash
|
||||
--import Dodge.WorldEvent.Cloud
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Item.Data
|
||||
@@ -51,7 +48,6 @@ import Dodge.Default
|
||||
import Sound.Data
|
||||
import Geometry
|
||||
import Geometry.Vector3D
|
||||
--import Color
|
||||
|
||||
import System.Random
|
||||
import Control.Lens
|
||||
@@ -60,8 +56,8 @@ import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Data.Foldable
|
||||
|
||||
type ChainEffect =
|
||||
(Item -> Creature -> World -> World)
|
||||
type ChainEffect
|
||||
= (Item -> Creature -> World -> World)
|
||||
-> Item
|
||||
-> Creature
|
||||
-> World
|
||||
@@ -74,8 +70,7 @@ trigDoAlso
|
||||
trigDoAlso afterEff eff item cr = afterEff item cr . eff item cr
|
||||
|
||||
withSmoke :: Int -> Point4 -> Float -> Int -> Float -> ChainEffect
|
||||
withSmoke num col rad t alt eff item cr w
|
||||
= eff item cr
|
||||
withSmoke num col rad t alt eff item cr w = eff item cr
|
||||
$ foldl' (flip $ smokeCloudAt col rad t alt . (+.+.+ pos) . (*8)) w ps
|
||||
where
|
||||
dir = _crDir cr
|
||||
@@ -83,14 +78,16 @@ withSmoke num col rad t alt eff item cr w
|
||||
ps = replicateM num randOnUnitSphere & evalState $ _randGen w
|
||||
|
||||
withThinSmokeI :: ChainEffect
|
||||
withThinSmokeI eff item cr w = eff item cr $ foldl' (flip $ makeThinSmokeAt . (+.+.+ pos) . (* 8)) w ps
|
||||
withThinSmokeI eff item cr w = eff item cr
|
||||
$ foldl' (flip $ makeThinSmokeAt . (+.+.+ pos) . (* 8)) w ps
|
||||
where
|
||||
dir = _crDir cr
|
||||
pos = addZ 0 $ _crPos cr +.+ (_crRad cr +0.5) *.* unitVectorAtAngle dir
|
||||
ps = replicateM 5 randOnUnitSphere & evalState $ _randGen w
|
||||
|
||||
withThickSmokeI :: ChainEffect
|
||||
withThickSmokeI eff item cr w = eff item cr $ foldl' (flip $ makeThickSmokeAt . (+.+.+ pos) . (*8)) w ps
|
||||
withThickSmokeI eff item cr w = eff item cr
|
||||
$ foldl' (flip $ makeThickSmokeAt . (+.+.+ pos) . (*8)) w ps
|
||||
where
|
||||
dir = _crDir cr
|
||||
pos = addZ 0 $ _crPos cr +.+ (_crRad cr + 15) *.* unitVectorAtAngle dir
|
||||
@@ -130,10 +127,8 @@ rateIncABI startRate fastRate exeffFirst exeffCont eff item cr w
|
||||
itRef = _crInvSel cr
|
||||
pointItem = creatures . ix cid . crInv . ix itRef
|
||||
currentRate = _itUseRate item
|
||||
repeatFire = _wpReloadState item == 0
|
||||
&& _itUseTime item == 1
|
||||
firstFire = _wpReloadState item == 0
|
||||
&& _itUseTime item == 0
|
||||
repeatFire = _wpReloadState item == 0 && _itUseTime item == 1
|
||||
firstFire = _wpReloadState item == 0 && _itUseTime item == 0
|
||||
{- | Apply effect after a warm up. -}
|
||||
withWarmUpI
|
||||
:: SoundID -- ^ warm up sound id
|
||||
@@ -159,7 +154,6 @@ withSoundStart
|
||||
-> ChainEffect
|
||||
withSoundStart soundid f item cr
|
||||
= soundMultiFrom [CrWeaponSound cid 0,CrWeaponSound cid 1,CrWeaponSound cid 2] (_crPos cr) soundid Nothing
|
||||
-- = soundStart (CrWeaponSound cid 0) (_crPos cr) soundid Nothing
|
||||
. f item cr
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -173,7 +167,6 @@ withSoundContinue soundid f item cr
|
||||
. f item cr
|
||||
where
|
||||
cid = _crID cr
|
||||
|
||||
{- | Adds a sound to a creature based world effect.
|
||||
The sound is emitted from the creature's position. -}
|
||||
withSoundForI
|
||||
@@ -203,9 +196,9 @@ Applied before the underlying effect. -}
|
||||
withSidePushI
|
||||
:: Float -- ^ Maximal possible side push amount
|
||||
-> ChainEffect
|
||||
withSidePushI maxSide eff item cr w = eff item (push cr) $
|
||||
w & creatures . ix cid %~ push
|
||||
& randGen .~ g
|
||||
withSidePushI maxSide eff item cr w = eff item (push cr) $ w
|
||||
& creatures . ix cid %~ push
|
||||
& randGen .~ g
|
||||
where
|
||||
cid = _crID cr
|
||||
push = over crPos (+.+ rotateV (_crDir cr) (V2 0 (pushAmount / _crMass cr)))
|
||||
@@ -216,8 +209,8 @@ Applied after the underlying effect. -}
|
||||
withSidePushAfterI
|
||||
:: Float -- ^ Maximal possible side push amount
|
||||
-> ChainEffect
|
||||
withSidePushAfterI maxSide eff item cr w = over (creatures . ix cid) push . eff item cr $
|
||||
w & randGen .~ g
|
||||
withSidePushAfterI maxSide eff item cr w = over (creatures . ix cid) push . eff item cr $ w
|
||||
& randGen .~ g
|
||||
where
|
||||
cid = _crID cr
|
||||
push = over crPos (+.+ rotateV (_crDir cr) (V2 0 (pushAmount / _crMass cr)))
|
||||
@@ -225,8 +218,8 @@ withSidePushAfterI maxSide eff item cr w = over (creatures . ix cid) push . eff
|
||||
useAmmo
|
||||
:: Int -- ^ amount of ammo to use
|
||||
-> ChainEffect
|
||||
useAmmo amAmount eff item cr = eff item cr .
|
||||
(creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . wpLoadedAmmo -~ amAmount)
|
||||
useAmmo amAmount eff item cr = eff item cr
|
||||
. (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . wpLoadedAmmo -~ amAmount)
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check. -}
|
||||
useTimeCheckI :: ChainEffect
|
||||
@@ -314,8 +307,7 @@ modClock n chainEff eff it cr w
|
||||
| otherwise = eff it cr w
|
||||
|
||||
withMuzFlareI :: ChainEffect
|
||||
withMuzFlareI f it cr w =
|
||||
makeTLight 3 100 (V3 1 1 0.5) flashPos
|
||||
withMuzFlareI f it cr w = makeTLight 3 100 (V3 1 1 0.5) flashPos
|
||||
. muzFlareAt (V4 5 5 0 2) flarePos dir
|
||||
$ f it cr w
|
||||
where
|
||||
@@ -324,7 +316,6 @@ withMuzFlareI f it cr w =
|
||||
flashPos = addZ 35 $ _crPos cr +.+ (2.5 * _crRad cr) *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
itLength = _muzzleLength $ _itDimension it
|
||||
|
||||
{- | Applies the effect to a randomly rotated creature,
|
||||
- rotation amount given by wpSpread -}
|
||||
randSpreadDir :: ChainEffect
|
||||
@@ -332,7 +323,6 @@ randSpreadDir f it cr w = f it (cr & crDir +~ a) $ set randGen g w
|
||||
where
|
||||
acc = _wpSpread it
|
||||
(a, g) = randomR (-acc,acc) $ _randGen w
|
||||
|
||||
{- | Applies the effect to a randomly rotated creature. -}
|
||||
withRandomDirI
|
||||
:: Float -- ^ Max possible rotation
|
||||
|
||||
@@ -4,15 +4,9 @@ These are typically item effects, and typical occur when an item is explictly us
|
||||
module Dodge.Item.Weapon.UseEffect
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Zone
|
||||
import Dodge.Picture.Layer
|
||||
--import Dodge.Item.Weapon.Decoration
|
||||
--import Dodge.Item.Weapon.TriggerType
|
||||
--import Dodge.WorldEvent.Flash
|
||||
--import Dodge.WorldEvent.ThingsHit
|
||||
import Picture
|
||||
import ShapePicture
|
||||
import Geometry
|
||||
|
||||
import Data.Maybe
|
||||
@@ -105,84 +99,4 @@ mvRadar x p w pt =
|
||||
| otherwise = fromIntegral x / 10
|
||||
--colHelper y = color (withAlpha (y * globalAlpha) red)
|
||||
|
||||
aTractorBeam :: Item -> Creature -> World -> World
|
||||
aTractorBeam _ cr w = over props (IM.insert i (tractorBeamAt i spos outpos dir)) w
|
||||
where
|
||||
i = newProjectileKey w
|
||||
cpos = _crPos cr
|
||||
spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
|
||||
xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
outpos = collidePointWalls cpos xpos
|
||||
$ wallsAlongLine cpos xpos w
|
||||
|
||||
tractorBeamAt :: Int -> Point2 -> Point2 -> Float -> Prop
|
||||
tractorBeamAt i pos outpos dir = ProjectileTimed
|
||||
{ _pjPos = pos
|
||||
, _pjStartPos = outpos
|
||||
, _pjVel = d
|
||||
, _prDraw = tractorSPic
|
||||
, _pjID = i
|
||||
, _pjUpdate = updateTractor
|
||||
, _pjTime = 10
|
||||
}
|
||||
where
|
||||
d = unitVectorAtAngle dir
|
||||
|
||||
{- |
|
||||
The interaction of this with objects, walls etc needs more thought. -}
|
||||
updateTractor :: Prop -> World -> World
|
||||
updateTractor pj w
|
||||
| _pjTime pj <= 0 = w & props %~ IM.delete i
|
||||
| otherwise = w
|
||||
& props . ix i . pjTime -~ 1
|
||||
& creatures %~ IM.map (tractCr pullVel pos outpos)
|
||||
& floorItems %~ IM.map (tractFlIt pullVel pos outpos)
|
||||
where
|
||||
i = _pjID pj
|
||||
pullVel = _pjVel pj
|
||||
pos = _pjPos pj
|
||||
outpos = _pjStartPos pj
|
||||
|
||||
tractFlIt :: Point2 -> Point2 -> Point2 -> FloorItem -> FloorItem
|
||||
tractFlIt q p1 outpos it
|
||||
| circOnSeg p1 outpos (_flItPos it) 10 = it & flItPos %~ tractorPullPos q p1
|
||||
| otherwise = it
|
||||
|
||||
tractCr :: Point2 -> Point2 -> Point2 -> Creature -> Creature
|
||||
tractCr q p1 outpos cr
|
||||
| circOnSeg p1 outpos (_crPos cr) 10 = cr & crPos %~ tractorPullPos q p1
|
||||
| otherwise = cr
|
||||
|
||||
tractorPullPos :: Point2 -> Point2 -> Point2 -> Point2
|
||||
tractorPullPos q p1 p = p -.- m *.* (0.3/ x' *.* q +.+ g y *.* p4)
|
||||
where
|
||||
x' = abs y + 1
|
||||
y = errorClosestPointOnLineParam 1 p1 p3 p
|
||||
m | dist p p1 < 350 = 1
|
||||
| otherwise = (400 - dist p p1) / 50
|
||||
g x | x > 5 = (10 - x) / 250
|
||||
| x > 1 = 0.02
|
||||
| x > -1 = x * 0.02
|
||||
| x > -5 = -0.02
|
||||
| otherwise = (x - 10) / 250
|
||||
--p4 = vNormal p5
|
||||
p4 = vNormal $ safeNormalizeV q
|
||||
p3 = p1 +.+ p4
|
||||
|
||||
tractorSPic :: Prop -> SPic
|
||||
tractorSPic pj = (,) mempty $ setLayer 1 $ setDepth 20 $ color (withAlpha 0.5 col) $ polygon
|
||||
[ spos -- not sure if this is anticlockwise...
|
||||
, spos +.+ size *.* (d +.+ n)
|
||||
, xpos +.+ size *.* n
|
||||
, xpos -.- size *.* n
|
||||
, spos +.+ size *.* (d -.- n)
|
||||
]
|
||||
where
|
||||
size = fromIntegral (_pjTime pj)
|
||||
spos = _pjPos pj
|
||||
xpos = _pjStartPos pj
|
||||
d = safeNormalizeV $ spos -.- xpos
|
||||
n = vNormal d
|
||||
col = mixColors 0.5 0.5 white blue
|
||||
|
||||
|
||||
@@ -21,5 +21,3 @@ randomTreeStructure = undefined
|
||||
treeMaxDepthFromTrunk :: Int -> Int -> State g (Tree ())
|
||||
treeMaxDepthFromTrunk = do
|
||||
undefined
|
||||
|
||||
|
||||
|
||||
@@ -44,4 +44,3 @@ aTreeStrut = do
|
||||
bs <- replicateM nbs smallBranch
|
||||
let trunk = treePath d
|
||||
return $ foldr (uncurry addBranchAt) trunk $ zip bds bs
|
||||
|
||||
|
||||
@@ -8,6 +8,13 @@ For example, in the tree
|
||||
the nodes in the trunk are [a,b] (note that d is not the first child of b).
|
||||
-}
|
||||
module Dodge.Layout.Tree.Polymorphic
|
||||
( applyToRoot
|
||||
, treeFromPost
|
||||
, treeFromTrunk
|
||||
, splitTrunk
|
||||
, applyToRandomNode
|
||||
, addToTrunk
|
||||
)
|
||||
where
|
||||
import Dodge.RandomHelp
|
||||
|
||||
@@ -40,9 +47,10 @@ Applies a function to the root of a tree.
|
||||
applyToRoot :: (a -> a) -> Tree a -> Tree a
|
||||
applyToRoot f (Node t ts) = Node (f t) ts
|
||||
|
||||
-- | Consider defining this using generalised recursion patterns
|
||||
treeSize :: Tree a -> Int
|
||||
treeSize = length . flatten
|
||||
-- find use for?
|
||||
---- | Consider defining this using generalised recursion patterns
|
||||
--treeSize :: Tree a -> Int
|
||||
--treeSize = length . flatten
|
||||
|
||||
{- |
|
||||
Applies a function to a specific node determined by a list of indices.
|
||||
@@ -54,17 +62,19 @@ applyToNode (i:is) f (Node x xs) = Node x (ys ++ [applyToNode is f z] ++ zs)
|
||||
where
|
||||
(ys, z:zs) = splitAt i xs
|
||||
|
||||
{- |
|
||||
Applies a function to the first node along a trunk that satisfies a given property.
|
||||
-}
|
||||
applyToSubTrunkBy :: (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> Tree a
|
||||
applyToSubTrunkBy cond f (Node x (t:ts))
|
||||
| cond x = f (Node x (t:ts))
|
||||
| otherwise = Node x (applyToSubTrunkBy cond f t : ts)
|
||||
applyToSubTrunkBy _ _ t = t
|
||||
-- do not delete: find use for
|
||||
--{- |
|
||||
--Applies a function to the first node along a trunk that satisfies a given property.
|
||||
---}
|
||||
--applyToSubTrunkBy :: (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> Tree a
|
||||
--applyToSubTrunkBy cond f (Node x (t:ts))
|
||||
-- | cond x = f (Node x (t:ts))
|
||||
-- | otherwise = Node x (applyToSubTrunkBy cond f t : ts)
|
||||
--applyToSubTrunkBy _ _ t = t
|
||||
|
||||
zipTree :: Tree a -> Tree b -> Tree (a,b)
|
||||
zipTree (Node x xs) (Node y ys) = Node (x,y) $ zipWith zipTree xs ys
|
||||
-- find use for?
|
||||
--zipTree :: Tree a -> Tree b -> Tree (a,b)
|
||||
--zipTree (Node x xs) (Node y ys) = Node (x,y) $ zipWith zipTree xs ys
|
||||
|
||||
{- |
|
||||
Makes each node into its child number, i.e. the index it has
|
||||
|
||||
@@ -11,7 +11,6 @@ import Dodge.Room.Data
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
import Geometry.ConvexPoly
|
||||
--import Geometry.Data
|
||||
|
||||
import Data.Tree
|
||||
import Data.Sequence hiding (zipWith)
|
||||
|
||||
@@ -10,7 +10,6 @@ module Dodge.LevelGen
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.LevelGen.Block
|
||||
import Dodge.LevelGen.LineBlock
|
||||
import Dodge.LevelGen.Pathing
|
||||
import Dodge.LevelGen.StaticWalls
|
||||
import Dodge.LevelGen.AutoDoor
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{- | Creation, update and destruction of destructible walls. -}
|
||||
module Dodge.LevelGen.Block
|
||||
( putBlock
|
||||
, putLineBlock
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
@@ -60,3 +61,49 @@ putBlock (p:ps) i c b is w = (0, foldr (uncurry removePathsCrossing) wWithBlock
|
||||
pairs = zip (p:ps) (ps ++ [p])
|
||||
wWithBlock = addBlock (p:ps) i c b is w
|
||||
putBlock _ _ _ _ _ _ = error "Trying to put a block with incomplete polygon"
|
||||
|
||||
{- | Splits a line into many four cornered blocks. -}
|
||||
putLineBlock
|
||||
:: Wall -- ^ Base pane
|
||||
-> Float -- ^ Block width
|
||||
-> Float -- ^ Block depth
|
||||
-> Point2 -- ^ Start point (symmetric)
|
||||
-> Point2 -- ^ End point (symmetric)
|
||||
-> World
|
||||
-> (Int, World)
|
||||
putLineBlock basePane blockWidth depth a b w = (,) 0
|
||||
$ removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls
|
||||
where
|
||||
d = dist a b
|
||||
rot = argV (b -.- a)
|
||||
psOnLine = divideLineOddNumPoints blockWidth a b
|
||||
halfBlockWidth = d / fromIntegral (length psOnLine - 1)
|
||||
blockCenPs = snd $ evenOddSplit psOnLine
|
||||
numBlocks = length blockCenPs
|
||||
is = [0.. numBlocks - 1]
|
||||
cornerPoints = reverse $ rectWH halfBlockWidth depth -- goes clockwise around the block
|
||||
cornersAt p = fmap ( (p +.+) . rotateV rot) cornerPoints
|
||||
linesAt p = makeLoopPairs $ cornersAt p
|
||||
k = IM.newKey $ _walls w
|
||||
blid = IM.newKey $ _blocks w
|
||||
insertBlock i = over blocks $ IM.insert (i+blid) Block
|
||||
{_blID = i + blid, _blWallIDs = ksAtI i, _blHPs = [5,5], _blShadows = shadowsAt i}
|
||||
insertBlocks = flip (foldr insertBlock) is
|
||||
ksAtI i = map ( + (k + i*4) ) [0,1,2,3]
|
||||
visibilityAt i
|
||||
| i == 0 = [ True,True,False,True]
|
||||
| i == numBlocks - 1 = [False,True, True,True]
|
||||
| otherwise = [False,True,False,True]
|
||||
shadowsAt i
|
||||
| i == 0 = ksAtI 1
|
||||
| i == numBlocks - 1 = ksAtI $ numBlocks - 2
|
||||
| otherwise = ksAtI (i-1) ++ ksAtI (i+1)
|
||||
makeWallAt p i = zipWith3 (makePane i) (visibilityAt i) (ksAtI i) (linesAt p)
|
||||
makePane i visStatus k' ps = basePane
|
||||
{_wlID = k'
|
||||
,_wlBlockID = Just' $ i + blid
|
||||
,_wlLine = ps
|
||||
,_wlDraw = visStatus
|
||||
}
|
||||
listWalls = concat $ zipWith makeWallAt blockCenPs is
|
||||
insertWall wl = over walls $ IM.insert (_wlID wl) wl
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
module Dodge.LevelGen.DoorPane
|
||||
( rectanglePairs
|
||||
) where
|
||||
--import Dodge.Data
|
||||
import Geometry.Vector
|
||||
import Geometry.Data
|
||||
|
||||
|
||||
|
||||
rectanglePairs :: Float -> Point2 -> Point2 -> [(Point2,Point2)]
|
||||
rectanglePairs wdth a b =
|
||||
[ (aup, ad)
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
module Dodge.LevelGen.InnerWalls
|
||||
where
|
||||
--import Dodge.Data
|
||||
--import Dodge.Base
|
||||
--import Geometry
|
||||
|
||||
--import Control.Lens
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
------------------------------------------------------------------------------------
|
||||
-- idea: create inner walls to draw and to cast shadows
|
||||
--createInnerWalls :: IM.IntMap Wall -> IM.IntMap Wall
|
||||
--createInnerWalls wls = IM.map (createInnerWall wls) wls
|
||||
--
|
||||
--createInnerWall :: IM.IntMap Wall -> Wall -> Wall
|
||||
--createInnerWall walls wl = wl & wlLine %~ \l -> l ++ [wlL,wlR]
|
||||
-- where wl0 = _wlLine wl !! 0
|
||||
-- wl1 = _wlLine wl !! 1
|
||||
-- wlLeft = findWallLeft wl walls
|
||||
-- wlRight = findWallRight wl walls
|
||||
-- wlN = normalizeV $ vNormal $ wl1 -.- wl0
|
||||
-- rN = normalizeV $ vNormal $ (_wlLine wlRight !! 1) -.- (_wlLine wlRight !! 0)
|
||||
-- lN = normalizeV $ vNormal $ (_wlLine wlLeft !! 1) -.- (_wlLine wlLeft !! 0)
|
||||
-- wlR = wl0 +.+ 20 *.* normalizeV (wlN +.+ rN)
|
||||
-- wlL = wl1 +.+ 20 *.* normalizeV (wlN +.+ lN)
|
||||
--
|
||||
--findWallLeft :: Wall -> IM.IntMap Wall -> Wall
|
||||
--findWallLeft wl wls = case filter (\w -> _wlID w /= _wlID wl) $ IM.elems $ findWallsLeft (_wlLine wl !! 1) wls of
|
||||
-- [w] -> w
|
||||
-- wls -> error $ "findWallLeft: " ++ show (map _wlID wls)
|
||||
-- ++ " wlLines: "++ show (map _wlLine wls)
|
||||
--
|
||||
--findWallRight :: Wall -> IM.IntMap Wall -> Wall
|
||||
--findWallRight wl wls = case filter (\w -> _wlID w /= _wlID wl) $ IM.elems $ findWallsRight (_wlLine wl !! 0) wls of
|
||||
-- [w] -> w
|
||||
-- wls -> error $ "findWallRight: wall with ID " ++ show (_wlID wl) ++ " and points " ++
|
||||
-- show (_wlLine wl) ++ "\nhas a right corner with and only with the walls "
|
||||
-- ++ show (map _wlID wls) ++ "\nwlLines "++ show (map _wlLine wls)
|
||||
-- ++ "\nUnless a wall has a corner with exactly one other wall, there is a problem"
|
||||
--
|
||||
--findWallsLeft :: Point2 -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
--findWallsLeft x wls = IM.filter (\wl -> dist x (_wlLine wl !! 0) < 1) wls
|
||||
--
|
||||
--findWallsRight :: Point2 -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
--findWallsRight x wls = IM.filter (\wl -> dist x (_wlLine wl !! 1) < 1) wls
|
||||
@@ -1,56 +0,0 @@
|
||||
{- | Splits a line into many four cornered blocks. -}
|
||||
module Dodge.LevelGen.LineBlock
|
||||
( putLineBlock
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.LevelGen.Pathing
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Control.Lens
|
||||
|
||||
putLineBlock
|
||||
:: Wall -- ^ Base pane
|
||||
-> Float -- ^ Block width
|
||||
-> Float -- ^ Block depth
|
||||
-> Point2 -- ^ Start point (symmetric)
|
||||
-> Point2 -- ^ End point (symmetric)
|
||||
-> World
|
||||
-> (Int, World)
|
||||
putLineBlock basePane blockWidth depth a b w = (,) 0
|
||||
$ removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls
|
||||
where
|
||||
d = dist a b
|
||||
rot = argV (b -.- a)
|
||||
psOnLine = divideLineOddNumPoints blockWidth a b
|
||||
halfBlockWidth = d / fromIntegral (length psOnLine - 1)
|
||||
blockCenPs = snd $ evenOddSplit psOnLine
|
||||
numBlocks = length blockCenPs
|
||||
is = [0.. numBlocks - 1]
|
||||
cornerPoints = reverse $ rectWH halfBlockWidth depth -- goes clockwise around the block
|
||||
cornersAt p = fmap ( (p +.+) . rotateV rot) cornerPoints
|
||||
linesAt p = makeLoopPairs $ cornersAt p
|
||||
k = IM.newKey $ _walls w
|
||||
blid = IM.newKey $ _blocks w
|
||||
insertBlock i = over blocks $ IM.insert (i+blid) Block
|
||||
{_blID = i + blid, _blWallIDs = ksAtI i, _blHPs = [5,5], _blShadows = shadowsAt i}
|
||||
insertBlocks = flip (foldr insertBlock) is
|
||||
ksAtI i = map ( + (k + i*4) ) [0,1,2,3]
|
||||
visibilityAt i
|
||||
| i == 0 = [ True,True,False,True]
|
||||
| i == numBlocks - 1 = [False,True, True,True]
|
||||
| otherwise = [False,True,False,True]
|
||||
shadowsAt i
|
||||
| i == 0 = ksAtI 1
|
||||
| i == numBlocks - 1 = ksAtI $ numBlocks - 2
|
||||
| otherwise = ksAtI (i-1) ++ ksAtI (i+1)
|
||||
makeWallAt p i = zipWith3 (makePane i) (visibilityAt i) (ksAtI i) (linesAt p)
|
||||
makePane i visStatus k' ps = basePane
|
||||
{_wlID = k'
|
||||
,_wlBlockID = Just' $ i + blid
|
||||
,_wlLine = ps
|
||||
,_wlDraw = visStatus
|
||||
}
|
||||
listWalls = concat $ zipWith makeWallAt blockCenPs is
|
||||
insertWall wl = over walls $ IM.insert (_wlID wl) wl
|
||||
@@ -11,7 +11,6 @@ import Geometry
|
||||
|
||||
import Control.Lens
|
||||
|
||||
-- This deserves a clean up
|
||||
mvP :: Float -> Point2 -> Point2 -> Point2
|
||||
{-# INLINE mvP #-}
|
||||
mvP !speed !ep !p = mvPointTowardAtSpeed speed ep p
|
||||
@@ -38,4 +37,3 @@ changeZonedWall
|
||||
-> World
|
||||
-> World
|
||||
changeZonedWall eff n (x,y) = over (wallsZone . znObjects) $ adjustIMZone eff x y n
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ removePathsCrossing :: Point2 -> Point2 -> World -> World
|
||||
removePathsCrossing a b w = w
|
||||
& pathGraph .~ newGraph
|
||||
& pathGraphP .~ pg'
|
||||
& pathPoints .~ (foldr insertPoint IM.empty (labNodes newGraph))
|
||||
& pathPoints .~ foldr insertPoint IM.empty (labNodes newGraph)
|
||||
where
|
||||
pg' = filter (isNothing . uncurry (intersectSegSeg a b)) $ _pathGraphP w
|
||||
insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
|
||||
|
||||
+1
-1
@@ -89,7 +89,7 @@ soundMenuOptions =
|
||||
dec x = max 0 (x - 0.1)
|
||||
inc x = min 1 (x + 0.1)
|
||||
--sw w = w & sideEffects %~ (setVol (_config w) : )
|
||||
sw w = w & sideEffects %~ setVol' (_config w)
|
||||
sw w = w & sideEffects %~ setVolThen (_config w)
|
||||
master g = Just . (config . volume_master %~ g)
|
||||
soundEffs g = Just . (config . volume_sound %~ g)
|
||||
music g = Just . (config . volume_music %~ g)
|
||||
|
||||
@@ -26,7 +26,7 @@ import Control.Monad.State
|
||||
bulHitCr :: Particle -> Point2 -> Creature -> World -> World
|
||||
bulHitCr bt p cr w
|
||||
| crIsArmouredFrom p cr
|
||||
= createSparkCol 8 colID p1 (argV (p1 -.- p) + d1) . addDamageArmoured $ w
|
||||
= colSpark 8 colID p1 (argV (p1 -.- p)) $ addDamageArmoured w
|
||||
| otherwise = addDamage . bulletHitSound p $ w
|
||||
where
|
||||
sp = head $ _btTrail' bt
|
||||
@@ -36,7 +36,6 @@ bulHitCr bt p cr w
|
||||
addDamage = creatures . ix cid . crState . crDamage %~ ((Piercing 100 sp p ep : mvDams) ++ )
|
||||
addDamageArmoured = creatures . ix cid . crState . crDamage %~ (mvDams ++)
|
||||
cid = _crID cr
|
||||
(d1,_) = randomR (-0.7,0.7) $ _randGen w
|
||||
colID = _btColor' bt
|
||||
p1 = p +.+ 2 *.* safeNormalizeV (p -.- _crPos cr)
|
||||
|
||||
@@ -135,16 +134,14 @@ bulConCr' bt p cr w
|
||||
bulHitWall :: Particle -> Point2 -> Wall -> World -> World
|
||||
bulHitWall bt p wl w = damageBlocksBy 5 wl
|
||||
. smokeCloudAt dustcol 20 200 1 (addZ 20 pOut)
|
||||
. createSparkCol 8 theCol pOut (reflectDir wl)
|
||||
$ set randGen g
|
||||
$ colSpark' 0.2 8 theCol pOut (reflectDir wl)
|
||||
w
|
||||
where
|
||||
dustcol = _wlColor wl & _4 .~ 1
|
||||
theCol = brightX 100 1.5 white
|
||||
sp = head $ _btTrail' bt
|
||||
pOut = p +.+ safeNormalizeV (sp -.- p)
|
||||
(a, g) = randomR (-0.2,0.2) $ _randGen w
|
||||
reflectDir wall = a + argV (reflectIn (uncurry (-.-) (_wlLine wall)) (p -.- sp) )
|
||||
reflectDir wall = argV (reflectIn (uncurry (-.-) (_wlLine wall)) (p -.- sp) )
|
||||
{- | Bounce off walls, do damage to blocks. -}
|
||||
bulBounceWall' :: Particle -> Point2 -> Wall -> World -> World
|
||||
bulBounceWall' bt p wl w = damageBlocksBy 5 wl $ over worldEvents addBouncer w
|
||||
@@ -201,6 +198,5 @@ hvBulHitWall bt p x w = damageBlocksBy 5 x $ set randGen g $ foldr ($) w (spark
|
||||
sv = unitVectorAtAngle $ reflectDir x
|
||||
cs' = take 10 $ randomRs (0,11) $ _randGen w
|
||||
cs = map (brightX 100 1.5 . numColor) cs'
|
||||
ds = randomRs (-0.7,0.7) $ _randGen w
|
||||
ts = randomRs (4,8) $ _randGen w
|
||||
sparks pos vel = zipWith3 (\t c d -> createSparkCol t c pos (argV vel + d)) ts cs ds
|
||||
sparks pos vel = zipWith (\t c -> colSpark t c pos (argV vel)) ts cs
|
||||
|
||||
+1
-2
@@ -6,8 +6,7 @@ module Dodge.Room
|
||||
, module Dodge.Room.Corridor
|
||||
) where
|
||||
import Dodge.Default.Room
|
||||
import Dodge.Item.Weapon
|
||||
import Dodge.Item.Weapon.AutoGun
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.Launcher
|
||||
import Dodge.Creature
|
||||
import Dodge.Room.Foreground
|
||||
|
||||
@@ -60,10 +60,10 @@ updateScopeZoom w
|
||||
= case w ^? creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
|
||||
. itAttachment . scopeZoomChange of
|
||||
Just x
|
||||
| x > 9 -> zoomInLongGun $ zoomInLongGun $ w
|
||||
| x > 0 -> zoomInLongGun $ w
|
||||
| x < -9 -> zoomOutLongGun $ zoomOutLongGun $ w
|
||||
| x < 0 -> zoomOutLongGun $ w
|
||||
| x > 9 -> zoomInLongGun $ zoomInLongGun w
|
||||
| x > 0 -> zoomInLongGun w
|
||||
| x < -9 -> zoomOutLongGun $ zoomOutLongGun w
|
||||
| x < 0 -> zoomOutLongGun w
|
||||
| otherwise -> w
|
||||
_ -> w
|
||||
| otherwise = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
|
||||
|
||||
@@ -2,11 +2,12 @@
|
||||
Creation of particles in the world.
|
||||
-}
|
||||
module Dodge.WorldEvent.SpawnParticle
|
||||
( createSparkCol
|
||||
, makeGasCloud
|
||||
( makeGasCloud
|
||||
, aFlameParticle
|
||||
, makeFlameletTimed
|
||||
, makeTeslaArcAt
|
||||
, colSpark
|
||||
, colSpark'
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
@@ -260,15 +261,12 @@ makeTeslaArcAt col pos dir = LinearParticle
|
||||
, _ptColor = brightX 100 1.5 col
|
||||
}
|
||||
drawTeslaArc :: Particle -> Picture
|
||||
drawTeslaArc pt = pic
|
||||
drawTeslaArc pt = setLayer 1 $ pictures
|
||||
[ setDepth 20.5 $ color (brightX 2 1 $ _ptColor pt) $ lineOfThickness 3 ps
|
||||
, setDepth 20 $ color (V4 0 0 0 0.5) $ lineOfThickness 10 ps
|
||||
]
|
||||
where
|
||||
ps' = _ptPoints pt
|
||||
pic = setLayer 1 $ pictures
|
||||
[ setDepth 20.5 $ color (brightX 2 2 $ _ptColor pt) $ lineOfThickness 3 ps'
|
||||
-- , setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 20 ps'
|
||||
-- , setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 25 ps'
|
||||
-- , setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 30 ps'
|
||||
]
|
||||
ps = _ptPoints pt
|
||||
-- todo: fix electrical damage location
|
||||
moveTeslaArc
|
||||
:: Point2 -- ^ Emmission position
|
||||
@@ -279,7 +277,7 @@ moveTeslaArc
|
||||
moveTeslaArc p d w pt
|
||||
| t == 2 =
|
||||
(foldr damCrs w hitCrs & randGen .~ g
|
||||
& createSparkCol 8 nc q2 (argV sv + d1)
|
||||
& colSpark 8 nc q2 (argV sv)
|
||||
, Just $ pt
|
||||
& ptTimer -~ 1
|
||||
& ptPoints .~ ps'
|
||||
@@ -305,39 +303,28 @@ moveTeslaArc p d w pt
|
||||
q1 = last $ init ps'
|
||||
q2 = last ps'
|
||||
hitWall = reflectPointWalls q1 ((2 *.* q2) -.- q1) $ wallsNearPoint q1 w
|
||||
(d1,_) = randomR (-0.7,0.7) $ _randGen w
|
||||
sv = maybe (q2 -.- q1) snd hitWall
|
||||
|
||||
{-
|
||||
Finds a point somewhere roughly inbetween two points.
|
||||
-}
|
||||
{- Finds a point somewhere roughly inbetween two points. -}
|
||||
lightningMid :: Float -> Point2 -> Point2 -> Point2
|
||||
lightningMid d p1 p2 = (0.25 *.* (p1 +.+ p2)) +.+ 0.5 *.* p3
|
||||
where p3 = errorClosestPointOnLine 1 p1 (p1 +.+ unitVectorAtAngle d) p2
|
||||
|
||||
{-
|
||||
Finds extra middle points between successive points in a list of points.
|
||||
-}
|
||||
{- Finds extra middle points between successive points in a list of points. -}
|
||||
lightningMids :: Float -> [Point2] -> [Point2] -> [Point2]
|
||||
lightningMids d1 (p:pers) (p1:p3:ps)
|
||||
= let p2 = p +.+ lightningMid d1 p1 p3
|
||||
d2 = argV $ p3 -.- p2
|
||||
in p1 : p2 : lightningMids d2 pers (p3:ps)
|
||||
lightningMids _ _ ps = ps
|
||||
|
||||
{-
|
||||
Finds a list of hit things from a given point.
|
||||
'E3x1' objects are creatures, 'E3x2' objects are points on walls, 'E3x3' objects are points in space.
|
||||
-}
|
||||
{- Finds a list of hit things from a given point.
|
||||
'E3x1' objects are creatures, 'E3x2' objects are points on walls, 'E3x3' objects are points in space. -}
|
||||
crsLightChain :: Point2 -> Float -> Float -> World -> [Either3 Creature Point2 Point2]
|
||||
crsLightChain p d wlAttract w
|
||||
= case crOrWallSensitive p d wlAttract w of
|
||||
E3x1 cr -> E3x1 cr : crsLightChain (_crPos cr) (argV (_crPos cr -.- p))
|
||||
(min 1 (wlAttract + 0.3)) w
|
||||
E3x2 p1 -> [E3x2 p1]
|
||||
E3x3 p1 -> E3x3 p1 : crsLightChain p1 (dChange + argV (p1 -.- p)) (min 1 (wlAttract + 0.3)) (set randGen g w)
|
||||
-- where (dChange, g) = (0, _randGen w)
|
||||
where (dChange, g) = randomR (-0.5,0.5) $ _randGen w
|
||||
crsLightChain p d wlAttract w = case crOrWallSensitive p d wlAttract w of
|
||||
E3x1 cr -> E3x1 cr : crsLightChain (_crPos cr) (argV (_crPos cr -.- p))
|
||||
(min 1 (wlAttract + 0.3)) w
|
||||
E3x2 p1 -> [E3x2 p1]
|
||||
E3x3 p1 -> E3x3 p1 : crsLightChain p1 (dChange + argV (p1 -.- p)) (min 1 (wlAttract + 0.3)) (set randGen g w)
|
||||
where
|
||||
(dChange, g) = randomR (-0.5,0.5) $ _randGen w
|
||||
{-
|
||||
Finds whether a creature or wall is in front of a given point and direction.
|
||||
Evaluates to a creature as an 'E3x1' or a wall as an 'E3x2'.
|
||||
@@ -349,8 +336,7 @@ crOrWallSensitive
|
||||
-> Float -- ^ Wall attraction parameter
|
||||
-> World
|
||||
-> Either3 Creature Point2 Point2
|
||||
crOrWallSensitive p dir wlAttract w =
|
||||
fromMaybe (E3x3 $ p +.+ rotateV dir (V2 arcLen 0))
|
||||
crOrWallSensitive p dir wlAttract w = fromMaybe (E3x3 $ p +.+ rotateV dir (V2 arcLen 0))
|
||||
. listToMaybe
|
||||
. sortBy (compare `on` g)
|
||||
$ catMaybes [cr,wlp]
|
||||
@@ -374,12 +360,16 @@ crOrWallSensitive p dir wlAttract w =
|
||||
g _ = 0
|
||||
(arcLen,_) = randomR (25,50) $ _randGen w
|
||||
-- BUG: can hit crs through walls
|
||||
-- | Create a spark.
|
||||
-- If the spark is created by another Particle, it cannot be directly added to
|
||||
-- the list, hence the redirect through worldEvents.
|
||||
createSparkCol :: Int -> Color -> Point2 -> Float -> World -> World
|
||||
createSparkCol time col pos dir = worldEvents %~ ( over particles (spark :) . )
|
||||
|
||||
colSpark :: Int -> Color -> Point2 -> Float -> World -> World
|
||||
colSpark = colSpark' 0.7
|
||||
colSpark' :: Float -> Int -> Color -> Point2 -> Float -> World -> World
|
||||
colSpark' randDir time col pos baseDir w = w
|
||||
& worldEvents %~ ( over particles (spark :) . )
|
||||
& randGen .~ g
|
||||
where
|
||||
(a,g) = randomR (-randDir,randDir) $ _randGen w
|
||||
dir = a + baseDir
|
||||
spark = BulletPt
|
||||
{ _ptDraw = drawBul
|
||||
, _ptUpdate = mvGenBullet
|
||||
@@ -391,8 +381,7 @@ createSparkCol time col pos dir = worldEvents %~ ( over particles (spark :) . )
|
||||
, _btTimer' = time
|
||||
, _btHitEffect' = destroyOnImpact sparkEff noEff
|
||||
}
|
||||
sparkEff bt p cr
|
||||
= creatures . ix (_crID cr) . crState . crDamage %~ ( SparkDam 1 sp p ep : )
|
||||
sparkEff bt p cr = creatures . ix (_crID cr) . crState . crDamage %~ ( SparkDam 1 sp p ep : )
|
||||
where
|
||||
sp = head (_btTrail' bt)
|
||||
ep = sp +.+ _btVel' bt
|
||||
|
||||
Reference in New Issue
Block a user