Move unused functions

This commit is contained in:
2021-10-31 16:52:07 +00:00
parent 3efdb9e4f8
commit 41e64d14c3
2 changed files with 156 additions and 0 deletions
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module Dodge.Debug.Picture where
import Dodge.Data
import Dodge.Base.Window
import Geometry
import Picture
import Data.Maybe
--import Color
printPoint :: Point2 -> Picture
printPoint p = color white $ uncurryV translate p $ pictures [circle 3 ,scale 0.05 0.05 $ text (show p)]
printRotPoint :: Float -> Point2 -> Picture
printRotPoint r p = color white
. uncurryV translate p
$ pictures [circle 3 , rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
outsideScreenPolygon :: World -> [Point2]
outsideScreenPolygon w = [tr,tl,bl,br]
where
scRot = rotateV (_cameraRot w)
scZoom p | _cameraZoom w /= 0 = (1/_cameraZoom w) *.* p
| otherwise = error "Trying to set screen zoom to zero"
scTran p = p +.+ _cameraCenter w
tr = scTran $ scRot $ scZoom $ V2 ( 3*halfWidth w ) ( 3* halfHeight w)
tl = scTran $ scRot $ scZoom $ V2 (- (3*halfWidth w)) ( 3* halfHeight w)
br = scTran $ scRot $ scZoom $ V2 ( 3*halfWidth w ) (- (3* halfHeight w))
bl = scTran $ scRot $ scZoom $ V2 (- (3*halfWidth w)) (- (3* halfHeight w))
-- cannot only test if walls are on screen, but also if they are on the cone
-- towards the center of sight
lineOnScreenCone :: World -> Point2 -> Point2 -> Bool
lineOnScreenCone w p1 p2 = pointInPolygon p1 sp
|| pointInPolygon p2 sp
|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
where
sp' = screenPolygon w
vp = _cameraViewFrom w
sp | pointInPolygon vp sp' = sp'
| otherwise = orderPolygon (_cameraViewFrom w : sp')
sps = zip sp (tail sp ++ [head sp])
drawWallFace :: World -> Wall -> Picture
drawWallFace w wall
| isRHS sightFrom x y || _wlIsSeeThrough wall = blank
| otherwise = setDepth (-1) . color (withAlpha 0 black) . polygon $ points
where
(x,y) = _wlLine wall
points = extendConeToScreenEdge w sightFrom (x,y)
sightFrom = _cameraViewFrom w
extendConeToScreenEdge :: World -> Point2 -> (Point2,Point2) -> [Point2]
extendConeToScreenEdge w c (x,y) = orderPolygon $ wallScreenIntersect ++ [x,y] ++ borderPs ++ cornerPs
where
borderPs = mapMaybe (intersectLinefromScreen w c) [x,y]
cornerPs = filter (pointIsInCone c (x,y)) $ screenPolygon w
wallScreenIntersect = mapMaybe (uncurry $ intersectSegSeg y ((2*.*y) -.- x))
. makeLoopPairs $ screenPolygon w
-- the following assumes that the point a is inside the screen
-- it still works otherwise, but it might intersect two points:
-- it is not obvious which will be returned
intersectLinefromScreen :: World -> Point2 -> Point2 -> Maybe Point2
intersectLinefromScreen w a b = listToMaybe
. mapMaybe (\(x,y) -> intersectSegLineFrom' x y b (b +.+ b -.- a))
. makeLoopPairs
$ screenPolygon w
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module Dodge.LevelGen.StaticWalls.Deprecated
where
import Geometry
--import Geometry.ConvexPoly
--import FoldableHelp
import Dodge.LevelGen.StaticWalls
import Data.List.Extra
import Data.Maybe
-- the following is (while typing) a duplicate
type WallP = (Point2,Point2)
-- | Test whether lines are near parallel.
-- Assumes non-zero length lines.
nearParallel :: WallP -> WallP -> Bool
nearParallel (a,b) (x,y)
= dotV (a -.- b) (vNormal (x -.- y)) < 0.01
-- | Test for near collinearity.
-- Assumes non-zero length lines.
nearCollinear :: WallP -> WallP -> Bool
nearCollinear (a,b) (x,y)
| a /= x = nearParallel (a,b) (x,y) && nearParallel (a,b) (a,x)
| otherwise = nearParallel (a,b) (x,y) && nearParallel (a,b) (a,y)
-- | Given a specific wall and list of walls, checks that the number of walls leaving the
-- first point is the same as the number of walls entering the first point of
-- the specific wall.
-- On success returns Nothing, on failure returns Just the specific wall and the
-- list of walls leaving the first point.
checkWallLeft :: WallP -> [WallP] -> Maybe (WallP,[WallP])
checkWallLeft (x,y) wls
| length ins == length outs = Nothing
| otherwise = Just ((x,y), outs)
where
ins = filter (\(a,_) -> a == x) wls
outs = filter (\(_,b) -> b == x) wls
-- | Cut out a polygon from a set of walls, and check for errors in the
-- created walls.
-- Give error if created walls are not consistent.
cutWalls'' :: [Point2] -> [WallP] -> [WallP]
cutWalls'' ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
[] -> newWalls
errs -> error $ "during level generation function cutWalls: when cutting poly:\n" ++ show ps
++ "\nRight corner errors:\n"
++ unlines (map show errs)
++ "\nLeft corner errors:\n"
++ unlines (map show errsL)
++ "\nWalls before cut:\n"
++ unlines (map show wls)
++ "\nWalls after cut:\n"
++ unlines (map show newWalls)
where
newWalls = cutPoly ps wls
errsL = mapMaybe (`checkWallLeft` newWalls) newWalls
-- | Given a specific wall and list of walls, checks that the number of walls leaving the
-- second point is the same as the number of walls entering the second point of
-- the specific wall.
-- On success returns Nothing, on failure returns Just the specific wall and the
-- list of walls leaving the second point.
checkWallRight :: WallP -> [WallP] -> Maybe (WallP,[WallP])
checkWallRight (x,y) wls
| length ins == length outs = Nothing
| otherwise = Just ((x,y), outs)
where
ins = filter (\(_,b) -> b == y) wls
outs = filter (\(a,_) -> a == y) wls
-- | Given a list of points and a point, returns the point if none in the list
-- is close to the point.
pointIfNotClose :: [Point2] -> Point2 -> Maybe Point2
pointIfNotClose ps p = case findClosePoint ps p of
Nothing -> Just p
_ -> Nothing
-- | Given a list of points and a point, returns a point in the list if any is close
-- to the point.
findClosePoint :: [Point2] -> Point2 -> Maybe Point2
findClosePoint ps p = find (\q -> dist p q < 5) ps
-----------------------DEBUG CODE:
-- | Given a polygon and list of walls, finds walls inside the polygon.
findWallsInPolygon :: [Point2] -> [WallP] -> [WallP]
findWallsInPolygon ps = filter cond
where
cond wall = pointInOrOnPolygon (0.5 *.* uncurry (+.+) wall) ps
expandToSquare :: (Point2,Point2) -> [(Point2,Point2)]
expandToSquare (a,b) = [(a,b),(b,c),(c,d),(d,a)]
where
v = a -.- b
c = b +.+ vNormal v
d = a +.+ vNormal v