Add z level to energy balls
This commit is contained in:
@@ -18,8 +18,7 @@ import Geometry.Data
|
||||
data Bullet = Bullet
|
||||
{ _buEffect :: BulletEffect
|
||||
, _buPayload :: BulletPayload
|
||||
, -- , _buTrajectory :: BulletTrajectory
|
||||
_buVel :: Point2
|
||||
, _buVel :: Point2
|
||||
, _buDrag :: Float
|
||||
, _buPos :: Point2
|
||||
, _buOldPos :: Point2
|
||||
|
||||
@@ -15,8 +15,8 @@ import Dodge.Data.EnergyBall.Type
|
||||
import Geometry.Data
|
||||
|
||||
data EnergyBall = EnergyBall
|
||||
{ _ebVel :: Point2
|
||||
, _ebPos :: Point2
|
||||
{ _ebVel :: Point3
|
||||
, _ebPos :: Point3
|
||||
, _ebTimer :: Int
|
||||
, _ebType :: EnergyBallType
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user