Add z level to energy balls

This commit is contained in:
2025-08-04 22:49:36 +01:00
parent bde0fa2a5c
commit 09428f2707
14 changed files with 125 additions and 110 deletions
+1 -2
View File
@@ -18,8 +18,7 @@ import Geometry.Data
data Bullet = Bullet
{ _buEffect :: BulletEffect
, _buPayload :: BulletPayload
, -- , _buTrajectory :: BulletTrajectory
_buVel :: Point2
, _buVel :: Point2
, _buDrag :: Float
, _buPos :: Point2
, _buOldPos :: Point2
+2 -2
View File
@@ -15,8 +15,8 @@ import Dodge.Data.EnergyBall.Type
import Geometry.Data
data EnergyBall = EnergyBall
{ _ebVel :: Point2
, _ebPos :: Point2
{ _ebVel :: Point3
, _ebPos :: Point3
, _ebTimer :: Int
, _ebType :: EnergyBallType
}