Add z level to energy balls
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@@ -18,8 +18,7 @@ import Geometry.Data
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data Bullet = Bullet
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{ _buEffect :: BulletEffect
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, _buPayload :: BulletPayload
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, -- , _buTrajectory :: BulletTrajectory
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_buVel :: Point2
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, _buVel :: Point2
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, _buDrag :: Float
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, _buPos :: Point2
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, _buOldPos :: Point2
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