Add z level to energy balls
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@@ -15,8 +15,8 @@ import Dodge.Data.EnergyBall.Type
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import Geometry.Data
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data EnergyBall = EnergyBall
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{ _ebVel :: Point2
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, _ebPos :: Point2
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{ _ebVel :: Point3
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, _ebPos :: Point3
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, _ebTimer :: Int
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, _ebType :: EnergyBallType
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}
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