Add z level to energy balls
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@@ -1,5 +1,6 @@
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module Dodge.Machine.Destroy where
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import Geometry.Vector3D
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import Dodge.FloorItem
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import Data.Maybe
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import Dodge.Data.World
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@@ -13,7 +14,7 @@ destroyMachine :: Machine -> World -> World
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destroyMachine mc =
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(cWorld . lWorld . machines %~ IM.delete (_mcID mc))
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. deleteWallIDs (_mcWallIDs mc)
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. makeExplosionAt (_mcPos mc) 0
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. makeExplosionAt (_mcPos mc `v2z` 20) 0
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. mcKillTerm mc
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. mcKillBut mc
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. destroyMcType (mc ^. mcType) mc
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