Move weapon repetitions into trigger type
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@@ -75,15 +75,9 @@ data AttachParams
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data HeldParams
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= DefaultHeldParams
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| GasSprayParams
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{ _weaponInvLock :: Int
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, _weaponRepeat :: [Int]
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}
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| GasSprayParams { _weaponInvLock :: Int }
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| BeamShooterParams
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| BulletShooterParams
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{ _weaponInvLock :: Int
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, _weaponRepeat :: [Int]
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}
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| BulletShooterParams { _weaponInvLock :: Int }
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deriving (Eq, Show, Read) --Generic, Flat)
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data AmmoParams
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@@ -18,6 +18,7 @@ import Geometry.Data
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import Sound.Data
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data ItCrWdWd = ItCrWdItemHeldEffect
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| ItCrWdItemHeldEffectNoHammer
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data WdWd
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