Move weapon repetitions into trigger type
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+24
-16
@@ -80,19 +80,28 @@ type ChainEffect =
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World
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hammerCheck ::
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(LabelDoubleTree ComposeLinkType Item -> t1 -> t2 -> t2) ->
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(LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World) ->
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PressType ->
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LabelDoubleTree ComposeLinkType Item ->
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t1 ->
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t2 ->
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t2
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Creature ->
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World ->
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World
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hammerCheck f pt it cr
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| BurstTrigger is <- baseTriggerType (it ^. ldtValue)
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, pt == InitialPress = f it cr
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. (cWorld . lWorld . delayedEvents .++~ map g is)
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| t <- baseTriggerType (it ^. ldtValue)
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, t == HammerTrigger || t == AlwaysSingleTrigger
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, isNothing $ lookup MakeAutoLink (it ^. ldtRight)
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, pt /= InitialPress =
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id
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| otherwise = f it cr
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where
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g x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffectNoHammer)
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upitm x =
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it -- & ldtValue . itUse . heldParams . weaponRepeat .~ []
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& ldtValue . itUse . heldFrame .~ x
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-- | Applies a world effect after an item use cooldown check.
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useTimeCheck :: ChainEffect
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@@ -123,7 +132,7 @@ heldEffectMuzzles :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -
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heldEffectMuzzles t cr w =
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doHeldUseEffect t cr $
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uncurry (applyCME (_ldtValue t) cr) cmew
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& doWeaponRepetitions upitm cr
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-- & doWeaponRepetitions upitm cr
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where
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muzzles = t ^. ldtValue . itUse . heldMuzzles
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(upitm, loadedmuzzles) = mapAccumR loadMuzzle t muzzles
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@@ -151,17 +160,16 @@ doHeldUseEffect t cr w = case t ^? ldtValue . itUse . heldUseEffect of
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Just NoHeldUseEffect -> w
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Nothing -> w
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-- need to be careful about inventory lock or item ids here
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doWeaponRepetitions :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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doWeaponRepetitions itm cr = case itm ^? ldtValue . itUse . heldParams . weaponRepeat of
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Just xs -> cWorld . lWorld . delayedEvents .++~ map f xs
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_ -> id
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where
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f x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffect)
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upitm x =
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itm & ldtValue . itUse . heldParams . weaponRepeat .~ []
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-- & ldtValue . itUse . heldTriggerType .~ AutoTrigger
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& ldtValue . itUse . heldFrame .~ x
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---- need to be careful about inventory lock or item ids here
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--doWeaponRepetitions :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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--doWeaponRepetitions itm cr = case itm ^? ldtValue . itUse . heldParams . weaponRepeat of
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-- Just xs -> cWorld . lWorld . delayedEvents .++~ map f xs
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-- _ -> id
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-- where
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-- f x = (x, WdWdFromItCrixWdWd (upitm x) (_crID cr) ItCrWdItemHeldEffect)
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-- upitm x =
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-- itm & ldtValue . itUse . heldParams . weaponRepeat .~ []
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-- & ldtValue . itUse . heldFrame .~ x
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applyCME :: Item -> Creature -> CumulativeMuzzleEffect -> World -> World
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applyCME itm cr cme
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