Pause and resume sounds when pausing game
This commit is contained in:
+1
-1
@@ -190,7 +190,7 @@ gameOverMenu u =
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--charToScode = Scancode . fromIntegral . (\x -> x - 61) . fromEnum
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unpause :: Universe -> Universe
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unpause = over uvWorld resumeSound . set uvScreenLayers []
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unpause = resumeSound . set uvScreenLayers []
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-- note that this won't update after it is first loaded
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displayConfig :: Universe -> ScreenLayer
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+12
-6
@@ -27,23 +27,29 @@ import Control.Lens
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import Data.Int (Int16)
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import qualified Data.Map as M
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import Data.Maybe
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import Dodge.Data.World
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import Dodge.Data.Universe
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import Dodge.SoundLogic.LoadSound
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import Geometry.Data
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import Geometry.Vector
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import Sound.Data
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import SDL.Mixer as Mix
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-- | Placeholder...
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haltSound :: World -> World
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haltSound w = w
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haltSound = id
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-- | Placeholder...
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pauseSound :: World -> World
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pauseSound w = w
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pauseSound :: Universe -> Universe
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pauseSound = uvIOEffects %~ \f u -> do
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Mix.pause (-1)
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f u
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-- | Placeholder...
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resumeSound :: World -> World
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resumeSound w = w
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resumeSound :: Universe -> Universe
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resumeSound = uvIOEffects %~ \f u -> do
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Mix.resume (-1)
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f u
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soundWithStatusVolume ::
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-- | Volume factor, 0 - 1
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@@ -13,9 +13,15 @@ loadSound (i,s) = do
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chnk <- Mix.load $ "./data/sound/" ++ s
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return (i,chnk)
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-- current thinking is to use group 0 for game sounds, group 1 for menu sounds
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loadSounds :: IO (IM.IntMap Mix.Chunk)
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loadSounds = do
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Mix.openAudio Mix.defaultAudio 128
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Mix.setChannels 32
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x <- Mix.groupSpan 0 0 29
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putStrLn $ show x <> " channels assigned to group 0"
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y <- Mix.groupSpan 1 30 31
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putStrLn $ show y <> " channels assigned to group 1"
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fmap IM.fromList $ mapM loadSound $ zip [0..] soundPathList
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loadMusic :: IO (IM.IntMap Mix.Music)
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@@ -500,6 +500,7 @@ updateEnterRegex w = case w ^? hud . hudElement . subInventory of
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pauseGame :: Universe -> Universe
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pauseGame u = u & uvScreenLayers .~ [pauseMenu u]
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& pauseSound
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spaceAction :: World -> World
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spaceAction w = case w ^. hud . hudElement of
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+6
-7
@@ -1,12 +1,11 @@
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module Preload
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( cleanUpPreload
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)
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where
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module Preload (
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cleanUpPreload,
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) where
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import Data.Preload
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import Preload.Render
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import Sound.Data
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import qualified SDL.Mixer as Mix
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import Sound.Data
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cleanUpPreload :: PreloadData -> IO ()
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cleanUpPreload pd = do
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@@ -14,4 +13,4 @@ cleanUpPreload pd = do
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cleanUpSoundPreload $ _soundData pd
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cleanUpSoundPreload :: SoundData -> IO ()
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cleanUpSoundPreload _ = Mix.closeAudio
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cleanUpSoundPreload _ = Mix.closeAudio >> putStrLn "Audio closed"
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+2
-2
@@ -96,7 +96,7 @@ tryPlay sd s = do
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tryGetChannel :: Sound -> MaybeT IO Mix.Channel
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tryGetChannel s = case _soundChannel s of
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Just i -> return i
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Nothing -> MaybeT $ Mix.getAvailable Mix.DefaultGroup
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Nothing -> MaybeT $ Mix.getAvailable 0 -- 0 refers to the group for game sounds
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decrementTimer :: Sound -> IO Sound
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decrementTimer s = case _soundTime s of
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@@ -135,7 +135,7 @@ playSoundQueue chunkMap = mapM_ $ \n -> runMaybeT $ playIfFree (chunkMap IM.! n)
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times. Returns 'Just' the channel if succeeds. -}
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playIfFree :: Mix.Chunk -> Mix.Times -> MaybeT IO Mix.Channel
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playIfFree c times = do
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i <- MaybeT $ Mix.getAvailable Mix.DefaultGroup
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i <- MaybeT $ Mix.getAvailable 0 -- 0 refers to the group for game sounds
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liftIO $ Mix.playOn i times c
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-----------------------------------------------------------------
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+2
-2
@@ -50,8 +50,8 @@ data Sound = Sound
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{ _soundTime :: Maybe Int
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, _soundStatus :: SoundStatus
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, _soundChannel :: Maybe Mix.Channel
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, _soundAngDist :: Maybe (Int16, Word8) -- why do BOTH of
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, _soundPos :: Point2 -- these exist?
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, _soundAngDist :: Maybe (Int16, Word8)
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, _soundPos :: Point2
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, _soundVolume :: Float
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, _soundVolumeFraction :: Float -- this needs cleaning up/combining
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, _soundChunkID :: SoundID
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@@ -3431,10 +3431,10 @@ applyNoDamage src/Dodge/Creature/Damage.hs 11;" f
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applyPastDamages src/Dodge/Creature/State.hs 142;" f
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applyPiercingDamage src/Dodge/Creature/Damage.hs 57;" f
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applyPosition src/Sound.hs 110;" f
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applyRecoil src/Dodge/HeldUse.hs 197;" f
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applyRecoil src/Dodge/HeldUse.hs 198;" f
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applyResFactor src/Dodge/Data/Config.hs 110;" f
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applySetTerminalString src/Dodge/Debug/Terminal.hs 81;" f
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applySidePush src/Dodge/HeldUse.hs 203;" f
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applySidePush src/Dodge/HeldUse.hs 204;" f
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applySoundCME src/Dodge/HeldUse.hs 188;" f
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applyTerminalCommand src/Dodge/Debug/Terminal.hs 28;" f
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applyTerminalCommandArguments src/Dodge/Debug/Terminal.hs 42;" f
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@@ -3443,7 +3443,7 @@ applyToNode src/TreeHelp.hs 64;" f
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applyToRandomNode src/TreeHelp.hs 150;" f
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applyToSubforest src/TreeHelp.hs 77;" f
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applyToSubtree src/TreeHelp.hs 70;" f
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applyTorqueCME src/Dodge/HeldUse.hs 214;" f
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applyTorqueCME src/Dodge/HeldUse.hs 215;" f
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applyWorldConfig src/Dodge/Config/Update.hs 38;" f
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aquamarine src/Color.hs 23;" f
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arHUD src/Dodge/Item/Scope.hs 135;" f
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@@ -3524,7 +3524,7 @@ basicDrawBeam src/Dodge/Beam/Draw.hs 11;" f
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basicItemDisplay src/Dodge/Item/Display.hs 21;" f
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basicMachineApplyDamage src/Dodge/Machine/Damage.hs 6;" f
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basicMachineUpdate src/Dodge/Machine.hs 13;" f
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basicMuzFlare src/Dodge/HeldUse.hs 314;" f
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basicMuzFlare src/Dodge/HeldUse.hs 315;" f
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basicTerminal src/Dodge/Terminal.hs 35;" f
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battery src/Dodge/Item/Ammo.hs 87;" f
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batteryPack src/Dodge/Item/Equipment.hs 55;" f
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@@ -3794,14 +3794,14 @@ createItemYou src/Dodge/Inventory/Add.hs 95;" f
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createLightMap src/Render.hs 26;" f
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createNewArc src/Dodge/Tesla/Arc.hs 90;" f
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createPathGrid src/Dodge/Room/Path.hs 21;" f
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createProjectile src/Dodge/HeldUse.hs 734;" f
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createProjectileR src/Dodge/HeldUse.hs 699;" f
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createProjectile src/Dodge/HeldUse.hs 738;" f
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createProjectileR src/Dodge/HeldUse.hs 703;" f
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createShell src/Dodge/Projectile/Create.hs 22;" f
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createShieldWall src/Dodge/Euse.hs 107;" f
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createUnusedLinkPos src/Dodge/Tree/Shift.hs 117;" f
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createWall src/Dodge/Wall/Create.hs 8;" f
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creatureDisplayText src/Dodge/Creature/Picture/Awareness.hs 10;" f
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creatureShootLaser src/Dodge/HeldUse.hs 430;" f
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creatureShootLaser src/Dodge/HeldUse.hs 432;" f
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creatureTurnTo src/Dodge/Creature/Impulse/Movement.hs 52;" f
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creatureTurnToward src/Dodge/Creature/Impulse/Movement.hs 73;" f
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creatureTurnTowardDir src/Dodge/Creature/Impulse/Movement.hs 62;" f
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@@ -3994,7 +3994,7 @@ detector src/Dodge/Item/Held/Utility.hs 41;" f
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detectorColor src/Dodge/Item/Draw/SPic.hs 445;" f
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detectorEffect src/Dodge/Item/Weapon/Radar.hs 20;" f
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detectorInfo src/Dodge/Item/Info.hs 216;" f
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determineProjectileTracking src/Dodge/HeldUse.hs 682;" f
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determineProjectileTracking src/Dodge/HeldUse.hs 686;" f
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diagonalLinesRect src/Dodge/Room/Foreground.hs 52;" f
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did src/Dodge/Item/InvSize.hs 54;" f
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diffAngles src/Geometry.hs 204;" f
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@@ -4059,7 +4059,7 @@ doDrag src/Dodge/Update/Input/InGame.hs 107;" f
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doDrawing src/Dodge/Render.hs 35;" f
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doDrawing' src/Dodge/Render.hs 46;" f
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doFloatFloat src/Dodge/FloatFunction.hs 5;" f
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doGenFloat src/Dodge/HeldUse.hs 621;" f
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doGenFloat src/Dodge/HeldUse.hs 625;" f
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doGravityPU src/Dodge/Projectile/Update.hs 50;" f
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doHeldUseEffect src/Dodge/HeldUse.hs 128;" f
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doInPlacements src/Dodge/Layout.hs 92;" f
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@@ -4255,7 +4255,7 @@ drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 279;" f
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droneLauncher src/Dodge/Item/Weapon/Drone.hs 11;" f
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dropByState src/Dodge/Creature/State.hs 130;" f
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dropExcept src/Dodge/Creature/Action.hs 167;" f
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dropInventoryPath src/Dodge/HeldUse.hs 812;" f
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dropInventoryPath src/Dodge/HeldUse.hs 816;" f
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dropItem src/Dodge/Creature/Action.hs 173;" f
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dropper src/Dodge/Item/Scope.hs 76;" f
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drumMag src/Dodge/Item/Ammo.hs 42;" f
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@@ -4359,7 +4359,7 @@ flameThrower src/Dodge/Item/Held/SprayGuns.hs 72;" f
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flameTorrent src/Dodge/Item/Held/SprayGuns.hs 40;" f
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flameWall src/Dodge/Item/Held/SprayGuns.hs 56;" f
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flamerPic src/Dodge/Item/Draw/SPic.hs 379;" f
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flareCircleAt src/Dodge/HeldUse.hs 295;" f
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flareCircleAt src/Dodge/HeldUse.hs 296;" f
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flatItemCombinations src/Dodge/Combine/Combinations.hs 50;" f
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flatLookupItems src/Dodge/Combine.hs 38;" f
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flatShield src/Dodge/Item/Held/Utility.hs 20;" f
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@@ -4428,7 +4428,7 @@ gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
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gameRoomsFromRooms src/Dodge/Layout.hs 158;" f
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gameplayMenu src/Dodge/Menu.hs 131;" f
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gameplayMenuOptions src/Dodge/Menu.hs 134;" f
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gasCreate src/Dodge/HeldUse.hs 618;" f
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gasCreate src/Dodge/HeldUse.hs 622;" f
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generateGenParams src/Dodge/LevelGen/LevelStructure.hs 22;" f
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generateGraphs src/Dodge/LevelGen.hs 39;" f
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generateLayout src/Dodge/Layout/Generate.hs 10;" f
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@@ -4442,10 +4442,10 @@ geqConstr src/SameConstr.hs 21;" f
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getAmmoLinks src/Dodge/Item/Grammar.hs 132;" f
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getArguments src/Dodge/Update/Scroll.hs 176;" f
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getArguments' src/Dodge/Update/Scroll.hs 164;" f
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getAttachedSFLink src/Dodge/HeldUse.hs 365;" f
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getAttachedSFLink src/Dodge/HeldUse.hs 366;" f
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getAutoSpringLinks src/Dodge/Item/Grammar.hs 112;" f
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getAvailableListLines src/Dodge/SelectionList.hs 10;" f
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getBulletType src/Dodge/HeldUse.hs 497;" f
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getBulletType src/Dodge/HeldUse.hs 501;" f
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getCloseObj src/Dodge/Update/Input/InGame.hs 514;" f
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getCommands src/Dodge/Terminal.hs 117;" f
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getCommandsHelp src/Dodge/Terminal.hs 75;" f
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@@ -4455,17 +4455,17 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 14;" f
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getDamageCoding src/Dodge/Terminal.hs 177;" f
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getDistortions src/Dodge/Render.hs 383;" f
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getEquipmentAllocation src/Dodge/Inventory/RBList.hs 45;" f
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getGrenadeHitEffect src/Dodge/HeldUse.hs 727;" f
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getGrenadeHitEffect src/Dodge/HeldUse.hs 731;" f
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getInventoryPath src/Dodge/Inventory/Path.hs 8;" f
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getItemValue src/Dodge/Inventory/SelectionList.hs 141;" f
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getLaserColor src/Dodge/HeldUse.hs 311;" f
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getLaserDamage src/Dodge/HeldUse.hs 308;" f
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getLaserPhaseV src/Dodge/HeldUse.hs 305;" f
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getLaserColor src/Dodge/HeldUse.hs 312;" f
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getLaserDamage src/Dodge/HeldUse.hs 309;" f
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getLaserPhaseV src/Dodge/HeldUse.hs 306;" f
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getLinksOfType src/Dodge/RoomLink.hs 39;" f
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getMaxLinesTM src/Dodge/Terminal/Type.hs 11;" f
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getMenuMouseContext src/Dodge/Update.hs 380;" f
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getNodePos src/Dodge/Path.hs 31;" f
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getPJStabiliser src/Dodge/HeldUse.hs 719;" f
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getPJStabiliser src/Dodge/HeldUse.hs 723;" f
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getPretty src/AesonHelp.hs 8;" f
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getPromptTM src/Dodge/Terminal/Type.hs 8;" f
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getRootItemBounds src/Dodge/Render/HUD.hs 94;" f
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@@ -4675,7 +4675,7 @@ invertIntMap src/Multiset.hs 67;" f
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invertInventoryToMap src/Dodge/Combine.hs 56;" f
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invisibleChaseCrit src/Dodge/Creature/ChaseCrit.hs 23;" f
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invisibleWall src/Dodge/Placement/Instance/Wall.hs 16;" f
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isAmmoIntLink src/Dodge/HeldUse.hs 321;" f
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isAmmoIntLink src/Dodge/HeldUse.hs 322;" f
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isAnimate src/Dodge/Creature/Test.hs 138;" f
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isCognizant src/Dodge/Creature/Perception.hs 105;" f
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isConnected src/Dodge/Inventory/Swap.hs 74;" f
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@@ -4708,7 +4708,7 @@ itemBaseName src/Dodge/Item/Display.hs 57;" f
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itemBlips src/Dodge/RadarSweep.hs 93;" f
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itemCombinations src/Dodge/Combine/Combinations.hs 55;" f
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itemCombinationsEdges src/Dodge/Combine/Graph.hs 60;" f
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itemDetectorEffect src/Dodge/HeldUse.hs 371;" f
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itemDetectorEffect src/Dodge/HeldUse.hs 372;" f
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itemDisplay src/Dodge/Inventory/SelectionList.hs 47;" f
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itemEquipPict src/Dodge/Item/Draw.hs 16;" f
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itemExternalValue src/Dodge/Inventory/SelectionList.hs 82;" f
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@@ -4768,7 +4768,6 @@ lampCrSPic src/Dodge/Render/ShapePicture.hs 56;" f
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lasCenSensEdge src/Dodge/Room/LasTurret.hs 114;" f
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lasDronesPic src/Dodge/Item/Weapon/Drone.hs 22;" f
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lasGunPic src/Dodge/Item/Draw/SPic.hs 405;" f
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lasRayAt src/Dodge/HeldUse.hs 474;" f
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lasSensorTurretTest src/Dodge/Room/LasTurret.hs 107;" f
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lasTunnel src/Dodge/Room/LasTurret.hs 126;" f
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lasTunnelRunPast src/Dodge/Room/LasTurret.hs 167;" f
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@@ -4827,7 +4826,7 @@ lnkMidPosInvSelsCol src/Dodge/Render/HUD.hs 393;" f
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lnkPosDir src/Dodge/RoomLink.hs 97;" f
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loadDodgeConfig src/Dodge/Config/Load.hs 9;" f
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loadMusic src/Dodge/SoundLogic/LoadSound.hs 21;" f
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loadMuzzle src/Dodge/HeldUse.hs 231;" f
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loadMuzzle src/Dodge/HeldUse.hs 232;" f
|
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loadSaveSlot src/Dodge/Save.hs 74;" f
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loadSeed src/Dodge/LoadSeed.hs 7;" f
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loadSound src/Dodge/SoundLogic/LoadSound.hs 11;" f
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@@ -4882,8 +4881,8 @@ makeAttach src/Dodge/Item/Attach.hs 10;" f
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makeBlip src/Dodge/RadarSweep.hs 69;" f
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makeBlockDebris src/Dodge/Block/Debris.hs 28;" f
|
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makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
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makeBullet src/Dodge/HeldUse.hs 569;" f
|
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makeBullet' src/Dodge/HeldUse.hs 555;" f
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makeBullet src/Dodge/HeldUse.hs 573;" f
|
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makeBullet' src/Dodge/HeldUse.hs 559;" f
|
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makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
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makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
|
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makeCloudAt src/Dodge/WorldEvent/Cloud.hs 18;" f
|
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@@ -4909,7 +4908,7 @@ makeFragBullets src/Dodge/Bullet.hs 122;" f
|
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makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 80;" f
|
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makeGrid src/Grid.hs 46;" f
|
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makeIntInterval src/Dodge/Zoning/Base.hs 34;" f
|
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makeMuzzleFlare src/Dodge/HeldUse.hs 253;" f
|
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makeMuzzleFlare src/Dodge/HeldUse.hs 254;" f
|
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makeParagraph src/Justify.hs 6;" f
|
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makePathBetween src/Dodge/Path.hs 35;" f
|
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makePathBetweenPs src/Dodge/Path.hs 54;" f
|
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@@ -4965,11 +4964,11 @@ mcProximitySensorUpdate src/Dodge/Machine/Update.hs 124;" f
|
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mcSPic src/Dodge/Render/ShapePicture.hs 120;" f
|
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mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 87;" f
|
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mcSensorUpdate src/Dodge/Machine/Update.hs 119;" f
|
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mcShootAuto src/Dodge/HeldUse.hs 653;" f
|
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mcShootLaser src/Dodge/HeldUse.hs 645;" f
|
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mcShootAuto src/Dodge/HeldUse.hs 657;" f
|
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mcShootLaser src/Dodge/HeldUse.hs 649;" f
|
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mcTriggerVal src/Dodge/Machine/Update.hs 93;" f
|
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mcTypeUpdate src/Dodge/Machine/Update.hs 27;" f
|
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mcUseHeld src/Dodge/HeldUse.hs 588;" f
|
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mcUseHeld src/Dodge/HeldUse.hs 592;" f
|
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mcUseItem src/Dodge/Machine/Update.hs 79;" f
|
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medkit src/Dodge/Item/Consumable.hs 8;" f
|
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megaBattery src/Dodge/Item/Ammo.hs 76;" f
|
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@@ -5062,7 +5061,7 @@ multiArrow src/Picture/Composite.hs 11;" f
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multiLookupTrie src/SimpleTrie.hs 34;" f
|
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multiLookupTrieI src/SimpleTrie.hs 43;" f
|
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muout src/Dodge/RoomLink.hs 129;" f
|
||||
muzFlareAt src/Dodge/HeldUse.hs 281;" f
|
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muzFlareAt src/Dodge/HeldUse.hs 282;" f
|
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mvButton src/Dodge/Placement/PlaceSpot.hs 176;" f
|
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mvCr src/Dodge/Placement/PlaceSpot.hs 186;" f
|
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mvFS src/Dodge/Placement/PlaceSpot.hs 189;" f
|
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@@ -5477,7 +5476,7 @@ rememberSounds src/Dodge/Creature/Perception.hs 177;" f
|
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remoteDetonator src/Dodge/Item/Scope.hs 145;" f
|
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remoteScreen src/Dodge/Item/Scope.hs 140;" f
|
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removeAimPosture src/Dodge/Creature/YourControl.hs 142;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 484;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 488;" f
|
||||
removeDot src/ShortShow.hs 29;" f
|
||||
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
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removeShieldWall src/Dodge/Euse.hs 125;" f
|
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@@ -5755,14 +5754,14 @@ shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
|
||||
shiftedGrid src/Grid.hs 25;" f
|
||||
shineTargetLaser src/Dodge/Creature/State.hs 308;" f
|
||||
shineTorch src/Dodge/Creature/State.hs 350;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 544;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 548;" f
|
||||
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
||||
shootLaser src/Dodge/HeldUse.hs 456;" f
|
||||
shootLaser src/Dodge/HeldUse.hs 457;" f
|
||||
shootOutPassage src/Dodge/Room/RezBox.hs 74;" f
|
||||
shootShatter src/Dodge/Item/Weapon/Shatter.hs 11;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 670;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 674;" f
|
||||
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 408;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 409;" f
|
||||
shootersRoom src/Dodge/Room/Room.hs 315;" f
|
||||
shootersRoom' src/Dodge/Room/Room.hs 280;" f
|
||||
shootersRoom1 src/Dodge/Room/Room.hs 305;" f
|
||||
@@ -5830,7 +5829,7 @@ soundContinueVol src/Dodge/SoundLogic.hs 139;" f
|
||||
soundIsClose src/Dodge/Creature/Perception.hs 183;" f
|
||||
soundMenu src/Dodge/Menu.hs 137;" f
|
||||
soundMenuOptions src/Dodge/Menu.hs 140;" f
|
||||
soundMultiFrom src/Dodge/SoundLogic.hs 173;" f
|
||||
soundMultiFrom src/Dodge/SoundLogic.hs 181;" f
|
||||
soundOriginIDsAt src/Dodge/WorldEvent/Sound.hs 18;" f
|
||||
soundOriginsIDsAt src/Dodge/WorldEvent/Sound.hs 13;" f
|
||||
soundPathList src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 224;" f
|
||||
@@ -5917,7 +5916,7 @@ stoneWallDamage src/Dodge/Wall/DamageEffect.hs 24;" f
|
||||
stopAllSounds src/Sound.hs 124;" f
|
||||
stopBulletAt src/Dodge/Bullet.hs 190;" f
|
||||
stopPushing src/Dodge/Block.hs 107;" f
|
||||
stopSoundFrom src/Dodge/SoundLogic.hs 206;" f
|
||||
stopSoundFrom src/Dodge/SoundLogic.hs 214;" f
|
||||
strFromEquipment src/Dodge/Creature/Statistics.hs 17;" f
|
||||
strFromHeldItem src/Dodge/Creature/Statistics.hs 29;" f
|
||||
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
|
||||
@@ -6061,7 +6060,7 @@ torqueCr src/Dodge/WorldEffect.hs 67;" f
|
||||
torso src/Dodge/Creature/Picture.hs 105;" f
|
||||
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
|
||||
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
|
||||
tractorBeamAt src/Dodge/HeldUse.hs 419;" f
|
||||
tractorBeamAt src/Dodge/HeldUse.hs 421;" f
|
||||
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 68;" f
|
||||
tractorGunPic src/Dodge/Item/Draw/SPic.hs 429;" f
|
||||
tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
|
||||
@@ -6301,26 +6300,26 @@ useBulletPayload src/Dodge/Bullet.hs 111;" f
|
||||
useC src/Dodge/Cuse.hs 8;" f
|
||||
useC' src/Dodge/Cuse.hs 13;" f
|
||||
useE src/Dodge/Euse.hs 34;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 593;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 597;" f
|
||||
useHotkey src/Dodge/Creature/YourControl.hs 65;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 837;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 841;" f
|
||||
useItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
|
||||
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 27;" f
|
||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 325;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 326;" f
|
||||
useLocation src/Dodge/Creature/Impulse/UseItem.hs 66;" f
|
||||
useMagShield src/Dodge/Euse.hs 46;" f
|
||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||
usePayload src/Dodge/Payload.hs 18;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 803;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 807;" f
|
||||
useRewindGun src/Dodge/Luse.hs 40;" f
|
||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
useStopWatch src/Dodge/HeldUse.hs 784;" f
|
||||
useStopWatch src/Dodge/HeldUse.hs 788;" f
|
||||
useStopWatch src/Dodge/Luse.hs 21;" f
|
||||
useTimeCheck src/Dodge/HeldUse.hs 94;" f
|
||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
||||
useTimeScrollGun src/Dodge/HeldUse.hs 792;" f
|
||||
useTimeScrollGun src/Dodge/HeldUse.hs 796;" f
|
||||
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
||||
@@ -6355,7 +6354,7 @@ vocalizationTest src/Dodge/Creature/Vocalization.hs 8;" f
|
||||
volleyGun src/Dodge/Item/Held/Cane.hs 31;" f
|
||||
volleyGunShape src/Dodge/Item/Draw/SPic.hs 340;" f
|
||||
waistSP src/Dodge/Creature/HandPos.hs 173;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 386;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 387;" f
|
||||
walkableNodeNear src/Dodge/Path.hs 48;" f
|
||||
wallBlips src/Dodge/RadarSweep.hs 98;" f
|
||||
wallBuffer src/Dodge/WallCreatureCollisions.hs 51;" f
|
||||
|
||||
Reference in New Issue
Block a user