Pause and resume sounds when pausing game

This commit is contained in:
2025-06-02 12:43:37 +01:00
parent 6706ac494a
commit 1851dcc5d6
8 changed files with 74 additions and 63 deletions
+1 -1
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@@ -190,7 +190,7 @@ gameOverMenu u =
--charToScode = Scancode . fromIntegral . (\x -> x - 61) . fromEnum
unpause :: Universe -> Universe
unpause = over uvWorld resumeSound . set uvScreenLayers []
unpause = resumeSound . set uvScreenLayers []
-- note that this won't update after it is first loaded
displayConfig :: Universe -> ScreenLayer
+12 -6
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@@ -27,23 +27,29 @@ import Control.Lens
import Data.Int (Int16)
import qualified Data.Map as M
import Data.Maybe
import Dodge.Data.World
import Dodge.Data.Universe
import Dodge.SoundLogic.LoadSound
import Geometry.Data
import Geometry.Vector
import Sound.Data
import SDL.Mixer as Mix
-- | Placeholder...
haltSound :: World -> World
haltSound w = w
haltSound = id
-- | Placeholder...
pauseSound :: World -> World
pauseSound w = w
pauseSound :: Universe -> Universe
pauseSound = uvIOEffects %~ \f u -> do
Mix.pause (-1)
f u
-- | Placeholder...
resumeSound :: World -> World
resumeSound w = w
resumeSound :: Universe -> Universe
resumeSound = uvIOEffects %~ \f u -> do
Mix.resume (-1)
f u
soundWithStatusVolume ::
-- | Volume factor, 0 - 1
+6
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@@ -13,9 +13,15 @@ loadSound (i,s) = do
chnk <- Mix.load $ "./data/sound/" ++ s
return (i,chnk)
-- current thinking is to use group 0 for game sounds, group 1 for menu sounds
loadSounds :: IO (IM.IntMap Mix.Chunk)
loadSounds = do
Mix.openAudio Mix.defaultAudio 128
Mix.setChannels 32
x <- Mix.groupSpan 0 0 29
putStrLn $ show x <> " channels assigned to group 0"
y <- Mix.groupSpan 1 30 31
putStrLn $ show y <> " channels assigned to group 1"
fmap IM.fromList $ mapM loadSound $ zip [0..] soundPathList
loadMusic :: IO (IM.IntMap Mix.Music)
+1
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@@ -500,6 +500,7 @@ updateEnterRegex w = case w ^? hud . hudElement . subInventory of
pauseGame :: Universe -> Universe
pauseGame u = u & uvScreenLayers .~ [pauseMenu u]
& pauseSound
spaceAction :: World -> World
spaceAction w = case w ^. hud . hudElement of
+6 -7
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@@ -1,12 +1,11 @@
module Preload
( cleanUpPreload
)
where
module Preload (
cleanUpPreload,
) where
import Data.Preload
import Preload.Render
import Sound.Data
import qualified SDL.Mixer as Mix
import Sound.Data
cleanUpPreload :: PreloadData -> IO ()
cleanUpPreload pd = do
@@ -14,4 +13,4 @@ cleanUpPreload pd = do
cleanUpSoundPreload $ _soundData pd
cleanUpSoundPreload :: SoundData -> IO ()
cleanUpSoundPreload _ = Mix.closeAudio
cleanUpSoundPreload _ = Mix.closeAudio >> putStrLn "Audio closed"
+2 -2
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@@ -96,7 +96,7 @@ tryPlay sd s = do
tryGetChannel :: Sound -> MaybeT IO Mix.Channel
tryGetChannel s = case _soundChannel s of
Just i -> return i
Nothing -> MaybeT $ Mix.getAvailable Mix.DefaultGroup
Nothing -> MaybeT $ Mix.getAvailable 0 -- 0 refers to the group for game sounds
decrementTimer :: Sound -> IO Sound
decrementTimer s = case _soundTime s of
@@ -135,7 +135,7 @@ playSoundQueue chunkMap = mapM_ $ \n -> runMaybeT $ playIfFree (chunkMap IM.! n)
times. Returns 'Just' the channel if succeeds. -}
playIfFree :: Mix.Chunk -> Mix.Times -> MaybeT IO Mix.Channel
playIfFree c times = do
i <- MaybeT $ Mix.getAvailable Mix.DefaultGroup
i <- MaybeT $ Mix.getAvailable 0 -- 0 refers to the group for game sounds
liftIO $ Mix.playOn i times c
-----------------------------------------------------------------
+2 -2
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@@ -50,8 +50,8 @@ data Sound = Sound
{ _soundTime :: Maybe Int
, _soundStatus :: SoundStatus
, _soundChannel :: Maybe Mix.Channel
, _soundAngDist :: Maybe (Int16, Word8) -- why do BOTH of
, _soundPos :: Point2 -- these exist?
, _soundAngDist :: Maybe (Int16, Word8)
, _soundPos :: Point2
, _soundVolume :: Float
, _soundVolumeFraction :: Float -- this needs cleaning up/combining
, _soundChunkID :: SoundID
+44 -45
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@@ -3431,10 +3431,10 @@ applyNoDamage src/Dodge/Creature/Damage.hs 11;" f
applyPastDamages src/Dodge/Creature/State.hs 142;" f
applyPiercingDamage src/Dodge/Creature/Damage.hs 57;" f
applyPosition src/Sound.hs 110;" f
applyRecoil src/Dodge/HeldUse.hs 197;" f
applyRecoil src/Dodge/HeldUse.hs 198;" f
applyResFactor src/Dodge/Data/Config.hs 110;" f
applySetTerminalString src/Dodge/Debug/Terminal.hs 81;" f
applySidePush src/Dodge/HeldUse.hs 203;" f
applySidePush src/Dodge/HeldUse.hs 204;" f
applySoundCME src/Dodge/HeldUse.hs 188;" f
applyTerminalCommand src/Dodge/Debug/Terminal.hs 28;" f
applyTerminalCommandArguments src/Dodge/Debug/Terminal.hs 42;" f
@@ -3443,7 +3443,7 @@ applyToNode src/TreeHelp.hs 64;" f
applyToRandomNode src/TreeHelp.hs 150;" f
applyToSubforest src/TreeHelp.hs 77;" f
applyToSubtree src/TreeHelp.hs 70;" f
applyTorqueCME src/Dodge/HeldUse.hs 214;" f
applyTorqueCME src/Dodge/HeldUse.hs 215;" f
applyWorldConfig src/Dodge/Config/Update.hs 38;" f
aquamarine src/Color.hs 23;" f
arHUD src/Dodge/Item/Scope.hs 135;" f
@@ -3524,7 +3524,7 @@ basicDrawBeam src/Dodge/Beam/Draw.hs 11;" f
basicItemDisplay src/Dodge/Item/Display.hs 21;" f
basicMachineApplyDamage src/Dodge/Machine/Damage.hs 6;" f
basicMachineUpdate src/Dodge/Machine.hs 13;" f
basicMuzFlare src/Dodge/HeldUse.hs 314;" f
basicMuzFlare src/Dodge/HeldUse.hs 315;" f
basicTerminal src/Dodge/Terminal.hs 35;" f
battery src/Dodge/Item/Ammo.hs 87;" f
batteryPack src/Dodge/Item/Equipment.hs 55;" f
@@ -3794,14 +3794,14 @@ createItemYou src/Dodge/Inventory/Add.hs 95;" f
createLightMap src/Render.hs 26;" f
createNewArc src/Dodge/Tesla/Arc.hs 90;" f
createPathGrid src/Dodge/Room/Path.hs 21;" f
createProjectile src/Dodge/HeldUse.hs 734;" f
createProjectileR src/Dodge/HeldUse.hs 699;" f
createProjectile src/Dodge/HeldUse.hs 738;" f
createProjectileR src/Dodge/HeldUse.hs 703;" f
createShell src/Dodge/Projectile/Create.hs 22;" f
createShieldWall src/Dodge/Euse.hs 107;" f
createUnusedLinkPos src/Dodge/Tree/Shift.hs 117;" f
createWall src/Dodge/Wall/Create.hs 8;" f
creatureDisplayText src/Dodge/Creature/Picture/Awareness.hs 10;" f
creatureShootLaser src/Dodge/HeldUse.hs 430;" f
creatureShootLaser src/Dodge/HeldUse.hs 432;" f
creatureTurnTo src/Dodge/Creature/Impulse/Movement.hs 52;" f
creatureTurnToward src/Dodge/Creature/Impulse/Movement.hs 73;" f
creatureTurnTowardDir src/Dodge/Creature/Impulse/Movement.hs 62;" f
@@ -3994,7 +3994,7 @@ detector src/Dodge/Item/Held/Utility.hs 41;" f
detectorColor src/Dodge/Item/Draw/SPic.hs 445;" f
detectorEffect src/Dodge/Item/Weapon/Radar.hs 20;" f
detectorInfo src/Dodge/Item/Info.hs 216;" f
determineProjectileTracking src/Dodge/HeldUse.hs 682;" f
determineProjectileTracking src/Dodge/HeldUse.hs 686;" f
diagonalLinesRect src/Dodge/Room/Foreground.hs 52;" f
did src/Dodge/Item/InvSize.hs 54;" f
diffAngles src/Geometry.hs 204;" f
@@ -4059,7 +4059,7 @@ doDrag src/Dodge/Update/Input/InGame.hs 107;" f
doDrawing src/Dodge/Render.hs 35;" f
doDrawing' src/Dodge/Render.hs 46;" f
doFloatFloat src/Dodge/FloatFunction.hs 5;" f
doGenFloat src/Dodge/HeldUse.hs 621;" f
doGenFloat src/Dodge/HeldUse.hs 625;" f
doGravityPU src/Dodge/Projectile/Update.hs 50;" f
doHeldUseEffect src/Dodge/HeldUse.hs 128;" f
doInPlacements src/Dodge/Layout.hs 92;" f
@@ -4255,7 +4255,7 @@ drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 279;" f
droneLauncher src/Dodge/Item/Weapon/Drone.hs 11;" f
dropByState src/Dodge/Creature/State.hs 130;" f
dropExcept src/Dodge/Creature/Action.hs 167;" f
dropInventoryPath src/Dodge/HeldUse.hs 812;" f
dropInventoryPath src/Dodge/HeldUse.hs 816;" f
dropItem src/Dodge/Creature/Action.hs 173;" f
dropper src/Dodge/Item/Scope.hs 76;" f
drumMag src/Dodge/Item/Ammo.hs 42;" f
@@ -4359,7 +4359,7 @@ flameThrower src/Dodge/Item/Held/SprayGuns.hs 72;" f
flameTorrent src/Dodge/Item/Held/SprayGuns.hs 40;" f
flameWall src/Dodge/Item/Held/SprayGuns.hs 56;" f
flamerPic src/Dodge/Item/Draw/SPic.hs 379;" f
flareCircleAt src/Dodge/HeldUse.hs 295;" f
flareCircleAt src/Dodge/HeldUse.hs 296;" f
flatItemCombinations src/Dodge/Combine/Combinations.hs 50;" f
flatLookupItems src/Dodge/Combine.hs 38;" f
flatShield src/Dodge/Item/Held/Utility.hs 20;" f
@@ -4428,7 +4428,7 @@ gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
gameRoomsFromRooms src/Dodge/Layout.hs 158;" f
gameplayMenu src/Dodge/Menu.hs 131;" f
gameplayMenuOptions src/Dodge/Menu.hs 134;" f
gasCreate src/Dodge/HeldUse.hs 618;" f
gasCreate src/Dodge/HeldUse.hs 622;" f
generateGenParams src/Dodge/LevelGen/LevelStructure.hs 22;" f
generateGraphs src/Dodge/LevelGen.hs 39;" f
generateLayout src/Dodge/Layout/Generate.hs 10;" f
@@ -4442,10 +4442,10 @@ geqConstr src/SameConstr.hs 21;" f
getAmmoLinks src/Dodge/Item/Grammar.hs 132;" f
getArguments src/Dodge/Update/Scroll.hs 176;" f
getArguments' src/Dodge/Update/Scroll.hs 164;" f
getAttachedSFLink src/Dodge/HeldUse.hs 365;" f
getAttachedSFLink src/Dodge/HeldUse.hs 366;" f
getAutoSpringLinks src/Dodge/Item/Grammar.hs 112;" f
getAvailableListLines src/Dodge/SelectionList.hs 10;" f
getBulletType src/Dodge/HeldUse.hs 497;" f
getBulletType src/Dodge/HeldUse.hs 501;" f
getCloseObj src/Dodge/Update/Input/InGame.hs 514;" f
getCommands src/Dodge/Terminal.hs 117;" f
getCommandsHelp src/Dodge/Terminal.hs 75;" f
@@ -4455,17 +4455,17 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 14;" f
getDamageCoding src/Dodge/Terminal.hs 177;" f
getDistortions src/Dodge/Render.hs 383;" f
getEquipmentAllocation src/Dodge/Inventory/RBList.hs 45;" f
getGrenadeHitEffect src/Dodge/HeldUse.hs 727;" f
getGrenadeHitEffect src/Dodge/HeldUse.hs 731;" f
getInventoryPath src/Dodge/Inventory/Path.hs 8;" f
getItemValue src/Dodge/Inventory/SelectionList.hs 141;" f
getLaserColor src/Dodge/HeldUse.hs 311;" f
getLaserDamage src/Dodge/HeldUse.hs 308;" f
getLaserPhaseV src/Dodge/HeldUse.hs 305;" f
getLaserColor src/Dodge/HeldUse.hs 312;" f
getLaserDamage src/Dodge/HeldUse.hs 309;" f
getLaserPhaseV src/Dodge/HeldUse.hs 306;" f
getLinksOfType src/Dodge/RoomLink.hs 39;" f
getMaxLinesTM src/Dodge/Terminal/Type.hs 11;" f
getMenuMouseContext src/Dodge/Update.hs 380;" f
getNodePos src/Dodge/Path.hs 31;" f
getPJStabiliser src/Dodge/HeldUse.hs 719;" f
getPJStabiliser src/Dodge/HeldUse.hs 723;" f
getPretty src/AesonHelp.hs 8;" f
getPromptTM src/Dodge/Terminal/Type.hs 8;" f
getRootItemBounds src/Dodge/Render/HUD.hs 94;" f
@@ -4675,7 +4675,7 @@ invertIntMap src/Multiset.hs 67;" f
invertInventoryToMap src/Dodge/Combine.hs 56;" f
invisibleChaseCrit src/Dodge/Creature/ChaseCrit.hs 23;" f
invisibleWall src/Dodge/Placement/Instance/Wall.hs 16;" f
isAmmoIntLink src/Dodge/HeldUse.hs 321;" f
isAmmoIntLink src/Dodge/HeldUse.hs 322;" f
isAnimate src/Dodge/Creature/Test.hs 138;" f
isCognizant src/Dodge/Creature/Perception.hs 105;" f
isConnected src/Dodge/Inventory/Swap.hs 74;" f
@@ -4708,7 +4708,7 @@ itemBaseName src/Dodge/Item/Display.hs 57;" f
itemBlips src/Dodge/RadarSweep.hs 93;" f
itemCombinations src/Dodge/Combine/Combinations.hs 55;" f
itemCombinationsEdges src/Dodge/Combine/Graph.hs 60;" f
itemDetectorEffect src/Dodge/HeldUse.hs 371;" f
itemDetectorEffect src/Dodge/HeldUse.hs 372;" f
itemDisplay src/Dodge/Inventory/SelectionList.hs 47;" f
itemEquipPict src/Dodge/Item/Draw.hs 16;" f
itemExternalValue src/Dodge/Inventory/SelectionList.hs 82;" f
@@ -4768,7 +4768,6 @@ lampCrSPic src/Dodge/Render/ShapePicture.hs 56;" f
lasCenSensEdge src/Dodge/Room/LasTurret.hs 114;" f
lasDronesPic src/Dodge/Item/Weapon/Drone.hs 22;" f
lasGunPic src/Dodge/Item/Draw/SPic.hs 405;" f
lasRayAt src/Dodge/HeldUse.hs 474;" f
lasSensorTurretTest src/Dodge/Room/LasTurret.hs 107;" f
lasTunnel src/Dodge/Room/LasTurret.hs 126;" f
lasTunnelRunPast src/Dodge/Room/LasTurret.hs 167;" f
@@ -4827,7 +4826,7 @@ lnkMidPosInvSelsCol src/Dodge/Render/HUD.hs 393;" f
lnkPosDir src/Dodge/RoomLink.hs 97;" f
loadDodgeConfig src/Dodge/Config/Load.hs 9;" f
loadMusic src/Dodge/SoundLogic/LoadSound.hs 21;" f
loadMuzzle src/Dodge/HeldUse.hs 231;" f
loadMuzzle src/Dodge/HeldUse.hs 232;" f
loadSaveSlot src/Dodge/Save.hs 74;" f
loadSeed src/Dodge/LoadSeed.hs 7;" f
loadSound src/Dodge/SoundLogic/LoadSound.hs 11;" f
@@ -4882,8 +4881,8 @@ makeAttach src/Dodge/Item/Attach.hs 10;" f
makeBlip src/Dodge/RadarSweep.hs 69;" f
makeBlockDebris src/Dodge/Block/Debris.hs 28;" f
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
makeBullet src/Dodge/HeldUse.hs 569;" f
makeBullet' src/Dodge/HeldUse.hs 555;" f
makeBullet src/Dodge/HeldUse.hs 573;" f
makeBullet' src/Dodge/HeldUse.hs 559;" f
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 18;" f
@@ -4909,7 +4908,7 @@ makeFragBullets src/Dodge/Bullet.hs 122;" f
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 80;" f
makeGrid src/Grid.hs 46;" f
makeIntInterval src/Dodge/Zoning/Base.hs 34;" f
makeMuzzleFlare src/Dodge/HeldUse.hs 253;" f
makeMuzzleFlare src/Dodge/HeldUse.hs 254;" f
makeParagraph src/Justify.hs 6;" f
makePathBetween src/Dodge/Path.hs 35;" f
makePathBetweenPs src/Dodge/Path.hs 54;" f
@@ -4965,11 +4964,11 @@ mcProximitySensorUpdate src/Dodge/Machine/Update.hs 124;" f
mcSPic src/Dodge/Render/ShapePicture.hs 120;" f
mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 87;" f
mcSensorUpdate src/Dodge/Machine/Update.hs 119;" f
mcShootAuto src/Dodge/HeldUse.hs 653;" f
mcShootLaser src/Dodge/HeldUse.hs 645;" f
mcShootAuto src/Dodge/HeldUse.hs 657;" f
mcShootLaser src/Dodge/HeldUse.hs 649;" f
mcTriggerVal src/Dodge/Machine/Update.hs 93;" f
mcTypeUpdate src/Dodge/Machine/Update.hs 27;" f
mcUseHeld src/Dodge/HeldUse.hs 588;" f
mcUseHeld src/Dodge/HeldUse.hs 592;" f
mcUseItem src/Dodge/Machine/Update.hs 79;" f
medkit src/Dodge/Item/Consumable.hs 8;" f
megaBattery src/Dodge/Item/Ammo.hs 76;" f
@@ -5062,7 +5061,7 @@ multiArrow src/Picture/Composite.hs 11;" f
multiLookupTrie src/SimpleTrie.hs 34;" f
multiLookupTrieI src/SimpleTrie.hs 43;" f
muout src/Dodge/RoomLink.hs 129;" f
muzFlareAt src/Dodge/HeldUse.hs 281;" f
muzFlareAt src/Dodge/HeldUse.hs 282;" f
mvButton src/Dodge/Placement/PlaceSpot.hs 176;" f
mvCr src/Dodge/Placement/PlaceSpot.hs 186;" f
mvFS src/Dodge/Placement/PlaceSpot.hs 189;" f
@@ -5477,7 +5476,7 @@ rememberSounds src/Dodge/Creature/Perception.hs 177;" f
remoteDetonator src/Dodge/Item/Scope.hs 145;" f
remoteScreen src/Dodge/Item/Scope.hs 140;" f
removeAimPosture src/Dodge/Creature/YourControl.hs 142;" f
removeAmmoFromMag src/Dodge/HeldUse.hs 484;" f
removeAmmoFromMag src/Dodge/HeldUse.hs 488;" f
removeDot src/ShortShow.hs 29;" f
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
removeShieldWall src/Dodge/Euse.hs 125;" f
@@ -5755,14 +5754,14 @@ shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
shiftedGrid src/Grid.hs 25;" f
shineTargetLaser src/Dodge/Creature/State.hs 308;" f
shineTorch src/Dodge/Creature/State.hs 350;" f
shootBullet src/Dodge/HeldUse.hs 544;" f
shootBullet src/Dodge/HeldUse.hs 548;" f
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
shootLaser src/Dodge/HeldUse.hs 456;" f
shootLaser src/Dodge/HeldUse.hs 457;" f
shootOutPassage src/Dodge/Room/RezBox.hs 74;" f
shootShatter src/Dodge/Item/Weapon/Shatter.hs 11;" f
shootTeslaArc src/Dodge/HeldUse.hs 670;" f
shootTeslaArc src/Dodge/HeldUse.hs 674;" f
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
shootTractorBeam src/Dodge/HeldUse.hs 408;" f
shootTractorBeam src/Dodge/HeldUse.hs 409;" f
shootersRoom src/Dodge/Room/Room.hs 315;" f
shootersRoom' src/Dodge/Room/Room.hs 280;" f
shootersRoom1 src/Dodge/Room/Room.hs 305;" f
@@ -5830,7 +5829,7 @@ soundContinueVol src/Dodge/SoundLogic.hs 139;" f
soundIsClose src/Dodge/Creature/Perception.hs 183;" f
soundMenu src/Dodge/Menu.hs 137;" f
soundMenuOptions src/Dodge/Menu.hs 140;" f
soundMultiFrom src/Dodge/SoundLogic.hs 173;" f
soundMultiFrom src/Dodge/SoundLogic.hs 181;" f
soundOriginIDsAt src/Dodge/WorldEvent/Sound.hs 18;" f
soundOriginsIDsAt src/Dodge/WorldEvent/Sound.hs 13;" f
soundPathList src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 224;" f
@@ -5917,7 +5916,7 @@ stoneWallDamage src/Dodge/Wall/DamageEffect.hs 24;" f
stopAllSounds src/Sound.hs 124;" f
stopBulletAt src/Dodge/Bullet.hs 190;" f
stopPushing src/Dodge/Block.hs 107;" f
stopSoundFrom src/Dodge/SoundLogic.hs 206;" f
stopSoundFrom src/Dodge/SoundLogic.hs 214;" f
strFromEquipment src/Dodge/Creature/Statistics.hs 17;" f
strFromHeldItem src/Dodge/Creature/Statistics.hs 29;" f
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
@@ -6061,7 +6060,7 @@ torqueCr src/Dodge/WorldEffect.hs 67;" f
torso src/Dodge/Creature/Picture.hs 105;" f
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
tractorBeamAt src/Dodge/HeldUse.hs 419;" f
tractorBeamAt src/Dodge/HeldUse.hs 421;" f
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 68;" f
tractorGunPic src/Dodge/Item/Draw/SPic.hs 429;" f
tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
@@ -6301,26 +6300,26 @@ useBulletPayload src/Dodge/Bullet.hs 111;" f
useC src/Dodge/Cuse.hs 8;" f
useC' src/Dodge/Cuse.hs 13;" f
useE src/Dodge/Euse.hs 34;" f
useGasParams src/Dodge/HeldUse.hs 593;" f
useGasParams src/Dodge/HeldUse.hs 597;" f
useHotkey src/Dodge/Creature/YourControl.hs 65;" f
useInventoryPath src/Dodge/HeldUse.hs 837;" f
useInventoryPath src/Dodge/HeldUse.hs 841;" f
useItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 27;" f
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
useLoadedAmmo src/Dodge/HeldUse.hs 325;" f
useLoadedAmmo src/Dodge/HeldUse.hs 326;" f
useLocation src/Dodge/Creature/Impulse/UseItem.hs 66;" f
useMagShield src/Dodge/Euse.hs 46;" f
useNormalCamera src/Dodge/Camera.hs 6;" f
usePayload src/Dodge/Payload.hs 18;" f
useRewindGun src/Dodge/HeldUse.hs 803;" f
useRewindGun src/Dodge/HeldUse.hs 807;" f
useRewindGun src/Dodge/Luse.hs 40;" f
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
useStopWatch src/Dodge/HeldUse.hs 784;" f
useStopWatch src/Dodge/HeldUse.hs 788;" f
useStopWatch src/Dodge/Luse.hs 21;" f
useTimeCheck src/Dodge/HeldUse.hs 94;" f
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
useTimeScrollGun src/Dodge/HeldUse.hs 792;" f
useTimeScrollGun src/Dodge/HeldUse.hs 796;" f
useTimeScrollGun src/Dodge/Luse.hs 29;" f
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
@@ -6355,7 +6354,7 @@ vocalizationTest src/Dodge/Creature/Vocalization.hs 8;" f
volleyGun src/Dodge/Item/Held/Cane.hs 31;" f
volleyGunShape src/Dodge/Item/Draw/SPic.hs 340;" f
waistSP src/Dodge/Creature/HandPos.hs 173;" f
walkNozzle src/Dodge/HeldUse.hs 386;" f
walkNozzle src/Dodge/HeldUse.hs 387;" f
walkableNodeNear src/Dodge/Path.hs 48;" f
wallBlips src/Dodge/RadarSweep.hs 98;" f
wallBuffer src/Dodge/WallCreatureCollisions.hs 51;" f