Cleanup
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@@ -19,9 +19,6 @@ void main()
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uint k = gl_VertexID % 6;
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vCol = unpackUnorm4x8(data[i].col);
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vControls = indices[k];
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//vec3 vPosx = vec3(data[i].pos.xy + 20*vControls, data[i].pos.z);
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//gl_Position = theMat * vec4(vPosx,1);
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//vPos = data[i].pos;
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vPos = vec3(data[i].pos.xy + 20*vControls, data[i].pos.z);
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gl_Position = theMat * vec4(vPos,1);
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}
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@@ -29,7 +29,6 @@ sizeFBOs cfig rdata =
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GL_RGBA16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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--GL_RGBA16F -- make this smaller?
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GL_RGBA8_SNORM
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rdata
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fboBase
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@@ -74,7 +73,7 @@ sizeFBOs cfig rdata =
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F
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GL_RGBA8
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)
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fboWindow
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where
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