Cleanup, overpower bloom
This commit is contained in:
+5
-14
@@ -119,7 +119,6 @@ doDrawing' win pdata u = do
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glStencilFunc GL_NOTEQUAL 128 255
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glStencilOp GL_KEEP GL_KEEP GL_REPLACE
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glEnable GL_CULL_FACE
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glCullFace GL_BACK
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unless (debugOn Remove_LOS cfig) $ do
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glUseProgram (pdata ^. ceilingStencilShader)
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glBindVertexArray $ pdata ^. dummyVAO . vaoName
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@@ -137,7 +136,6 @@ doDrawing' win pdata u = do
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glNamedFramebufferDrawBuffers (pdata ^. fboBase . _1 . unFBO) 3
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--draw walls onto base buffer
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glEnable GL_CULL_FACE
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glCullFace GL_BACK
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glUseProgram (pdata ^. pullWallShader)
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glDrawArrays GL_TRIANGLES 0 (fromIntegral trueNWalls * 6)
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--draw object shapes onto base buffer
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@@ -154,12 +152,12 @@ doDrawing' win pdata u = do
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withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $
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glNamedFramebufferDrawBuffers (pdata ^. fboBase . _1 . unFBO) 3
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glDepthMask GL_TRUE
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glDisable GL_CULL_FACE
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--draw floor onto base buffer
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glUseProgram (pdata ^. floorShader)
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glStencilFunc GL_EQUAL 0 255
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nFls)
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--glDisable GL_STENCIL_TEST
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glDisable GL_CULL_FACE
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glEnable GL_BLEND
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--draw lightmap into its own buffer
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createLightMap
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@@ -188,7 +186,7 @@ doDrawing' win pdata u = do
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBloom . _1 . unFBO)
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withArray [0, 0, 0, 0] $
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glClearNamedFramebufferfv (pdata ^. fboBloom . _1 . unFBO) GL_COLOR 0
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glDepthFunc GL_LESS
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glDepthFunc GL_LEQUAL
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--glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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--glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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glBlendFunc GL_ONE GL_ONE
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@@ -240,8 +238,9 @@ doDrawing' win pdata u = do
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glBlendFuncSeparatei 0 GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_DST_ALPHA GL_ONE
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--glBlendFunci 0 GL_ONE GL_ONE_MINUS_SRC_ALPHA
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--withArray [GL_COLOR_ATTACHMENT0, GL_NONE] $
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withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
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glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 2
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--withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
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withArray [GL_COLOR_ATTACHMENT0] $
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glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 1
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withArray [0.5, 0.5, 0.5, 0] $
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glClearNamedFramebufferfv
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(pdata ^. fboCloud . _1 . unFBO)
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@@ -249,12 +248,6 @@ doDrawing' win pdata u = do
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0
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glUseProgram (pdata ^. cloudShader)
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nCloudVs * 6)
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-- glEnable GL_CULL_FACE
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-- glEnable GL_DEPTH_CLAMP
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-- glCullFace GL_BACK
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---- drawShader (_windowShader pdata) nWins
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-- glDisable GL_DEPTH_CLAMP
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-- glDisable GL_CULL_FACE
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when (_gr_cloud_shadows cfig) $ do
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----render transparency depths
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-- glDepthMask GL_TRUE
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@@ -279,7 +272,6 @@ doDrawing' win pdata u = do
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---
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-- glEnable GL_CULL_FACE
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-- glEnable GL_DEPTH_CLAMP
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-- glCullFace GL_BACK
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---- drawShader (_windowShader pdata) nWins
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-- glDisable GL_DEPTH_CLAMP
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-- glDisable GL_CULL_FACE
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@@ -320,7 +312,6 @@ doDrawing' win pdata u = do
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glEnable GL_CULL_FACE
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glEnable GL_DEPTH_CLAMP
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glDepthFunc GL_LEQUAL
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glCullFace GL_BACK
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glDisable GL_BLEND
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-- glDepthFunc GL_ALWAYS
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-- glDisable GL_CULL_FACE
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+1
-11
@@ -96,7 +96,6 @@ renderLightingNoShadows positiontexture normaltexture lightPoints pdata = do
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glStencilFunc GL_NOTEQUAL 128 255
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glStencilOp GL_KEEP GL_KEEP GL_KEEP
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glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
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-- glDisable GL_STENCIL_TEST
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renderFlatLighting :: RenderData -> IO ()
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@@ -161,10 +160,7 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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glColorMask GL_FALSE GL_FALSE GL_FALSE GL_FALSE
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-- setup stencil
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with 0 $
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glClearNamedFramebufferiv
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(pdata ^. fboLighting . _1 . unFBO)
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GL_STENCIL
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0
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glClearNamedFramebufferiv (pdata ^. fboLighting . _1 . unFBO) GL_STENCIL 0
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glDisable GL_CULL_FACE
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-- the first bit has been used to stencil out "ceilings" under which we never draw
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glStencilFunc GL_NOTEQUAL 128 255
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@@ -175,18 +171,12 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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case shadrendertype of
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GeoObjShads -> do
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--draw silhouette shadows
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glEnable GL_DEPTH_CLAMP
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glUseProgram llinesShad
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glDrawArrays GL_TRIANGLES 0 ((fromIntegral nSils * 6) `div` 4)
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--draw caps on the near plane as required
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glEnable GL_CULL_FACE
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glCullFace GL_BACK
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glUseProgram lcapShad
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-- glUniform3f 0 x y z
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-- glUniform4f 1 r g b rad
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-- glFrontFace(GL_CW)
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nCaps)
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-- glFrontFace(GL_CCW)
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glDisable GL_DEPTH_CLAMP
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_ -> return ()
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--draw lightmap itself
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@@ -45,6 +45,3 @@ bufferShaderLayers shads counts = MV.imapM_ f shads
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(fromIntegral $ floatSize * stride * numSubElements * lay)
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(fromIntegral $ floatSize * numVs * stride)
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(_vboPtr theVBO `plusPtr` (floatSize * stride * numSubElements * lay))
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--glNamedBufferSubDataH :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
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--glNamedBufferSubDataH = glNamedBufferSubData
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@@ -2648,7 +2648,7 @@ beltMag src/Dodge/Item/Ammo.hs 39;" f
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bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 226;" f
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bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
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bgunSound src/Dodge/HeldUse.hs 514;" f
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bindFBO src/Render.hs 232;" f
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bindFBO src/Render.hs 222;" f
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bingate src/Dodge/Item/Scope.hs 109;" f
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black src/Color.hs 27;" f
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blank src/Picture/Base.hs 59;" f
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@@ -2704,7 +2704,7 @@ brightX src/Color.hs 116;" f
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btSPic src/Dodge/Render/ShapePicture.hs 129;" f
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btText src/Dodge/Inventory/SelectionList.hs 237;" f
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bufferEBO src/Shader/Bind.hs 28;" f
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bufferPerspectiveMatrixUBO src/Dodge/Render.hs 418;" f
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bufferPerspectiveMatrixUBO src/Dodge/Render.hs 413;" f
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bufferPokedVBO src/Shader/Bind.hs 19;" f
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bufferShaderLayers src/Shader/Bind.hs 32;" f
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bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
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@@ -3558,7 +3558,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
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getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
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getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
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getDebugMouseOver src/Dodge/Update.hs 374;" f
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getDistortions src/Dodge/Render.hs 430;" f
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getDistortions src/Dodge/Render.hs 425;" f
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getEdgesCrossing src/Dodge/Path.hs 37;" f
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getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
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getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
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@@ -4334,7 +4334,7 @@ pincerP src/Dodge/Creature/Boid.hs 63;" f
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pincerP' src/Dodge/Creature/Boid.hs 96;" f
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pincerP'' src/Dodge/Creature/Boid.hs 106;" f
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pincerP''' src/Dodge/Creature/Boid.hs 77;" f
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pingPongBetween src/Render.hs 207;" f
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pingPongBetween src/Render.hs 197;" f
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pipe src/Dodge/Item/Craftable.hs 32;" f
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pistol src/Dodge/Item/Held/Stick.hs 40;" f
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pistolerRoom src/Dodge/Room/Room.hs 330;" f
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@@ -4606,13 +4606,13 @@ removeLights src/Dodge/Room/Tutorial.hs 257;" f
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removeShieldWall src/Dodge/Item/BackgroundEffect.hs 57;" f
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removeWallsInPolygon src/Dodge/LevelGen/StaticWalls.hs 182;" f
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renderDataResizeUpdate src/Preload/Update.hs 26;" f
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renderFlatLighting src/Render.hs 102;" f
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renderFlatLighting src/Render.hs 101;" f
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renderInfoListAt src/Dodge/Render/InfoBox.hs 17;" f
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renderInfoListsAt src/Dodge/Render/InfoBox.hs 44;" f
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renderLayer src/Render.hs 221;" f
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renderLayer src/Render.hs 211;" f
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renderLightingNoShadows src/Render.hs 48;" f
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renderListAt src/Dodge/Render/List.hs 192;" f
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renderShadows src/Render.hs 117;" f
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renderShadows src/Render.hs 116;" f
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replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 168;" f
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replacePutID src/Dodge/Placement/Instance/Wall.hs 105;" f
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resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
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@@ -4821,7 +4821,7 @@ setTiles src/Dodge/Layout.hs 67;" f
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setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
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setViewDistance src/Dodge/Update/Camera.hs 239;" f
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setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
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setViewport src/Dodge/Render.hs 435;" f
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setViewport src/Dodge/Render.hs 430;" f
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setVol src/Dodge/Config.hs 47;" f
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setWristShieldPos src/Dodge/Equipment.hs 49;" f
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setWristShieldPos src/Dodge/Euse.hs 38;" f
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