Cleanup, overpower bloom

This commit is contained in:
2025-11-13 23:31:16 +00:00
parent cffa75c014
commit 295a5f7e1d
4 changed files with 14 additions and 36 deletions
+5 -14
View File
@@ -119,7 +119,6 @@ doDrawing' win pdata u = do
glStencilFunc GL_NOTEQUAL 128 255
glStencilOp GL_KEEP GL_KEEP GL_REPLACE
glEnable GL_CULL_FACE
glCullFace GL_BACK
unless (debugOn Remove_LOS cfig) $ do
glUseProgram (pdata ^. ceilingStencilShader)
glBindVertexArray $ pdata ^. dummyVAO . vaoName
@@ -137,7 +136,6 @@ doDrawing' win pdata u = do
glNamedFramebufferDrawBuffers (pdata ^. fboBase . _1 . unFBO) 3
--draw walls onto base buffer
glEnable GL_CULL_FACE
glCullFace GL_BACK
glUseProgram (pdata ^. pullWallShader)
glDrawArrays GL_TRIANGLES 0 (fromIntegral trueNWalls * 6)
--draw object shapes onto base buffer
@@ -154,12 +152,12 @@ doDrawing' win pdata u = do
withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $
glNamedFramebufferDrawBuffers (pdata ^. fboBase . _1 . unFBO) 3
glDepthMask GL_TRUE
glDisable GL_CULL_FACE
--draw floor onto base buffer
glUseProgram (pdata ^. floorShader)
glStencilFunc GL_EQUAL 0 255
glDrawArrays GL_TRIANGLES 0 (fromIntegral nFls)
--glDisable GL_STENCIL_TEST
glDisable GL_CULL_FACE
glEnable GL_BLEND
--draw lightmap into its own buffer
createLightMap
@@ -188,7 +186,7 @@ doDrawing' win pdata u = do
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBloom . _1 . unFBO)
withArray [0, 0, 0, 0] $
glClearNamedFramebufferfv (pdata ^. fboBloom . _1 . unFBO) GL_COLOR 0
glDepthFunc GL_LESS
glDepthFunc GL_LEQUAL
--glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
--glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
glBlendFunc GL_ONE GL_ONE
@@ -240,8 +238,9 @@ doDrawing' win pdata u = do
glBlendFuncSeparatei 0 GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_DST_ALPHA GL_ONE
--glBlendFunci 0 GL_ONE GL_ONE_MINUS_SRC_ALPHA
--withArray [GL_COLOR_ATTACHMENT0, GL_NONE] $
withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 2
--withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
withArray [GL_COLOR_ATTACHMENT0] $
glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 1
withArray [0.5, 0.5, 0.5, 0] $
glClearNamedFramebufferfv
(pdata ^. fboCloud . _1 . unFBO)
@@ -249,12 +248,6 @@ doDrawing' win pdata u = do
0
glUseProgram (pdata ^. cloudShader)
glDrawArrays GL_TRIANGLES 0 (fromIntegral nCloudVs * 6)
-- glEnable GL_CULL_FACE
-- glEnable GL_DEPTH_CLAMP
-- glCullFace GL_BACK
---- drawShader (_windowShader pdata) nWins
-- glDisable GL_DEPTH_CLAMP
-- glDisable GL_CULL_FACE
when (_gr_cloud_shadows cfig) $ do
----render transparency depths
-- glDepthMask GL_TRUE
@@ -279,7 +272,6 @@ doDrawing' win pdata u = do
---
-- glEnable GL_CULL_FACE
-- glEnable GL_DEPTH_CLAMP
-- glCullFace GL_BACK
---- drawShader (_windowShader pdata) nWins
-- glDisable GL_DEPTH_CLAMP
-- glDisable GL_CULL_FACE
@@ -320,7 +312,6 @@ doDrawing' win pdata u = do
glEnable GL_CULL_FACE
glEnable GL_DEPTH_CLAMP
glDepthFunc GL_LEQUAL
glCullFace GL_BACK
glDisable GL_BLEND
-- glDepthFunc GL_ALWAYS
-- glDisable GL_CULL_FACE
+1 -11
View File
@@ -96,7 +96,6 @@ renderLightingNoShadows positiontexture normaltexture lightPoints pdata = do
glStencilFunc GL_NOTEQUAL 128 255
glStencilOp GL_KEEP GL_KEEP GL_KEEP
glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
-- glDisable GL_STENCIL_TEST
renderFlatLighting :: RenderData -> IO ()
@@ -161,10 +160,7 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
glColorMask GL_FALSE GL_FALSE GL_FALSE GL_FALSE
-- setup stencil
with 0 $
glClearNamedFramebufferiv
(pdata ^. fboLighting . _1 . unFBO)
GL_STENCIL
0
glClearNamedFramebufferiv (pdata ^. fboLighting . _1 . unFBO) GL_STENCIL 0
glDisable GL_CULL_FACE
-- the first bit has been used to stencil out "ceilings" under which we never draw
glStencilFunc GL_NOTEQUAL 128 255
@@ -175,18 +171,12 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
case shadrendertype of
GeoObjShads -> do
--draw silhouette shadows
glEnable GL_DEPTH_CLAMP
glUseProgram llinesShad
glDrawArrays GL_TRIANGLES 0 ((fromIntegral nSils * 6) `div` 4)
--draw caps on the near plane as required
glEnable GL_CULL_FACE
glCullFace GL_BACK
glUseProgram lcapShad
-- glUniform3f 0 x y z
-- glUniform4f 1 r g b rad
-- glFrontFace(GL_CW)
glDrawArrays GL_TRIANGLES 0 (fromIntegral nCaps)
-- glFrontFace(GL_CCW)
glDisable GL_DEPTH_CLAMP
_ -> return ()
--draw lightmap itself
-3
View File
@@ -45,6 +45,3 @@ bufferShaderLayers shads counts = MV.imapM_ f shads
(fromIntegral $ floatSize * stride * numSubElements * lay)
(fromIntegral $ floatSize * numVs * stride)
(_vboPtr theVBO `plusPtr` (floatSize * stride * numSubElements * lay))
--glNamedBufferSubDataH :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
--glNamedBufferSubDataH = glNamedBufferSubData
+8 -8
View File
@@ -2648,7 +2648,7 @@ beltMag src/Dodge/Item/Ammo.hs 39;" f
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 226;" f
bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
bgunSound src/Dodge/HeldUse.hs 514;" f
bindFBO src/Render.hs 232;" f
bindFBO src/Render.hs 222;" f
bingate src/Dodge/Item/Scope.hs 109;" f
black src/Color.hs 27;" f
blank src/Picture/Base.hs 59;" f
@@ -2704,7 +2704,7 @@ brightX src/Color.hs 116;" f
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
btText src/Dodge/Inventory/SelectionList.hs 237;" f
bufferEBO src/Shader/Bind.hs 28;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 418;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 413;" f
bufferPokedVBO src/Shader/Bind.hs 19;" f
bufferShaderLayers src/Shader/Bind.hs 32;" f
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
@@ -3558,7 +3558,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
getDebugMouseOver src/Dodge/Update.hs 374;" f
getDistortions src/Dodge/Render.hs 430;" f
getDistortions src/Dodge/Render.hs 425;" f
getEdgesCrossing src/Dodge/Path.hs 37;" f
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
@@ -4334,7 +4334,7 @@ pincerP src/Dodge/Creature/Boid.hs 63;" f
pincerP' src/Dodge/Creature/Boid.hs 96;" f
pincerP'' src/Dodge/Creature/Boid.hs 106;" f
pincerP''' src/Dodge/Creature/Boid.hs 77;" f
pingPongBetween src/Render.hs 207;" f
pingPongBetween src/Render.hs 197;" f
pipe src/Dodge/Item/Craftable.hs 32;" f
pistol src/Dodge/Item/Held/Stick.hs 40;" f
pistolerRoom src/Dodge/Room/Room.hs 330;" f
@@ -4606,13 +4606,13 @@ removeLights src/Dodge/Room/Tutorial.hs 257;" f
removeShieldWall src/Dodge/Item/BackgroundEffect.hs 57;" f
removeWallsInPolygon src/Dodge/LevelGen/StaticWalls.hs 182;" f
renderDataResizeUpdate src/Preload/Update.hs 26;" f
renderFlatLighting src/Render.hs 102;" f
renderFlatLighting src/Render.hs 101;" f
renderInfoListAt src/Dodge/Render/InfoBox.hs 17;" f
renderInfoListsAt src/Dodge/Render/InfoBox.hs 44;" f
renderLayer src/Render.hs 221;" f
renderLayer src/Render.hs 211;" f
renderLightingNoShadows src/Render.hs 48;" f
renderListAt src/Dodge/Render/List.hs 192;" f
renderShadows src/Render.hs 117;" f
renderShadows src/Render.hs 116;" f
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 168;" f
replacePutID src/Dodge/Placement/Instance/Wall.hs 105;" f
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
@@ -4821,7 +4821,7 @@ setTiles src/Dodge/Layout.hs 67;" f
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
setViewDistance src/Dodge/Update/Camera.hs 239;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
setViewport src/Dodge/Render.hs 435;" f
setViewport src/Dodge/Render.hs 430;" f
setVol src/Dodge/Config.hs 47;" f
setWristShieldPos src/Dodge/Equipment.hs 49;" f
setWristShieldPos src/Dodge/Euse.hs 38;" f