Cleanup, overpower bloom
This commit is contained in:
@@ -45,6 +45,3 @@ bufferShaderLayers shads counts = MV.imapM_ f shads
|
||||
(fromIntegral $ floatSize * stride * numSubElements * lay)
|
||||
(fromIntegral $ floatSize * numVs * stride)
|
||||
(_vboPtr theVBO `plusPtr` (floatSize * stride * numSubElements * lay))
|
||||
|
||||
--glNamedBufferSubDataH :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
|
||||
--glNamedBufferSubDataH = glNamedBufferSubData
|
||||
|
||||
Reference in New Issue
Block a user