Move towards inputs in terminal
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@@ -1,7 +1,7 @@
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{- | Deals with keyboard events. -}
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module Dodge.Event.Keyboard
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( handleKeyboardEvent
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, handleTextInputEvent
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, handleTextInput
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) where
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import qualified Data.IntMap.Strict as IM
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import Dodge.Base
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@@ -19,15 +19,21 @@ import LensHelp
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import Data.Maybe
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import qualified Data.Set as S
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import SDL
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import Data.Text (unpack)
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--import Data.Text (unpack)
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import qualified Data.Text as T
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handleTextInputEvent :: TextInputEventData -> Universe -> IO (Maybe Universe)
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handleTextInputEvent = handleTextInput . unpack . textInputEventText
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handleTextInput :: T.Text -> Universe -> IO (Maybe Universe)
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handleTextInput text = return . Just . -- case mState of
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-- InputScreen {} ->
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(menuLayers . ix 0 . scInput %~ updateText)
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-- _ -> id
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where
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updateText s = case T.unpack text of
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"\b" -> undefined
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_ -> s `T.append` text
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handleTextInput :: String -> Universe -> IO (Maybe Universe)
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handleTextInput text w
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| null (_menuLayers w) = return $ Just w
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| otherwise = handleTextInMenu (head $ _menuLayers w) text w
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-- | null (_menuLayers w) = return $ Just w
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-- | otherwise = handleTextInMenu (head $ _menuLayers w) text w
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{- | Handles keyboard press and release.
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On release, remove scancode from the 'Set' of pressed keys.
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@@ -78,7 +84,7 @@ toggleInspectInv he = case he of
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gotoTerminal :: Universe -> Universe
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gotoTerminal w = case _menuLayers w of
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(InputScreen {} : _) -> w
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_ -> w & menuLayers .:~ InputScreen [] "Enter command"
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_ -> w & menuLayers .:~ InputScreen T.empty "Enter command"
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spaceAction :: World -> World
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spaceAction w = case _hudElement $ _hud w of
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