Cleanup
This commit is contained in:
@@ -55,23 +55,15 @@ data WdBl
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| WdBlCrFilterNearPoint Float Point2 CrBl
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| WdBlBtOn Int
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-- | WdBlBtNotOff Int
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data WdP2f
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= WdP2f0
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| WdP2fDoorPosition Int
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data DrWdWd
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= DrWdId
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| DrWdMakeDoorDebris
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| DrWdMechanismStepwise Int [Int] [(Point2, Point2)]
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| DoorMechanism
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| DoorLerp
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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--deriving (Eq, Show, Read) --, Generic)
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--h--deriving (Eq, Show, Read) --Generic, Flat)
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deriveJSON defaultOptions ''ItCrWdWd
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deriveJSON defaultOptions ''WdWd
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+1
-67
@@ -1,18 +1,12 @@
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module Dodge.DrWdWd where
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module Dodge.DrWdWd (doDrWdWd) where
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import Dodge.ShiftPoint
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import Linear
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import Data.IntMap.Merge.Strict
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import Control.Lens
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import Data.Foldable
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import qualified Data.IntSet as IS
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import Dodge.Base
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import Dodge.Block.Debris
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import Dodge.Data.World
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import Dodge.LevelGen.DoorPane
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--import Dodge.Placement.PlaceSpot.TriggerDoor
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import Dodge.SoundLogic
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import Dodge.Wall.Move
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import Dodge.WorldBool
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import Geometry
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@@ -20,41 +14,8 @@ doDrWdWd :: DrWdWd -> Door -> World -> World
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doDrWdWd dww = case dww of
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DrWdId -> const id
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DrWdMakeDoorDebris -> makeDoorDebris
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DrWdMechanismStepwise nsteps wlids pss -> doorMechanismStepwise nsteps wlids pss
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DoorMechanism -> doorMechanism
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DoorLerp -> doorLerp
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-- TODO sort out why DoorClosed status does not update correctly 22/06/23
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doorMechanism :: Door -> World -> World
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doorMechanism dr w = case mvDir of
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Just d ->
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w
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& flip (IS.foldl' (flip (`translateWallID` d))) (_drWallIDs dr)
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& moveUpdate
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& cWorld . lWorld . doors . ix drid . drPos . each %~ (+.+ d)
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-- & updateDoorEdges (_drObstacleType dr) (_drObstructs dr)
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Nothing -> w
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where
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toOpen = doWdBl (_drTrigger dr) w
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mvDir
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| toOpen && _drStatus dr == DoorOpen = Nothing -- Not sure why necessary
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| toOpen && dist dpos dop > 0.5 = Just $ vecBetweenSpeed speed dpos dop
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| dist dpos dcp > 0.5 = Just $ vecBetweenSpeed speed dpos dcp
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| otherwise = Nothing
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speed = _drSpeed dr
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drid = _drID dr
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moveUpdate = playSound . setStatus
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playSound
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| _drPushedBy dr == PushesItself = soundContinue (WallSound drid) dpos slideDoorS (Just 1)
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| otherwise = id
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dpos = snd $ _drPos dr
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dop = snd $ _drOpenPos dr
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dcp = snd $ _drClosePos dr
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setStatus
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| dist dpos dop < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorOpen
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| dist dpos dcp < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorClosed
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| otherwise = cWorld . lWorld . doors . ix drid . drStatus .~ DoorHalfway
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doorLerp :: Door -> World -> World
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doorLerp dr w = case newlerp of
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Just x ->
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@@ -94,30 +55,3 @@ doorLerp dr w = case newlerp of
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| dist dpos dop < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorOpen
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| dist dpos dcp < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorClosed
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| otherwise = cWorld . lWorld . doors . ix drid . drStatus .~ DoorHalfway
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-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
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-- TODO update _drPos
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-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
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-- perhaps only store intermediate door pos pairs, calculate all wall positions
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-- on the fly
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doorMechanismStepwise :: Int -> [Int] -> [(Point2, Point2)] -> Door -> World -> World
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doorMechanismStepwise nsteps wlids pss dr w
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| toOpen = case _drStatus dr of
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DoorInt x | x == nsteps -> w
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DoorInt x -> setWalls (x + 1)
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_ -> w
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| otherwise = case _drStatus dr of
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DoorInt 0 -> w
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DoorInt x -> setWalls (x -1)
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_ -> w
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where
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drid = _drID dr
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playSound = soundContinue (WallSound drid) (fst $ head pss) slideDoorS (Just 1)
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toOpen = doWdBl (_drTrigger dr) w
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setWalls n =
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playSound (foldl' (&) w (zipWith moveWallID wlids newps))
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& cWorld . lWorld . doors . ix drid . drStatus .~ DoorInt n
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where
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newps = uncurry (rectanglePairs 9) (pss !! n)
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-- it is not at all clear that the zoning selects the correct walls
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+73
-38
@@ -3,9 +3,9 @@
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{- Rooms that contain two doors and a switch alternating both. -}
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module Dodge.Room.Airlock where
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import Data.Maybe
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import Control.Lens
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import Control.Monad
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import Data.Maybe
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Room
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@@ -40,17 +40,21 @@ decontamRoom i =
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, spanLightI (V2 (-20) 30) (V2 (-20) 70)
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, analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0) & plExternalID ?~ i
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]
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-- & rmOutPmnt . at i ?~
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-- analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0)
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& rmInPmnt .~ [(0,f)]
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-- & rmOutPmnt . at i ?~
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-- analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0)
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& rmInPmnt .~ [(0, f)]
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& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
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where
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f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i
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return $ putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt)
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(V2 (-10) 35)
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(V2 (-10) 65)
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2
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return $
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putDoubleDoor
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DoorObstacle
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(switchWallCol red)
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(cond pmnt)
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(V2 (-10) 35)
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(V2 (-10) 65)
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2
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cond pmnt = WdTrig $ pmnt ^?! plMID . _Just
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mcpos = V2 70 50
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cutps = [rectNSWE 100 0 0 40, switchcut]
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@@ -99,8 +103,12 @@ airlockDoubleDoor ::
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Point2 ->
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Color ->
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WdBl ->
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Float -> Point2A -> Point2A ->
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Float -> Point2A -> Point2A ->
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Float ->
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Point2A ->
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Point2A ->
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Float ->
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Point2A ->
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Point2A ->
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Maybe Placement
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airlockDoubleDoor p1 p2 col cond l1 x1 y1 l2 x2 y2 =
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jspsJ p1 0 (airlockDoor col cond l1 x1 y1) $
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@@ -115,10 +123,19 @@ airlockSimple =
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, _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks
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, _rmPmnts =
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[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> airlockDoubleDoor 0 (V2 180 0) col (WdBlBtOn btid)
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l1 x1 y1
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l2 x2 y2
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-- outDoorps inDoorps
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\btid ->
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airlockDoubleDoor
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0
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(V2 180 0)
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col
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(WdBlBtOn btid)
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l1
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x1
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y1
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l2
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x2
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y2
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-- outDoorps inDoorps
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]
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, _rmBound =
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[rectNSWE 120 0 0 180]
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@@ -131,10 +148,11 @@ airlockSimple =
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col = dim $ dim $ bright red
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l1 = 55
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l2 = 55
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x1 = (0,pi/2)
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x1 = (0, pi / 2)
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y1 = (0, 0)
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y2 = (0,pi/2)
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y2 = (0, pi / 2)
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x2 = (0, pi)
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-- outDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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-- inDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 (-55) 0)
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@@ -156,10 +174,20 @@ airlockZ = do
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-- ]
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_rmPmnts =
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[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid)
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l1 x1 y1 l2 x2 y2
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-- outDoorps inDoorps
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, sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
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\btid ->
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airlockDoubleDoor
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(V2 0 60)
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(V2 180 60)
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col
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(WdBlBtOn btid)
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l1
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x1
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y1
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l2
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x2
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y2
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, -- outDoorps inDoorps
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sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
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, lighting
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]
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, _rmBound =
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@@ -169,10 +197,11 @@ airlockZ = do
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col = dim $ dim $ bright red
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l1 = 61
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l2 = 61
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x1 = (0, -pi/2)
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y1 = (0,0)
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x2 = (0,-pi)
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y2 = (0, -pi/2)
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x1 = (0, - pi / 2)
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y1 = (0, 0)
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x2 = (0, - pi)
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y2 = (0, - pi / 2)
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-- outDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 0 (-61))
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-- inDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 (-61) 0)
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@@ -194,8 +223,10 @@ airlock90 =
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, _rmLinks = muout [(V2 0 40, pi / 2)] ++ muin [(V2 40 0, pi)]
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, _rmPath = doublePairSet (V2 0 40, V2 40 0)
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, _rmPmnts =
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[ pContID (PS (V2 120 120) (3 * pi / 4)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) l1 x1 y1
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[ pContID
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(PS (V2 120 120) (3 * pi / 4))
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(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
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$ \btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) l1 x1 y1
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, mntLS vShape (V2 35 35) (V3 70 70 50)
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]
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, _rmBound =
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@@ -214,8 +245,9 @@ airlock90 =
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--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
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col = dim $ dim $ bright red
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l1 = 55
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y1 = (0,0)
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x1 = (0,pi/2)
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y1 = (0, 0)
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x1 = (0, pi / 2)
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-- pss = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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airlockCrystal :: Room
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@@ -225,8 +257,10 @@ airlockCrystal =
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, _rmLinks = muout [(V2 20 130, 0)] ++ muin [(V2 20 0, pi)]
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, _rmPath = mempty
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, _rmPmnts =
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[ pContID (PS (V2 145 70) (pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> jsps (V2 40 70) 0 $ airlockDoor col (WdBlBtOn btid) l1 x1 y1
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[ pContID
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(PS (V2 145 70) (pi / 2))
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(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
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$ \btid -> jsps (V2 40 70) 0 $ airlockDoor col (WdBlBtOn btid) l1 x1 y1
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, crystalLine (V2 0 70) (V2 40 70)
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, mntLS vShape (V2 150 70) (V3 110 70 70)
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]
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@@ -236,11 +270,12 @@ airlockCrystal =
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switchcutout = orderPolygon $ map toV2 [(39, 20), (150, 60), (150, 80), (39, 120)]
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col = dim $ dim $ bright red
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l1 = 55
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x1 = (0,pi/2)
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y1 = (V2 0 (-55),pi/2)
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--pss :: [(Point2, Point2)]
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--pss =
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-- reverse $
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-- fmap
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-- ((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral)
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-- [20 :: Int, 22 .. 70]
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x1 = (0, pi / 2)
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y1 = (V2 0 (-55), pi / 2)
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--pss :: [(Point2, Point2)]
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--pss =
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-- reverse $
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-- fmap
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-- ((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral)
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-- [20 :: Int, 22 .. 70]
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+1
-3
@@ -1,7 +1,5 @@
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{-# OPTIONS -Wno-incomplete-uni-patterns #-}
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module Dodge.WdP2f
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( doWdP2f
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) where
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module Dodge.WdP2f (doWdP2f) where
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import Control.Lens
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import Dodge.Data.World
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