Fix long door bug.
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@@ -82,7 +82,7 @@ crFriction _ _ = V2 0 0
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doDamage :: Creature -> Creature
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doDamage cr = set (crState . crDamage) []
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$ over (crState . crPastDamage) (forceFoldable . take 20 . (dams :) ) damagedCr
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$ over (crState . crPastDamage) (forceFoldable . take 10 . (dams :) ) damagedCr
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where
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dams = _crDamage $ _crState cr
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damagedCr = snd $ _crApplyDamage cr dams cr
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@@ -81,6 +81,7 @@ placeSpot ps w = case _psType ps of
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where
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mapBoth fn (x,y) = (fn x, fn y)
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PutDoubleDoor col f a b -> putDoubleDoor col f (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) w
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PutSingleDoor col f a b -> putSingleDoor col f (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) w
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PutAutoDoor a b -> addAutoDoor (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) w
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PutBlock (hp:hps) col ps' -> putBlock (map (shiftPointBy (p,rot)) ps') hp col False hps w
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PutBlock{} -> error "messed up block placement somehow"
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@@ -19,6 +19,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutLineBlock Wall Float Float Point2 Point2
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutDoubleDoor Color (World -> Bool) Point2 Point2
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| PutSingleDoor Color (World -> Bool) Point2 Point2
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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| PutBtDoor Color Point2 Float Point2 Point2
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| PutSwitchDoor Color Point2 Float Point2 Point2
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@@ -1,6 +1,7 @@
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module Dodge.LevelGen.DoorPane
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( linearPane
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, mkDoubleDoor
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, mkSingleDoor
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) where
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import Dodge.Data
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import Dodge.LevelGen.MoveDoor
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@@ -33,6 +34,28 @@ linearPane c isPathable cond n closedPos openPos = Door
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openDoor = moveDoorToward openPos
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closeDoor = moveDoorToward closedPos
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mkSingleDoor :: Color -> Bool -> (World -> Bool) -> Point2 -> Point2 -> [Int] -> [Wall]
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mkSingleDoor c isPathable cond pl hw is
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= addSoundToDoor (head is) pld hwd $ zipWith3 (linearPane c isPathable cond)
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is
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leftDoor
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(map shiftLeft leftDoor)
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where
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leftDoor =
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[ (pld +.+ perp,hwd)
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, (hwd, hwu)
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, (hwu, plu +.+ perp)
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, (plu +.+ perp,pld +.+ perp)
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]
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shiftLeft = h (+.+ (pl -.- hw))
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h func (x,y) = (func x,func y)
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norm = 9 *.* normalizeV ( vNormal (hw -.- pl))
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perp = 5 *.* normalizeV (pl -.- hw)
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plu = pl +.+ norm
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pld = pl -.- norm
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hwu = hw +.+ norm
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hwd = hw -.- norm
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mkDoubleDoor :: Color -> Bool -> (World -> Bool) -> Point2 -> Point2 -> [Int] -> [Wall]
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mkDoubleDoor c isPathable cond pl pr is
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= addSoundToDoor (head is) pld hwd $ zipWith3 (linearPane c isPathable cond)
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@@ -2,6 +2,7 @@
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module Dodge.LevelGen.TriggerDoor
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( putDoor
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, putDoubleDoor
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, putSingleDoor
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, addButtonDoor
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, addSwitchDoor
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) where
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@@ -81,16 +82,25 @@ putDoubleDoor c cond a b = over walls triggerDoubleDoor
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where
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is = [IM.newKey wls..]
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putSingleDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> World -> World
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putSingleDoor c cond a b = over walls putTheDoor
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where
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putTheDoor wls = IM.union wls $ IM.fromList $ zip is $ mkSingleDoor c False cond a b is
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where
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is = [IM.newKey wls..]
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mkTriggerDoor
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:: Color
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-> (World -> Bool) -- ^ Opening condition
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-> [(Point2,Point2)] -- ^ List of wall position pairs, closed to open
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-> [Int] -- ^ Wall ids
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-> [Wall]
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{-# INLINE mkTriggerDoor #-}
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mkTriggerDoor c cond ppairs is = zipWith (triggerDoorPane c cond) is $
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transpose $ map toPanePoints ppairs
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toPanePoints :: (Point2,Point2) -> [(Point2,Point2)]
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{-# INLINE toPanePoints #-}
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toPanePoints (x,y) =
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[ (y +.+ perp, y -.- perp)
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, (y -.- perp, x -.- perp)
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@@ -42,8 +42,10 @@ twinSlowDoorRoom drID w h x = defaultRoom
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[ sPS (V2 0 (h/2)) 0 putLamp
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, sPS (V2 25 5) 0 putLamp
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, sPS (V2 (negate 25) 5) 0 putLamp
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, sPS (V2 0 0) 0 $ PutDoor col (not . cond) drL
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, sPS (V2 0 0) 0 $ PutDoor col (not . cond) drR
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--, sPS (V2 0 0) 0 $ PutDoor col (not . cond) drL
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--, sPS (V2 0 0) 0 $ PutDoor col (not . cond) drR
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, sPS (V2 0 0) 0 $ PutSingleDoor col cond (V2 x 0) (V2 x h)
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, sPS (V2 0 0) 0 $ PutSingleDoor col cond (V2 (-x) 0) (V2 (-x) h)
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, sPS (V2 0 (h-5)) pi $ PutButton $ makeButton col
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(over worldState (M.insert (DoorNumOpen drID) True))
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]
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@@ -3,7 +3,6 @@ module DoubleStack
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newtype DS a = DS (a,[a],[a])
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deriving (Eq, Ord, Read, Show)
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{- |
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Unsafe. -}
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fromListL :: [a] -> DS a
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