Tweak energyballs
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File diff suppressed because one or more lines are too long
@@ -31,7 +31,6 @@ module Dodge.Data.LWorld (
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module Dodge.Data.Magnet,
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module Dodge.Data.Modification,
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-- module Dodge.Data.PathGraph,
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module Dodge.Data.PosEvent,
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module Dodge.Data.PressPlate,
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module Dodge.Data.Projectile,
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module Dodge.Data.Prop,
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@@ -78,7 +77,6 @@ import Dodge.Data.LinearShockwave
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import Dodge.Data.Machine
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import Dodge.Data.Magnet
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import Dodge.Data.Modification
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import Dodge.Data.PosEvent
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import Dodge.Data.PressPlate
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import Dodge.Data.Projectile
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import Dodge.Data.Prop
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@@ -107,7 +105,6 @@ data LWorld = LWorld
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, _bullets :: [Bullet]
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, _radarSweeps :: [RadarSweep]
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, _energyBalls :: [EnergyBall]
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, _posEvents :: [PosEvent]
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, _flames :: [Flame]
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, _sparks :: [Spark]
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, _radarBlips :: [RadarBlip]
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@@ -1,25 +0,0 @@
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DeriveAnyClass #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.PosEvent where
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Geometry.Data
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data PosEventType = SparkSpawner
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data PosEvent = PosEvent
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{ _pvType :: PosEventType
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, _pvTimer :: Int
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, _pvPos :: Point2
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''PosEvent
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deriveJSON defaultOptions ''PosEventType
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deriveJSON defaultOptions ''PosEvent
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@@ -36,6 +36,7 @@ data SoundOrigin
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| LeverSound Int
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| Explosion Int
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| Tap Int
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| EBSound Int
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -109,7 +109,6 @@ defaultLWorld =
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, _flames = []
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, _radarSweeps = []
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, _sparks = []
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, _posEvents = []
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, _energyBalls = []
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, _radarBlips = []
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, _flares = []
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+10
-7
@@ -13,6 +13,7 @@ import Data.List (foldl')
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import Data.Maybe
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import Dodge.Base.Collide
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import Dodge.Data.World
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import Dodge.SoundLogic
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import Dodge.Spark
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import Dodge.WorldEvent.ThingsHit
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import Geometry
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@@ -47,12 +48,14 @@ updateEnergyBall w eb
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ebEffect :: EnergyBall -> World -> World
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ebEffect eb = case _ebEff eb of
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ElectricalBall -> randSparkExtraVel
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(_ebVel eb)
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ElectricSpark
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(state (randomR (3, 6)))
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(state (randomR (0, 2 * pi)))
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(_ebPos eb)
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ElectricalBall ->
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soundContinue (EBSound 0) (_ebPos eb) elecCrackleS (Just 2)
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. randSparkExtraVel
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(_ebVel eb)
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ElectricSpark
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(state (randomR (3, 6)))
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(state (randomR (0, 2 * pi)))
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(_ebPos eb)
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_ -> id
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energyBallAt :: EnergyBallType -> Point2 -> World -> World
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@@ -85,7 +88,7 @@ ebFlicker :: EnergyBall -> World -> World
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ebFlicker pt
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| _ebTimer pt `mod` 7 == 0 =
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cWorld . lWorld . lights
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.:~ LSParam (addZ 20 $ _ebPos pt) 70 (0.5 * xyzV4 (ebColor pt))
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.:~ LSParam (addZ 5 $ _ebPos pt) 70 (0.5 * xyzV4 (ebColor pt))
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| otherwise = id
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ebColor :: EnergyBall -> Color
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@@ -1,23 +0,0 @@
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module Dodge.PosEvent (updatePosEvent) where
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import Control.Monad.State
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import Dodge.Data.World
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import Dodge.Spark
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import Geometry.Data
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import LensHelp
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import RandomHelp
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updatePosEvent :: World -> PosEvent -> (World, Maybe PosEvent)
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updatePosEvent w pv
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| _pvTimer pv < 1 = (w, Nothing)
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| otherwise = (posEventEffect pv w, Just $ pv & pvTimer -~ 1)
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posEventEffect :: PosEvent -> World -> World
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posEventEffect pv = case _pvType pv of
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SparkSpawner -> spawnElectricalSparks (_pvPos pv)
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spawnElectricalSparks :: Point2 -> World -> World
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spawnElectricalSparks = randSpark ElectricSpark rspeed rdir
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where
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rspeed = state (randomR (3, 6))
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rdir = state $ randomR (0, 2 * pi)
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@@ -37,7 +37,6 @@ import Dodge.LinearShockwave.Update
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import Dodge.Machine.Update
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import Dodge.Menu
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import Dodge.ModificationEffect
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import Dodge.PosEvent
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import Dodge.PressPlate
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import Dodge.Projectile.Update
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import Dodge.Prop.Update
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@@ -266,7 +265,6 @@ functionalUpdate u =
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(doModificationEffect . _mdUpdate))
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. over uvWorld updateSparks
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. over uvWorld updateRadarSweeps
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. over uvWorld updatePosEvents
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. over uvWorld updateFlames
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. over uvWorld updateShockwaves
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. over uvWorld updateEnergyBalls
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@@ -604,9 +602,6 @@ updateRadarSweeps = updateObjCatMaybes radarSweeps updateRadarSweep
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updateSparks :: World -> World
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updateSparks = updateObjCatMaybes sparks updateSpark
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updatePosEvents :: World -> World
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updatePosEvents = updateObjCatMaybes posEvents updatePosEvent
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updateClouds :: World -> World
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updateClouds = updateObjCatMaybes clouds updateCloud
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@@ -1,7 +1,6 @@
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-- | Creation of particles in the world.
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module Dodge.WorldEvent.SpawnParticle (
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makeGasCloud,
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makeStaticBall,
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concBall,
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) where
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@@ -11,19 +10,6 @@ import LensHelp
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import Picture
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import RandomHelp
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randEnergyBallAt :: (Point2 -> State StdGen EnergyBall) -> Point2 -> World -> World
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randEnergyBallAt f p w =
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w
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& cWorld . lWorld . energyBalls .:~ thepart
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& randGen .~ g
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where
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(thepart, g) = runState (f p) (_randGen w)
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makeStaticBall :: Point2 -> World -> World
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makeStaticBall p = randEnergyBallAt aStaticBall p . (cWorld . lWorld . posEvents .:~ thesparker)
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where
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thesparker = PosEvent SparkSpawner 10 p
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concBall :: Point2 -> Shockwave
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concBall p =
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Shockwave
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@@ -38,40 +24,6 @@ concBall p =
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, _swTimer = 10
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}
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aStaticBall :: Point2 -> State g EnergyBall
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aStaticBall p =
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return
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EnergyBall
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{ _ebVel = 0
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, _ebPos = p
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, _ebTimer = 20
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, _ebEff = ElectricalBall
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}
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{- | Note damgeInRadius by itself never destroys the particle
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damageInRadius :: Float -> Particle -> World -> World
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damageInRadius size pt = damageInArea isClose closeWls pt
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where
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p = _ptPos pt
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closeWls wl = uncurry segOnCirc (_wlLine wl) p size
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isClose cr = dist p (_crPos cr) < _crRad cr + size
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-}
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--damageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Particle -> World -> World
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--{-# INLINE damageInArea #-}
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--damageInArea crt wlt pt w = damwls damcrs
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-- where
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-- p = _ptPos pt
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-- damcrs = foldl' (flip $ \cr -> fst . hiteff (S.yield (p,Left cr))) w $ IM.filter crt $ _creatures w
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-- damwls w' = runIdentity
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-- . S.fold_
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-- (flip $ \wl -> fst . hiteff (S.yield (p,Right wl)))
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-- w'
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-- id
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-- . S.filter wlt
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-- $ wlsNearPoint p w'
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-- hiteff = _ptHitEff pt pt
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-- | At writing the radius is half the size of the effect area
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makeGasCloud ::
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-- | Position
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@@ -98,16 +50,3 @@ makeGasCloud pos vel w =
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(col, g) = runState (takeOne [green, yellow]) $ _randGen w
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{- Attach poison cloud damage to creatures near cloud. -}
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{- Update of a flamelet.
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Applies movement and attaches damage to nearby creatures. -}
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-- This should be unified in many ways with moveFlame
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--moveFlamelet :: World -> Particle -> (World, Maybe Particle)
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--moveFlamelet w pt
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-- | _ptTimer pt <= 0 = ( w, Nothing)
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-- | otherwise = (ptFlicker pt $ damageInRadius 5 mvPt' w, Just mvPt')
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-- where
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-- mvPt' = pt
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-- & ptTimer -~ 1
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-- & ptPos .~ _ptPos pt +.+ _ptVel pt
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-- & ptVel .*.*~ 0.8
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