Commit before placement refactor

This commit is contained in:
2021-09-28 14:55:22 +01:00
parent 751000636e
commit b8af2ce9d8
16 changed files with 134 additions and 331 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ pointHitsWalls p1 p2
collidePointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Bool
collidePointWalkable p1 p2 ws
= any (isJust . uncurry (intersectSegSeg p1 p2) . _wlLine)
$ IM.filter (fromMaybe True . (^? doorPathable)) ws
$ IM.filter (fromMaybe True . (^? wlPathable)) ws
furthestPointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Point2
furthestPointWalkable p1 p2 ws
+8 -13
View File
@@ -27,7 +27,6 @@ import Picture.Data
import ShapePicture
import Geometry.Data
import Sound.Data
import qualified DoubleStack as DS
import Dodge.GameRoom
import Color
import Shape
@@ -374,8 +373,6 @@ data Item
, _itEffect :: ItEffect
, _itHammer :: HammerPosition
, _itScroll :: Float -> Creature -> Item -> Item
-- , _itScrollUp :: Int -> World -> World
-- , _itScrollDown :: Int -> World -> World
, _itAimStance :: AimStance
}
| NoItem
@@ -482,6 +479,13 @@ data Prop
, _pjID :: Int
, _pjUpdate :: Prop -> World -> World
}
| RecursiveProp
{ _pjPos :: Point2
, _pjID :: Int
, _pjDraw :: Prop -> SPic
, _pjUpdate :: Prop -> World -> World
, _pjProp :: Prop
}
| ProjectileTimed
{ _pjPos :: Point2
, _pjStartPos :: Point2
@@ -497,6 +501,7 @@ data Prop
, _pjRot :: Float
, _pjUpdate :: Prop -> World -> World
, _prDraw :: Prop -> SPic
, _prToggle :: Bool
}
| Shell
{ _pjPos :: Point2
@@ -559,16 +564,6 @@ data Wall
, _blHP :: Int
, _wlIsSeeThrough :: Bool
}
| Door
{ _wlLine :: (Point2,Point2)
, _wlID :: Int
, _doorMech :: World -> World
, _wlColor :: Color
, _wlSeen :: Bool
, _wlIsSeeThrough :: Bool
, _doorPathable :: Bool
, _drPositions :: DS.DS (Point2,Point2)
}
| Block
{ _wlLine :: (Point2,Point2)
, _wlID :: Int
-28
View File
@@ -2,7 +2,6 @@ module Dodge.Default.Wall
where
import Dodge.Data
import Picture
import qualified DoubleStack as DS
import Geometry.Data
{- Indestructible wall. -}
defaultWall :: Wall
@@ -24,30 +23,3 @@ defaultCrystalWall = Wall
, _wlIsSeeThrough = True
, _wlPathable = False
}
{- Door that opens on approach.
Pathable. -}
defaultAutoDoor :: Wall
defaultAutoDoor = Door
{ _wlLine = (V2 0 0,V2 50 0)
, _wlID = 0
, _doorMech = id
, _wlColor = light $ dim $ dim $ dim yellow
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = True
, _drPositions = DS.singleton (V2 0 0,V2 50 0)
}
{-
Non-pathable door.
-}
defaultDoor :: Wall
defaultDoor = Door
{ _wlLine = (V2 0 0,V2 50 0)
, _wlID = 0
, _doorMech = id
, _wlColor = light $ dim $ dim $ dim yellow
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = False
, _drPositions = DS.singleton (V2 0 0,V2 50 0)
}
+1 -1
View File
@@ -137,7 +137,7 @@ gameRoomsFromRooms :: [Room] -> [GameRoom]
gameRoomsFromRooms = map f
where
f rm = GameRoom
{ _grViewpoints = (map fst . foldl' (flip cutWalls) [] $ _rmPolys rm)
{ _grViewpoints = map fst . foldl' (flip cutWalls) [] $ _rmPolys rm
, _grViewpointsEx = map fst (_rmLinks rm)
, _grBound = expandPolyByFixed 100 $ orderPolygon $ convexHullSafe $ concat $ _rmBound rm ++ _rmPolys rm
, _grDir = snd . last $ _rmLinks rm
+15 -30
View File
@@ -36,38 +36,12 @@ import Data.List.Extra
--import qualified Data.Map as M
placeSpots :: [Placement] -> World -> World
placeSpots pss w = foldr (placeSpot . _placementSpot) w' singlePlacements
placeSpots pss w = foldr (placeSpot . _placementSpot) w simplePlacements
where
(singlePlacements, groupedPlacements) = partition isSPS pss
isSPS SinglePlacement{} = True
isSPS _ = False
gplmnts :: [[Placement]]
gplmnts = groupOn _groupPlacementID $ sortOn _groupPlacementID groupedPlacements
w' = foldr putGroup w gplmnts
putGroup :: [Placement] -> World -> World
putGroup gps w'' = (_groupUpdate $ head gps) w'' gps
(simplePlacements, idPlacements ) = partition isSimple pss
isSimple SimplePlacement{} = True
isSimple _ = False
{- | OK, this is perhaps slightly impenetrable.
- The idea is that for a list of collected group placements, we first update
- the world for each placement and update the placements into PSTypes.
- This is the mapAccumR step.
- After this, for each placement we apply the group placement function to
- the psType using a zipWith, and taking all the pstypes as a paramenter,
- then successively update the world using a foldr. -}
--updateGroup :: [Placement] -> World -> World
--updateGroup ps w =
-- let (w', psTypes) = mapAccumR updateSpot w $ map _placementSpot ps
-- fs = zipWith (\gp pst -> _groupPlacementFunc gp psTypes pst) ps psTypes
-- in foldr ($) w' fs
--{- | -}
--updateSpot :: World -> PlacementSpot -> (World, PSType)
--updateSpot w ps = case _psType ps of
-- PutButton bt -> undefined
-- PutCrit cr -> placeUpdateCr cr p rot w
-- where
-- p = _psPos ps
-- rot = _psRot ps
{- | -}
placeSpot :: PlacementSpot -> World -> World
placeSpot ps w = case _psType ps of
PutProp prop -> placeProp prop p rot w
@@ -155,6 +129,17 @@ placeProp pr p a = over props addProp
where
addProp prs = IM.insert (IM.newKey prs) (over pjRot (+a) pr {_pjPos = p, _pjID = IM.newKey prs}) prs
placePropID
:: Prop
-> Point2
-> Float -- ^ Rotation
-> World
-> (World,Int)
placePropID pr p a w = (w & props %~ addProp , k)
where
k = IM.newKey (_props w)
addProp prs = IM.insert (IM.newKey prs) (over pjRot (+a) pr {_pjPos = p, _pjID = IM.newKey prs}) prs
placeBt
:: Button
-> Point2
+11 -9
View File
@@ -14,8 +14,9 @@ module Dodge.LevelGen.Data
, pwPoly
, pwWall
, unPutCrit
, groupPlacementID
, groupUpdate
-- , groupPlacementID
-- , groupUpdate
, idPlacement
) where
import Dodge.Data
import Picture
@@ -49,14 +50,15 @@ data PlacementSpot = PS
, _psType :: PSType
}
data Placement
= SinglePlacement {_placementSpot :: PlacementSpot }
| GroupedPlacement
{_groupPlacementID :: Int
,_groupUpdate :: World -> [Placement] -> World
,_placementSpot :: PlacementSpot
}
= SimplePlacement {_placementSpot :: PlacementSpot }
| IDPlacement {_placementSpot :: PlacementSpot, _idPlacement :: Int -> Placement }
-- | GroupedPlacement
-- {_groupPlacementID :: Int
-- ,_groupUpdate :: World -> [Placement] -> World
-- ,_placementSpot :: PlacementSpot
-- }
sPS :: Point2 -> Float -> PSType -> Placement
sPS p a = SinglePlacement . PS p a
sPS p a = SimplePlacement . PS p a
makeLenses ''PSType
makeLenses ''PlacementSpot
makeLenses ''Placement
+2 -80
View File
@@ -1,43 +1,11 @@
module Dodge.LevelGen.DoorPane
( linearPane
, mkDoubleDoor
, mkSingleDoor
, rectanglePairs
( rectanglePairs
) where
import Dodge.Data
import Dodge.LevelGen.MoveDoor
import Picture
import qualified DoubleStack as DS
--import Dodge.Data
import Geometry.Vector
import Geometry.Data
import Data.Bifunctor
-- | A door pane that moves linearly between open and closed positions using a
-- boolean trigger.
linearPane
:: Color
-> Bool -- ^ Pathable flag
-> (World -> Bool) -- ^ Opening condition
-> Float -- ^ speed
-> Int -- ^ Wall id
-> (Point2,Point2) -- ^ Closed position
-> (Point2,Point2) -- ^ Open position
-> Wall
linearPane c isPathable cond speed n closedPos openPos = Door
{ _wlLine = closedPos
, _wlID = n
, _doorMech = dm
, _wlColor = c
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = isPathable
, _drPositions = DS.singleton closedPos
}
where
dm = doorMechan n (zoneps closedPos) openDoor closeDoor cond
openDoor = moveDoorToward speed openPos
closeDoor = moveDoorToward speed closedPos
rectanglePairs :: Float -> Point2 -> Point2 -> [(Point2,Point2)]
rectanglePairs wdth a b =
@@ -52,49 +20,3 @@ rectanglePairs wdth a b =
bu = b +.+ norm
bd = b -.- norm
norm = wdth *.* normalizeV ( vNormal (b -.- a))
mkSingleDoor :: Color -> Bool -> (World -> Bool) -> Point2 -> Point2 -> Float -> [Int] -> [Wall]
mkSingleDoor c isPathable cond hingep edgep speed is
= addSoundToDoor (head is) (fst $ head theDoor) (fst $ head shiftedDoor)
$ zipWith3 (linearPane c isPathable cond speed)
is
theDoor
shiftedDoor
where
theDoor = rectanglePairs 9 hingep edgep
shiftedDoor = map (bimap shiftLeft shiftLeft) theDoor
shiftLeft = (+.+ (hingep -.- edgep))
mkDoubleDoor :: Color -> Bool -> (World -> Bool) -> Point2 -> Point2 -> Float -> [Int] -> [Wall]
mkDoubleDoor c isPathable cond pl pr speed is
= addSoundToDoor (head is) (fst $ head leftDoor) (fst $ head shiftedDoor)
$ zipWith3 (linearPane c isPathable cond speed)
is
(leftDoor ++ rightDoor)
shiftedDoor
where
shiftedDoor = map shiftLeft leftDoor ++ map shiftRight rightDoor
leftDoor =
[ (pld +.+ perp,hwd)
, (hwd, hwu)
, (hwu, plu +.+ perp)
, (plu +.+ perp,pld +.+ perp)
]
rightDoor =
[ (pru -.- perp,hwu)
, (hwu, hwd)
, (hwd, prd -.- perp)
, (prd -.- perp,pru -.- perp)
]
shiftRight = h (+.+ (0.5 *.* (pr -.- pl)))
shiftLeft = h (+.+ (0.5 *.* (pl -.- pr)))
h func (x,y) = (func x,func y)
norm = 9 *.* normalizeV ( vNormal (pr -.- pl))
hw = 0.5 *.* (pl +.+ pr)
perp = 5 *.* normalizeV (pl -.- pr)
plu = pl +.+ norm
pld = pl -.- norm
pru = pr +.+ norm
prd = pr -.- norm
hwu = hw +.+ norm
hwd = hw -.- norm
+1 -33
View File
@@ -1,21 +1,15 @@
{-# LANGUAGE BangPatterns #-}
module Dodge.LevelGen.MoveDoor
( doorMechan
, zoneps
( zoneps
, moveDoorToward
, addSoundToDoor
, changeZonedWall
) where
import Dodge.Data
import Dodge.Data.SoundOrigin
import Dodge.Base
import Dodge.Zone
import Dodge.Zone.Data
import Dodge.SoundLogic
import Dodge.SoundLogic.LoadSound
import Geometry
import qualified Data.IntMap.Strict as IM
import Control.Lens
-- This deserves a clean up
@@ -38,20 +32,6 @@ zoneps (a,b)
= [zoneOfPoint $ pHalf a b]
| otherwise = map zoneOfPoint $ divideLine zoneSize a b
doorMechan
:: Int
-> [(Int,Int)]
-> (Wall -> Wall)
-> (Wall -> Wall)
-> (World -> Bool)
-> World
-> World
doorMechan n zonePs openEff closeEff cond w
| cond w = flip (foldr $ changeZonedWall openEff n) zonePs
$ over walls (IM.adjust openEff n) w
| otherwise = flip (foldr $ changeZonedWall closeEff n) zonePs
$ over walls (IM.adjust closeEff n) w
changeZonedWall
:: (Wall -> Wall)
-> Int
@@ -60,15 +40,3 @@ changeZonedWall
-> World
changeZonedWall eff n (x,y) = over (wallsZone . znObjects) $ adjustIMZone eff x y n
addSoundToDoor :: Int -> Point2 -> Point2 -> [Wall] -> [Wall]
addSoundToDoor _ _ _ [] = error "When creating door tried to add sound to nothing"
addSoundToDoor i pld hwd (x:ys) = f x : ys
where
f wl = over doorMech g wl
where
g dm w
| dist wp pld > 2 && dist wp hwd > 2
= soundContinue (WallSound i) wp slideDoorS (Just 1) $ dm w
| otherwise = dm w
where
wp = fst $ _wlLine (_walls w IM.! i)
+42 -42
View File
@@ -1,5 +1,5 @@
module Dodge.LevelGen.SwarmPlacement
( swarmPS
( --swarmPS
)
where
import Dodge.Data
@@ -14,44 +14,44 @@ import Data.List
import qualified Data.IntSet as IS
import Control.Lens
swarmPS :: Int -> Point2 -> Float -> Creature -> Placement
swarmPS i p a cr = GroupedPlacement
{ _groupPlacementID = i
, _groupUpdate = setSwarm
-- , _groupPlacementFunc = setSwarm i
, _placementSpot = PS p a $ PutCrit cr
}
setSwarm :: World -> [Placement] -> World
setSwarm w ps = updateCrs w' & creatureGroups %~ IM.insert gid theGroupParams
where
(w', crs) = mapAccumR updateCrit w ps
is = IS.fromList $ map _crID crs
cpos = centroid $ map _crPos crs
gid = IM.newKey (_creatureGroups w')
theGroupParams = CrGroupParams
{ _crGroupParamID = gid
, _crGroupIDs = is
, _crGroupCenter = cpos
, _crGroupUpdate = crGroupUpdateCenter
}
updateCrs w'' = IS.foldl' (\w''' cid -> w''' & creatures . ix cid %~ setSwarmStatus) w'' is
setSwarmStatus = crGroup .~ Swarm {_swarm = is, _crGroupID = gid}
crGroupUpdateCenter :: World -> CrGroupParams -> Maybe CrGroupParams
crGroupUpdateCenter w cgp
| IM.null crs = Nothing
| otherwise = Just $ cgp & crGroupCenter .~
centroid (IM.map _crPos crs)
where
crs = IM.restrictKeys (_creatures w) (_crGroupIDs cgp)
updateCrit :: World -> Placement -> (World, Creature)
updateCrit w pl = (w & creatures %~ IM.insert cid cr
, cr
)
where
p = _psPos $ _placementSpot pl
rot = _psRot $ _placementSpot pl
scr = _unPutCrit $ _psType $ _placementSpot pl
cid = IM.newKey (_creatures w)
cr = scr {_crPos = p,_crOldPos = p,_crDir = rot,_crID = cid}
--swarmPS :: Int -> Point2 -> Float -> Creature -> Placement
--swarmPS i p a cr = GroupedPlacement
-- { _groupPlacementID = i
-- , _groupUpdate = setSwarm
---- , _groupPlacementFunc = setSwarm i
-- , _placementSpot = PS p a $ PutCrit cr
-- }
--setSwarm :: World -> [Placement] -> World
--setSwarm w ps = updateCrs w' & creatureGroups %~ IM.insert gid theGroupParams
-- where
-- (w', crs) = mapAccumR updateCrit w ps
-- is = IS.fromList $ map _crID crs
-- cpos = centroid $ map _crPos crs
-- gid = IM.newKey (_creatureGroups w')
-- theGroupParams = CrGroupParams
-- { _crGroupParamID = gid
-- , _crGroupIDs = is
-- , _crGroupCenter = cpos
-- , _crGroupUpdate = crGroupUpdateCenter
-- }
-- updateCrs w'' = IS.foldl' (\w''' cid -> w''' & creatures . ix cid %~ setSwarmStatus) w'' is
-- setSwarmStatus = crGroup .~ Swarm {_swarm = is, _crGroupID = gid}
--
--crGroupUpdateCenter :: World -> CrGroupParams -> Maybe CrGroupParams
--crGroupUpdateCenter w cgp
-- | IM.null crs = Nothing
-- | otherwise = Just $ cgp & crGroupCenter .~
-- centroid (IM.map _crPos crs)
-- where
-- crs = IM.restrictKeys (_creatures w) (_crGroupIDs cgp)
--
--updateCrit :: World -> Placement -> (World, Creature)
--updateCrit w pl = (w & creatures %~ IM.insert cid cr
-- , cr
-- )
-- where
-- p = _psPos $ _placementSpot pl
-- rot = _psRot $ _placementSpot pl
-- scr = _unPutCrit $ _psType $ _placementSpot pl
-- cid = IM.newKey (_creatures w)
-- cr = scr {_crPos = p,_crOldPos = p,_crDir = rot,_crID = cid}
+1 -2
View File
@@ -25,7 +25,6 @@ makeButton col eff = Button
. soundFromGeneral (LeverSound 0) (btpos b) click1S Nothing $ w
, _btID = 0
, _btText = "Button"
--, _btText = "Button"
, _btState = BtOff
}
where
@@ -39,7 +38,7 @@ drawSwitch col1 col2 bt
where
flick a = ( mconcat
[ colorSH col1 . translateSHz 10 . upperPrismPoly 10 $ rectNSEW (-2) (-5) 10 (-10)
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 (0) 2 (-2)
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 0 2 (-2)
]
, mempty)
+20 -78
View File
@@ -14,7 +14,6 @@ import Dodge.LevelGen.MoveDoor
import Dodge.LevelGen.DoorPane
import Picture
import Geometry
import qualified DoubleStack as DS
import qualified IntMapHelp as IM
import Dodge.SoundLogic
import Dodge.SoundLogic.LoadSound
@@ -45,19 +44,6 @@ addButtonDoor c btp btr a b speed w
. over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
f (x,y) = (x,y,dist x y)
putDoor'
:: Color
-> (World -> Bool) -- ^ Opening condition
-> [(Point2,Point2)] -- ^ Door positions, closed to open.
-- Bumped out up and down by 9, not widened
-> World
-> World
putDoor' c cond pss = over walls triggerDoor
where
triggerDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor c cond pss is
where
is = [IM.newKey wls..]
putDoor
:: Color
-> (World -> Bool) -- ^ Opening condition
@@ -78,8 +64,8 @@ putDoor col cond pss w = addWalls w
}
nsteps = length pss - 1
wlids = take 4 [IM.newKey $ _walls w ..]
wlps = uncurry (rectanglePairs 9) $ head pss
addWalls w' = foldl' addWall w' $ zip wlids wlps
wlps' = uncurry (rectanglePairs 9) $ head pss
addWalls w' = foldl' addWall w' $ zip wlids wlps'
addWall w' (wlid, wlps) = w' & walls %~ IM.insert wlid Wall
{ _wlLine = wlps
, _wlID = wlid
@@ -95,18 +81,21 @@ doorMechanismStepwise nsteps drid wlids pss dr w
| toOpen = case _drStatus dr of
DoorInt x | x == nsteps -> w
DoorInt x -> setWalls (x+1)
_ -> w
| otherwise = case _drStatus dr of
DoorInt 0 -> w
DoorInt x -> setWalls (x-1)
_ -> w
where
playSound = soundContinue (WallSound drid) (fst $ head pss) slideDoorS (Just 1)
toOpen = _drTrigger dr w
setWalls n = (playSound $ foldl' setWall w (zip wlids newps))
cpss = uncurry (rectanglePairs 9) (head pss)
setWalls n = (playSound $ foldl' setWall w (zip3 wlids newps cpss))
& doors . ix drid . drStatus .~ DoorInt n
where
newps = uncurry (rectanglePairs 9) (pss !! n)
setWall w' (wlid,ps) = w & walls . ix wlid . wlLine .~ ps
& (\w'' -> foldr (changeZonedWall (wlLine .~ ps) wlid) w'' (zoneps ps))
setWall w' (wlid,ps,cps) = w' & walls . ix wlid . wlLine .~ ps
& (\w'' -> foldr (changeZonedWall (wlLine .~ ps) wlid) w'' (zoneps cps))
-- it is not at all clear that the zoning selects the correct walls
@@ -120,26 +109,25 @@ putDoubleDoor isPathable col cond a b speed
-- TODO think about wall zoning, simplify!
doorMechanism :: Int -> Float -> [(Int,(Point2,Point2),(Point2,Point2))] -> Door' -> World -> World
doorMechanism drid speed wlidOpCps dr w
| toOpen && not (dstatus == DoorOpen) = playSound . setStatus $ foldl' doOpen w wlidOpCps
| not toOpen && not (dstatus == DoorClosed) = playSound . setStatus $ foldl' doClose w wlidOpCps
| toOpen && dstatus /= DoorOpen = moveUpdate $ foldl' doOpen w wlidOpCps
| not toOpen && dstatus /= DoorClosed = moveUpdate $ foldl' doClose w wlidOpCps
| otherwise = w
where
moveUpdate = playSound . setStatus
playSound = soundContinue (WallSound drid) (fst cpos) slideDoorS (Just 1)
setStatus
| isOpen = doors . ix drid . drStatus .~ DoorOpen
| isClosed = doors . ix drid . drStatus .~ DoorClosed
| otherwise = doors . ix drid . drStatus .~ DoorHalfway
| dist (fst wlpos) (fst opos) < 1 = doors . ix drid . drStatus .~ DoorOpen
| dist (fst wlpos) (fst cpos) < 1 = doors . ix drid . drStatus .~ DoorClosed
| otherwise = doors . ix drid . drStatus .~ DoorHalfway
(wlid',opos,cpos) = head wlidOpCps
wlpos = _wlLine $ _walls w IM.! wlid'
isOpen = dist (fst wlpos) (fst opos) < 1
isClosed = dist (fst wlpos) (fst cpos) < 1
toOpen = _drTrigger dr w
toOpen = _drTrigger dr w
dstatus = _drStatus dr
doOpen w' (wlid,openpos,cp) = w'
& walls . ix wlid %~ moveDoorToward speed openpos
& (\w'' -> foldr (changeZonedWall (moveDoorToward speed openpos) wlid) w'' (zoneps cp))
doClose w' (wlid,_,cp) = w' & walls . ix wlid %~ moveDoorToward speed cp
& (\w'' -> foldr (changeZonedWall (moveDoorToward speed cp) wlid) w'' (zoneps cp))
doOpen w' (wlid,openpos,cp) = mvDoorWithZone w' wlid openpos cp
doClose w' (wlid,_,cp) = mvDoorWithZone w' wlid cp cp
mvDoorWithZone w' wlid p zp = w'
& walls . ix wlid %~ moveDoorToward speed p
& (\w'' -> foldr (changeZonedWall (moveDoorToward speed p) wlid) w'' (zoneps zp))
putSingleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World -> World
putSingleDoor isPathable col cond a b speed w = addWalls w
@@ -167,49 +155,3 @@ putSingleDoor isPathable col cond a b speed w = addWalls w
shiftLeft = (+.+ (a -.- b))
wlids = take 4 [IM.newKey $ _walls w ..]
mkTriggerDoor
:: Color
-> (World -> Bool) -- ^ Opening condition
-> [(Point2,Point2)] -- ^ List of wall position pairs, closed to open
-> [Int] -- ^ Wall ids
-> [Wall]
{-# INLINE mkTriggerDoor #-}
mkTriggerDoor c cond ppairs is = zipWith (triggerDoorPane c cond) is $
transpose $ map toPanePoints ppairs
toPanePoints :: (Point2,Point2) -> [(Point2,Point2)]
{-# INLINE toPanePoints #-}
toPanePoints (x,y) =
[ (y +.+ perp, y -.- perp)
, (y -.- perp, x -.- perp)
, (x -.- perp, x +.+ perp)
, (x +.+ perp, y +.+ perp)
]
where
perp = 9 *.* errorNormalizeV 49 ( vNormal (x -.- y))
{- |
Zoning might be an issue here.
It is necessary in the current version, but I am not sure of its behaviour. -}
triggerDoorPane
:: Color
-> (World -> Bool) -- ^ Opening condition
-> Int -- ^ Wall id
-> [(Point2,Point2)] -- ^ List of positions: closed to open
-> Wall
triggerDoorPane c cond n poss = Door
{ _wlLine = head poss
, _wlID = n
, _doorMech = dm
, _wlColor = c
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = False
, _drPositions = DS.fromListL poss
}
where
dm = doorMechan n allZoneps openDoor closeDoor cond
openDoor = updatePos . (drPositions %~ DS.pushL)
closeDoor = updatePos . (drPositions %~ DS.pushR)
updatePos :: Wall -> Wall
updatePos d = d & wlLine %~ maybe id const (DS.head <$> (d ^? drPositions))
allZoneps = nub $ concatMap zoneps poss
+24 -3
View File
@@ -5,6 +5,7 @@ module Dodge.LightSources
, colorLightAt
, lampPic
, lampCover
, lampCoverWhen
, doubleLampCover
, verticalLampCover
)
@@ -76,6 +77,16 @@ lampCover h = ShapeProp
, _pjRot = 0
, _pjUpdate = rotateProp 0.15
, _prDraw = drawLampCover h
, _prToggle = True
}
lampCoverWhen :: (World -> Bool) -> Float -> Prop
lampCoverWhen cond h = ShapeProp
{ _pjPos = V2 0 0
, _pjID = 0
, _pjRot = 0
, _pjUpdate = setToggle cond `chain` rotateProp 0.15
, _prDraw = drawLampCover h
, _prToggle = True
}
doubleLampCover :: Float -> Prop
@@ -85,6 +96,7 @@ doubleLampCover h = ShapeProp
, _pjRot = 0
, _pjUpdate = rotateProp 0.15
, _prDraw = drawDoubleLampCover h
, _prToggle = True
}
-- on the current (27/9/21) version of shadow stencilling, this glitches
@@ -96,14 +108,23 @@ verticalLampCover h = ShapeProp
, _pjRot = 0
, _pjUpdate = rotateProp 0.15
, _prDraw = drawVerticalLampCover h
, _prToggle = True
}
rotateProp :: Float -> Prop -> World -> World
rotateProp rotAmount pr w = w
& props . ix (_pjID pr) . pjRot +~ rotAmount
setToggle :: (World -> Bool) -> Prop -> World -> World
setToggle cond pr w = w & props . ix (_pjID pr) . prToggle .~ cond w
-- TODO check whether this is simply the reader monad, flipped
chain :: (a -> b -> b) -> (a -> b -> b) -> a -> b -> b
chain f g x = f x . g x
drawLampCover :: Float -> Prop -> SPic
drawLampCover h pr =
drawLampCover h pr | not (_prToggle pr) = mempty
| otherwise =
( translateSHz (h-2.5) . uncurryV translateSHf pos
$ rotateSH a $ mconcat
[ translateSHz 1 . upperPrismPoly 1 $ rectNSEW 3 2 3 (-1)
@@ -111,7 +132,7 @@ drawLampCover h pr =
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 2 3 (-1)
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 (-1) 3 2
--, translateSHz 2.5 . upperPrismPoly 1 $ [V2 5 5,V2 (-4) 5,V2 5 (-4)]
, upperPrismPoly 1 $ [V2 2 2,V2 (-1) 2,V2 2 (-1)]
, upperPrismPoly 1 [V2 2 2,V2 (-1) 2,V2 2 (-1)]
]
, mempty
)
@@ -126,7 +147,7 @@ drawDoubleLampCover h pr =
[ upperPrismPoly 5 $ rectNSEW 6 5 6 (-6)
, upperPrismPoly 5 $ rectNSEW (-5) (-6) 6 (-6)
, upperPrismPoly 1 [V2 0 (-1),V2 6 5,V2 (-6) 5]
, upperPrismPoly 1 [V2 0 (1),V2 (-6) (-5),V2 6 (-5)]
, upperPrismPoly 1 [V2 0 1 ,V2 (-6) (-5),V2 6 (-5)]
]
, mempty
)
+3 -1
View File
@@ -24,6 +24,7 @@ import Control.Lens
import Control.Monad.State
import Data.Tree
import qualified Data.Map as M
import qualified Data.IntMap as IM
twinSlowDoorRoom
:: Int -- ^ Door id
@@ -49,12 +50,13 @@ twinSlowDoorRoom drid w h x = defaultRoom
(worldState %~ M.insert (DoorNumOpen drid) True )
(worldState %~ M.insert (DoorNumOpen drid) False)
, sPS (V2 0 (h-1)) 0 $ PutLS (colorLightAt (V3 0.75 0 0) (V3 0 0 lampHeight) 0) (lampPic lampHeight)
, sPS (V2 0 (h-1)) 0 $ PutProp $ lampCover lampHeight
, sPS (V2 0 (h-1)) 0 $ PutProp $ lampCoverWhen drmoving lampHeight
]
, _rmBound = ps
, _rmName = "twinSlowDoorRoom"
}
where
drmoving w' = True -- DoorHalfway == _drStatus (_doors w' IM.! drid)
lampHeight = 41
ps =
[rectNSWE h 0 (-w) w
+4 -4
View File
@@ -30,7 +30,7 @@ Places a line of blocks between two points.
Width 9, also extends out from each point by 9.
-}
blockLine :: Point2 -> Point2 -> Placement
blockLine a b = SinglePlacement $ PS
blockLine a b = SimplePlacement $ PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutLineBlock baseBlockPane 9 9 a b
@@ -41,7 +41,7 @@ Places an breakable window between two points.
Width 8, also extends out from each point by 8.
-}
windowLine :: Point2 -> Point2 -> Placement
windowLine a b = SinglePlacement $ PS
windowLine a b = SimplePlacement $ PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutLineBlock baseWindowPane 8 8 a b
@@ -52,7 +52,7 @@ Places an unbreakable window between two points.
Width 7, also extends out from each point by 7.
-}
crystalLine :: Point2 -> Point2 -> Placement
crystalLine a b = SinglePlacement $ PS
crystalLine a b = SimplePlacement $ PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutWall ps defaultCrystalWall
@@ -70,7 +70,7 @@ crystalLine a b = SinglePlacement $ PS
Depth 15, does not extend wider than points.
-}
wallLine :: Point2 -> Point2 -> Placement
wallLine a b = SinglePlacement $ PS
wallLine a b = SimplePlacement $ PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutWall ps defaultWall
+1 -1
View File
@@ -180,7 +180,7 @@ fillNothingPlacement :: PSType -> Room -> Room
fillNothingPlacement pst r =
r & rmPS %~ replaceNothingWith pst
where
replaceNothingWith x (SinglePlacement (PS p rot PutNothing): pss) = sPS p rot x : pss
replaceNothingWith x (SimplePlacement (PS p rot PutNothing): pss) = sPS p rot x : pss
replaceNothingWith x (ps:pss) = ps : replaceNothingWith x pss
replaceNothingWith _ [] = []
{- | Successively fill 'PutNothing' placements with a list of given 'PSType's.
-5
View File
@@ -62,7 +62,6 @@ functionalUpdate w = case _menuLayers w of
. simpleCrSprings
. zoneCreatures
. updateDoors
. updateWalls
. resetWorldEvents
. dbArg _worldEvents
. updateParticles
@@ -143,10 +142,6 @@ updateCreatures w = appEndo f $ w
where
(f'',cr') = _crUpdate cr cr (w & randGen .~ g)
(_,g') = genWord8 g
{- |
Apply door mechanisms. -}
updateWalls :: World -> World
updateWalls w = IM.foldl' (flip $ fromMaybe id . (^? doorMech)) w (_walls w)
updateDoors :: World -> World
updateDoors w = IM.foldl' (\w' dr -> _drMech dr dr w') w (_doors w)