Commit before placement refactor
This commit is contained in:
@@ -64,7 +64,7 @@ pointHitsWalls p1 p2
|
||||
collidePointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Bool
|
||||
collidePointWalkable p1 p2 ws
|
||||
= any (isJust . uncurry (intersectSegSeg p1 p2) . _wlLine)
|
||||
$ IM.filter (fromMaybe True . (^? doorPathable)) ws
|
||||
$ IM.filter (fromMaybe True . (^? wlPathable)) ws
|
||||
|
||||
furthestPointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Point2
|
||||
furthestPointWalkable p1 p2 ws
|
||||
|
||||
+8
-13
@@ -27,7 +27,6 @@ import Picture.Data
|
||||
import ShapePicture
|
||||
import Geometry.Data
|
||||
import Sound.Data
|
||||
import qualified DoubleStack as DS
|
||||
import Dodge.GameRoom
|
||||
import Color
|
||||
import Shape
|
||||
@@ -374,8 +373,6 @@ data Item
|
||||
, _itEffect :: ItEffect
|
||||
, _itHammer :: HammerPosition
|
||||
, _itScroll :: Float -> Creature -> Item -> Item
|
||||
-- , _itScrollUp :: Int -> World -> World
|
||||
-- , _itScrollDown :: Int -> World -> World
|
||||
, _itAimStance :: AimStance
|
||||
}
|
||||
| NoItem
|
||||
@@ -482,6 +479,13 @@ data Prop
|
||||
, _pjID :: Int
|
||||
, _pjUpdate :: Prop -> World -> World
|
||||
}
|
||||
| RecursiveProp
|
||||
{ _pjPos :: Point2
|
||||
, _pjID :: Int
|
||||
, _pjDraw :: Prop -> SPic
|
||||
, _pjUpdate :: Prop -> World -> World
|
||||
, _pjProp :: Prop
|
||||
}
|
||||
| ProjectileTimed
|
||||
{ _pjPos :: Point2
|
||||
, _pjStartPos :: Point2
|
||||
@@ -497,6 +501,7 @@ data Prop
|
||||
, _pjRot :: Float
|
||||
, _pjUpdate :: Prop -> World -> World
|
||||
, _prDraw :: Prop -> SPic
|
||||
, _prToggle :: Bool
|
||||
}
|
||||
| Shell
|
||||
{ _pjPos :: Point2
|
||||
@@ -559,16 +564,6 @@ data Wall
|
||||
, _blHP :: Int
|
||||
, _wlIsSeeThrough :: Bool
|
||||
}
|
||||
| Door
|
||||
{ _wlLine :: (Point2,Point2)
|
||||
, _wlID :: Int
|
||||
, _doorMech :: World -> World
|
||||
, _wlColor :: Color
|
||||
, _wlSeen :: Bool
|
||||
, _wlIsSeeThrough :: Bool
|
||||
, _doorPathable :: Bool
|
||||
, _drPositions :: DS.DS (Point2,Point2)
|
||||
}
|
||||
| Block
|
||||
{ _wlLine :: (Point2,Point2)
|
||||
, _wlID :: Int
|
||||
|
||||
@@ -2,7 +2,6 @@ module Dodge.Default.Wall
|
||||
where
|
||||
import Dodge.Data
|
||||
import Picture
|
||||
import qualified DoubleStack as DS
|
||||
import Geometry.Data
|
||||
{- Indestructible wall. -}
|
||||
defaultWall :: Wall
|
||||
@@ -24,30 +23,3 @@ defaultCrystalWall = Wall
|
||||
, _wlIsSeeThrough = True
|
||||
, _wlPathable = False
|
||||
}
|
||||
{- Door that opens on approach.
|
||||
Pathable. -}
|
||||
defaultAutoDoor :: Wall
|
||||
defaultAutoDoor = Door
|
||||
{ _wlLine = (V2 0 0,V2 50 0)
|
||||
, _wlID = 0
|
||||
, _doorMech = id
|
||||
, _wlColor = light $ dim $ dim $ dim yellow
|
||||
, _wlSeen = False
|
||||
, _wlIsSeeThrough = False
|
||||
, _doorPathable = True
|
||||
, _drPositions = DS.singleton (V2 0 0,V2 50 0)
|
||||
}
|
||||
{-
|
||||
Non-pathable door.
|
||||
-}
|
||||
defaultDoor :: Wall
|
||||
defaultDoor = Door
|
||||
{ _wlLine = (V2 0 0,V2 50 0)
|
||||
, _wlID = 0
|
||||
, _doorMech = id
|
||||
, _wlColor = light $ dim $ dim $ dim yellow
|
||||
, _wlSeen = False
|
||||
, _wlIsSeeThrough = False
|
||||
, _doorPathable = False
|
||||
, _drPositions = DS.singleton (V2 0 0,V2 50 0)
|
||||
}
|
||||
|
||||
+1
-1
@@ -137,7 +137,7 @@ gameRoomsFromRooms :: [Room] -> [GameRoom]
|
||||
gameRoomsFromRooms = map f
|
||||
where
|
||||
f rm = GameRoom
|
||||
{ _grViewpoints = (map fst . foldl' (flip cutWalls) [] $ _rmPolys rm)
|
||||
{ _grViewpoints = map fst . foldl' (flip cutWalls) [] $ _rmPolys rm
|
||||
, _grViewpointsEx = map fst (_rmLinks rm)
|
||||
, _grBound = expandPolyByFixed 100 $ orderPolygon $ convexHullSafe $ concat $ _rmBound rm ++ _rmPolys rm
|
||||
, _grDir = snd . last $ _rmLinks rm
|
||||
|
||||
+15
-30
@@ -36,38 +36,12 @@ import Data.List.Extra
|
||||
--import qualified Data.Map as M
|
||||
|
||||
placeSpots :: [Placement] -> World -> World
|
||||
placeSpots pss w = foldr (placeSpot . _placementSpot) w' singlePlacements
|
||||
placeSpots pss w = foldr (placeSpot . _placementSpot) w simplePlacements
|
||||
where
|
||||
(singlePlacements, groupedPlacements) = partition isSPS pss
|
||||
isSPS SinglePlacement{} = True
|
||||
isSPS _ = False
|
||||
gplmnts :: [[Placement]]
|
||||
gplmnts = groupOn _groupPlacementID $ sortOn _groupPlacementID groupedPlacements
|
||||
w' = foldr putGroup w gplmnts
|
||||
putGroup :: [Placement] -> World -> World
|
||||
putGroup gps w'' = (_groupUpdate $ head gps) w'' gps
|
||||
(simplePlacements, idPlacements ) = partition isSimple pss
|
||||
isSimple SimplePlacement{} = True
|
||||
isSimple _ = False
|
||||
|
||||
{- | OK, this is perhaps slightly impenetrable.
|
||||
- The idea is that for a list of collected group placements, we first update
|
||||
- the world for each placement and update the placements into PSTypes.
|
||||
- This is the mapAccumR step.
|
||||
- After this, for each placement we apply the group placement function to
|
||||
- the psType using a zipWith, and taking all the pstypes as a paramenter,
|
||||
- then successively update the world using a foldr. -}
|
||||
--updateGroup :: [Placement] -> World -> World
|
||||
--updateGroup ps w =
|
||||
-- let (w', psTypes) = mapAccumR updateSpot w $ map _placementSpot ps
|
||||
-- fs = zipWith (\gp pst -> _groupPlacementFunc gp psTypes pst) ps psTypes
|
||||
-- in foldr ($) w' fs
|
||||
--{- | -}
|
||||
--updateSpot :: World -> PlacementSpot -> (World, PSType)
|
||||
--updateSpot w ps = case _psType ps of
|
||||
-- PutButton bt -> undefined
|
||||
-- PutCrit cr -> placeUpdateCr cr p rot w
|
||||
-- where
|
||||
-- p = _psPos ps
|
||||
-- rot = _psRot ps
|
||||
{- | -}
|
||||
placeSpot :: PlacementSpot -> World -> World
|
||||
placeSpot ps w = case _psType ps of
|
||||
PutProp prop -> placeProp prop p rot w
|
||||
@@ -155,6 +129,17 @@ placeProp pr p a = over props addProp
|
||||
where
|
||||
addProp prs = IM.insert (IM.newKey prs) (over pjRot (+a) pr {_pjPos = p, _pjID = IM.newKey prs}) prs
|
||||
|
||||
placePropID
|
||||
:: Prop
|
||||
-> Point2
|
||||
-> Float -- ^ Rotation
|
||||
-> World
|
||||
-> (World,Int)
|
||||
placePropID pr p a w = (w & props %~ addProp , k)
|
||||
where
|
||||
k = IM.newKey (_props w)
|
||||
addProp prs = IM.insert (IM.newKey prs) (over pjRot (+a) pr {_pjPos = p, _pjID = IM.newKey prs}) prs
|
||||
|
||||
placeBt
|
||||
:: Button
|
||||
-> Point2
|
||||
|
||||
@@ -14,8 +14,9 @@ module Dodge.LevelGen.Data
|
||||
, pwPoly
|
||||
, pwWall
|
||||
, unPutCrit
|
||||
, groupPlacementID
|
||||
, groupUpdate
|
||||
-- , groupPlacementID
|
||||
-- , groupUpdate
|
||||
, idPlacement
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Picture
|
||||
@@ -49,14 +50,15 @@ data PlacementSpot = PS
|
||||
, _psType :: PSType
|
||||
}
|
||||
data Placement
|
||||
= SinglePlacement {_placementSpot :: PlacementSpot }
|
||||
| GroupedPlacement
|
||||
{_groupPlacementID :: Int
|
||||
,_groupUpdate :: World -> [Placement] -> World
|
||||
,_placementSpot :: PlacementSpot
|
||||
}
|
||||
= SimplePlacement {_placementSpot :: PlacementSpot }
|
||||
| IDPlacement {_placementSpot :: PlacementSpot, _idPlacement :: Int -> Placement }
|
||||
-- | GroupedPlacement
|
||||
-- {_groupPlacementID :: Int
|
||||
-- ,_groupUpdate :: World -> [Placement] -> World
|
||||
-- ,_placementSpot :: PlacementSpot
|
||||
-- }
|
||||
sPS :: Point2 -> Float -> PSType -> Placement
|
||||
sPS p a = SinglePlacement . PS p a
|
||||
sPS p a = SimplePlacement . PS p a
|
||||
makeLenses ''PSType
|
||||
makeLenses ''PlacementSpot
|
||||
makeLenses ''Placement
|
||||
|
||||
@@ -1,43 +1,11 @@
|
||||
module Dodge.LevelGen.DoorPane
|
||||
( linearPane
|
||||
, mkDoubleDoor
|
||||
, mkSingleDoor
|
||||
, rectanglePairs
|
||||
( rectanglePairs
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.LevelGen.MoveDoor
|
||||
import Picture
|
||||
import qualified DoubleStack as DS
|
||||
--import Dodge.Data
|
||||
import Geometry.Vector
|
||||
import Geometry.Data
|
||||
|
||||
import Data.Bifunctor
|
||||
|
||||
-- | A door pane that moves linearly between open and closed positions using a
|
||||
-- boolean trigger.
|
||||
linearPane
|
||||
:: Color
|
||||
-> Bool -- ^ Pathable flag
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
-> Float -- ^ speed
|
||||
-> Int -- ^ Wall id
|
||||
-> (Point2,Point2) -- ^ Closed position
|
||||
-> (Point2,Point2) -- ^ Open position
|
||||
-> Wall
|
||||
linearPane c isPathable cond speed n closedPos openPos = Door
|
||||
{ _wlLine = closedPos
|
||||
, _wlID = n
|
||||
, _doorMech = dm
|
||||
, _wlColor = c
|
||||
, _wlSeen = False
|
||||
, _wlIsSeeThrough = False
|
||||
, _doorPathable = isPathable
|
||||
, _drPositions = DS.singleton closedPos
|
||||
}
|
||||
where
|
||||
dm = doorMechan n (zoneps closedPos) openDoor closeDoor cond
|
||||
openDoor = moveDoorToward speed openPos
|
||||
closeDoor = moveDoorToward speed closedPos
|
||||
|
||||
rectanglePairs :: Float -> Point2 -> Point2 -> [(Point2,Point2)]
|
||||
rectanglePairs wdth a b =
|
||||
@@ -52,49 +20,3 @@ rectanglePairs wdth a b =
|
||||
bu = b +.+ norm
|
||||
bd = b -.- norm
|
||||
norm = wdth *.* normalizeV ( vNormal (b -.- a))
|
||||
|
||||
mkSingleDoor :: Color -> Bool -> (World -> Bool) -> Point2 -> Point2 -> Float -> [Int] -> [Wall]
|
||||
mkSingleDoor c isPathable cond hingep edgep speed is
|
||||
= addSoundToDoor (head is) (fst $ head theDoor) (fst $ head shiftedDoor)
|
||||
$ zipWith3 (linearPane c isPathable cond speed)
|
||||
is
|
||||
theDoor
|
||||
shiftedDoor
|
||||
where
|
||||
theDoor = rectanglePairs 9 hingep edgep
|
||||
shiftedDoor = map (bimap shiftLeft shiftLeft) theDoor
|
||||
shiftLeft = (+.+ (hingep -.- edgep))
|
||||
|
||||
mkDoubleDoor :: Color -> Bool -> (World -> Bool) -> Point2 -> Point2 -> Float -> [Int] -> [Wall]
|
||||
mkDoubleDoor c isPathable cond pl pr speed is
|
||||
= addSoundToDoor (head is) (fst $ head leftDoor) (fst $ head shiftedDoor)
|
||||
$ zipWith3 (linearPane c isPathable cond speed)
|
||||
is
|
||||
(leftDoor ++ rightDoor)
|
||||
shiftedDoor
|
||||
where
|
||||
shiftedDoor = map shiftLeft leftDoor ++ map shiftRight rightDoor
|
||||
leftDoor =
|
||||
[ (pld +.+ perp,hwd)
|
||||
, (hwd, hwu)
|
||||
, (hwu, plu +.+ perp)
|
||||
, (plu +.+ perp,pld +.+ perp)
|
||||
]
|
||||
rightDoor =
|
||||
[ (pru -.- perp,hwu)
|
||||
, (hwu, hwd)
|
||||
, (hwd, prd -.- perp)
|
||||
, (prd -.- perp,pru -.- perp)
|
||||
]
|
||||
shiftRight = h (+.+ (0.5 *.* (pr -.- pl)))
|
||||
shiftLeft = h (+.+ (0.5 *.* (pl -.- pr)))
|
||||
h func (x,y) = (func x,func y)
|
||||
norm = 9 *.* normalizeV ( vNormal (pr -.- pl))
|
||||
hw = 0.5 *.* (pl +.+ pr)
|
||||
perp = 5 *.* normalizeV (pl -.- pr)
|
||||
plu = pl +.+ norm
|
||||
pld = pl -.- norm
|
||||
pru = pr +.+ norm
|
||||
prd = pr -.- norm
|
||||
hwu = hw +.+ norm
|
||||
hwd = hw -.- norm
|
||||
|
||||
@@ -1,21 +1,15 @@
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
module Dodge.LevelGen.MoveDoor
|
||||
( doorMechan
|
||||
, zoneps
|
||||
( zoneps
|
||||
, moveDoorToward
|
||||
, addSoundToDoor
|
||||
, changeZonedWall
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Base
|
||||
import Dodge.Zone
|
||||
import Dodge.Zone.Data
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Geometry
|
||||
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
|
||||
-- This deserves a clean up
|
||||
@@ -38,20 +32,6 @@ zoneps (a,b)
|
||||
= [zoneOfPoint $ pHalf a b]
|
||||
| otherwise = map zoneOfPoint $ divideLine zoneSize a b
|
||||
|
||||
doorMechan
|
||||
:: Int
|
||||
-> [(Int,Int)]
|
||||
-> (Wall -> Wall)
|
||||
-> (Wall -> Wall)
|
||||
-> (World -> Bool)
|
||||
-> World
|
||||
-> World
|
||||
doorMechan n zonePs openEff closeEff cond w
|
||||
| cond w = flip (foldr $ changeZonedWall openEff n) zonePs
|
||||
$ over walls (IM.adjust openEff n) w
|
||||
| otherwise = flip (foldr $ changeZonedWall closeEff n) zonePs
|
||||
$ over walls (IM.adjust closeEff n) w
|
||||
|
||||
changeZonedWall
|
||||
:: (Wall -> Wall)
|
||||
-> Int
|
||||
@@ -60,15 +40,3 @@ changeZonedWall
|
||||
-> World
|
||||
changeZonedWall eff n (x,y) = over (wallsZone . znObjects) $ adjustIMZone eff x y n
|
||||
|
||||
addSoundToDoor :: Int -> Point2 -> Point2 -> [Wall] -> [Wall]
|
||||
addSoundToDoor _ _ _ [] = error "When creating door tried to add sound to nothing"
|
||||
addSoundToDoor i pld hwd (x:ys) = f x : ys
|
||||
where
|
||||
f wl = over doorMech g wl
|
||||
where
|
||||
g dm w
|
||||
| dist wp pld > 2 && dist wp hwd > 2
|
||||
= soundContinue (WallSound i) wp slideDoorS (Just 1) $ dm w
|
||||
| otherwise = dm w
|
||||
where
|
||||
wp = fst $ _wlLine (_walls w IM.! i)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
module Dodge.LevelGen.SwarmPlacement
|
||||
( swarmPS
|
||||
( --swarmPS
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
@@ -14,44 +14,44 @@ import Data.List
|
||||
import qualified Data.IntSet as IS
|
||||
import Control.Lens
|
||||
|
||||
swarmPS :: Int -> Point2 -> Float -> Creature -> Placement
|
||||
swarmPS i p a cr = GroupedPlacement
|
||||
{ _groupPlacementID = i
|
||||
, _groupUpdate = setSwarm
|
||||
-- , _groupPlacementFunc = setSwarm i
|
||||
, _placementSpot = PS p a $ PutCrit cr
|
||||
}
|
||||
setSwarm :: World -> [Placement] -> World
|
||||
setSwarm w ps = updateCrs w' & creatureGroups %~ IM.insert gid theGroupParams
|
||||
where
|
||||
(w', crs) = mapAccumR updateCrit w ps
|
||||
is = IS.fromList $ map _crID crs
|
||||
cpos = centroid $ map _crPos crs
|
||||
gid = IM.newKey (_creatureGroups w')
|
||||
theGroupParams = CrGroupParams
|
||||
{ _crGroupParamID = gid
|
||||
, _crGroupIDs = is
|
||||
, _crGroupCenter = cpos
|
||||
, _crGroupUpdate = crGroupUpdateCenter
|
||||
}
|
||||
updateCrs w'' = IS.foldl' (\w''' cid -> w''' & creatures . ix cid %~ setSwarmStatus) w'' is
|
||||
setSwarmStatus = crGroup .~ Swarm {_swarm = is, _crGroupID = gid}
|
||||
|
||||
crGroupUpdateCenter :: World -> CrGroupParams -> Maybe CrGroupParams
|
||||
crGroupUpdateCenter w cgp
|
||||
| IM.null crs = Nothing
|
||||
| otherwise = Just $ cgp & crGroupCenter .~
|
||||
centroid (IM.map _crPos crs)
|
||||
where
|
||||
crs = IM.restrictKeys (_creatures w) (_crGroupIDs cgp)
|
||||
|
||||
updateCrit :: World -> Placement -> (World, Creature)
|
||||
updateCrit w pl = (w & creatures %~ IM.insert cid cr
|
||||
, cr
|
||||
)
|
||||
where
|
||||
p = _psPos $ _placementSpot pl
|
||||
rot = _psRot $ _placementSpot pl
|
||||
scr = _unPutCrit $ _psType $ _placementSpot pl
|
||||
cid = IM.newKey (_creatures w)
|
||||
cr = scr {_crPos = p,_crOldPos = p,_crDir = rot,_crID = cid}
|
||||
--swarmPS :: Int -> Point2 -> Float -> Creature -> Placement
|
||||
--swarmPS i p a cr = GroupedPlacement
|
||||
-- { _groupPlacementID = i
|
||||
-- , _groupUpdate = setSwarm
|
||||
---- , _groupPlacementFunc = setSwarm i
|
||||
-- , _placementSpot = PS p a $ PutCrit cr
|
||||
-- }
|
||||
--setSwarm :: World -> [Placement] -> World
|
||||
--setSwarm w ps = updateCrs w' & creatureGroups %~ IM.insert gid theGroupParams
|
||||
-- where
|
||||
-- (w', crs) = mapAccumR updateCrit w ps
|
||||
-- is = IS.fromList $ map _crID crs
|
||||
-- cpos = centroid $ map _crPos crs
|
||||
-- gid = IM.newKey (_creatureGroups w')
|
||||
-- theGroupParams = CrGroupParams
|
||||
-- { _crGroupParamID = gid
|
||||
-- , _crGroupIDs = is
|
||||
-- , _crGroupCenter = cpos
|
||||
-- , _crGroupUpdate = crGroupUpdateCenter
|
||||
-- }
|
||||
-- updateCrs w'' = IS.foldl' (\w''' cid -> w''' & creatures . ix cid %~ setSwarmStatus) w'' is
|
||||
-- setSwarmStatus = crGroup .~ Swarm {_swarm = is, _crGroupID = gid}
|
||||
--
|
||||
--crGroupUpdateCenter :: World -> CrGroupParams -> Maybe CrGroupParams
|
||||
--crGroupUpdateCenter w cgp
|
||||
-- | IM.null crs = Nothing
|
||||
-- | otherwise = Just $ cgp & crGroupCenter .~
|
||||
-- centroid (IM.map _crPos crs)
|
||||
-- where
|
||||
-- crs = IM.restrictKeys (_creatures w) (_crGroupIDs cgp)
|
||||
--
|
||||
--updateCrit :: World -> Placement -> (World, Creature)
|
||||
--updateCrit w pl = (w & creatures %~ IM.insert cid cr
|
||||
-- , cr
|
||||
-- )
|
||||
-- where
|
||||
-- p = _psPos $ _placementSpot pl
|
||||
-- rot = _psRot $ _placementSpot pl
|
||||
-- scr = _unPutCrit $ _psType $ _placementSpot pl
|
||||
-- cid = IM.newKey (_creatures w)
|
||||
-- cr = scr {_crPos = p,_crOldPos = p,_crDir = rot,_crID = cid}
|
||||
|
||||
@@ -25,7 +25,6 @@ makeButton col eff = Button
|
||||
. soundFromGeneral (LeverSound 0) (btpos b) click1S Nothing $ w
|
||||
, _btID = 0
|
||||
, _btText = "Button"
|
||||
--, _btText = "Button"
|
||||
, _btState = BtOff
|
||||
}
|
||||
where
|
||||
@@ -39,7 +38,7 @@ drawSwitch col1 col2 bt
|
||||
where
|
||||
flick a = ( mconcat
|
||||
[ colorSH col1 . translateSHz 10 . upperPrismPoly 10 $ rectNSEW (-2) (-5) 10 (-10)
|
||||
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 (0) 2 (-2)
|
||||
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 0 2 (-2)
|
||||
]
|
||||
, mempty)
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@ import Dodge.LevelGen.MoveDoor
|
||||
import Dodge.LevelGen.DoorPane
|
||||
import Picture
|
||||
import Geometry
|
||||
import qualified DoubleStack as DS
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
@@ -45,19 +44,6 @@ addButtonDoor c btp btr a b speed w
|
||||
. over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
|
||||
f (x,y) = (x,y,dist x y)
|
||||
|
||||
putDoor'
|
||||
:: Color
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
-> [(Point2,Point2)] -- ^ Door positions, closed to open.
|
||||
-- Bumped out up and down by 9, not widened
|
||||
-> World
|
||||
-> World
|
||||
putDoor' c cond pss = over walls triggerDoor
|
||||
where
|
||||
triggerDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor c cond pss is
|
||||
where
|
||||
is = [IM.newKey wls..]
|
||||
|
||||
putDoor
|
||||
:: Color
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
@@ -78,8 +64,8 @@ putDoor col cond pss w = addWalls w
|
||||
}
|
||||
nsteps = length pss - 1
|
||||
wlids = take 4 [IM.newKey $ _walls w ..]
|
||||
wlps = uncurry (rectanglePairs 9) $ head pss
|
||||
addWalls w' = foldl' addWall w' $ zip wlids wlps
|
||||
wlps' = uncurry (rectanglePairs 9) $ head pss
|
||||
addWalls w' = foldl' addWall w' $ zip wlids wlps'
|
||||
addWall w' (wlid, wlps) = w' & walls %~ IM.insert wlid Wall
|
||||
{ _wlLine = wlps
|
||||
, _wlID = wlid
|
||||
@@ -95,18 +81,21 @@ doorMechanismStepwise nsteps drid wlids pss dr w
|
||||
| toOpen = case _drStatus dr of
|
||||
DoorInt x | x == nsteps -> w
|
||||
DoorInt x -> setWalls (x+1)
|
||||
_ -> w
|
||||
| otherwise = case _drStatus dr of
|
||||
DoorInt 0 -> w
|
||||
DoorInt x -> setWalls (x-1)
|
||||
_ -> w
|
||||
where
|
||||
playSound = soundContinue (WallSound drid) (fst $ head pss) slideDoorS (Just 1)
|
||||
toOpen = _drTrigger dr w
|
||||
setWalls n = (playSound $ foldl' setWall w (zip wlids newps))
|
||||
cpss = uncurry (rectanglePairs 9) (head pss)
|
||||
setWalls n = (playSound $ foldl' setWall w (zip3 wlids newps cpss))
|
||||
& doors . ix drid . drStatus .~ DoorInt n
|
||||
where
|
||||
newps = uncurry (rectanglePairs 9) (pss !! n)
|
||||
setWall w' (wlid,ps) = w & walls . ix wlid . wlLine .~ ps
|
||||
& (\w'' -> foldr (changeZonedWall (wlLine .~ ps) wlid) w'' (zoneps ps))
|
||||
setWall w' (wlid,ps,cps) = w' & walls . ix wlid . wlLine .~ ps
|
||||
& (\w'' -> foldr (changeZonedWall (wlLine .~ ps) wlid) w'' (zoneps cps))
|
||||
-- it is not at all clear that the zoning selects the correct walls
|
||||
|
||||
|
||||
@@ -120,26 +109,25 @@ putDoubleDoor isPathable col cond a b speed
|
||||
-- TODO think about wall zoning, simplify!
|
||||
doorMechanism :: Int -> Float -> [(Int,(Point2,Point2),(Point2,Point2))] -> Door' -> World -> World
|
||||
doorMechanism drid speed wlidOpCps dr w
|
||||
| toOpen && not (dstatus == DoorOpen) = playSound . setStatus $ foldl' doOpen w wlidOpCps
|
||||
| not toOpen && not (dstatus == DoorClosed) = playSound . setStatus $ foldl' doClose w wlidOpCps
|
||||
| toOpen && dstatus /= DoorOpen = moveUpdate $ foldl' doOpen w wlidOpCps
|
||||
| not toOpen && dstatus /= DoorClosed = moveUpdate $ foldl' doClose w wlidOpCps
|
||||
| otherwise = w
|
||||
where
|
||||
moveUpdate = playSound . setStatus
|
||||
playSound = soundContinue (WallSound drid) (fst cpos) slideDoorS (Just 1)
|
||||
setStatus
|
||||
| isOpen = doors . ix drid . drStatus .~ DoorOpen
|
||||
| isClosed = doors . ix drid . drStatus .~ DoorClosed
|
||||
| otherwise = doors . ix drid . drStatus .~ DoorHalfway
|
||||
| dist (fst wlpos) (fst opos) < 1 = doors . ix drid . drStatus .~ DoorOpen
|
||||
| dist (fst wlpos) (fst cpos) < 1 = doors . ix drid . drStatus .~ DoorClosed
|
||||
| otherwise = doors . ix drid . drStatus .~ DoorHalfway
|
||||
(wlid',opos,cpos) = head wlidOpCps
|
||||
wlpos = _wlLine $ _walls w IM.! wlid'
|
||||
isOpen = dist (fst wlpos) (fst opos) < 1
|
||||
isClosed = dist (fst wlpos) (fst cpos) < 1
|
||||
toOpen = _drTrigger dr w
|
||||
toOpen = _drTrigger dr w
|
||||
dstatus = _drStatus dr
|
||||
doOpen w' (wlid,openpos,cp) = w'
|
||||
& walls . ix wlid %~ moveDoorToward speed openpos
|
||||
& (\w'' -> foldr (changeZonedWall (moveDoorToward speed openpos) wlid) w'' (zoneps cp))
|
||||
doClose w' (wlid,_,cp) = w' & walls . ix wlid %~ moveDoorToward speed cp
|
||||
& (\w'' -> foldr (changeZonedWall (moveDoorToward speed cp) wlid) w'' (zoneps cp))
|
||||
doOpen w' (wlid,openpos,cp) = mvDoorWithZone w' wlid openpos cp
|
||||
doClose w' (wlid,_,cp) = mvDoorWithZone w' wlid cp cp
|
||||
mvDoorWithZone w' wlid p zp = w'
|
||||
& walls . ix wlid %~ moveDoorToward speed p
|
||||
& (\w'' -> foldr (changeZonedWall (moveDoorToward speed p) wlid) w'' (zoneps zp))
|
||||
|
||||
putSingleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World -> World
|
||||
putSingleDoor isPathable col cond a b speed w = addWalls w
|
||||
@@ -167,49 +155,3 @@ putSingleDoor isPathable col cond a b speed w = addWalls w
|
||||
shiftLeft = (+.+ (a -.- b))
|
||||
wlids = take 4 [IM.newKey $ _walls w ..]
|
||||
|
||||
mkTriggerDoor
|
||||
:: Color
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
-> [(Point2,Point2)] -- ^ List of wall position pairs, closed to open
|
||||
-> [Int] -- ^ Wall ids
|
||||
-> [Wall]
|
||||
{-# INLINE mkTriggerDoor #-}
|
||||
mkTriggerDoor c cond ppairs is = zipWith (triggerDoorPane c cond) is $
|
||||
transpose $ map toPanePoints ppairs
|
||||
|
||||
toPanePoints :: (Point2,Point2) -> [(Point2,Point2)]
|
||||
{-# INLINE toPanePoints #-}
|
||||
toPanePoints (x,y) =
|
||||
[ (y +.+ perp, y -.- perp)
|
||||
, (y -.- perp, x -.- perp)
|
||||
, (x -.- perp, x +.+ perp)
|
||||
, (x +.+ perp, y +.+ perp)
|
||||
]
|
||||
where
|
||||
perp = 9 *.* errorNormalizeV 49 ( vNormal (x -.- y))
|
||||
{- |
|
||||
Zoning might be an issue here.
|
||||
It is necessary in the current version, but I am not sure of its behaviour. -}
|
||||
triggerDoorPane
|
||||
:: Color
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
-> Int -- ^ Wall id
|
||||
-> [(Point2,Point2)] -- ^ List of positions: closed to open
|
||||
-> Wall
|
||||
triggerDoorPane c cond n poss = Door
|
||||
{ _wlLine = head poss
|
||||
, _wlID = n
|
||||
, _doorMech = dm
|
||||
, _wlColor = c
|
||||
, _wlSeen = False
|
||||
, _wlIsSeeThrough = False
|
||||
, _doorPathable = False
|
||||
, _drPositions = DS.fromListL poss
|
||||
}
|
||||
where
|
||||
dm = doorMechan n allZoneps openDoor closeDoor cond
|
||||
openDoor = updatePos . (drPositions %~ DS.pushL)
|
||||
closeDoor = updatePos . (drPositions %~ DS.pushR)
|
||||
updatePos :: Wall -> Wall
|
||||
updatePos d = d & wlLine %~ maybe id const (DS.head <$> (d ^? drPositions))
|
||||
allZoneps = nub $ concatMap zoneps poss
|
||||
|
||||
@@ -5,6 +5,7 @@ module Dodge.LightSources
|
||||
, colorLightAt
|
||||
, lampPic
|
||||
, lampCover
|
||||
, lampCoverWhen
|
||||
, doubleLampCover
|
||||
, verticalLampCover
|
||||
)
|
||||
@@ -76,6 +77,16 @@ lampCover h = ShapeProp
|
||||
, _pjRot = 0
|
||||
, _pjUpdate = rotateProp 0.15
|
||||
, _prDraw = drawLampCover h
|
||||
, _prToggle = True
|
||||
}
|
||||
lampCoverWhen :: (World -> Bool) -> Float -> Prop
|
||||
lampCoverWhen cond h = ShapeProp
|
||||
{ _pjPos = V2 0 0
|
||||
, _pjID = 0
|
||||
, _pjRot = 0
|
||||
, _pjUpdate = setToggle cond `chain` rotateProp 0.15
|
||||
, _prDraw = drawLampCover h
|
||||
, _prToggle = True
|
||||
}
|
||||
|
||||
doubleLampCover :: Float -> Prop
|
||||
@@ -85,6 +96,7 @@ doubleLampCover h = ShapeProp
|
||||
, _pjRot = 0
|
||||
, _pjUpdate = rotateProp 0.15
|
||||
, _prDraw = drawDoubleLampCover h
|
||||
, _prToggle = True
|
||||
}
|
||||
|
||||
-- on the current (27/9/21) version of shadow stencilling, this glitches
|
||||
@@ -96,14 +108,23 @@ verticalLampCover h = ShapeProp
|
||||
, _pjRot = 0
|
||||
, _pjUpdate = rotateProp 0.15
|
||||
, _prDraw = drawVerticalLampCover h
|
||||
, _prToggle = True
|
||||
}
|
||||
|
||||
rotateProp :: Float -> Prop -> World -> World
|
||||
rotateProp rotAmount pr w = w
|
||||
& props . ix (_pjID pr) . pjRot +~ rotAmount
|
||||
|
||||
setToggle :: (World -> Bool) -> Prop -> World -> World
|
||||
setToggle cond pr w = w & props . ix (_pjID pr) . prToggle .~ cond w
|
||||
|
||||
-- TODO check whether this is simply the reader monad, flipped
|
||||
chain :: (a -> b -> b) -> (a -> b -> b) -> a -> b -> b
|
||||
chain f g x = f x . g x
|
||||
|
||||
drawLampCover :: Float -> Prop -> SPic
|
||||
drawLampCover h pr =
|
||||
drawLampCover h pr | not (_prToggle pr) = mempty
|
||||
| otherwise =
|
||||
( translateSHz (h-2.5) . uncurryV translateSHf pos
|
||||
$ rotateSH a $ mconcat
|
||||
[ translateSHz 1 . upperPrismPoly 1 $ rectNSEW 3 2 3 (-1)
|
||||
@@ -111,7 +132,7 @@ drawLampCover h pr =
|
||||
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 2 3 (-1)
|
||||
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 (-1) 3 2
|
||||
--, translateSHz 2.5 . upperPrismPoly 1 $ [V2 5 5,V2 (-4) 5,V2 5 (-4)]
|
||||
, upperPrismPoly 1 $ [V2 2 2,V2 (-1) 2,V2 2 (-1)]
|
||||
, upperPrismPoly 1 [V2 2 2,V2 (-1) 2,V2 2 (-1)]
|
||||
]
|
||||
, mempty
|
||||
)
|
||||
@@ -126,7 +147,7 @@ drawDoubleLampCover h pr =
|
||||
[ upperPrismPoly 5 $ rectNSEW 6 5 6 (-6)
|
||||
, upperPrismPoly 5 $ rectNSEW (-5) (-6) 6 (-6)
|
||||
, upperPrismPoly 1 [V2 0 (-1),V2 6 5,V2 (-6) 5]
|
||||
, upperPrismPoly 1 [V2 0 (1),V2 (-6) (-5),V2 6 (-5)]
|
||||
, upperPrismPoly 1 [V2 0 1 ,V2 (-6) (-5),V2 6 (-5)]
|
||||
]
|
||||
, mempty
|
||||
)
|
||||
|
||||
@@ -24,6 +24,7 @@ import Control.Lens
|
||||
import Control.Monad.State
|
||||
import Data.Tree
|
||||
import qualified Data.Map as M
|
||||
import qualified Data.IntMap as IM
|
||||
|
||||
twinSlowDoorRoom
|
||||
:: Int -- ^ Door id
|
||||
@@ -49,12 +50,13 @@ twinSlowDoorRoom drid w h x = defaultRoom
|
||||
(worldState %~ M.insert (DoorNumOpen drid) True )
|
||||
(worldState %~ M.insert (DoorNumOpen drid) False)
|
||||
, sPS (V2 0 (h-1)) 0 $ PutLS (colorLightAt (V3 0.75 0 0) (V3 0 0 lampHeight) 0) (lampPic lampHeight)
|
||||
, sPS (V2 0 (h-1)) 0 $ PutProp $ lampCover lampHeight
|
||||
, sPS (V2 0 (h-1)) 0 $ PutProp $ lampCoverWhen drmoving lampHeight
|
||||
]
|
||||
, _rmBound = ps
|
||||
, _rmName = "twinSlowDoorRoom"
|
||||
}
|
||||
where
|
||||
drmoving w' = True -- DoorHalfway == _drStatus (_doors w' IM.! drid)
|
||||
lampHeight = 41
|
||||
ps =
|
||||
[rectNSWE h 0 (-w) w
|
||||
|
||||
@@ -30,7 +30,7 @@ Places a line of blocks between two points.
|
||||
Width 9, also extends out from each point by 9.
|
||||
-}
|
||||
blockLine :: Point2 -> Point2 -> Placement
|
||||
blockLine a b = SinglePlacement $ PS
|
||||
blockLine a b = SimplePlacement $ PS
|
||||
{ _psPos = V2 0 0
|
||||
, _psRot = 0
|
||||
, _psType = PutLineBlock baseBlockPane 9 9 a b
|
||||
@@ -41,7 +41,7 @@ Places an breakable window between two points.
|
||||
Width 8, also extends out from each point by 8.
|
||||
-}
|
||||
windowLine :: Point2 -> Point2 -> Placement
|
||||
windowLine a b = SinglePlacement $ PS
|
||||
windowLine a b = SimplePlacement $ PS
|
||||
{ _psPos = V2 0 0
|
||||
, _psRot = 0
|
||||
, _psType = PutLineBlock baseWindowPane 8 8 a b
|
||||
@@ -52,7 +52,7 @@ Places an unbreakable window between two points.
|
||||
Width 7, also extends out from each point by 7.
|
||||
-}
|
||||
crystalLine :: Point2 -> Point2 -> Placement
|
||||
crystalLine a b = SinglePlacement $ PS
|
||||
crystalLine a b = SimplePlacement $ PS
|
||||
{ _psPos = V2 0 0
|
||||
, _psRot = 0
|
||||
, _psType = PutWall ps defaultCrystalWall
|
||||
@@ -70,7 +70,7 @@ crystalLine a b = SinglePlacement $ PS
|
||||
Depth 15, does not extend wider than points.
|
||||
-}
|
||||
wallLine :: Point2 -> Point2 -> Placement
|
||||
wallLine a b = SinglePlacement $ PS
|
||||
wallLine a b = SimplePlacement $ PS
|
||||
{ _psPos = V2 0 0
|
||||
, _psRot = 0
|
||||
, _psType = PutWall ps defaultWall
|
||||
|
||||
@@ -180,7 +180,7 @@ fillNothingPlacement :: PSType -> Room -> Room
|
||||
fillNothingPlacement pst r =
|
||||
r & rmPS %~ replaceNothingWith pst
|
||||
where
|
||||
replaceNothingWith x (SinglePlacement (PS p rot PutNothing): pss) = sPS p rot x : pss
|
||||
replaceNothingWith x (SimplePlacement (PS p rot PutNothing): pss) = sPS p rot x : pss
|
||||
replaceNothingWith x (ps:pss) = ps : replaceNothingWith x pss
|
||||
replaceNothingWith _ [] = []
|
||||
{- | Successively fill 'PutNothing' placements with a list of given 'PSType's.
|
||||
|
||||
@@ -62,7 +62,6 @@ functionalUpdate w = case _menuLayers w of
|
||||
. simpleCrSprings
|
||||
. zoneCreatures
|
||||
. updateDoors
|
||||
. updateWalls
|
||||
. resetWorldEvents
|
||||
. dbArg _worldEvents
|
||||
. updateParticles
|
||||
@@ -143,10 +142,6 @@ updateCreatures w = appEndo f $ w
|
||||
where
|
||||
(f'',cr') = _crUpdate cr cr (w & randGen .~ g)
|
||||
(_,g') = genWord8 g
|
||||
{- |
|
||||
Apply door mechanisms. -}
|
||||
updateWalls :: World -> World
|
||||
updateWalls w = IM.foldl' (flip $ fromMaybe id . (^? doorMech)) w (_walls w)
|
||||
|
||||
updateDoors :: World -> World
|
||||
updateDoors w = IM.foldl' (\w' dr -> _drMech dr dr w') w (_doors w)
|
||||
|
||||
Reference in New Issue
Block a user