Work on crab
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@@ -86,8 +86,7 @@ performAction cr w ac = case ac of
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-- in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], NoAction)
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PathTo p a -> performPathTo a cr w p
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EvadeAim _ _ 0 -> (mempty,NoAction)
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EvadeAim p a i -> tryEvadeSideways cr w p a i
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EvadeAim -> tryEvadeSideways cr w
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TurnToPoint p -> performTurnToA cr p
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LeadTarget p -> fromMaybe ([], NoAction) $ do
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i <- cr ^? crIntention . targetCr . _Just
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@@ -103,8 +102,8 @@ performAction cr w ac = case ac of
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(imps, nextac) -> (imps, DoReplicatePartial startac t nextac)
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NoAction -> ([], NoAction)
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tryEvadeSideways :: Creature -> World -> Point2 -> Float -> Int -> ActionUpdate
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tryEvadeSideways _ w p a i = jumpleft -- (mv,mempty)
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tryEvadeSideways :: Creature -> World -> ActionUpdate
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tryEvadeSideways _ w = jumpleft -- (mv,mempty)
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where
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jumpleft = (mv,DoReplicate 5 (DoImpulses mv))
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mv = [Walk (V2 0 d)]
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@@ -38,7 +38,13 @@ crabCrit :: Creature
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crabCrit = defaultCreature
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& crName .~ "chaseCrit"
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& crHP .~ HP 350
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& crType .~ CrabCrit 0 LeftForward 0 0
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& crType .~ CrabCrit
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{ _meleeCooldownL = 0
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, _meleeCooldownR = 0
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, _footForward = LeftForward
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, _strideAmount = 0
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, _dodgeCooldown = 0
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}
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& crFaction .~ ColorFaction red
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& crPerception . cpVision . viFOV .~ FloatFOV pi
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@@ -123,8 +123,12 @@ flockACC w cr = fromMaybe cr $ do
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crabCritMv :: World -> Creature -> Creature
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crabCritMv w cr = case _apStrategy (_crActionPlan cr) of
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_ | Just tid <- melee -> cr & crActionPlan . apAction
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.~ DoImpulses [Melee tid] `DoActionThen`
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DoReplicate 10 NoAction
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& crType . meleeCooldownL .~ 20
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WarningCry -> cr
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CloseToMelee tid | Just (p,a) <- aimi tid -> cr & crActionPlan . apAction .~ EvadeAim p a 10
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CloseToMelee tid | aimi tid -> cr & crActionPlan . apAction .~ EvadeAim
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& crType . dodgeCooldown .~ dc
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CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
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Wander | Just tid <- cr ^? crIntention . targetCr . _Just
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@@ -139,23 +143,32 @@ crabCritMv w cr = case _apStrategy (_crActionPlan cr) of
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& crIntention . mvToPoint .~ Nothing
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_ -> viewTarget w cr
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where
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melee = do
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tid <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix tid
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let cpos = cr ^. crPos . _xy
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tpos = tcr ^. crPos . _xy
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guard $ _meleeCooldownL (_crType cr) == 0
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&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
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&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
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&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4
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return tid
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dc = fst $ randomR (15,25) (w ^. randGen)
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notpath = \case
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Just NoAction -> False
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Just PathTo {} -> False
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Just AimAt {} -> False
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_ -> True
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aimi tid = do
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aimi tid = fromMaybe False $ do
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tcr <- w ^? cWorld . lWorld . creatures . ix tid
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Aiming <- tcr ^? crStance . posture
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let txy = tcr ^. crPos . _xy
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cxy = cr ^. crPos . _xy
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0 <- cr ^? crType . dodgeCooldown
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guard $ hasLOS cxy txy w
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return $ hasLOS cxy txy w
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&& abs (nearZeroAngle (tcr^.crDir - argV (cxy - txy))) < 0.3
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&& isWalkable txy cxy w
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&& diffAngles (cr ^. crDir) (argV (txy - cxy)) < 0.1
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return (txy, tcr ^. crDir)
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chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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@@ -69,7 +69,7 @@ data Action
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, _targetSeenAt :: Point2
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}
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| PathTo { _pathToPoint :: Point2, _pathFailAction :: Action }
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| EvadeAim {_enemyPos :: Point2, _enemyDir :: Float, _acTimer :: Int}
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| EvadeAim
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| TurnToPoint { _turnToPoint :: Point2 }
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| ImpulsesList { _impulsesListList :: [[Impulse]], _acAction :: Action }
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| DoImpulses { _doImpulsesList :: [Impulse] }
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@@ -58,7 +58,9 @@ data CreatureType
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, _footForward :: FootForward
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, _strideAmount :: Float
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}
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| CrabCrit {_meleeCooldown :: Int
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| CrabCrit
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{ _meleeCooldownL :: Int
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, _meleeCooldownR :: Int
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, _footForward :: FootForward
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, _strideAmount :: Float
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, _dodgeCooldown :: Int
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@@ -29,7 +29,8 @@ chaseCritInternal w cr =
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crabCritInternal :: World -> Creature -> Creature
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crabCritInternal w =
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(crVocalization %~ updateVocTimer)
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. (crType . meleeCooldown %~ max 0 . subtract 1)
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. (crType . meleeCooldownL %~ max 0 . subtract 1)
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. (crType . meleeCooldownR %~ max 0 . subtract 1)
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. (crType . dodgeCooldown %~ max 0 . subtract 1)
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. searchIfDamaged
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. targetYouWhenCognizant w
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@@ -37,7 +38,7 @@ crabCritInternal w =
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. crabCritMv w
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. setMvPosToTargetCr w
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. setViewPos w
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. overrideMeleeCloseTarget w
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-- . overrideMeleeCloseTarget w
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. doStrategyActions
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hoverCritInternal :: World -> Creature -> Creature
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