Work on crab
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@@ -123,8 +123,12 @@ flockACC w cr = fromMaybe cr $ do
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crabCritMv :: World -> Creature -> Creature
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crabCritMv w cr = case _apStrategy (_crActionPlan cr) of
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_ | Just tid <- melee -> cr & crActionPlan . apAction
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.~ DoImpulses [Melee tid] `DoActionThen`
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DoReplicate 10 NoAction
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& crType . meleeCooldownL .~ 20
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WarningCry -> cr
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CloseToMelee tid | Just (p,a) <- aimi tid -> cr & crActionPlan . apAction .~ EvadeAim p a 10
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CloseToMelee tid | aimi tid -> cr & crActionPlan . apAction .~ EvadeAim
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& crType . dodgeCooldown .~ dc
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CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
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Wander | Just tid <- cr ^? crIntention . targetCr . _Just
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@@ -139,23 +143,32 @@ crabCritMv w cr = case _apStrategy (_crActionPlan cr) of
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& crIntention . mvToPoint .~ Nothing
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_ -> viewTarget w cr
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where
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melee = do
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tid <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix tid
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let cpos = cr ^. crPos . _xy
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tpos = tcr ^. crPos . _xy
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guard $ _meleeCooldownL (_crType cr) == 0
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&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
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&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
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&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4
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return tid
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dc = fst $ randomR (15,25) (w ^. randGen)
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notpath = \case
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Just NoAction -> False
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Just PathTo {} -> False
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Just AimAt {} -> False
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_ -> True
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aimi tid = do
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aimi tid = fromMaybe False $ do
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tcr <- w ^? cWorld . lWorld . creatures . ix tid
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Aiming <- tcr ^? crStance . posture
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let txy = tcr ^. crPos . _xy
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cxy = cr ^. crPos . _xy
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0 <- cr ^? crType . dodgeCooldown
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guard $ hasLOS cxy txy w
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return $ hasLOS cxy txy w
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&& abs (nearZeroAngle (tcr^.crDir - argV (cxy - txy))) < 0.3
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&& isWalkable txy cxy w
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&& diffAngles (cr ^. crDir) (argV (txy - cxy)) < 0.1
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return (txy, tcr ^. crDir)
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chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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