Remove distortion framebuffer/graphic resolution option
This commit is contained in:
@@ -27,7 +27,7 @@ data RenderData = RenderData
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, _shapeEBO :: UintBO
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, _silhouetteEBO :: UintBO
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, _pictureShaders :: MV.MVector (PrimState IO) (GLuint,VBO)
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, _fbo2 :: (FBO, TO)
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-- , _fbo2 :: (FBO, TO)
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, _fboHalf1 :: (FBO, TO)
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, _fboHalf2 :: (FBO, TO)
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, _fboBase :: (FBO, (TO, TO, TO))
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@@ -57,7 +57,7 @@ data Config = Config
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, _gr_shadow_size :: Importance
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, _gr_downsize_res :: ResFactor
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, _gr_world_res :: ResFactor
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, _gr_distortion_res :: ResFactor
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-- , _gr_distortion_res :: ResFactor
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, _gr_num_shadow_casters :: NumShadowCasters
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, _windowX :: Int --size
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, _windowY :: Int
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@@ -161,7 +161,7 @@ defaultConfig =
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, _gr_distortions = True
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, _gr_downsize_res = EighthRes
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, _gr_world_res = QuarterRes
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, _gr_distortion_res = FullRes
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-- , _gr_distortion_res = FullRes
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, _gr_num_shadow_casters = toEnum 10
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, _windowX = 800
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, _windowY = 600
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+20
-20
@@ -2,7 +2,7 @@ module Dodge.Event.Test (testEvent) where
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--import Dodge.Creature.State
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import Dodge.Flame
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--import Dodge.Flame
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import Data.Maybe
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import Dodge.Data.World
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import LensHelp
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@@ -10,23 +10,23 @@ import Linear
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testEvent :: World -> World
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testEvent w = fromMaybe w $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
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return $ w & makeFlame (cpos + 25) 1
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--testEvent w = fromMaybe w $ do
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-- cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
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-- let distR = 50
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-- t1 = (V2 1 (-1))
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-- t2 = (V2 1 1)
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-- t3 = (V2 distR 0)
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-- v3 = V3 t1 t2 t3
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-- distortionBulge =
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-- RadialDistortion
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-- cpos
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-- (V2 distR 0)
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-- (V2 0 distR)
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-- v3 v3 v3
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-- 20
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-- return $ w & cWorld . lWorld . distortions .~ [distortionBulge
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-- , distortionBulge & rdPos +~ 50 & rdTR . _1 +~ V2 (-1) 1
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-- , distortionBulge & rdPos +~ (-50)
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-- ]
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-- return $ w & makeFlame (cpos + 25) 1
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--testEvent w = fromMaybe w $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
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let distR = 50
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t1 = (V2 1 (-1))
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t2 = (V2 1 1)
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t3 = (V2 distR 0)
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v3 = V3 t1 t2 t3
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distortionBulge =
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RadialDistortion
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cpos
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(V2 distR 0)
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(V2 0 distR)
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v3 v3 v3
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20
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return $ w & cWorld . lWorld . distortions .~ [distortionBulge
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, distortionBulge & rdPos +~ 50 & rdTR . _1 +~ V2 (-1) 1
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, distortionBulge & rdPos +~ (-50)
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]
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+1
-1
@@ -189,7 +189,7 @@ graphicsMenuOptions :: [MenuOption]
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graphicsMenuOptions =
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[ enumOption gr_world_res "World resolution" (uvIOEffects .~ updatePreload)
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, enumOption gr_downsize_res "Downsize resolution" (uvIOEffects .~ updatePreload)
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, enumOption gr_distortion_res "Distortion resolution" (uvIOEffects .~ updatePreload)
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-- , enumOption gr_distortion_res "Distortion resolution" (uvIOEffects .~ updatePreload)
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, enumOption gr_shadow_rendering "SHADOW RENDERING" id
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, enumOption gr_shadows_on_clouds "SHADOW DETAIL ON CLOUDS" id
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, enumOption gr_shadow_size "SHADOW DETAIL" id
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+13
-9
@@ -261,12 +261,11 @@ doDrawing' win pdata u = do
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glUseProgram (pdata ^. cloudShader)
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nCloudVs * 6)
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboPos . _1 . unFBO)
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withArray [0, 0, 0, 0] $ \ptr ->
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withArray [0, 0, 0, 0] $
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glClearNamedFramebufferfv
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(pdata ^. fboPos . _1 . unFBO)
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GL_COLOR
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0
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ptr
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glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _2 . unTO)
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glDepthMask GL_FALSE
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glUseProgram (pdata ^. alphaDivideShader)
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@@ -288,6 +287,11 @@ doDrawing' win pdata u = do
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(pdata ^. fboCloud . _2 . _3)
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lightPoints
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pdata
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-- no longer need cloud normals
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withArray [GL_COLOR_ATTACHMENT1] $
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glInvalidateNamedFramebufferData (pdata ^. fboCloud . _1 . unFBO) 1
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-- no longer need shape data
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glInvalidateBufferData (pdata ^. vboShapes . vboName)
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--draw windows into window textures
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboWindow . _1 . unFBO)
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glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
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@@ -306,12 +310,11 @@ doDrawing' win pdata u = do
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-- with all source alphas 0.25, alpha -> 0.5
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glBlendFunc GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA
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glUseProgram $ pdata ^. windowPullShader
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-- don't need cloud postions/normals any more
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-- don't need cloud postions any more
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withArray [GL_COLOR_ATTACHMENT0] $
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glInvalidateNamedFramebufferData (pdata ^. fboPos . _1 . unFBO) 1
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nWins * 12)
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glDisable GL_DEPTH_CLAMP
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glInvalidateBufferData (pdata ^. vboShapes . vboName)
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--apply lightmap to cloud buffer
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboCloud pdata)))
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glDepthMask GL_FALSE
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@@ -356,7 +359,8 @@ doDrawing' win pdata u = do
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glDrawArrays GL_TRIANGLES 0 6
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rs' -> do
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let rs = take 15 rs'
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
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--glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
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glBindFramebuffer GL_FRAMEBUFFER 0
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withArray (concatMap rdToVec2s rs) $
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glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
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(24 * fromIntegral (length rs * sizeOf (0 :: Float)))
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@@ -364,10 +368,10 @@ doDrawing' win pdata u = do
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glUseProgram (pdata ^. barrelShader . _1)
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glUniform1i 0 (fromIntegral (length rs))
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glDrawArrays GL_TRIANGLES 0 6
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glBindTextureUnit 0 $ pdata ^. fbo2 . _2 . unTO
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glBindFramebuffer GL_FRAMEBUFFER 0
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glUseProgram (pdata ^. fullscreenShader)
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glDrawArrays GL_TRIANGLES 0 6
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-- glBindTextureUnit 0 $ pdata ^. fbo2 . _2 . unTO
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-- glBindFramebuffer GL_FRAMEBUFFER 0
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-- glUseProgram (pdata ^. fullscreenShader)
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-- glDrawArrays GL_TRIANGLES 0 6
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- draw the overlay
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--glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboOverlay ._1 . unFBO)
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@@ -55,12 +55,12 @@ sizeFBOs cfig rdata =
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GL_LINEAR
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GL_RGBA16F
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[fboBloom, fboPos]
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>>= foldUpdateFBOTO
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_gr_distortion_res
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GL_LINEAR_MIPMAP_LINEAR
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GL_LINEAR
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GL_RGBA8
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[fbo2]
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-- >>= foldUpdateFBOTO
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-- _gr_distortion_res
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-- GL_LINEAR_MIPMAP_LINEAR
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-- GL_LINEAR
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-- GL_RGBA8
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-- [fbo2]
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>>= foldUpdateFBOTO
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_gr_downsize_res
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GL_LINEAR_MIPMAP_LINEAR
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@@ -173,7 +173,7 @@ preloadRender = do
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fboPosName <- setupFramebufferGivenStencil rboBaseBloomName
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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framebuf2 <- newTextureFramebuffer
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-- framebuf2 <- newTextureFramebuffer
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fboHalf1Name <- newTextureFramebuffer
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fboHalf2Name <- newTextureFramebuffer
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@@ -201,7 +201,7 @@ preloadRender = do
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, _lightingCloudShader = lightingCloudShad
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, _bloomBlurShader = bloomBlurShad
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, _barrelShader = (barrelShad,distvbo)
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, _fbo2 = framebuf2
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-- , _fbo2 = framebuf2
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, _fboHalf1 = fboHalf1Name
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, _fboHalf2 = fboHalf2Name
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, _fboLighting = fboLightingName
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