Continue tweaking sound

This commit is contained in:
2021-09-12 20:33:33 +01:00
parent 51a85bd1ec
commit 72657294d1
89 changed files with 373 additions and 517 deletions
+2 -2
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@@ -198,7 +198,7 @@ youDropItem w = case yourItem w of
NoItem -> w
_ -> rmSelectedInvItem (_yourID w)
. copyItemToFloor (you w) (_crInvSel cr)
$ soundFrom (CrSound (_crID cr)) (_crPos cr) whiteNoiseFadeOutS Nothing
$ soundStart (CrSound (_crID cr)) (_crPos cr) whiteNoiseFadeOutS Nothing
w
where
cr = you w
@@ -233,7 +233,7 @@ pickUpItem
pickUpItem cid flit w = case maybeInvSlot of
Nothing -> w
Just i -> w
& soundFrom (CrSound cid) (_flItPos flit) pickUpS Nothing
& soundStart (CrSound cid) (_flItPos flit) pickUpS Nothing
& updateItLocation i
& floorItems %~ IM.delete (_flItID flit)
& creatures . ix cid . crInv . ix i %~ addItem it
+2 -2
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@@ -58,7 +58,7 @@ followImpulse cr w imp = case imp of
(hitCr cid'
, crMvBy (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20) -- randomise cooldown?
RandomTurn a -> (id, creatureTurn (rr a) cr)
MakeSound sid -> ( soundOnceOrigin sid (CrSound (_crID cr)) (_crPos cr) , cr )
MakeSound sid -> ( soundStart (CrSound (_crID cr)) (_crPos cr) sid Nothing , cr )
DropItem -> undefined
ChangeStrategy strat -> (id, cr & crActionPlan . crStrategy .~ strat)
AddGoal gl -> (id, cr & crActionPlan . crGoal %~ (gl :) )
@@ -84,5 +84,5 @@ followImpulse cr w imp = case imp of
posFromID cid' = _crPos $ _creatures w IM.! cid'
rr a = fst $ randomR (-a,a) $ _randGen w
hitCr i = over (creatures . ix i . crState . crDamage) (addDam i)
. soundFrom (CrSound cid) cpos hitS Nothing
. soundStart (CrSound cid) cpos hitS Nothing
addDam i dams = Blunt 100 cpos (posFromID i) (posFromID i) : dams
+3 -3
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@@ -91,9 +91,9 @@ awakeLevelPerception cr = case _crAwakeLevel $ _crPerception cr of
newSounds :: World -> [(Point2,Float)]
newSounds = mapMaybe f . M.elems . _playingSounds
where
f s | _soundStatus s == JustStartedPlaying
= Just (_soundPos s, _soundVolume s)
| otherwise = Nothing
f s = case _soundStatus s of
JustStartedPlaying -> Just (_soundPos s, _soundVolume s)
_ -> Nothing
rememberSounds :: Creature -> Reader World Creature
rememberSounds cr = do
+3 -3
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@@ -52,7 +52,7 @@ stateUpdate u cr w = case u (updateMovement cr) w of
| otherwise = Nothing
deathEff
| cr ^.crHP > 0 = id
| otherwise = stopSoundFrom (CrWeaponSound (_crID cr))
| otherwise = stopSoundFrom (CrWeaponSound (_crID cr) 0)
. over decorations addCorpse
. dropByState cr
addCorpse = IM.insertNewKey
@@ -137,11 +137,11 @@ invSideEff cr w = weaponReloadSounds cr $ IM.foldrWithKey f w (_crInv cr)
weaponReloadSounds :: Creature -> World -> World
weaponReloadSounds cr w = case _crInv cr IM.!? _crInvSel cr of
Just Weapon{_wpReloadType = PassiveReload stype,_wpReloadTime=rt,_wpReloadState=rs}
| rt == rs -> soundFrom (CrReloadSound 0) (_crPos cr) stype Nothing w
| rt == rs -> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
| otherwise -> w
Just Weapon{_wpReloadState = 0} -> w
Just Weapon{_wpReloadState = 1} -> stopSoundFrom (CrReloadSound cid) w
Just Weapon{} -> soundFrom (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
Just Weapon{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
_ -> w
where
cid = _crID cr