Fix another layered circle rendering bug

This commit is contained in:
2025-11-20 21:58:41 +00:00
parent 8f65a652ce
commit 80957d5470
2 changed files with 21 additions and 17 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ void main()
int i0 = n + (3 * ((gl_VertexID-n)/6) );
gColC = data[i0].colx;
gColE = data[i0+1].colx;
int k = ks[gl_VertexID % 6];
int k = ks[(gl_VertexID - n) % 6];
gBoundingBox = bs[k];
gPos = (k > 2.5
? data[i0].posx + data[i0+2].posx - data[i0+1].posx
+20 -16
View File
@@ -2,6 +2,7 @@ module Dodge.Event.Test (testEvent) where
--import Dodge.Creature.State
import Dodge.Flame
import Data.Maybe
import Dodge.Data.World
import LensHelp
@@ -10,19 +11,22 @@ import Linear
testEvent :: World -> World
testEvent w = fromMaybe w $ do
cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
let distR = 50
t1 = (V2 1 (-1))
t2 = (V2 1 1)
t3 = (V2 distR 0)
v3 = V3 t1 t2 t3
distortionBulge =
RadialDistortion
cpos
(V2 distR 0)
(V2 0 distR)
v3 v3 v3
20
return $ w & cWorld . lWorld . distortions .~ [distortionBulge
, distortionBulge & rdPos +~ 50 & rdTR . _1 +~ V2 (-1) 1
, distortionBulge & rdPos +~ (-50)
]
return $ w & makeFlame (cpos + 25) 1
--testEvent w = fromMaybe w $ do
-- cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
-- let distR = 50
-- t1 = (V2 1 (-1))
-- t2 = (V2 1 1)
-- t3 = (V2 distR 0)
-- v3 = V3 t1 t2 t3
-- distortionBulge =
-- RadialDistortion
-- cpos
-- (V2 distR 0)
-- (V2 0 distR)
-- v3 v3 v3
-- 20
-- return $ w & cWorld . lWorld . distortions .~ [distortionBulge
-- , distortionBulge & rdPos +~ 50 & rdTR . _1 +~ V2 (-1) 1
-- , distortionBulge & rdPos +~ (-50)
-- ]