Fix circle layer offset bug, all shaders working without geom

This commit is contained in:
2025-11-20 21:36:18 +00:00
parent 4e7bd4831d
commit 8f65a652ce
+1 -1
View File
@@ -20,7 +20,7 @@ const vec2 bs[4] =
} ;
void main()
{
int i0 = n + (3 * (gl_VertexID/6) );
int i0 = n + (3 * ((gl_VertexID-n)/6) );
gColC = data[i0].colx;
gColE = data[i0+1].colx;
int k = ks[gl_VertexID % 6];