Fix another layered circle rendering bug
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@@ -23,7 +23,7 @@ void main()
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int i0 = n + (3 * ((gl_VertexID-n)/6) );
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gColC = data[i0].colx;
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gColE = data[i0+1].colx;
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int k = ks[gl_VertexID % 6];
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int k = ks[(gl_VertexID - n) % 6];
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gBoundingBox = bs[k];
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gPos = (k > 2.5
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? data[i0].posx + data[i0+2].posx - data[i0+1].posx
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