Fix circle layer offset bug, all shaders working without geom
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@@ -20,7 +20,7 @@ const vec2 bs[4] =
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} ;
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void main()
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{
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int i0 = n + (3 * (gl_VertexID/6) );
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int i0 = n + (3 * ((gl_VertexID-n)/6) );
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gColC = data[i0].colx;
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gColE = data[i0+1].colx;
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int k = ks[gl_VertexID % 6];
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