Improve rooms, make consumable use type
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@@ -169,6 +169,7 @@ testInventory = IM.fromList $ zip [0..]
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[ makeTypeCraftNum 9 PIPE
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, incendiaryModule
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, bounceModule
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, medkit 50
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, teleportModule
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, makeTypeCraftNum 1 LIGHTER
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, makeTypeCraftNum 5 TUBE
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@@ -3,31 +3,38 @@ module Dodge.Creature.Impulse.UseItem
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, useLeftItem
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) where
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import Dodge.Data
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--import Dodge.Inventory
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import Dodge.Inventory
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import Data.Maybe
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useItem :: Creature -> World -> World
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useItem cr' w = fromMaybe w $ do
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useItem cr' w = f $ fromMaybe w $ do
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cr <- w ^? creatures . ix (_crID cr')
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it <- cr ^? crInv . ix (_crInvSel cr)
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return $ itemEffect cr it w
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where
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f = case _crID cr' of
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0 -> youHammerPosition .~ HammerDown
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_ -> id
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itemEffect :: Creature -> Item -> World -> World
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itemEffect cr it w = case it ^? itUse of
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Just RightUse {_rUse = eff,_useMods = usemods} -> foldr ($) eff usemods it cr w
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Just LeftUse {} -> lhammer setEquipLeftItem
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Just EquipUse{} -> lhammer setEquipment
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-- ConsumeUse will cause problems if the item is not selected
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Just (ConsumeUse eff) -> hammerTest $ eff it cr . rmInvItem (_crID cr) (_crInvSel cr)
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Just NoUse -> w
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Nothing -> w
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where
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lhammer f' = w
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& lSelHammerPosition .~ HammerDown
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& case _lSelHammerPosition w of
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HammerUp -> creatures . ix (_crID cr) %~ f'
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_ -> id
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hammerTest f = case _youHammerPosition w of
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HammerUp -> f w
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_ -> w
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lhammer f' = w & case _youHammerPosition w of
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HammerUp -> creatures . ix (_crID cr) %~ f'
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_ -> id
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setEquipLeftItem cr' = case _crLeftInvSel cr' of
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Just i | i == _crInvSel cr' -> cr' & crLeftInvSel .~ Nothing
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_ -> cr' & crLeftInvSel ?~ _crInvSel cr'
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@@ -42,9 +49,11 @@ toggleEquipmentAt invid cr = cr & crInvEquipped . at invid %~ f
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useLeftItem :: Int -> World -> World
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useLeftItem cid w
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| _crInvLock cr = w
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| isJust (citem ^? itUse . cUse) = useItem cr w
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| otherwise = fromMaybe w $ do
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invid <- _crLeftInvSel cr
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f <- cr ^? crInv . ix invid . itUse . lUse
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return $ f cr invid w
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where
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cr = _creatures w IM.! cid
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citem = _crInv cr IM.! _crInvSel cr
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+4
-1
@@ -128,7 +128,7 @@ data World = World
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, _rewindWorlds :: [World]
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, _timeFlow :: TimeFlowStatus
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, _worldClock :: Int
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, _lSelHammerPosition :: HammerPosition
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, _youHammerPosition :: HammerPosition
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, _worldTerminal :: Maybe' WorldTerminal
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}
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data WorldTerminal = WorldTerminal Int [(Int,String)]
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@@ -334,6 +334,9 @@ data ItemUse
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, _useDelay :: UseDelay
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, _useHammer :: HammerType
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}
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| ConsumeUse
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{ _cUse :: Item -> Creature -> World -> World
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}
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| EquipUse
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{ _eqUse :: Creature -> Int -> World -> World
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}
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@@ -89,7 +89,7 @@ defaultWorld = World
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, _maybeWorld = Nothing'
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, _rewindWorlds = []
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, _timeFlow = NormalTimeFlow
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, _lSelHammerPosition = HammerUp
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, _youHammerPosition = HammerUp
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, _worldTerminal = Nothing'
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}
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youLight :: TempLightSource
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+2
-2
@@ -33,8 +33,8 @@ import System.Random
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initialAnoTree :: RandomGen g => Tree [Annotation g]
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initialAnoTree = padSucWithCorridors $ treeFromTrunk
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-- [[AnoApplyInt 0 startRoom]
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[[SpecificRoom startRoom']
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[[AnoApplyInt 0 startRoom]
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-- [[SpecificRoom startRoom']
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-- , [SpecificRoom $ rezThenLasTurret]
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-- , [SpecificRoom $ fmap (return . PassDown) longRoom]
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, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
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@@ -3,23 +3,20 @@ import Dodge.Data
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--import Dodge.Picture.Layer
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import Dodge.Default
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import Dodge.SoundLogic
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import Dodge.Inventory
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import Shape
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--import ShapePicture
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import Dodge.Item.Draw
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import Picture
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import Data.Maybe
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--import Data.Maybe
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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medkit :: Int -> Item
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medkit i = defaultConsumable
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{ _itName = "MEDKIT" ++ show i
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, _itUse = LeftUse
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{_lUse = \cr invid w -> fromMaybe w (heal 25 (_crID cr) $ rmInvItem (_crID cr) invid w)
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,_useDelay = NoDelay
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,_useHammer = HasHammer HammerUp
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, _itUse = ConsumeUse
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{_cUse = \_ cr w -> w & creatures . ix (_crID cr) . crHP +~ i
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}
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, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
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, _itID = Nothing
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@@ -64,13 +64,6 @@ someCrits = do
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-- crits <- takeN nCrits <=< shuffle $ fmap PutCrit $ [spreadGunCrit,pistolCrit,autoCrit,armourChaseCrit]
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-- return $ roomsContaining crits its
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roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (SubCompTree Room)
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roomsContaining crs its = do
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endroom <- join $ takeOne
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[ randomFourCornerRoomCrsIts crs its
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, tanksRoom crs its
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]
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return $ treeFromPost [] $ PassDown endroom
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corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
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corridorBoss cr = do
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@@ -19,6 +19,7 @@ module Dodge.Room
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, module Dodge.Room.Treasure
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, module Dodge.Room.GlassLesson
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, module Dodge.Room.Tanks
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, module Dodge.Room.Containing
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) where
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import Dodge.Room.Room
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import Dodge.Room.RoadBlock
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@@ -39,3 +40,4 @@ import Dodge.Room.LongDoor
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import Dodge.Room.LongRoom
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import Dodge.Room.GlassLesson
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import Dodge.Room.Tanks
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import Dodge.Room.Containing
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@@ -0,0 +1,20 @@
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module Dodge.Room.Containing where
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import Dodge.Data
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import Dodge.Tree
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import Dodge.LevelGen.Data
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import Dodge.RandomHelp
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import Dodge.Room.Procedural
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import Dodge.Room.Tanks
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--import Dodge.Item.Equipment
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import System.Random
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import Control.Monad.State
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roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (SubCompTree Room)
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roomsContaining crs its = do
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endroom <- join $ takeOne
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[ randomFourCornerRoomCrsIts crs its
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, tanksRoom crs its
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]
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return $ treeFromPost [] $ UseAll endroom
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@@ -20,6 +20,7 @@ door = defaultRoom
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, _rmPath = [(V2 20 35,V2 20 5)]
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-- door extends into side walls (for shadows as rendered 12/03)
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, _rmPmnts = [putAutoDoor (V2 0 20) (V2 40 20)]
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, _rmName = "autoDoor"
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-- note no bounds
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}
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where
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@@ -67,15 +67,16 @@ roomRect x y xn yn = defaultRoom
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where
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yd = (y - 40) / fromIntegral yn
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xd = (x - 40) / fromIntegral xn
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elnks = zip (map (+.+ V2 0 20) $ gridPoints 0 1 yd (yn+1)) (repeat ( pi/2))
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wlnks = zip (map (+.+ V2 x 20) $ gridPoints 0 1 yd (yn+1)) (repeat (-pi/2))
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nlnks = zip (map (+.+ V2 20 y) $ gridPoints xd (xn+1) 0 1 ) (repeat 0 )
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slnks = zip (map (+.+ V2 20 0) $ gridPoints xd (xn+1) 0 1 ) (repeat pi )
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lnks = zipWith (m North FromWest) [0..] nlnks
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++ zipWith (m East FromSouth) [0..] elnks
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++ zipWith (m West FromSouth) [0..] wlnks
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++ zipWith (m South FromWest) [0..] slnks
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m edge = lnkBothAnd' (OnEdge edge)
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somelnks poffset ps a = zip (map (+.+ poffset) ps) (repeat a)
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elnks = somelnks (V2 0 20) (gridPoints 0 1 yd (yn+1)) ( pi/2)
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wlnks = somelnks (V2 x 20) (gridPoints 0 1 yd (yn+1)) (-pi/2)
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nlnks = somelnks (V2 20 y) (gridPoints xd (xn+1) 0 1 ) 0
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slnks = somelnks (V2 20 0) (gridPoints xd (xn+1) 0 1 ) pi
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lnks = m North FromWest nlnks
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++ m East FromSouth elnks
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++ m West FromSouth wlnks
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++ m South FromWest slnks
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m edge edgefrom = zipWith (lnkBothAnd' (OnEdge edge) edgefrom) [0..]
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pth = linksAndPath' lnks $ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
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posps = map (+.+ V2 20 20) $ gridPoints xd (xn+1) yd (yn+1)
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interposps = map (+.+ V2 (20 + xd/2) (20 + yd/2)) $ gridPoints xd xn yd yn
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@@ -40,6 +40,7 @@ rezBox ls = roomRect 40 60 1 1
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& rmPmnts .~ [ sPS (V2 20 1) 0 $ PutLS ls]
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& restrictInLinks (\(V2 _ h,_)-> h < 1)
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& restrictOutLinks (\(V2 _ h,_)-> h > 59)
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& rmName .~ "rezBox"
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rezBoxesWp :: RandomGen g => State g (SubCompTree Room)
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rezBoxesWp = do
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@@ -4,6 +4,7 @@ import Dodge.LevelGen.Data
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--import Dodge.PlacementSpot
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import Dodge.Room.RunPast
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import Dodge.Room.Tanks
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import Dodge.Room.Containing
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--import Dodge.RoomLink
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--import Dodge.Data
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--import Dodge.Default
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@@ -56,6 +57,7 @@ startRoom i = join $ uncurry takeOneWeighted $ unzip
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, (,) 1 rezBoxThenWeaponRoom
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, (,) one rezBoxesWpCrit
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, (,) 1 $ runPastStart i
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, (,) 5 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
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]
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where
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one = 1::Float
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@@ -87,6 +89,16 @@ rezBoxThenWeaponRoom = do
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rcol <- rezColor
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treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> weaponRoom
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rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
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rezBoxThenRoom r = do
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rcol <- rezColor
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treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> (return $ singleUseAll r)
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rezBoxThenRooms :: RandomGen g => SubCompTree Room -> State g (SubCompTree Room)
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rezBoxThenRooms r = do
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rcol <- rezColor
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return . treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ r
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startCrafts :: RandomGen g => State g [Item]
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startCrafts = takeOne $ map (map makeTypeCraft)
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[ [PIPE,PIPE,HARDWARE]
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@@ -48,3 +48,4 @@ tanksRoom crs its = do
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++ replicate ntanks thetank
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-- , sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
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return $ room & rmPmnts .++~ plmnts
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& rmName .~ "tanksRoom"
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+23
-16
@@ -103,8 +103,11 @@ zipCount :: [a] -> [(Int,a)]
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zipCount = Prelude.zip [0..]
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printColumns :: [Int] -> [String] -> IO ()
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printColumns (i:is) (s:strs) = putStr (rightPad i ' ' s) >> printColumns is strs
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printColumns _ strs = putStrLn $ concat strs
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printColumns is ss = printPartialColumns is ss >> putStrLn ""
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printPartialColumns :: [Int] -> [String] -> IO ()
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printPartialColumns (i:is) (s:strs) = putStr (rightPad i ' ' s) >> printPartialColumns is strs
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printPartialColumns _ strs = putStr $ concat strs
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theColumns :: [String] -> IO ()
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theColumns = printColumns [20,5,20,20]
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@@ -112,21 +115,25 @@ theColumns = printColumns [20,5,20,20]
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printColumnTitles :: IO ()
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printColumnTitles = theColumns ["Parent","Cnum","Child","Link pair"]
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printInfo :: RoomInt -> Int -> RoomInt -> IO ()
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printInfo (parentrm,parenti) childn (childrm,childi) = do
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putStr $ rpns 20 (_rmName parentrm ++ "-" ++ show parenti )
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++ rpns 5 (show childn ++ " ")
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++ rpns 20 (_rmName childrm ++ "-" ++ show childi )
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printInfo :: (Show a) => RoomInt -> a -> RoomInt -> IO ()
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printInfo (parentrm,parenti) childn (childrm,childi) = printPartialColumns
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[20,5,20]
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[_rmName parentrm ++ "-" ++ show parenti
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,show childn ++ " "
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,_rmName childrm ++ "-" ++ show childi
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]
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printInfoCheckNum :: (Show a, Eq a, Num a) => RoomInt -> a -> RoomInt -> IO ()
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printInfoCheckNum (parentrm,parenti) childn (childrm,childi) = printPartialColumns
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[20,5,20]
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[rname
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,show childn
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,_rmName childrm ++ "-" ++ show childi
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]
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where
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rpns x s = rightPadNoSquash x ' ' s
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printInfoCheckNum :: RoomInt -> Int -> RoomInt -> IO ()
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printInfoCheckNum p 0 c = printInfo p 0 c
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printInfoCheckNum _ childn (childrm,childi) = do
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putStr $ rpns 20 ""
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++ rpns 5 (show childn ++ " ")
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++ rpns 20 (_rmName childrm ++ "-" ++ show childi )
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where
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rpns x s = rightPadNoSquash x ' ' s
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rname = case childn of
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0 -> _rmName parentrm ++ "-" ++ show parenti
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_ -> ""
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doLnkEff :: (Point2,Float) -> Room -> Room
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doLnkEff x rm = case _rmLinkEff rm of
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+1
-1
@@ -72,7 +72,7 @@ functionalUpdate cfig w = checkEndGame
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. updateCreatureGroups
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. updateBlocks
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. updateSeenWalls
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. (lSelHammerPosition %~ moveHammerUp)
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. (youHammerPosition %~ moveHammerUp)
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$ updateCloseObjects w
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where
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--updatedLightSources = mapMaybe (\b -> _tlsUpdate b w b) $ _tempLightSources w
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