Cleanup, move towards unifying zones
This commit is contained in:
@@ -1,21 +0,0 @@
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module Main where
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import Loop
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import Hetris.Base
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import Control.Lens
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--import Foreign (Word32)
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import Control.Monad
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--import System.Random
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import qualified Data.Map as M
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import qualified Data.IntMap as IM
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import Graphics.Rendering.OpenGL hiding (color, rotate, scale, translate)
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import qualified SDL
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import qualified SDL.Mixer as Mix
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main :: IO ()
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main = setupMiniLoop
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(600,600)
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initWorld
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(const $ return ())
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(\w _ -> return w)
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return
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@@ -83,23 +83,6 @@ executables:
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# - -hiedir=.hie
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dependencies:
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- loop
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hetris:
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main: Hetris.hs
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source-dirs: appHetris
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ghc-options:
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- -threaded
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- -O2
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- -rtsopts
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- -with-rtsopts=-N
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- -flate-dmd-anal
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- -fno-liberate-case
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- -fno-state-hack
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- -funfolding-use-threshold1000
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- -funfolding-keeness-factor1000
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- -fllvm
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- -optlo-O3
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dependencies:
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- loop
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tests:
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loop-test:
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+6
-12
@@ -6,7 +6,8 @@ Consider splitting. -}
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module Dodge.Base
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where
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import Dodge.Data
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Zone.Data
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import Dodge.Base.Window
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import Geometry
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--import Picture
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@@ -68,10 +69,10 @@ wallsOnCirc p r = IM.filter f
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f wl = uncurry circOnSeg (_wlLine wl) p r
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allWalls :: World -> IM.IntMap Wall
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allWalls w = IM.unions $ concatMap IM.elems $ IM.elems $ _wallsZone w
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allWalls w = IM.unions $ concatMap IM.elems $ IM.elems $ _znObjects $ _wallsZone w
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creaturesNearPoint :: Point2 -> World -> IM.IntMap Creature
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creaturesNearPoint p w = IM.unions [f b $ f a $ _creaturesZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
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creaturesNearPoint p w = IM.unions [f b $ f a $ _znObjects $ _creaturesZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
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where
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(x,y) = crZoneOfPoint p
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f i m = case IM.lookup i m of
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@@ -79,27 +80,20 @@ creaturesNearPoint p w = IM.unions [f b $ f a $ _creaturesZone w | a<-[x-1,x,x+
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_ -> IM.empty
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creaturesNearPointI :: Int -> Point2 -> World -> IM.IntMap Creature
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creaturesNearPointI n p w = IM.unions [f b $ f a $ _creaturesZone w | a<-[x-n..x+n] , b<-[y-n..y+n]]
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creaturesNearPointI n p w = IM.unions [f b $ f a $ _znObjects $ _creaturesZone w | a<-[x-n..x+n] , b<-[y-n..y+n]]
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where
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(x,y) = crZoneOfPoint p
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f i m = case IM.lookup i m of
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Just val -> val
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_ -> IM.empty
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cloudsNearPoint :: Point2 -> World -> [Cloud]
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--cloudsNearPoint p w = IM.unions [f b $ f a $ _cloudsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
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cloudsNearPoint p w = f (IM.lookup x (_cloudsZone w) >>= IM.lookup y)
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where
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(x,y) = cloudZoneOfPoint p
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f Nothing = []
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f (Just l) = l
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-- possible BUG, occurs when used in thingsHitLongLine
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creaturesAlongLine :: Point2 -> Point2 -> World -> IM.IntMap Creature
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--creaturesAlongLine a b w = IM.unions [f y $ f x $ _creaturesZone w | (x,y) <- zoneOfLine a b]
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-- where f i m = case IM.lookup i m of Just val -> val
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-- _ -> IM.empty
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creaturesAlongLine a b w = IM.foldrWithKey' g IM.empty kps
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where g x s = IM.union (IM.unions (IM.restrictKeys (f x $ _creaturesZone w) s))
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where g x s = IM.union (IM.unions (IM.restrictKeys (f x $ _znObjects $ _creaturesZone w) s))
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kps = zoneOfLineIntMap a b
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f i m = case IM.lookup i m of Just val -> val
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_ -> IM.empty
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@@ -3,7 +3,7 @@
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module Dodge.Base.Collide
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where
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import Dodge.Data
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import Dodge.Base.Zone
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import Dodge.Zone
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import Geometry
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import FoldableHelp
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@@ -14,8 +14,9 @@ import Dodge.Path
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import Dodge.Creature.Stance.Data
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import Dodge.WorldEvent.Shockwave
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Base
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Base.Collide
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import Dodge.SoundLogic
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import Dodge.SoundLogic.Synonyms
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@@ -3,8 +3,10 @@ module Dodge.Creature.Impulse
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)
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.Impulse.UseItem
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import Dodge.Data.DamageType
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--import Dodge.Creature.Action.UseItem
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import Dodge.Creature.State.Data
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import Dodge.Creature.Stance.Data
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@@ -10,6 +10,7 @@ import Dodge.Creature.Memory.Data
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import Dodge.Base.Collide
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import Geometry.Vector
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--import Geometry.Data
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import Geometry.Data
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import Sound.Data
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--import StrictHelp
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@@ -8,6 +8,7 @@ module Dodge.Creature.Picture
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, picAtCrPosNoRot
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) where
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import Dodge.Data
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import Dodge.Data.DamageType
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--import Dodge.Base
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--import Dodge.Creature.Stance.Data
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import Dodge.Creature.Perception.Data
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@@ -1,5 +1,7 @@
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module Dodge.Creature.State where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Data.SoundOrigin
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import Dodge.Item.Data
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import Dodge.Creature.State.Data
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import Dodge.Creature.State.WalkCycle
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@@ -1,8 +1,10 @@
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module Dodge.Creature.State.WalkCycle
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Creature.Stance.Data
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import Dodge.SoundLogic
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import Geometry.Data
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import Control.Lens
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+7
-15
@@ -4,17 +4,11 @@ different modules because they are interdependent;
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circular imports are probably not a good idea.
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-}
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE DeriveGeneric #-}
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module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.DamageType
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, module Dodge.Data.SoundOrigin
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, Point2
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, Sound (..)
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, soundTime
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) where
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where
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import Dodge.Creature.State.Data
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import Dodge.Creature.Stance.Data
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import Dodge.Creature.Perception.Data
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@@ -22,6 +16,7 @@ import Dodge.Creature.Memory.Data
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import Dodge.Debug.Flag.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Data.DamageType
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import Dodge.Zone.Data
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import Dodge.Config.Data
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import Dodge.Config.KeyConfig
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import Dodge.Item.Attachment.Data
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@@ -55,17 +50,15 @@ data World = World
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, _cameraZoom :: !Float
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, _cameraViewFrom :: !Point2
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, _creatures :: IM.IntMap Creature
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, _creaturesZone :: IM.IntMap (IM.IntMap (IM.IntMap Creature))
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, _creaturesZone :: Zone (IM.IntMap Creature)
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, _creatureGroups :: IM.IntMap CrGroupParams
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, _itemPositions :: IM.IntMap ItemPos
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, _clouds :: [Cloud]
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, _cloudsZone :: IM.IntMap (IM.IntMap [Cloud])
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, _cloudsZone :: Zone [Cloud]
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, _projectiles :: IM.IntMap Projectile
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, _particles :: ![Particle]
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, _staticWalls :: IM.IntMap (IM.IntMap [Wall'])
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, _seenStaticWalls :: IM.IntMap (IM.IntMap [Wall'])
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, _walls :: !(IM.IntMap Wall)
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, _wallsZone :: IM.IntMap (IM.IntMap (IM.IntMap Wall))
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, _wallsZone :: Zone (IM.IntMap Wall)
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, _forceFields :: IM.IntMap ForceField
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, _floorItems :: IM.IntMap FloorItem
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, _floorTiles :: [(Point3,Point3)]
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@@ -81,12 +74,11 @@ data World = World
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, _decorations :: IM.IntMap Picture
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, _foregroundDecorations :: [Polyhedra]
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, _foregroundEdgeVerx :: [Point3]
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, _corpses :: IM.IntMap (IM.IntMap [Corpse])
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, _corpses :: Zone [Corpse]
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, _clickMousePos :: !Point2
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, _pathGraph :: ~(Gr Point2 Float)
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, _pathGraph' :: ~[(Point2,Point2)]
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, _pathPoints :: ~(IM.IntMap (IM.IntMap [(Int,Point2)]))
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, _pathInc :: ~(M.Map Point2 [Point2])
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, _storedLevel :: Maybe World
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, _menuLayers :: [ScreenLayer]
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, _worldState :: M.Map WorldState Bool
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+1
-1
@@ -2,7 +2,7 @@ module Dodge.Debug where
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import Dodge.Data
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import Dodge.Picture
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import Dodge.Picture.Layer
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Base
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import Geometry.Zone
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import Geometry.Data
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@@ -8,6 +8,7 @@ import Dodge.Room.Data
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import Dodge.Picture.Layer
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import Picture
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import qualified IntMapHelp as IM
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import Geometry.Data
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import Geometry.Vector
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import Control.Lens
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@@ -7,6 +7,8 @@ This module contains prototypical data structures.
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module Dodge.Default where
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Data.SoundOrigin
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import Dodge.Item.Data
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import Dodge.Creature.Stance.Data
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import Dodge.Creature.State.Data
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@@ -2,6 +2,7 @@ module Dodge.Default.World
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Zone.Data
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import Dodge.Debug.Flag.Data
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import Dodge.Config.Data
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import Dodge.Config.KeyConfig
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@@ -28,17 +29,15 @@ defaultWorld = World
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, _cameraZoom = 1
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, _cameraViewFrom = V2 0 0
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, _creatures = IM.empty
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, _creaturesZone = IM.empty
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, _creaturesZone = Zone IM.empty 15
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, _creatureGroups = IM.empty
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, _clouds = []
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, _cloudsZone = IM.empty
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, _cloudsZone = Zone IM.empty 20
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, _itemPositions = IM.empty
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, _projectiles = IM.empty
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, _particles = []
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, _staticWalls = IM.empty
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, _seenStaticWalls = IM.empty
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, _walls = IM.empty
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, _wallsZone = IM.empty
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, _wallsZone = Zone IM.empty 50
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, _forceFields = IM.empty
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, _floorItems = IM.empty
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, _floorTiles = []
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@@ -51,7 +50,7 @@ defaultWorld = World
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, _buttons = IM.empty
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, _sounds = M.empty
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, _playingSounds = M.empty
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, _corpses = IM.empty
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, _corpses = Zone IM.empty 50
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, _decorations = IM.empty
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, _storedLevel = Nothing
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, _menuLayers = []
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@@ -61,7 +60,6 @@ defaultWorld = World
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, _pathGraph = Data.Graph.Inductive.Graph.empty
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, _pathGraph' = []
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, _pathPoints = IM.empty
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, _pathInc = M.empty
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, _carteDisplay = False
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, _carteCenter = V2 0 0
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, _carteZoom = 0.5
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@@ -16,6 +16,7 @@ module Dodge.Event
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import Dodge.Event.Keyboard
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--import Dodge.Event.Menu
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Base
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import Dodge.Base.Window
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--import Dodge.Creature.Action
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@@ -1,8 +1,9 @@
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module Dodge.Initialisation where
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import Dodge.Default.World
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Creature
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Floor
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import Dodge.Layout
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import Dodge.Story
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@@ -1,6 +1,7 @@
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module Dodge.Item.Consumable
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Item.Data
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import Dodge.Picture.Layer
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import Dodge.Default
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@@ -3,8 +3,9 @@ In progress: move out effects into other modules. -}
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module Dodge.Item.Weapon
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Base
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Picture.Layer
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import Dodge.SoundLogic
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import Dodge.SoundLogic.Synonyms
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@@ -2,7 +2,7 @@ module Dodge.Item.Weapon.Booster
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Base.Collide
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import Geometry
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import qualified IntMapHelp as IM
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@@ -6,7 +6,7 @@ module Dodge.Item.Weapon.Decoration
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import Dodge.Data
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import Dodge.Picture.Layer
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import Dodge.Picture
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--import Geometry.Data
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import Geometry.Data
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import Picture
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import Control.Lens
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@@ -1,9 +1,10 @@
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module Dodge.Item.Weapon.Grenade
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Item.Data
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import Dodge.Base
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.Picture.Layer
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import Dodge.SoundLogic
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import Dodge.SoundLogic.Synonyms
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@@ -2,6 +2,7 @@
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module Dodge.Item.Weapon.Laser
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where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Picture
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--import Dodge.Picture.Layer
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import Dodge.Item.Attachment.Data
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@@ -1,6 +1,7 @@
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module Dodge.Item.Weapon.Launcher
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Default.Weapon
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import Dodge.Default.Shell
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import Dodge.SoundLogic.Synonyms
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@@ -11,7 +12,7 @@ import Dodge.Item.Draw
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import Dodge.Item.Weapon.Shell
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Base
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import Dodge.Base.Zone
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import Dodge.Zone
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import Dodge.SoundLogic
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.WorldEvent.Cloud
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@@ -1,6 +1,7 @@
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module Dodge.Item.Weapon.Targeting
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where
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import Dodge.Data
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import Geometry.Data
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import Control.Lens
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--import qualified Data.IntMap.Strict as IM
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@@ -35,6 +35,7 @@ module Dodge.Item.Weapon.TriggerType
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)
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.SoundLogic
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import Dodge.Creature.Action (startReloadingWeapon)
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import Dodge.WorldEvent (tempLightForAt)
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|
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@@ -5,7 +5,7 @@ module Dodge.Item.Weapon.UseEffect
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Base.Zone
|
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import Dodge.Zone
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import Dodge.Base.Collide
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import Dodge.Picture.Layer
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--import Dodge.Item.Weapon.Decoration
|
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|
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+8
-15
@@ -5,11 +5,12 @@ import Dodge.LevelGen
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import Dodge.LevelGen.StaticWalls
|
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--import Dodge.LevelGen.Data
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import Dodge.Base
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import Dodge.Base.Zone
|
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import Dodge.Zone
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import Dodge.Zone.Data
|
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import Dodge.GameRoom
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import Dodge.Bounds
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--import Dodge.RandomHelp
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import Dodge.Graph
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--import Dodge.Graph
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import Dodge.Layout.Tree.Polymorphic (applyToRoot)
|
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import Dodge.Room.Data
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import Dodge.Room.AddTile
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@@ -31,13 +32,14 @@ import System.Random
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--import Data.Maybe
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||||
import Data.Tree
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import Data.Graph.Inductive.Graph (labNodes)
|
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import qualified Data.Map as M
|
||||
--import qualified Data.Map as M
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||||
import Data.Foldable
|
||||
import qualified Control.Foldl as L
|
||||
import Data.Maybe
|
||||
|
||||
generateLevelFromRoomList :: State StdGen [Room] -> World -> World
|
||||
generateLevelFromRoomList gr w = updateWallZoning
|
||||
generateLevelFromRoomList gr w
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||||
= updateWallZoning
|
||||
. setupWorldBounds
|
||||
-- . initializeStaticWalls
|
||||
. setupForegroundEdgeVerxs
|
||||
@@ -87,7 +89,6 @@ generateFromTree t w = updateWallZoning $ placeSpots plmnts
|
||||
,_pathGraph = path
|
||||
,_pathGraph' = pairGraph
|
||||
,_pathPoints = foldl' (flip insertPoint) IM.empty (labNodes path)
|
||||
,_pathInc = pinc
|
||||
}
|
||||
where
|
||||
tr = evalState t $ _randGen w
|
||||
@@ -95,15 +96,7 @@ generateFromTree t w = updateWallZoning $ placeSpots plmnts
|
||||
path = pairsToGraph dist pairGraph
|
||||
pairGraph = makePath tr
|
||||
insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
|
||||
pinc = M.fromList $ pairsToIncidence pairGraph
|
||||
|
||||
initializeStaticWalls :: World -> World
|
||||
initializeStaticWalls w = w & staticWalls %~ (\wls' -> foldl' (flip wallToWall) wls' wls)
|
||||
& walls %~ IM.filter (not . wlIsWall)
|
||||
where
|
||||
wls = [wl | wl@Wall{} <- IM.elems $ _walls w]
|
||||
wlIsWall Wall{} = True
|
||||
wlIsWall _ = False
|
||||
--pinc = M.fromList $ pairsToIncidence pairGraph
|
||||
|
||||
wallToWall :: Wall -> IM.IntMap (IM.IntMap [Wall']) -> IM.IntMap (IM.IntMap [Wall'])
|
||||
wallToWall wl wls = foldl' (flip f) wls is
|
||||
@@ -113,7 +106,7 @@ wallToWall wl wls = foldl' (flip f) wls is
|
||||
f (x,y) = insertInZoneWith x y (++) [wl']
|
||||
|
||||
updateWallZoning :: World -> World
|
||||
updateWallZoning w = set wallsZone (foldl' (flip wallInZone) IM.empty (_walls w)) w
|
||||
updateWallZoning w = set (wallsZone . znObjects) (foldl' (flip wallInZone) IM.empty (_walls w)) w
|
||||
where
|
||||
wallInZone wl
|
||||
| uncurry dist (_wlLine wl) <= 2*zoneSize = insertIMInZone x y wlid wl
|
||||
|
||||
@@ -12,6 +12,7 @@ import Dodge.Creature.Property
|
||||
import Dodge.LevelGen.DoorPane
|
||||
--import Geometry
|
||||
import Picture
|
||||
import Geometry.Data
|
||||
--import qualified DoubleStack as DS
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
{- | Creation, update and destruction of destructible walls. -}
|
||||
module Dodge.LevelGen.Block where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Zone.Data
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.WorldEvent.Sound
|
||||
import Dodge.LevelGen.Pathing
|
||||
@@ -24,7 +26,7 @@ updateBlocks w = (\w' -> seq (_wallsZone w') w') $ flip (foldr removeFromZone) d
|
||||
where
|
||||
degradeBlocks = deadBlocks `seq` foldr killBlock w deadBlocks
|
||||
removeFromZone :: Wall -> World -> World
|
||||
removeFromZone bl = over (wallsZone . ix x . ix y) (IM.delete (_wlID bl))
|
||||
removeFromZone bl = over (wallsZone . znObjects . ix x . ix y) (IM.delete (_wlID bl))
|
||||
where
|
||||
(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine bl)
|
||||
deadPanes = filter blockIsDead (IM.elems $ _walls w)
|
||||
@@ -54,7 +56,7 @@ killBlock bl w = f bl . flip (foldr unshadow) (_blShadows bl) $ w
|
||||
unshadow bid w' = case w' ^? walls . ix bid of
|
||||
Just b ->
|
||||
let (x,y) = zoneOfPoint $ uncurry pHalf (_wlLine b)
|
||||
in w & wallsZone . ix x . ix y . ix bid . blVisible %~ const True
|
||||
in w & wallsZone . znObjects . ix x . ix y . ix bid . blVisible %~ const True
|
||||
& walls . ix bid . blVisible %~ const True
|
||||
Nothing -> w
|
||||
|
||||
@@ -100,7 +102,7 @@ addBlock (p:ps) hp col isSeeThrough degradability w
|
||||
| hp <= 0 && null degradability = w
|
||||
| hp <= 0 = addBlock (p:ps) (head degradability + hp) col isSeeThrough (tail degradability) w
|
||||
| otherwise = w
|
||||
& wallsZone %~ flip (IM.foldr wallInZone) panes
|
||||
& wallsZone . znObjects %~ flip (IM.foldr wallInZone) panes
|
||||
& walls %~ IM.union panes
|
||||
where
|
||||
lns = zip (p:ps) (ps ++ [p])
|
||||
|
||||
@@ -20,6 +20,7 @@ module Dodge.LevelGen.Data
|
||||
import Dodge.Data
|
||||
import Picture
|
||||
import Polyhedra.Data
|
||||
import Geometry.Data
|
||||
|
||||
import Control.Lens
|
||||
import Control.Monad.State
|
||||
|
||||
@@ -8,6 +8,7 @@ import Dodge.LevelGen.MoveDoor
|
||||
import Picture
|
||||
import qualified DoubleStack as DS
|
||||
import Geometry.Vector
|
||||
import Geometry.Data
|
||||
|
||||
import Data.Bifunctor
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@ module Dodge.LevelGen.MoveDoor
|
||||
, addSoundToDoor
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Zone.Data
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Geometry
|
||||
@@ -58,7 +60,7 @@ changeZonedWall
|
||||
-> (Int,Int)
|
||||
-> World
|
||||
-> World
|
||||
changeZonedWall eff n (x,y) = over wallsZone $ adjustIMZone eff x y n
|
||||
changeZonedWall eff n (x,y) = over (wallsZone . znObjects) $ adjustIMZone eff x y n
|
||||
|
||||
addSoundToDoor :: Int -> Point2 -> Point2 -> [Wall] -> [Wall]
|
||||
addSoundToDoor _ _ _ [] = error "When creating door tried to add sound to nothing"
|
||||
|
||||
@@ -2,7 +2,7 @@ module Dodge.LevelGen.Pathing
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Geometry
|
||||
|
||||
import Control.Lens
|
||||
|
||||
@@ -1,20 +1,15 @@
|
||||
--{-# LANGUAGE TupleSections #-}
|
||||
{-|
|
||||
Module : Dodge.LevelGen.StaticWalls
|
||||
Description : Concerns carving out of static walls to create the general room plan of the level.
|
||||
-}
|
||||
module Dodge.LevelGen.StaticWalls
|
||||
where
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
import Geometry.ConvexPoly
|
||||
--import Geometry.Data
|
||||
import FoldableHelp
|
||||
|
||||
--import Control.Lens
|
||||
import Data.List.Extra
|
||||
import Data.Maybe
|
||||
import Data.Bifunctor
|
||||
-- | Describe a wall as two points.
|
||||
-- Order is important: the wall face is to the left of the line going from
|
||||
-- 'fst' to 'snd'.
|
||||
@@ -43,20 +38,14 @@ cutWalls :: [Point2] -> [WallP] -> [WallP]
|
||||
cutWalls ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
|
||||
[] -> newWalls
|
||||
_ -> cutWallsRetry 0 ps wls
|
||||
-- _ -> wls
|
||||
-- _ -> error $ show ps
|
||||
where
|
||||
newWalls = cutPoly ps wls
|
||||
cutWallsRetry :: Int -> [Point2] -> [WallP] -> [WallP]
|
||||
--cutWallsRetry 200 ps wls = error $ show ps ++ show wls
|
||||
cutWallsRetry i ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
|
||||
[] -> newWalls
|
||||
_ -> cutWallsRetry (i+1) ps wls
|
||||
-- _ -> wls
|
||||
-- _ -> error $ show ps
|
||||
where
|
||||
newWalls = cutPoly ps' wls
|
||||
--ps' = map (rotateV a) $ expandPolyBy 0.1 ps
|
||||
ps' = map (rotateV a) $ expandPolyBy x ps
|
||||
x = fromIntegral i / 100
|
||||
a | even i = 0.001
|
||||
@@ -137,7 +126,6 @@ cutPoly qs wls =
|
||||
expandPolyBy :: Float -> [Point2] -> [Point2]
|
||||
expandPolyBy x ps = map f ps
|
||||
where
|
||||
--cp = 1/fromIntegral (length ps) *.* foldl' (+.+) (V2 0 0) ps
|
||||
cp = centroid ps
|
||||
f p = p +.+ x *.* (p -.- cp)
|
||||
-- | Given a value and a poly, pushes the poly points out from the center by the
|
||||
@@ -145,7 +133,6 @@ expandPolyBy x ps = map f ps
|
||||
expandPolyByFixed :: Float -> [Point2] -> [Point2]
|
||||
expandPolyByFixed x ps = map f ps
|
||||
where
|
||||
--cp = 1/fromIntegral (length ps) *.* foldl' (+.+) (V2 0 0) ps
|
||||
cp = centroid ps
|
||||
f p = p +.+ x *.* safeNormalizeV (p -.- cp)
|
||||
-- | Given a polygon expressed as a list of points and a collection of walls,
|
||||
@@ -189,13 +176,10 @@ addPolyWall wls (p1,p2) =
|
||||
else (p1,p2) : wls
|
||||
Nothing -> (p1,p2) : wls
|
||||
where
|
||||
--maybeWs = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
|
||||
--maybeWs = fmap fst $ safeMinimumOn (dist p3 . snd) $ mapMaybe (\x -> (x,) <$> f x) wls
|
||||
maybeWs = safeMinimumOnMaybe (fmap (dist p3) . f) wls
|
||||
p3 = 0.5 *.* (p1 +.+ p2)
|
||||
p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
|
||||
f = uncurry $ myIntersectSegSeg p3 p4
|
||||
--g = uncurry $ intersectSegSegTest p3 p4
|
||||
-- | Given a list of points and a point, returns a point in the list if any is close
|
||||
-- to the point.
|
||||
findClosePoint :: [Point2] -> Point2 -> Maybe Point2
|
||||
@@ -243,88 +227,9 @@ findWallsInPolygon ps = filter cond
|
||||
where
|
||||
cond wall = pointInOrOnPolygon (0.5 *.* uncurry (+.+) wall) ps
|
||||
|
||||
brokenWalls :: [(Point2,Point2)]
|
||||
brokenWalls = map (bimap toV2 toV2)
|
||||
[((330.12192,3032.2456),(190.52365,2995.8352)),((190.52365,2995.8352),(203.94716,2945.9377)),((214.33855,2907.311),(230.12193,2859.0405)),((230.12193,2859.0405),(366.7245,2895.643)),((366.7245,2895.643),(330.12192,3032.2456)),((366.7245,2895.643),(230.12193,2859.0405)),((230.12193,2859.0405),(266.7245,2722.438)),((266.7245,2722.438),(403.32703,2759.0405)),((403.32703,2759.0405),(503.32703,2932.2456)),((466.72446,3068.8481),(330.12192,3032.2456)),((330.12192,3032.2456),(366.7245,2895.643)),((503.32703,2932.2456),(466.72446,3068.8481)),((203.94716,2945.9377),(145.99155,2930.4084)),((156.38292,2891.7817),(214.33855,2907.311)),((107.47222,2920.979),(34.06077,2901.2295)),((34.06077,2901.2295),(52.571453,2832.4224)),((70.17772,2796.55),(174.45558,2824.6025)),((174.45558,2824.6025),(156.38292,2891.7817)),((100.76944,2955.4202),(107.47222,2920.979)),((145.99155,2930.4084),(140.79587,2949.722)),((52.571453,2832.4224),(35.882084,2827.9504)),((31.745949,2785.4312),(70.17772,2796.55)),((88.14497,3002.5354),(100.76944,2955.4202)),((140.79587,2949.722),(120.21855,3027.0303)),((35.882084,2827.9504),(-22.07344,2812.4214)),((-31.039248,2768.608),(31.745949,2785.4312)),((-261.32483,3408.5737),(-303.9881,3451.237)),((-303.9881,3451.237),(-332.27234,3422.9526)),((-332.27234,3422.9526),(-289.84595,3380.5264)),((-261.56174,3352.242),(88.14497,3002.5354)),((120.21855,3027.0303),(-233.27742,3380.5264)),((-289.84595,3380.5264),(-332.2724,3338.0999)),((-332.2724,3338.0999),(-303.9881,3309.8157)),((-303.9881,3309.8157),(-261.56174,3352.242)),((-22.07344,2812.4214),(-89.68823,2794.304)),((-79.335526,2755.667),(-31.039248,2768.608)),((-210.16953,3456.4133),(-261.32483,3408.5737)),((-233.27742,3380.5264),(-194.64026,3419.1633)),((-128.32533,2783.9514),(-200.79468,3054.4106)),((-200.79468,3054.4106),(-780.35016,2899.1191)),((-780.35016,2899.1191),(-625.05865,2319.5635)),((-625.05865,2319.5635),(-45.503174,2474.855)),((-45.503174,2474.855),(-117.97253,2745.3142)),((-89.68823,2794.304),(-128.32533,2783.9514)),((-117.97253,2745.3142),(-79.335526,2755.667)),((-178.49438,3590.2566),(-241.50847,3573.372)),((-241.50847,3573.372),(-210.16953,3456.4133)),((-194.64026,3419.1633),(-136.80266,3434.6611)),((-98.165634,3445.014),(-139.85736,3600.6094)),((-92.98925,3425.6953),(-98.165634,3445.014)),((-136.80266,3434.6611),(-127.74397,3400.8535)),((-187.553,3624.064),(-178.49438,3590.2566)),((-139.85736,3600.6094),(-148.91603,3634.4167)),((-127.74397,3400.8535),(-111.20285,3339.121)),((-78.55679,3371.8325),(-92.98925,3425.6953)),((-349.5008,4383.0093),(-388.13782,4372.6563)),((-388.13782,4372.6563),(-485.18823,3653.0168)),((-485.18823,3653.0168),(-477.42368,3624.039)),((-477.42368,3624.039),(-206.96445,3696.5085)),((-168.32744,3706.861),(102.131805,3779.3306)),((102.131805,3779.3306),(94.36725,3808.308)),((94.36725,3808.308),(-349.5008,4383.0093)),((-206.96445,3696.5085),(-187.553,3624.064)),((-148.91603,3634.4167),(-168.32744,3706.861)),((299.35522,3346.2668),(97.2383,3547.9797)),((97.2383,3547.9797),(-78.55679,3371.8325)),((-111.20285,3339.121),(116.74672,3110.6904)),((116.74672,3110.6904),(320.08704,3314.438)),((352.084,3395.578),(299.35522,3346.2668)),((320.08704,3314.438),(367.6133,3358.328)),((495.06226,3666.979),(293.8115,3613.054)),((293.8115,3613.054),(352.084,3395.578)),((367.6133,3358.328),(563.6875,3410.866)),((563.6875,3410.866),(495.06226,3666.979))]
|
||||
|
||||
--intersectingBrokenWalls :: [(Point2,Point2)]
|
||||
--intersectingBrokenWalls = filter (uncurry test) brokenWalls
|
||||
-- where
|
||||
-- polyPairs = zip brokenPoly (tail brokenPoly ++ [head brokenPoly])
|
||||
-- test a b = any (isJust . uncurry (myIntersectSegSeg a b)) polyPairs
|
||||
|
||||
--brokenPoly :: [Point2]
|
||||
--brokenPoly = [(434.66675,2833.3225),(503.9488,2793.3225),(523.9488,2827.9636),(454.66675,2867.9636)]
|
||||
|
||||
--iBWall :: (Point2,Point2)
|
||||
--iBWall = ((403.32703,2759.0405),(503.32703,2932.2456))
|
||||
|
||||
expandToSquare :: (Point2,Point2) -> [(Point2,Point2)]
|
||||
expandToSquare (a,b) = [(a,b),(b,c),(c,d),(d,a)]
|
||||
where
|
||||
v = a -.- b
|
||||
c = b +.+ vNormal v
|
||||
d = a +.+ vNormal v
|
||||
|
||||
--minWalls :: [(Point2,Point2)]
|
||||
--minWalls = expandToSquare iBWall
|
||||
|
||||
--brokenZs :: [Point2]
|
||||
--brokenCwals :: [WallP]
|
||||
--(brokenZs,brokenCwals) = cutWallsWithPoints brokenPoly brokenWalls
|
||||
|
||||
--minZs :: [Point2]
|
||||
--minCwals :: [WallP]
|
||||
--(minZs,minCwals) = cutWallsWithPoints brokenPoly minWalls
|
||||
--
|
||||
--brokenRs :: [Point2]
|
||||
--brokenRs = orderPolygon $ nub $ minZs ++ brokenPoly
|
||||
--
|
||||
--brokenAfterRemovedWalls :: [WallP]
|
||||
--brokenAfterRemovedWalls = removeWallsInPolygon (orderPolygon brokenPoly) brokenCwals
|
||||
--minAfterRemovedWalls :: [WallP]
|
||||
--minAfterRemovedWalls = removeWallsInPolygon (orderPolygon brokenPoly) minCwals
|
||||
--
|
||||
--brokenRemovedWalls :: [WallP]
|
||||
--brokenRemovedWalls = findWallsInPolygon (orderPolygon brokenPoly) brokenCwals
|
||||
--minRemovedWalls :: [WallP]
|
||||
--minRemovedWalls = findWallsInPolygon (orderPolygon brokenPoly) minCwals
|
||||
--
|
||||
--addedPolyWalls :: [Point2] -> [WallP] -> [WallP]
|
||||
--addedPolyWalls ps wls = addPolyWalls ps wls \\ wls
|
||||
--
|
||||
--brokenAddedWalls :: [WallP]
|
||||
--brokenAddedWalls = addedPolyWalls brokenRs brokenAfterRemovedWalls
|
||||
--minAddedWalls :: [WallP]
|
||||
--minAddedWalls = addedPolyWalls brokenRs minAfterRemovedWalls
|
||||
--
|
||||
--brokenAdd :: WallP
|
||||
--brokenAdd = head brokenAddedWalls
|
||||
--
|
||||
--findShadowWall :: WallP -> [WallP] -> Maybe WallP
|
||||
--findShadowWall (p1,p2) wls = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
|
||||
-- where
|
||||
-- p3 = 0.5 *.* (p1 +.+ p2)
|
||||
-- p4 = p3 +.+ 10000 *.* rotateV (negate $ pi/4) (vNormal (p2 -.- p1))
|
||||
-- f = uncurry $ myIntersectSegSeg p3 p4
|
||||
--
|
||||
--findShadowWalls :: WallP -> [WallP] -> [WallP]
|
||||
--findShadowWalls (p1,p2) wls = hitWls
|
||||
-- where
|
||||
-- hitWls = sortOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
|
||||
-- p3 = 0.5 *.* (p1 +.+ p2)
|
||||
-- p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
|
||||
-- f = uncurry $ myIntersectSegSeg p3 p4
|
||||
--
|
||||
--addWallDebug :: WallP -> [WallP] -> [WallP]
|
||||
--addWallDebug (p1,p2) wls =
|
||||
-- case maybeWs of
|
||||
-- Just ws -> if uncurry isLHS ws p3
|
||||
-- then wls
|
||||
-- else (p1,p2) : wls
|
||||
-- Nothing -> (p1,p2) : wls
|
||||
-- where
|
||||
-- maybeWs = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
|
||||
-- p3 = 0.5 *.* (p1 +.+ p2)
|
||||
-- p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
|
||||
-- f = uncurry $ myIntersectSegSeg p3 p4
|
||||
|
||||
@@ -7,6 +7,7 @@ import Dodge.LevelGen.Data
|
||||
import Dodge.Creature.State.Data
|
||||
--import Geometry
|
||||
import Geometry.ConvexPoly
|
||||
import Geometry.Data
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Data.List
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
module Dodge.LevelGen.Switch
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Picture.Layer
|
||||
import Picture
|
||||
|
||||
@@ -8,7 +8,7 @@ module Dodge.LevelGen.TriggerDoor
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.LevelGen.Switch
|
||||
import Dodge.LevelGen.Pathing
|
||||
import Dodge.LevelGen.MoveDoor
|
||||
|
||||
@@ -4,6 +4,8 @@ Effects of bullets upon impact with walls or creatures, and possibly force field
|
||||
module Dodge.Particle.Bullet.HitEffect
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.Data.SoundOrigin
|
||||
--import Dodge.Base
|
||||
import Dodge.WorldEvent
|
||||
import Dodge.Particle.Bullet.Spawn
|
||||
|
||||
+2
-1
@@ -7,7 +7,8 @@ module Dodge.Path
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Geometry.Data
|
||||
|
||||
import Data.List
|
||||
import Data.Maybe
|
||||
|
||||
@@ -4,13 +4,13 @@ module Dodge.Render.Picture
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Picture
|
||||
import Dodge.Picture.SizeInvariant
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Render.HUD
|
||||
import Dodge.Render.MenuScreen
|
||||
--import Dodge.Graph
|
||||
import Sound.Data
|
||||
import Geometry
|
||||
import Picture
|
||||
import Polyhedra.Data
|
||||
|
||||
@@ -5,7 +5,6 @@ module Dodge.Room
|
||||
( module Dodge.Room
|
||||
, module Dodge.Room.Corridor
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Room
|
||||
import Dodge.Item.Weapon
|
||||
import Dodge.Item.Weapon.AutoGun
|
||||
|
||||
@@ -5,7 +5,6 @@ module Dodge.Room.Path
|
||||
, createPathGrid
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Room.Data
|
||||
import Dodge.LevelGen.StaticWalls
|
||||
import Geometry
|
||||
|
||||
@@ -18,7 +18,9 @@ module Dodge.SoundLogic (
|
||||
, pauseSound
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Sound.Data (SoundStatus (..))
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Sound.Data
|
||||
import Geometry.Data
|
||||
import Geometry.Vector
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
|
||||
|
||||
+5
-3
@@ -7,10 +7,11 @@ module Dodge.Update
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Menu
|
||||
import Dodge.Zone.Data
|
||||
import Dodge.World.Trigger.Data
|
||||
--import Dodge.Config.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.WallCreatureCollisions
|
||||
import Dodge.LevelGen.Block
|
||||
import Dodge.Update.Camera
|
||||
@@ -76,12 +77,13 @@ functionalUpdate w = case _menuLayers w of
|
||||
. updateSoundQueue
|
||||
$ updateCloseObjects w
|
||||
where
|
||||
zoneCreatures = set creaturesZone (IM.foldl' (flip creatureInZone) IM.empty (_creatures w))
|
||||
zoneCreatures = set (creaturesZone . znObjects)
|
||||
(IM.foldl' (flip creatureInZone) IM.empty (_creatures w))
|
||||
creatureInZone cr = insertIMInZone x y cid cr
|
||||
where
|
||||
(x,y) = crZoneOfPoint $ _crPos cr
|
||||
cid = _crID cr
|
||||
zoneClouds = set cloudsZone (foldl' (flip cloudInZone) IM.empty (_clouds w))
|
||||
zoneClouds = set (cloudsZone . znObjects) (foldl' (flip cloudInZone) IM.empty (_clouds w))
|
||||
cloudInZone cl = insertInZoneWith x y (++) [cl]
|
||||
where
|
||||
(x,y) = cloudZoneOfPoint $ stripZ $ _clPos cl
|
||||
|
||||
@@ -8,7 +8,7 @@ module Dodge.Update.Camera
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.Config.KeyConfig
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
{- | Deals with moving creature wall collisions. -}
|
||||
module Dodge.WallCreatureCollisions where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Debug.Flag.Data
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Geometry
|
||||
|
||||
import Data.List
|
||||
@@ -31,14 +32,6 @@ colCrWall w c
|
||||
wallPoints = nub $ concatMap (\(x,y) -> [x,y]) ls
|
||||
noclipIsOn = _noClip $ _debugFlags w
|
||||
|
||||
-- colCrPushThrough :: World -> Creature -> Creature
|
||||
-- colCrPushThrough w cr = set crPos (checkPushThroughs rad p1 p2 ls) cr
|
||||
-- where rad = _crRad cr + wallBuffer
|
||||
-- p1 = _crOldPos cr
|
||||
-- p2 = _crPos cr
|
||||
-- ls = IM.elems $ fmap _wlLine $ wallsNearPoint p2 w
|
||||
-- -- probably best to push check pushing through walls before creature springs
|
||||
|
||||
-- the amount to push creatures out from walls, extra to their radius
|
||||
wallBuffer :: Float
|
||||
wallBuffer = 0
|
||||
@@ -108,8 +101,4 @@ checkPushThrough cp1 cp2 (wp1,wp2)
|
||||
| isPushedThrough = intersectSegSeg cp1 cp2 wp1 wp2
|
||||
| otherwise = Nothing
|
||||
where
|
||||
--norm = errorNormalizeV 61 $ vNormal (wp1 -.- wp2)
|
||||
--wp1' = (rad *.* norm) +.+ wp1
|
||||
--wp2' = (rad *.* norm) +.+ wp2
|
||||
--newP = errorClosestPointOnLine 5 wp1' wp2' cp2
|
||||
isPushedThrough = isRHS wp1 wp2 cp2 && isJust (intersectSegSeg cp1 cp2 wp1 wp2)
|
||||
|
||||
@@ -21,6 +21,7 @@ import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.LightSources
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
--import Dodge.Base
|
||||
import Geometry
|
||||
--import Picture
|
||||
|
||||
@@ -4,8 +4,9 @@ Explosions: creation of shockwave and particles at a given point.
|
||||
module Dodge.WorldEvent.Explosion
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Default
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
--import Dodge.WorldEvent.Flash
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
module Dodge.WorldEvent.HitEffect
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.Creature.State.Data
|
||||
import Geometry
|
||||
|
||||
|
||||
@@ -4,10 +4,11 @@ module Dodge.WorldEvent.Shockwave
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.WorldEvent.DamageBlock
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Picture.Layer
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
module Dodge.WorldEvent.Sound
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.SoundLogic
|
||||
import System.Random
|
||||
import Geometry.Data
|
||||
|
||||
import Control.Lens
|
||||
|
||||
|
||||
@@ -4,10 +4,12 @@ Creation of particles in the world.
|
||||
module Dodge.WorldEvent.SpawnParticle
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.Data.SoundOrigin
|
||||
import Dodge.Default
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.Picture
|
||||
--import Dodge.Picture.Layer
|
||||
|
||||
@@ -5,7 +5,8 @@ module Dodge.WorldEvent.ThingsHit
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Dodge.Zone.Data
|
||||
import Geometry
|
||||
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
@@ -27,7 +28,7 @@ thingsHit sp ep w
|
||||
-- $ creaturesAlongLine sp ep w
|
||||
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
|
||||
crs = zip crPs (map E3x1 hitCrs)
|
||||
hitWls = wallsOnLine sp ep (IM.unions [f b $ f a $ _wallsZone w | a<-[x-1,x,x+1]
|
||||
hitWls = wallsOnLine sp ep (IM.unions [f b $ f a $ _znObjects $ _wallsZone w | a<-[x-1,x,x+1]
|
||||
, b<-[y-1,y,y+1]])
|
||||
(x,y) = zoneOfPoint (0.5 *.* (sp +.+ ep))
|
||||
f i m = case IM.lookup i m of
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
{- | Deals with the specific implementations of zoning for Dodge.
|
||||
- These are not yet fixed down. -}
|
||||
module Dodge.Base.Zone
|
||||
module Dodge.Zone
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Zone.Data
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Bounds
|
||||
import Geometry
|
||||
import Geometry.Zone
|
||||
|
||||
@@ -13,29 +11,9 @@ import Data.List
|
||||
import Data.Bifunctor
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import qualified Data.IntSet as IS
|
||||
import qualified Data.Vector as V
|
||||
|
||||
zoneSize :: Float
|
||||
zoneSize = 50
|
||||
--zoneSize = 100
|
||||
|
||||
data Zoning a = Zoning
|
||||
{ _znObjects :: V.Vector (V.Vector a)
|
||||
, _znSize :: Int
|
||||
, _znBounds :: Bounds
|
||||
}
|
||||
|
||||
setupZoning :: Int -> Bounds -> a -> Zoning a
|
||||
setupZoning size bounds x = Zoning
|
||||
{ _znObjects = V.replicate xsize (V.replicate ysize x)
|
||||
, _znSize = size
|
||||
, _znBounds = bounds
|
||||
}
|
||||
where
|
||||
toInt y = (ceiling y `div` size) + 1
|
||||
xFloatSize = _bdMaxX bounds - _bdMinX bounds
|
||||
yFloatSize = _bdMaxX bounds - _bdMinX bounds
|
||||
xsize = toInt xFloatSize
|
||||
ysize = toInt yFloatSize
|
||||
|
||||
floorHun :: Float -> Int
|
||||
floorHun x = floor $ x / zoneSize
|
||||
@@ -74,18 +52,6 @@ zoneAroundPoint' i (V2 x' y') = IM.fromSet (const ys) xs
|
||||
xs = IS.fromAscList [x-i..x+i]
|
||||
ys = IS.fromAscList [y-i..y+i]
|
||||
|
||||
-- the laser seemed to be occasionally missing creatures,
|
||||
-- if this reoccurs, maybe change
|
||||
-- divide line factor from 2 to 1.5
|
||||
bres :: Point2 -> Point2 -> [(Int,Int)]
|
||||
bres a b = digitalLine (zoneOfPoint a) (zoneOfPoint b)
|
||||
|
||||
bresx :: Point2 -> Point2 -> [(Int,Int)]
|
||||
bresx a b = digitalLine (x-1,y-1) (x'-1,y'-1)
|
||||
where
|
||||
(x,y) = zoneOfPoint a
|
||||
(x',y') = zoneOfPoint b
|
||||
|
||||
zoneOfLine :: Point2 -> Point2 -> [(Int,Int)]
|
||||
zoneOfLine (V2 aa ab) (V2 ba bb)
|
||||
= nub
|
||||
@@ -97,11 +63,6 @@ zoneOfLine (V2 aa ab) (V2 ba bb)
|
||||
zoneOfLineIntMap :: Point2 -> Point2 -> IM.IntMap IS.IntSet
|
||||
--{-# INLINE zoneOfLineIntMap #-}
|
||||
zoneOfLineIntMap = ddaExt zoneSize
|
||||
--zoneOfLineIntMap a b = expandLine $ digitalLine (x-1,y-1) (x'-1,y'-1)
|
||||
-- where
|
||||
-- (x,y) = zoneOfPoint a
|
||||
-- (x',y') = zoneOfPoint b
|
||||
|
||||
|
||||
expandLine :: [(Int,Int)] -> IM.IntMap IS.IntSet
|
||||
--{-# INLINE expandLine #-}
|
||||
@@ -115,19 +76,17 @@ expandLine xs = IM.map expandSet
|
||||
where
|
||||
mk = IS.findMax s
|
||||
|
||||
|
||||
--zoneOfLine a b = concatMap zoneNearPoint $ divideLine (2 * zoneSize) a b
|
||||
--zoneOfLine a b = concatMap zoneNearPoint $ divideLine zoneSize a b
|
||||
|
||||
zoneOfCircle :: Point2 -> Float -> [(Int,Int)]
|
||||
zoneOfCircle p r = concatMap zoneNearPoint $ divideCircle (1.5 * zoneSize) p r
|
||||
|
||||
-- looking at this again, I am not convinced it deals correctly with the
|
||||
-- rotation of the world
|
||||
zoneOfScreen :: World -> [(Int,Int)]
|
||||
zoneOfScreen w = [(a,b) | a <- [x - n .. x + n]
|
||||
, b <- [y - n .. y + n]
|
||||
]
|
||||
zoneOfScreen w =
|
||||
[(a,b)
|
||||
| a <- [x - n .. x + n]
|
||||
, b <- [y - n .. y + n]
|
||||
]
|
||||
where
|
||||
(x,y) = zoneOfPoint $ _cameraCenter w
|
||||
n = ceiling $ wh / (_cameraZoom w * zoneSize)
|
||||
@@ -135,9 +94,6 @@ zoneOfScreen w = [(a,b) | a <- [x - n .. x + n]
|
||||
|
||||
zoneOfDoubleScreen :: World -> [(Int,Int)]
|
||||
zoneOfDoubleScreen w = (,) <$> xs <*> ys
|
||||
-- [(a,b) | a <- xs
|
||||
-- , b <- ys
|
||||
-- ]
|
||||
where
|
||||
(x,y) = zoneOfPoint $ _cameraCenter w
|
||||
n = ceiling (wh / (_cameraZoom w * zoneSize)) * 2
|
||||
@@ -154,28 +110,25 @@ zoneOfSight w =
|
||||
where
|
||||
(xs,ys) = unzip $ map zoneOfPoint $ screenPolygon w ++ [_cameraViewFrom w]
|
||||
|
||||
-- TODO sort out zoning of walls properly
|
||||
wallsDoubleScreen :: World -> IM.IntMap Wall
|
||||
wallsDoubleScreen w = _walls w
|
||||
-- = foldl' (flip $ IM.union . \i -> innerFold (f i (_wallsZone w))) IM.empty xs
|
||||
-- where
|
||||
-- innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
|
||||
--
|
||||
-- f i m = case IM.lookup i m of
|
||||
-- Just val -> val
|
||||
-- _ -> IM.empty
|
||||
-- (x,y) = zoneOfPoint $ _cameraCenter w
|
||||
-- n = ceiling (wh / (_cameraZoom w * zoneSize)) * 2
|
||||
-- wh = max (getWindowX w) (getWindowY w)
|
||||
-- xs = [x - n .. x + n]
|
||||
-- ys = [y - n .. y + n]
|
||||
|
||||
wallsOnScreen :: World -> IM.IntMap Wall
|
||||
wallsOnScreen w -- = wallsNearZones (zoneOfScreen w) w
|
||||
= foldl' (flip $ IM.union . \i -> innerFold (f i (_wallsZone w))) IM.empty xs
|
||||
wallsDoubleScreen w
|
||||
= foldl' (flip $ IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
|
||||
where
|
||||
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
|
||||
f i m = case IM.lookup i m of
|
||||
Just val -> val
|
||||
_ -> IM.empty
|
||||
(x,y) = zoneOfPoint $ _cameraCenter w
|
||||
n = ceiling (wh / (_cameraZoom w * zoneSize)) * 2
|
||||
wh = max (getWindowX w) (getWindowY w)
|
||||
xs = [x - n .. x + n]
|
||||
ys = [y - n .. y + n]
|
||||
|
||||
wallsOnScreen :: World -> IM.IntMap Wall
|
||||
wallsOnScreen w
|
||||
= foldl' (flip $ IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
|
||||
where
|
||||
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
|
||||
f i m = case IM.lookup i m of
|
||||
Just val -> val
|
||||
_ -> IM.empty
|
||||
@@ -188,7 +141,7 @@ wallsOnScreen w -- = wallsNearZones (zoneOfScreen w) w
|
||||
|
||||
wallsNearZones :: [(Int,Int)] -> World -> IM.IntMap Wall
|
||||
wallsNearZones is w -- = IM.unions [f b $ f a $ _wallsZone w | (a,b) <- is]
|
||||
= foldl' (flip $ IM.union . \(a,b) -> f b (f a (_wallsZone w))) IM.empty is
|
||||
= foldl' (flip $ IM.union . \(a,b) -> f b (f a (_znObjects $ _wallsZone w))) IM.empty is
|
||||
where
|
||||
f i m = case IM.lookup i m of
|
||||
Just val -> val
|
||||
@@ -208,6 +161,14 @@ lookLookup i j z = case IM.lookup i z of
|
||||
lookLookups :: [(Int,Int)] -> IM.IntMap (IM.IntMap a) -> [a]
|
||||
lookLookups xs z = mapMaybe (flip (uncurry lookLookup) z) xs
|
||||
|
||||
cloudsNearPoint :: Point2 -> World -> [Cloud]
|
||||
--cloudsNearPoint p w = IM.unions [f b $ f a $ _cloudsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
|
||||
cloudsNearPoint p w = f (IM.lookup x (_znObjects $ _cloudsZone w) >>= IM.lookup y)
|
||||
where
|
||||
(x,y) = cloudZoneOfPoint p
|
||||
f Nothing = []
|
||||
f (Just l) = l
|
||||
|
||||
-- possible BUG, was associated with thingsHitLongLine
|
||||
-- assumes _wallsZone is correct level generation
|
||||
-- there is certainly a problem somewhere here: it may be in the zoning, or
|
||||
@@ -216,27 +177,26 @@ wallsAlongLine :: Point2 -> Point2 -> World -> IM.IntMap Wall
|
||||
--{-# INLINE wallsAlongLine #-}
|
||||
wallsAlongLine a b w = IM.foldlWithKey' g IM.empty kps
|
||||
where
|
||||
g m x s = IM.union (IM.unions (IM.restrictKeys (f x $ _wallsZone w) s)) m
|
||||
g m x s = IM.union (IM.unions (IM.restrictKeys (f x $ _znObjects $ _wallsZone w) s)) m
|
||||
kps = zoneOfLineIntMap a b
|
||||
f i m = case IM.lookup i m of
|
||||
Just val -> val
|
||||
_ -> IM.empty
|
||||
|
||||
wallsNearZone' :: IM.IntMap IS.IntSet -> World -> IM.IntMap Wall
|
||||
{-# INLINE wallsNearZone' #-}
|
||||
wallsNearZone' im w = IM.foldrWithKey' g IM.empty im
|
||||
where g x s = IM.union (IM.unions (IM.restrictKeys (f x $ _wallsZone w) s))
|
||||
wallsNearZone :: IM.IntMap IS.IntSet -> World -> IM.IntMap Wall
|
||||
{-# INLINE wallsNearZone #-}
|
||||
wallsNearZone im w = IM.foldrWithKey' g IM.empty im
|
||||
where g x s = IM.union (IM.unions (IM.restrictKeys (f x $ _znObjects $ _wallsZone w) s))
|
||||
f i m = case IM.lookup i m of Just val -> val
|
||||
_ -> IM.empty
|
||||
|
||||
|
||||
wallsAlongCirc :: Point2 -> Float -> World -> IM.IntMap Wall
|
||||
wallsAlongCirc p r w = IM.unions [f y $ f x $ _wallsZone w | (x,y) <- zoneOfCircle p r]
|
||||
wallsAlongCirc p r w = IM.unions [f y $ f x $ _znObjects $ _wallsZone w | (x,y) <- zoneOfCircle p r]
|
||||
where f i m = case IM.lookup i m of Just val -> val
|
||||
_ -> IM.empty
|
||||
|
||||
wallsNearPoint :: Point2 -> World -> IM.IntMap Wall
|
||||
wallsNearPoint p w = IM.unions [f b $ f a $ _wallsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
|
||||
wallsNearPoint p w = IM.unions [f b $ f a $ _znObjects $ _wallsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
|
||||
where
|
||||
(x,y) = zoneOfPoint p
|
||||
f i m = case IM.lookup i m of
|
||||
@@ -0,0 +1,13 @@
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE StrictData #-}
|
||||
module Dodge.Zone.Data
|
||||
where
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
|
||||
data Zone a = Zone
|
||||
{ _znObjects :: IM.IntMap (IM.IntMap a)
|
||||
, _znSize :: Float
|
||||
}
|
||||
|
||||
makeLenses ''Zone
|
||||
@@ -1,24 +0,0 @@
|
||||
module Hetris.Base
|
||||
where
|
||||
import Shader.Data
|
||||
import Shader.Compile
|
||||
|
||||
--import qualified Data.Vector.Unboxed.Mutable as MV
|
||||
--import Control.Monad.Primitive
|
||||
--import qualified Data.Array.Repa as R
|
||||
import Linear.V2
|
||||
|
||||
data World = World
|
||||
{ _placedBlocks :: [[V2 Float]]
|
||||
, _polyShader :: FullShader
|
||||
}
|
||||
|
||||
initWorld :: IO World
|
||||
initWorld = do
|
||||
let pb = replicate 20 [0,0,0,0,0,1,1,1,1,1]
|
||||
theShader <- makeShader "twoD/basic" [vert,frag] [3,4] ETriangles
|
||||
return $ World
|
||||
{_placedBlocks = pb
|
||||
,_polyShader = theShader
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user