Move laser sound to where it is created

This commit is contained in:
2025-06-01 21:07:56 +01:00
parent c291c7e3da
commit b442001246
6 changed files with 156 additions and 133 deletions
-3
View File
@@ -93,9 +93,6 @@ data HeldParams
, _weaponRepeat :: [Int]
}
| BeamShooterParams
{ _bulGunSound :: Maybe (SoundID, Int) -- if the int is 0, play sound on new channel
-- TODO remove duplicate
}
| BulletShooterParams
{ _muzVel :: GenFloat
, _rifling :: GenFloat