Move laser sound to where it is created
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@@ -20,7 +20,7 @@ sparkGun =
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teslaGun :: Item
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teslaGun =
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defaultHeldItem
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& itUse . heldParams .~ BeamShooterParams (Just (elecCrackleS, 2))
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& itUse . heldParams .~ BeamShooterParams-- (Just (elecCrackleS, 2))
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& itParams .~ teslaParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldAim . aimWeight .~ 6
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@@ -45,7 +45,8 @@ teslaParams =
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laser :: Item
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laser =
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defaultHeldItem
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& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS, 2))
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-- & itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS, 2))
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& itUse . heldParams .~ BeamShooterParams-- Nothing
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itUse . heldDelay .~ NoDelay
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& itUse . heldTriggerType .~ AutoTrigger
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@@ -68,7 +69,7 @@ laser =
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tractorGun :: Item
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tractorGun =
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defaultHeldItem
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& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS, 2))
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& itUse . heldParams .~ BeamShooterParams-- (Just (tone440sawtoothquietS, 2))
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itUse . heldTriggerType .~ AutoTrigger
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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