Commit before placement refactor
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@@ -2,7 +2,6 @@ module Dodge.Default.Wall
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where
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import Dodge.Data
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import Picture
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import qualified DoubleStack as DS
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import Geometry.Data
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{- Indestructible wall. -}
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defaultWall :: Wall
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@@ -24,30 +23,3 @@ defaultCrystalWall = Wall
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, _wlIsSeeThrough = True
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, _wlPathable = False
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}
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{- Door that opens on approach.
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Pathable. -}
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defaultAutoDoor :: Wall
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defaultAutoDoor = Door
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{ _wlLine = (V2 0 0,V2 50 0)
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, _wlID = 0
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, _doorMech = id
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, _wlColor = light $ dim $ dim $ dim yellow
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, _wlSeen = False
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, _wlIsSeeThrough = False
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, _doorPathable = True
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, _drPositions = DS.singleton (V2 0 0,V2 50 0)
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}
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{-
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Non-pathable door.
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-}
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defaultDoor :: Wall
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defaultDoor = Door
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{ _wlLine = (V2 0 0,V2 50 0)
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, _wlID = 0
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, _doorMech = id
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, _wlColor = light $ dim $ dim $ dim yellow
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, _wlSeen = False
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, _wlIsSeeThrough = False
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, _doorPathable = False
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, _drPositions = DS.singleton (V2 0 0,V2 50 0)
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}
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