Refactor path zoning
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+4
-2
@@ -236,8 +236,10 @@ data World = World
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, _corpses :: IM.IntMap Corpse
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, _clickMousePos :: Point2
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, _pathGraph :: Gr Point2 PathEdge
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, _pnZoning :: Zoning [] (Int,Point2)
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, _peZoning :: Zoning [] (Int,Int,PathEdge)
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--, _pnZoning :: Zoning [] (Int,Point2)
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--, _peZoning :: Zoning [] (Int,Int,PathEdge)
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, _pnZoning :: IM.IntMap (IM.IntMap [(Int,Point2)]) --Zoning IM.IntMap Creature
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, _peZoning :: IM.IntMap (IM.IntMap [(Int,Int,PathEdge)]) --Zoning IM.IntMap Creature
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, _hud :: HUD
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, _lightSources :: IM.IntMap LightSource
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, _tempLightSources :: [TempLightSource]
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@@ -1,9 +1,5 @@
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module Dodge.Default.World where
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import Dodge.Data
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import Dodge.Zone.Size
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import Dodge.Zone.Object
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--import Geometry.Vector3D
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import Geometry.Zone
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import Geometry.Data
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import Geometry.Polygon
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@@ -76,8 +72,8 @@ defaultWorld = World
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, _clickMousePos = V2 0 0
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, _pathGraph = Data.Graph.Inductive.Graph.empty
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-- , _pathGraphP = mempty
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, _pnZoning = Zoning mempty peZoneSize (zonePos snd)
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, _peZoning = Zoning mempty peZoneSize (\x (_,_,e) -> zoneOfSeg x (_peStart e) (_peEnd e))
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, _pnZoning = mempty
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, _peZoning = mempty
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, _hud = HUD
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{ _hudElement = DisplayInventory NoSubInventory
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, _carteCenter = V2 0 0
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+3
-5
@@ -2,10 +2,10 @@
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module Dodge.Layout
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( generateLevelFromRoomList
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) where
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import Dodge.Zoning.Pathing
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import Data.Tile
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import Dodge.Data
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import Dodge.Path
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import Dodge.Zone.Update
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import Dodge.ShiftPoint
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import Dodge.Placement.PlaceSpot
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--import Dodge.LevelGen.Data
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@@ -45,10 +45,8 @@ generateLevelFromRoomList gr' w = initWallZoning
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, _gameRooms = gameRoomsFromRooms (IM.elems rs')
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, _pathGraph = path
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}
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& pnZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
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(labNodes path))
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& peZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
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(labEdges path))
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& pnZoning .~ foldl' (flip $ zonePn) mempty (labNodes path)
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& peZoning .~ foldl' (flip $ zonePe) mempty (labEdges path)
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where
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(_,path) = pairsToGraph pairPath'
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pairPath = foldMap _rmPath rs
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+6
-5
@@ -11,9 +11,10 @@ module Dodge.Path
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, bfsNodePoints
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, fusePairs
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) where
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import Dodge.Zoning.Pathing
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import Dodge.Zoning.Base
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import Dodge.Data
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import Dodge.Base.Collide
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import Dodge.Zone
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import Geometry.Data
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import Geometry
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@@ -52,7 +53,7 @@ walkableNodeNear :: World -> Point2 -> Maybe Int
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walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
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where
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--nodesNear = runIdentity . S.toList_ $ nearPoint _pnZoning p w
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nodesNear = runIdentity . S.toList_ $ aroundPoint _pnZoning p w
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nodesNear = zonesExtract (w ^. pnZoning) $ zonesAroundPoint pnZoneSize p
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makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
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makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph w) <$> makePathBetween a b w
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@@ -137,12 +138,12 @@ addEdges nodemap gr = runIdentity . S.fold_ f (mempty,gr) id
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obstructPathsCrossing :: EdgeObstacle -> Point2 -> Point2 -> World -> ( World, [(Int,Int,PathEdge)])
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obstructPathsCrossing obstacletype sp' ep w =
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( w & pathGraph %~ updateedges
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, runIdentity $ S.toList_ es
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, es
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)
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where
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es = S.filter edgecrosses $ nearSeg _peZoning sp' ep w
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es = filter edgecrosses $ pesNearSeg sp' ep w
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edgecrosses (_,_,pe) = isJust $ intersectSegSeg sp' ep (_peStart pe) (_peEnd pe)
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updateedges gr = runIdentity $ S.fold_ updateedge gr id es
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updateedges gr = foldl' updateedge gr es
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updateedge gr (x,y,pe)
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= insEdge (x,y,pe & peObstacles . at obstacletype ?~ ()) $ delEdge (x,y) gr
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@@ -1,7 +1,7 @@
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module Dodge.Render.ShapePicture
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( worldSPic
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) where
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import Dodge.Zoning.Wall
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import Dodge.Zoning
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import Dodge.Button.Draw
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import Dodge.LightSource.Draw
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import Dodge.Targeting.Draw
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@@ -1,10 +1,10 @@
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module Dodge.Zone.Size where
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pnZoneSize :: Float
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pnZoneSize = 100
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--pnZoneSize :: Float
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--pnZoneSize = 100
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clZoneSize :: Float
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clZoneSize = 20
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peZoneSize :: Float
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peZoneSize = 50
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--peZoneSize :: Float
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--peZoneSize = 50
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@@ -1,7 +1,9 @@
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module Dodge.Zoning
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( module Dodge.Zoning.Creature
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, module Dodge.Zoning.Wall
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, module Dodge.Zoning.Pathing
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) where
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import Dodge.Zoning.Creature
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import Dodge.Zoning.Wall
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import Dodge.Zoning.Pathing
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@@ -65,6 +65,11 @@ zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
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deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
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deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
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zoneOfPoint'' :: Float -> Point2 -> V2 Int
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zoneOfPoint'' :: Float -> Point2 -> Int2
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{-# INLINE zoneOfPoint'' #-}
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zoneOfPoint'' s = fmap (divTo s)
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zonesAroundPoint :: Float -> Point2 -> [Int2]
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zonesAroundPoint s p = [V2 a b | a <- [x-1..x+1] , b <- [y-1..y+1] ]
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where
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V2 x y = zoneOfPoint' s p
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@@ -5,7 +5,7 @@ import Dodge.Zoning.Base
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import Dodge.Data
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import Geometry
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import Data.Foldable
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--import Data.Foldable
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import Control.Lens
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import qualified IntMapHelp as IM
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@@ -0,0 +1,56 @@
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module Dodge.Zoning.Pathing
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where
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import Geometry.Vector
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import Dodge.Zoning.Base
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import Dodge.Data
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import Geometry
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import Data.Foldable
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import Control.Lens
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import qualified IntMapHelp as IM
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pnsNearPoint :: Point2 -> World -> [(Int,Point2)]
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pnsNearPoint p w = zoneExtract (zoneOfPoint' pnZoneSize p) (w ^. pnZoning)
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pnsNearSeg :: Point2 -> Point2 -> World -> [(Int,Point2)]
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pnsNearSeg sp ep w = zonesExtract (w ^. pnZoning) (zoneOfSeg' pnZoneSize sp ep)
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pnsNearRect :: Point2 -> Point2 -> World -> [(Int,Point2)]
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pnsNearRect sp ep w = zonesExtract (w ^. pnZoning) $ zoneOfRect' pnZoneSize sp ep
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pnsNearCirc :: Point2 -> Float -> World -> [(Int,Point2)]
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pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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pnZoneSize :: Float
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pnZoneSize = 50
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zoneOfPn :: (Int,Point2) -> Int2
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zoneOfPn = zoneOfPoint'' pnZoneSize . snd
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zonePn :: (Int,Point2) -> IM.IntMap (IM.IntMap [(Int,Point2)]) -> IM.IntMap (IM.IntMap [(Int,Point2)])
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zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
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pesNearPoint :: Point2 -> World -> [(Int,Int,PathEdge)]
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pesNearPoint p w = zoneExtract (zoneOfPoint' peZoneSize p) (w ^. peZoning)
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pesNearSeg :: Point2 -> Point2 -> World -> [(Int,Int,PathEdge)]
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pesNearSeg sp ep w = zonesExtract (w ^. peZoning) (zoneOfSeg' peZoneSize sp ep)
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pesNearRect :: Point2 -> Point2 -> World -> [(Int,Int,PathEdge)]
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pesNearRect sp ep w = zonesExtract (w ^. peZoning) $ zoneOfRect' peZoneSize sp ep
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pesNearCirc :: Point2 -> Float -> World -> [(Int,Int,PathEdge)]
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pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
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peZoneSize :: Float
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peZoneSize = 50
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zoneOfPe :: (Int,Int,PathEdge) -> [Int2]
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zoneOfPe (_,_,pe) = zoneOfSeg' peZoneSize (_peStart pe) (_peEnd pe)
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zonePe :: (Int,Int,PathEdge) -> IM.IntMap (IM.IntMap [(Int,Int,PathEdge)]) -> IM.IntMap (IM.IntMap [(Int,Int,PathEdge)])
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zonePe pe im = foldl' f im (zoneOfPe pe)
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where
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f im' i2 = zoneMonoid i2 [pe] im'
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