Refactor path zoning

This commit is contained in:
2022-07-23 13:47:54 +01:00
parent 94d5691f46
commit d8b1a0c71e
10 changed files with 85 additions and 25 deletions
+6 -1
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@@ -65,6 +65,11 @@ zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
zoneOfPoint'' :: Float -> Point2 -> V2 Int
zoneOfPoint'' :: Float -> Point2 -> Int2
{-# INLINE zoneOfPoint'' #-}
zoneOfPoint'' s = fmap (divTo s)
zonesAroundPoint :: Float -> Point2 -> [Int2]
zonesAroundPoint s p = [V2 a b | a <- [x-1..x+1] , b <- [y-1..y+1] ]
where
V2 x y = zoneOfPoint' s p
+1 -1
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@@ -5,7 +5,7 @@ import Dodge.Zoning.Base
import Dodge.Data
import Geometry
import Data.Foldable
--import Data.Foldable
import Control.Lens
import qualified IntMapHelp as IM
+56
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@@ -0,0 +1,56 @@
module Dodge.Zoning.Pathing
where
import Geometry.Vector
import Dodge.Zoning.Base
import Dodge.Data
import Geometry
import Data.Foldable
import Control.Lens
import qualified IntMapHelp as IM
pnsNearPoint :: Point2 -> World -> [(Int,Point2)]
pnsNearPoint p w = zoneExtract (zoneOfPoint' pnZoneSize p) (w ^. pnZoning)
pnsNearSeg :: Point2 -> Point2 -> World -> [(Int,Point2)]
pnsNearSeg sp ep w = zonesExtract (w ^. pnZoning) (zoneOfSeg' pnZoneSize sp ep)
pnsNearRect :: Point2 -> Point2 -> World -> [(Int,Point2)]
pnsNearRect sp ep w = zonesExtract (w ^. pnZoning) $ zoneOfRect' pnZoneSize sp ep
pnsNearCirc :: Point2 -> Float -> World -> [(Int,Point2)]
pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
pnZoneSize :: Float
pnZoneSize = 50
zoneOfPn :: (Int,Point2) -> Int2
zoneOfPn = zoneOfPoint'' pnZoneSize . snd
zonePn :: (Int,Point2) -> IM.IntMap (IM.IntMap [(Int,Point2)]) -> IM.IntMap (IM.IntMap [(Int,Point2)])
zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
pesNearPoint :: Point2 -> World -> [(Int,Int,PathEdge)]
pesNearPoint p w = zoneExtract (zoneOfPoint' peZoneSize p) (w ^. peZoning)
pesNearSeg :: Point2 -> Point2 -> World -> [(Int,Int,PathEdge)]
pesNearSeg sp ep w = zonesExtract (w ^. peZoning) (zoneOfSeg' peZoneSize sp ep)
pesNearRect :: Point2 -> Point2 -> World -> [(Int,Int,PathEdge)]
pesNearRect sp ep w = zonesExtract (w ^. peZoning) $ zoneOfRect' peZoneSize sp ep
pesNearCirc :: Point2 -> Float -> World -> [(Int,Int,PathEdge)]
pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
peZoneSize :: Float
peZoneSize = 50
zoneOfPe :: (Int,Int,PathEdge) -> [Int2]
zoneOfPe (_,_,pe) = zoneOfSeg' peZoneSize (_peStart pe) (_peEnd pe)
zonePe :: (Int,Int,PathEdge) -> IM.IntMap (IM.IntMap [(Int,Int,PathEdge)]) -> IM.IntMap (IM.IntMap [(Int,Int,PathEdge)])
zonePe pe im = foldl' f im (zoneOfPe pe)
where
f im' i2 = zoneMonoid i2 [pe] im'