Refactor path zoning
This commit is contained in:
@@ -65,6 +65,11 @@ zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
|
||||
deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
|
||||
deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
|
||||
|
||||
zoneOfPoint'' :: Float -> Point2 -> V2 Int
|
||||
zoneOfPoint'' :: Float -> Point2 -> Int2
|
||||
{-# INLINE zoneOfPoint'' #-}
|
||||
zoneOfPoint'' s = fmap (divTo s)
|
||||
|
||||
zonesAroundPoint :: Float -> Point2 -> [Int2]
|
||||
zonesAroundPoint s p = [V2 a b | a <- [x-1..x+1] , b <- [y-1..y+1] ]
|
||||
where
|
||||
V2 x y = zoneOfPoint' s p
|
||||
|
||||
@@ -5,7 +5,7 @@ import Dodge.Zoning.Base
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
|
||||
import Data.Foldable
|
||||
--import Data.Foldable
|
||||
import Control.Lens
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
module Dodge.Zoning.Pathing
|
||||
where
|
||||
import Geometry.Vector
|
||||
import Dodge.Zoning.Base
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
|
||||
import Data.Foldable
|
||||
import Control.Lens
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
pnsNearPoint :: Point2 -> World -> [(Int,Point2)]
|
||||
pnsNearPoint p w = zoneExtract (zoneOfPoint' pnZoneSize p) (w ^. pnZoning)
|
||||
|
||||
pnsNearSeg :: Point2 -> Point2 -> World -> [(Int,Point2)]
|
||||
pnsNearSeg sp ep w = zonesExtract (w ^. pnZoning) (zoneOfSeg' pnZoneSize sp ep)
|
||||
|
||||
pnsNearRect :: Point2 -> Point2 -> World -> [(Int,Point2)]
|
||||
pnsNearRect sp ep w = zonesExtract (w ^. pnZoning) $ zoneOfRect' pnZoneSize sp ep
|
||||
|
||||
pnsNearCirc :: Point2 -> Float -> World -> [(Int,Point2)]
|
||||
pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||
|
||||
pnZoneSize :: Float
|
||||
pnZoneSize = 50
|
||||
|
||||
zoneOfPn :: (Int,Point2) -> Int2
|
||||
zoneOfPn = zoneOfPoint'' pnZoneSize . snd
|
||||
|
||||
zonePn :: (Int,Point2) -> IM.IntMap (IM.IntMap [(Int,Point2)]) -> IM.IntMap (IM.IntMap [(Int,Point2)])
|
||||
zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
|
||||
|
||||
|
||||
|
||||
pesNearPoint :: Point2 -> World -> [(Int,Int,PathEdge)]
|
||||
pesNearPoint p w = zoneExtract (zoneOfPoint' peZoneSize p) (w ^. peZoning)
|
||||
|
||||
pesNearSeg :: Point2 -> Point2 -> World -> [(Int,Int,PathEdge)]
|
||||
pesNearSeg sp ep w = zonesExtract (w ^. peZoning) (zoneOfSeg' peZoneSize sp ep)
|
||||
|
||||
pesNearRect :: Point2 -> Point2 -> World -> [(Int,Int,PathEdge)]
|
||||
pesNearRect sp ep w = zonesExtract (w ^. peZoning) $ zoneOfRect' peZoneSize sp ep
|
||||
|
||||
pesNearCirc :: Point2 -> Float -> World -> [(Int,Int,PathEdge)]
|
||||
pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||
|
||||
peZoneSize :: Float
|
||||
peZoneSize = 50
|
||||
|
||||
zoneOfPe :: (Int,Int,PathEdge) -> [Int2]
|
||||
zoneOfPe (_,_,pe) = zoneOfSeg' peZoneSize (_peStart pe) (_peEnd pe)
|
||||
|
||||
zonePe :: (Int,Int,PathEdge) -> IM.IntMap (IM.IntMap [(Int,Int,PathEdge)]) -> IM.IntMap (IM.IntMap [(Int,Int,PathEdge)])
|
||||
zonePe pe im = foldl' f im (zoneOfPe pe)
|
||||
where
|
||||
f im' i2 = zoneMonoid i2 [pe] im'
|
||||
Reference in New Issue
Block a user