General cleanup

This commit is contained in:
2025-11-13 21:13:13 +00:00
parent 227f09eeda
commit ec1216e7eb
12 changed files with 186 additions and 184 deletions
+10
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@@ -33,6 +33,16 @@ data NumShadowCasters
| NumLight18
| NumLight19
| NumLight20
| NumLight21
| NumLight22
| NumLight23
| NumLight24
| NumLight25
| NumLight26
| NumLight27
| NumLight28
| NumLight29
| NumLight30
deriving (Show,Eq,Bounded,Ord,Enum)
data Config = Config
+1 -19
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@@ -138,14 +138,7 @@ doDrawing' win pdata u = do
--draw walls onto base buffer
glEnable GL_CULL_FACE
glCullFace GL_BACK
-- glUseProgram (pdata ^. wallShader . shaderUINT)
-- glBindVertexArray $ pdata ^. wallShader . shaderVAO . vaoName
-- glDrawArrays
-- (_unPrimitiveMode $ pdata ^. wallShader . shaderPrimitive)
-- 0
-- (fromIntegral trueNWalls)
glUseProgram (pdata ^. pullWallShader)
--glBindVertexArray $ pdata ^. dummyVAO . vaoName
glDrawArrays GL_TRIANGLES 0 (fromIntegral trueNWalls * 6)
--draw object shapes onto base buffer
let fs = _shapeShader pdata
@@ -157,11 +150,7 @@ doDrawing' win pdata u = do
glDepthMask GL_FALSE
glDrawBuffer GL_NONE
glStencilOp GL_KEEP GL_KEEP GL_INCR
with 0 $
glClearNamedFramebufferiv
(pdata ^. fboBase . _1 . unFBO)
GL_STENCIL
0
with 0 $ glClearNamedFramebufferiv (pdata ^. fboBase . _1 . unFBO) GL_STENCIL 0
glDrawArrays
(_unPrimitiveMode $ pdata ^. chasmShader . shaderPrimitive)
0
@@ -295,12 +284,6 @@ doDrawing' win pdata u = do
glUseProgram (pdata ^. cloudShader)
-- glDepthMask GL_TRUE
glDrawArrays GL_TRIANGLES 0 (fromIntegral nCloudVs * 6)
--glDrawArrays GL_TRIANGLES 0 6
----glDrawElements
---- (pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
---- (fromIntegral nCloudIs)
---- GL_UNSIGNED_INT
---- nullPtr
---
-- glEnable GL_CULL_FACE
-- glEnable GL_DEPTH_CLAMP
@@ -382,7 +365,6 @@ doDrawing' win pdata u = do
glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _1 . unTO)
glBindTextureUnit 1 (pdata ^. fboWindow . _2 . _2 . unTO)
glBindTextureUnit 2 (pdata ^. fboCloud . _2 . _1 . unTO)
--glBindTextureUnit 3 (pdata ^. fboCloud . _2 . _2 . unTO)
glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
--drawShader (_transparencyCompShader pdata) 4
+1 -1
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@@ -221,7 +221,7 @@ drawText :: Float -> String -> [Verx]
{-# INLINE drawText #-}
drawText gap = map f . stringToList gap
where
f (pos, col, V3 a b c) = Verx pos col [a, b, c, 1] minBound TextShad
f (pos, col, V3 a b c) = Verx pos col [a, b, c] minBound TextShad
line :: [Point2] -> Picture
{-# INLINE line #-}
-2
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@@ -18,8 +18,6 @@ data Verx = Verx
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Layer
-- = BottomLayer
-- | MidLayer
= BloomLayer
| BloomNoZWrite
| DebugLayer
+2 -2
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@@ -108,7 +108,8 @@ preloadRender = do
aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4]) pmTriangles
cslist <-
makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
--makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
shadV <- MV.new 4
zipWithM_
(MV.write shadV)
@@ -121,7 +122,6 @@ preloadRender = do
-- GL_NEAREST_MIPMAP_LINEAR GL_LINEAR ?
initTexture2DArray 50 "data/charMaps/cMap16x32.Custom.png" 2 16 32 256 GL_NEAREST GL_NEAREST
putStrLn "Setup full screen shaders"
-- (_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
fsShad <- makeSourcedShader "texture/simple" [vert, frag]
transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
+1 -2
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@@ -135,12 +135,11 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
glDepthMask GL_FALSE
-- clearColor is specified differently in preloadRender
-- the colors are inverted
withArray [1, 1, 1, 1] $ \ptr ->
withArray [1, 1, 1, 1] $
glClearNamedFramebufferfv
(pdata ^. fboLighting . _1 . unFBO)
GL_COLOR
0
ptr
-- setup stencil and blending
glBlendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
glStencilOpSeparate GL_FRONT GL_KEEP GL_KEEP GL_INCR_WRAP
+2 -2
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@@ -29,13 +29,13 @@ bufferEBO :: UintBO -> Int -> IO ()
bufferEBO x i =
glNamedBufferSubData (x ^. uiboName) 0 (fromIntegral $ gluintSize * i) (x ^. uiboPtr)
bufferShaderLayers :: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> IO ()
bufferShaderLayers
:: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> IO ()
bufferShaderLayers shads counts = MV.imapM_ f shads
where
f i shad = do
let theVBO = snd shad
stride = _vboVertexBytes theVBO `div` floatSize
--VFSM.mapM_ (g stride theVBO) $ VFSM.enumFromStepN 0 1 6 -- [0..5]
VFSM.mapM_ (g stride theVBO) $ VFSM.enumFromStepN 0 1 numLayers -- [0..5]
where
g stride theVBO lay = do
+9 -6
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@@ -237,15 +237,13 @@ pokeBox ::
IO (Int, Int, Int)
{-# INLINE pokeBox #-}
pokeBox sfid col size ptr iptr ieptr (nv, nsi, nei) svs = do
nv' <- VFSM.foldM' (pokeBoxSurface xdata col ptr svsv) nv $ VFSM.fromList $ memoBoxSurfaces V.! size
-- nv' <- VFSM.foldM' (pokeBoxSurface xdata col ptr svsv) nv $ VFSM.fromList $ boxSurfaces size
nv' <- VFSM.foldM' (pokeBoxSurface xdata col ptr svsv) nv
$ VFSM.fromList $ memoBoxSurfaces V.! size
nsi' <-
UV.foldM'
(pokeIndex nv iptr)
nsi
(memoFlatIndices V.! (size -3))
-- VFSM.foldM' (pokeIndex nv iptr) nsi
-- (VFSM.fromList . concatMap polyToTris $ boxSurfacesIndices size)
nei' <-
if sfid
then return nei
@@ -476,7 +474,11 @@ pokeLayVerxs ::
IO ()
pokeLayVerxs vbos counts = VFSM.mapM_ (pokeLayVerx vbos counts) . VFSM.fromList
pokeLayVerx :: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
pokeLayVerx
:: MV.MVector (PrimState IO) (Shader, VBO)
-> UMV.MVector (PrimState IO) Int
-> Verx
-> IO ()
{-# INLINE pokeLayVerx #-}
pokeLayVerx vbos counts vx = do
theOff <- UMV.unsafeRead counts vecPos
@@ -498,7 +500,8 @@ pokeLayVerx vbos counts vx = do
pokeStride :: ShadNum -> Int
{-# INLINE pokeStride #-}
pokeStride PolyShad = 7
pokeStride TextShad = 11
--pokeStride TextShad = 11
pokeStride TextShad = 10
pokeStride ArcShad = 10
pokeStride EllShad = 7