General cleanup
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@@ -108,7 +108,8 @@ preloadRender = do
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aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
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eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4]) pmTriangles
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cslist <-
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makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
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--makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
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makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
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shadV <- MV.new 4
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zipWithM_
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(MV.write shadV)
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@@ -121,7 +122,6 @@ preloadRender = do
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-- GL_NEAREST_MIPMAP_LINEAR GL_LINEAR ?
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initTexture2DArray 50 "data/charMaps/cMap16x32.Custom.png" 2 16 32 256 GL_NEAREST GL_NEAREST
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putStrLn "Setup full screen shaders"
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-- (_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
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alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
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fsShad <- makeSourcedShader "texture/simple" [vert, frag]
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transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
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