3555 Commits

Author SHA1 Message Date
justin cb5a83d17a Some cleanup, may have reintroduced leak in autoDoorPane 2021-03-05 14:14:52 +01:00
justin 5f8b5881e5 Improve shadows for static walls 2021-03-05 13:40:34 +01:00
justin e4c51bc47a Implement inner walls for static walls, other walls broken 2021-03-04 19:41:59 +01:00
justin f9777deedf Cancel set change, nub walls with identical wlLines instead 2021-03-04 19:09:37 +01:00
justin 6c1b92f8c3 Start change of static wall generation to use sets 2021-03-04 18:59:57 +01:00
justin b8c84b84f0 Start refactoring levelGen 2021-03-04 14:44:12 +01:00
justin 8ed8c48ffe Fix arc rendering, allowing them to rotate 2021-03-02 20:15:32 +01:00
justin 81f5385710 Vaious improvements to rendering performance, now runs at ok speed 2021-03-02 01:28:53 +01:00
justin 18492f00d2 Commit before connecting each vao to unique vbos 2021-03-02 00:54:00 +01:00
justin 1e198b551e Do layer checking in picture tree 2021-03-01 13:46:28 +01:00
justin f68b8be9ce Try to fuse functions over pictures (overPos and overCol) 2021-03-01 12:36:57 +01:00
justin b12c911086 Remove inline from picture functions 2021-03-01 11:45:41 +01:00
justin a0e4fd44d2 Make pictures directly create render list 2021-02-28 23:15:42 +01:00
justin bb05bcaaf1 Commit before picture change 2021-02-28 21:26:20 +01:00
justin 4a85177522 Make wall points for shadows use matrix uniform transformation 2021-02-27 02:36:52 +01:00
justin 33ebc1556d Reduce number of wall points sent for shadows 2021-02-27 02:27:43 +01:00
justin 3b4b387943 Include tick counting code 2021-02-27 02:09:04 +01:00
justin 4fc6917741 Couple loop with preload to allow for time "profiling" 2021-02-26 00:05:27 +01:00
justin 9575eab230 Create world matrix uniform 2021-02-25 23:30:02 +01:00
justin 37e26dcb07 Implement translation rotation zoom using uniform buffers, improvement? 2021-02-25 04:14:52 +01:00
justin 32bfab2e02 Work towards doing transformations using uniforms 2021-02-25 03:41:19 +01:00
justin 1969aa4f4a Tweak drawing order, text now blocks window shadows 2021-02-24 23:08:20 +01:00
justin 8a4169653f Improve visuals 2021-02-24 04:51:08 +01:00
justin 4db5fb44fe Partial fix of layering 2021-02-24 04:15:43 +01:00
justin 2afe40594e Add layered drawing of pictures 2021-02-24 03:35:42 +01:00
justin a853c2d946 Commit before introducing layers to pictures 2021-02-23 22:18:35 +01:00
justin b9cba33b81 Cleanup, remove files 2021-02-23 21:06:12 +01:00
justin 059913902a Reverse dependency of Sound and Sound.Preload on Dodge.Data 2021-02-23 21:00:42 +01:00
justin 47eb0b378b Reimplement continuous sounds (package dependencies should be reworked) 2021-02-23 20:51:05 +01:00
justin 93ab10e77e Add support for one time sounds, crashes if more than 8 play at once 2021-02-23 15:50:02 +01:00
justin c188512abb Separate sound and render io parameters 2021-02-23 15:05:48 +01:00
justin 62a1a57913 Allow for parameters to be changed by io actions 2021-02-23 14:54:05 +01:00
justin 058873af50 Add sound source files 2021-02-23 14:48:00 +01:00
justin 5bdd646900 Slight improvement to light sources and shadows 2021-02-23 13:14:23 +01:00
justin e855d303e8 First pass implementing exponentially fading lighting 2021-02-22 13:45:59 +01:00
justin c75cda639b Add wall drawing capability (for shadows) 2021-02-22 02:32:00 +01:00
justin 3dc566b6af Add wall shadow shaders 2021-02-21 20:51:56 +01:00
justin 2f7ab06aa4 Implement background texture 2021-02-21 12:00:40 +01:00
justin df0f07fbca Add background shaders 2021-02-21 11:27:27 +01:00
justin 2c3d8d5b01 Refactor pointers into vaos 2021-02-20 09:26:59 +01:00
justin fa6f2f22f9 Start refactor of pointers into a vao datatype 2021-02-20 09:17:56 +01:00
justin 9ff7810a2d Implement arc rendering, works for increasing angle difference < 2pi 2021-02-20 08:16:24 +01:00
justin 2866535b52 Refactor poking tuples 2021-02-19 19:19:08 +01:00
justin defc8da088 Add completed circle shader, add incomplete arc shader 2021-02-19 13:54:40 +01:00
justin f6efe98181 Refactor vao preload 2021-02-19 12:41:46 +01:00
justin f4db9bf9a1 Reimplement text rendering 2021-02-17 18:19:54 +01:00
justin 6f838ed1ef Improve speed of polygon rendering by folding tree type 2021-02-17 16:54:46 +01:00
justin c7aa5f707e Commit before tree representation of picture 2021-02-16 00:00:49 +01:00
justin e8b4f8791b Add shader programs to be tracked 2021-02-15 14:10:41 +01:00
justin 9f4497fb39 Implement text rendering using geometry shader 2021-02-15 14:03:15 +01:00