justin
|
009a6cd30f
|
Pass ammo magazine items to held item use chain
|
2024-06-25 15:50:22 +01:00 |
|
justin
|
8e127f0603
|
Make ammo magazines into own item type
|
2024-06-22 12:03:32 +01:00 |
|
justin
|
35a56eef56
|
Fix minigun inter-frame bullet speed
|
2024-06-22 11:42:33 +01:00 |
|
justin
|
a9ac974a2c
|
Move bullet modifications from weapons to magazines
|
2024-06-22 10:40:11 +01:00 |
|
justin
|
a3eca3a674
|
Start moving bullet ammo parameters to more sensible places
|
2024-06-22 00:08:42 +01:00 |
|
justin
|
4b35a683af
|
Tweak muzzle flare
|
2023-05-28 11:14:05 +01:00 |
|
justin
|
ec8317c14e
|
Work on held item usage
|
2023-05-27 12:32:09 +01:00 |
|
justin
|
60e5e6ecae
|
Add extra warning cries to chaseCrits
|
2023-05-01 14:01:27 +01:00 |
|
justin
|
d0534e6fa3
|
Remove push damage types, push and torque done through dam effects
|
2023-05-01 10:26:48 +01:00 |
|
justin
|
07a1d71039
|
Add general smooth scrolling, move camera into world
|
2023-03-26 20:09:00 +01:00 |
|
justin
|
082ce9c9a1
|
Start to generalise text input to "terminal signal" input
|
2023-03-26 13:57:26 +01:00 |
|
justin
|
ea0c942887
|
Refactor window size, update selection cursor on new screen
|
2023-03-25 09:27:27 +00:00 |
|
justin
|
5810c2262a
|
Get rid of world hammers
|
2023-01-16 01:52:12 +00:00 |
|
justin
|
1c9923bb91
|
Continue work on bullet drawing
|
2023-01-12 16:09:19 +00:00 |
|
justin
|
d08b6c5727
|
Implement simple flak and frag bullets
|
2023-01-12 15:48:32 +00:00 |
|
justin
|
612ee85579
|
Move towards allowing equipable targeting items
|
2023-01-06 11:01:32 +00:00 |
|
justin
|
0302685053
|
Cleanup targeting
|
2023-01-05 11:01:12 +00:00 |
|
justin
|
e3155752ba
|
Commit before pushing more input events into update
|
2022-10-29 22:33:10 +01:00 |
|
justin
|
afaef480db
|
Minor tweaking, argument refining
|
2022-10-29 12:20:19 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
9f00e67298
|
Replace some foldr with foldl'
|
2022-08-23 15:40:15 +01:00 |
|
justin
|
c35dbf1ba8
|
Remove more (dead) Streaming code
|
2022-08-21 22:03:15 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
8d17ce66e9
|
Cleanup
|
2022-07-27 12:49:23 +01:00 |
|
justin
|
b2efbd2b3e
|
Separate out concrete part of world
|
2022-07-25 12:10:50 +01:00 |
|
justin
|
c3a5b9d5be
|
Reify block drawing
|
2022-07-25 01:27:39 +01:00 |
|
justin
|
5b9e9968f3
|
Reify shockwaves
|
2022-07-24 00:20:28 +01:00 |
|
justin
|
2892bb25f0
|
Cleanup
|
2022-07-23 12:38:17 +01:00 |
|
justin
|
39778f46fb
|
Refactor wall zoning, remove streaming
|
2022-07-23 12:29:29 +01:00 |
|
justin
|
cf5ec4a261
|
Use strict-containers for IntMaps
|
2022-07-21 15:27:00 +01:00 |
|
justin
|
29e25f61d3
|
Create datatypes for radar sweeps
|
2022-07-19 20:38:56 +01:00 |
|
justin
|
b4c0074d43
|
Cleanup
|
2022-07-19 19:02:37 +01:00 |
|
justin
|
34c1ffd803
|
(Re)Implement penetrating bullets
|
2022-07-19 18:58:50 +01:00 |
|
justin
|
89d397a928
|
Tweak bullet bouncing and spawning
|
2022-07-19 18:21:51 +01:00 |
|
justin
|
3031f2478c
|
Split bullet spawning and bouncing/penetration
|
2022-07-19 15:33:49 +01:00 |
|
justin
|
0a7922ec5e
|
Improve static bullets
|
2022-07-19 13:15:13 +01:00 |
|
justin
|
54ba0fbedc
|
Move flame into its own datatype
|
2022-07-18 22:41:40 +01:00 |
|
justin
|
13f2255ba7
|
Fix minigun
|
2022-07-18 11:20:29 +01:00 |
|
justin
|
ce36aa8295
|
Refactor bouncing bullets
|
2022-07-18 09:44:25 +01:00 |
|
justin
|
ce3154d311
|
Continue bullet refactor
|
2022-07-17 23:02:07 +01:00 |
|
justin
|
bf023a61ce
|
Add bullet damages field, move bullet data into own file
|
2022-07-17 21:45:26 +01:00 |
|
justin
|
6c6fe43bc0
|
Move bullet bouncing into separate datatype field
|
2022-07-17 20:23:50 +01:00 |
|
justin
|
b860de70a7
|
Continue bullet refactor
|
2022-07-17 10:57:29 +01:00 |
|
justin
|
7d6407bebc
|
Move bullet trajectory into bullet update function
|
2022-07-17 10:31:34 +01:00 |
|